Vibrant Quartz Glass + Particles

This commit is contained in:
Sebastian Hartte
2020-06-01 15:12:02 +02:00
parent dffea9a167
commit 260b2d1c92
8 changed files with 69 additions and 30 deletions
@@ -19,35 +19,49 @@
package appeng.client.render.effects;
import net.minecraft.client.particle.Particle;
import appeng.core.AppEng;
import net.minecraft.client.particle.*;
import net.minecraft.particles.BasicParticleType;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn( Dist.CLIENT )
public class VibrantFX extends Particle
public class VibrantFX extends SpriteTexturedParticle
{
public VibrantFX( final World par1World, final double x, final double y, final double z, final double par8, final double par10, final double par12 )
public static final BasicParticleType TYPE = new BasicParticleType(false);
static {
TYPE.setRegistryName(AppEng.MOD_ID, "vibrant_fx");
}
public VibrantFX( final World par1World, final double x, final double y, final double z, final double par8, final double par10, final double par12, IAnimatedSprite sprite)
{
super( par1World, x, y, z, par8, par10, par12 );
final float f = this.rand.nextFloat() * 0.1F + 0.8F;
this.particleRed = f * 0.7f;
this.particleGreen = f * 0.89f;
this.particleBlue = f * 0.9f;
this.setParticleTextureIndex( 0 );
this.selectSpriteRandomly(sprite);
this.setSize( 0.04F, 0.04F );
this.particleScale *= this.rand.nextFloat() * 0.6F + 1.9F;
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
this.prevPosX = this.getPosX();
this.prevPosY = this.getPosY();
this.prevPosZ = this.getPosZ();
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.maxAge = (int) ( 20.0D / ( Math.random() * 0.8D + 0.1D ) );
}
@Override
public IParticleRenderType getRenderType() {
// FIXME Might be PARTICLE_SHEET_LIT
return IParticleRenderType.PARTICLE_SHEET_OPAQUE;
}
@Override
public int getBrightnessForRender( final float par1 )
{
@@ -61,9 +75,9 @@ public class VibrantFX extends Particle
@Override
public void tick()
{
this.prevPosX = this.getPosX();
this.prevPosY = this.getPosY();
this.prevPosZ = this.getPosZ();
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
// this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.particleScale *= 0.95;
@@ -73,4 +87,18 @@ public class VibrantFX extends Particle
}
this.maxAge--;
}
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<BasicParticleType> {
private final IAnimatedSprite spriteSet;
public Factory(IAnimatedSprite spriteSet) {
this.spriteSet = spriteSet;
}
public Particle makeParticle(BasicParticleType typeIn, World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
return new VibrantFX(worldIn, x, y, z, xSpeed, ySpeed, zSpeed, spriteSet);
}
}
}