Moving to source sets

This commit is contained in:
Sebastian Hartte
2020-07-01 23:36:51 +02:00
parent f2e3d81fd7
commit 2642ced86b
2924 changed files with 794 additions and 796 deletions
+221
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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block;
import javax.annotation.Nullable;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.block.Material;
import net.minecraft.block.MaterialColor;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.World;
import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.helpers.AEGlassMaterial;
import appeng.util.Platform;
public abstract class AEBaseBlock extends Block {
private boolean isInventory = false;
protected AEBaseBlock(final Settings props) {
super(props);
}
/**
* Utility function to create block properties with some sensible defaults for
* AE blocks.
*/
public static FabricBlockSettings defaultProps(Material material) {
return defaultProps(material, material.getColor());
}
/**
* Utility function to create block properties with some sensible defaults for
* AE blocks.
*/
public static FabricBlockSettings defaultProps(Material material, MaterialColor color) {
return FabricBlockSettings.of(material, color)
// These values previousls were encoded in AEBaseBlock
.strength(2.2f, 11.f)
.breakByTool(FabricToolTags.PICKAXES, 0)
.sounds(getDefaultSoundByMaterial(material));
}
private static BlockSoundGroup getDefaultSoundByMaterial(Material mat) {
if (mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS) {
return BlockSoundGroup.GLASS;
} else if (mat == Material.STONE) {
return BlockSoundGroup.STONE;
} else if (mat == Material.WOOD) {
return BlockSoundGroup.WOOD;
} else {
return BlockSoundGroup.METAL;
}
}
@Override
public boolean hasComparatorOutput(BlockState state) {
return this.isInventory();
}
@Override
public int getComparatorOutput(BlockState state, final World worldIn, final BlockPos pos) {
return 0;
}
/**
* Rotates around the given Axis (usually the current up axis).
*/
public boolean rotateAroundFaceAxis(WorldAccess w, BlockPos pos, Direction face) {
final IOrientable rotatable = this.getOrientable(w, pos);
if (rotatable != null && rotatable.canBeRotated()) {
if (this.hasCustomRotation()) {
this.customRotateBlock(rotatable, face);
return true;
} else {
Direction forward = rotatable.getForward();
Direction up = rotatable.getUp();
for (int rs = 0; rs < 4; rs++) {
forward = Platform.rotateAround(forward, face);
up = Platform.rotateAround(up, face);
if (this.isValidOrientation(w, pos, forward, up)) {
rotatable.setOrientation(forward, up);
return true;
}
}
}
}
return false;
}
public final Direction mapRotation(final IOrientable ori, final Direction dir) {
// case DOWN: return bottomIcon;
// case UP: return blockIcon;
// case NORTH: return northIcon;
// case SOUTH: return southIcon;
// case WEST: return sideIcon;
// case EAST: return sideIcon;
final Direction forward = ori.getForward();
final Direction up = ori.getUp();
if (forward == null || up == null) {
return dir;
}
final int west_x = forward.getOffsetY() * up.getOffsetZ() - forward.getOffsetZ() * up.getOffsetY();
final int west_y = forward.getOffsetZ() * up.getOffsetX() - forward.getOffsetX() * up.getOffsetZ();
final int west_z = forward.getOffsetX() * up.getOffsetY() - forward.getOffsetY() * up.getOffsetX();
Direction west = null;
for (final Direction dx : Direction.values()) {
if (dx.getOffsetX() == west_x && dx.getOffsetY() == west_y && dx.getOffsetZ() == west_z) {
west = dx;
}
}
if (west == null) {
return dir;
}
if (dir == forward) {
return Direction.SOUTH;
}
if (dir == forward.getOpposite()) {
return Direction.NORTH;
}
if (dir == up) {
return Direction.UP;
}
if (dir == up.getOpposite()) {
return Direction.DOWN;
}
if (dir == west) {
return Direction.WEST;
}
if (dir == west.getOpposite()) {
return Direction.EAST;
}
return null;
}
@Override
public String toString() {
Identifier id = Registry.BLOCK.getId(this);
String regName = id == Registry.BLOCK.getDefaultId() ? "unregistered" : id.getPath();
return this.getClass().getSimpleName() + "[" + regName + "]";
}
protected String getUnlocalizedName(final ItemStack is) {
return this.getTranslationKey();
}
protected boolean hasCustomRotation() {
return false;
}
protected void customRotateBlock(final IOrientable rotatable, final Direction axis) {
}
protected IOrientable getOrientable(final BlockView w, final BlockPos pos) {
if (this instanceof IOrientableBlock) {
IOrientableBlock orientable = (IOrientableBlock) this;
return orientable.getOrientable(w, pos);
}
return null;
}
protected boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward,
final Direction up) {
return true;
}
protected boolean isInventory() {
return this.isInventory;
}
protected void setInventory(final boolean isInventory) {
this.isInventory = isInventory;
}
}
@@ -0,0 +1,154 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block;
import java.util.List;
import net.fabricmc.api.EnvType;
import net.minecraft.block.Block;
import net.minecraft.client.item.TooltipContext;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Direction;
import net.minecraft.text.Text;
import net.minecraft.world.World;
import net.fabricmc.api.Environment;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.misc.LightDetectorBlock;
import appeng.block.misc.SkyCompassBlock;
import appeng.me.helpers.IGridProxyable;
import appeng.tile.AEBaseBlockEntity;
public class AEBaseBlockItem extends BlockItem {
private final AEBaseBlock blockType;
public AEBaseBlockItem(final Block id, Settings props) {
super(id, props);
this.blockType = (AEBaseBlock) id;
}
@Override
@Environment(EnvType.CLIENT)
public final void appendTooltip(final ItemStack itemStack, final World world, final List<Text> toolTip,
final TooltipContext advancedTooltips) {
this.addCheckedInformation(itemStack, world, toolTip, advancedTooltips);
}
@Environment(EnvType.CLIENT)
public void addCheckedInformation(final ItemStack itemStack, final World world, final List<Text> toolTip,
final TooltipContext advancedTooltips) {
this.blockType.buildTooltip(itemStack, world, toolTip, advancedTooltips);
}
@Override
public String getTranslationKey(final ItemStack is) {
return this.blockType.getTranslationKey();
}
@Override
public ActionResult place(ItemPlacementContext context) {
Direction up = null;
Direction forward = null;
Direction side = context.getSide();
PlayerEntity player = context.getPlayer();
if (this.blockType instanceof AEBaseTileBlock) {
if (this.blockType instanceof LightDetectorBlock) {
up = side;
if (up == Direction.UP || up == Direction.DOWN) {
forward = Direction.SOUTH;
} else {
forward = Direction.UP;
}
} else if (/* FIXME FABRIC this.blockType instanceof WirelessBlock || */ this.blockType instanceof SkyCompassBlock) {
forward = side;
if (forward == Direction.UP || forward == Direction.DOWN) {
up = Direction.SOUTH;
} else {
up = Direction.UP;
}
} else {
up = Direction.UP;
forward = context.getPlayerFacing().getOpposite();
if (player != null) {
if (player.pitch > 65) {
up = forward.getOpposite();
forward = Direction.UP;
} else if (player.pitch < -65) {
up = forward.getOpposite();
forward = Direction.DOWN;
}
}
}
}
IOrientable ori = null;
if (this.blockType instanceof IOrientableBlock) {
ori = ((IOrientableBlock) this.blockType).getOrientable(context.getWorld(), context.getBlockPos());
up = side;
forward = Direction.SOUTH;
if (up.getOffsetY() == 0) {
forward = Direction.UP;
}
}
if (!this.blockType.isValidOrientation(context.getWorld(), context.getBlockPos(), forward, up)) {
return ActionResult.FAIL;
}
ActionResult result = super.place(context);
if (result != ActionResult.SUCCESS) {
return result;
}
if (this.blockType instanceof AEBaseTileBlock && !(this.blockType instanceof LightDetectorBlock)) {
final AEBaseBlockEntity tile = ((AEBaseTileBlock<?>) this.blockType).getBlockEntity(context.getWorld(),
context.getBlockPos());
ori = tile;
if (tile == null) {
return ActionResult.SUCCESS;
}
if (ori.canBeRotated() && !this.blockType.hasCustomRotation()) {
ori.setOrientation(forward, up);
}
if (tile instanceof IGridProxyable) {
// FIXME FABRIC ((IGridProxyable) tile).getProxy().setOwner(player);
}
tile.onPlacement(context);
} else if (this.blockType instanceof IOrientableBlock) {
ori.setOrientation(forward, up);
}
return ActionResult.SUCCESS;
}
}
@@ -0,0 +1,153 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block;
import appeng.api.AEApi;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.config.PowerUnits;
import appeng.api.definitions.IBlockDefinition;
import appeng.api.implementations.items.IAEItemPowerStorage;
import appeng.core.AppEng;
import appeng.core.localization.GuiText;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.object.builder.v1.client.model.FabricModelPredicateProviderRegistry;
import net.minecraft.block.Block;
import net.minecraft.client.item.TooltipContext;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.text.Text;
import net.minecraft.text.TranslatableText;
import net.minecraft.util.Identifier;
import net.minecraft.world.World;
import java.text.MessageFormat;
import java.util.List;
public class AEBaseBlockItemChargeable extends AEBaseBlockItem implements IAEItemPowerStorage {
public AEBaseBlockItemChargeable(Block id, Settings props) {
super(id, props);
FabricModelPredicateProviderRegistry.register(
this,
new Identifier(AppEng.MOD_ID, "fill_level"),
(is, world, entity) -> {
double curPower = getAECurrentPower(is);
double maxPower = getAEMaxPower(is);
return (int) Math.round(100 * curPower / maxPower);
}
);
}
@Override
@Environment(EnvType.CLIENT)
public void addCheckedInformation(final ItemStack stack, final World world, final List<Text> lines,
final TooltipContext advancedTooltips) {
double internalCurrentPower = 0;
final double internalMaxPower = this.getMaxEnergyCapacity();
if (internalMaxPower > 0) {
final CompoundTag tag = stack.getTag();
if (tag != null) {
internalCurrentPower = tag.getDouble("internalCurrentPower");
}
final double percent = internalCurrentPower / internalMaxPower;
lines.add(GuiText.StoredEnergy.textComponent()
.copy()
.append(':' + MessageFormat.format(" {0,number,#} ", internalCurrentPower))
.append(new TranslatableText(PowerUnits.AE.unlocalizedName))
.append(" - " + MessageFormat.format("{0,number,#.##%}", percent)));
}
}
@Override
public double injectAEPower(final ItemStack is, double amount, Actionable mode) {
final double internalCurrentPower = this.getInternal(is);
final double internalMaxPower = this.getAEMaxPower(is);
final double required = internalMaxPower - internalCurrentPower;
final double overflow = Math.max(0, amount - required);
if (mode == Actionable.MODULATE) {
final double toAdd = Math.min(required, amount);
final double newPowerStored = internalCurrentPower + toAdd;
this.setInternal(is, newPowerStored);
}
return overflow;
}
@Override
public double extractAEPower(final ItemStack is, double amount, Actionable mode) {
final double internalCurrentPower = this.getInternal(is);
final double fulfillable = Math.min(amount, internalCurrentPower);
if (mode == Actionable.MODULATE) {
final double newPowerStored = internalCurrentPower - fulfillable;
this.setInternal(is, newPowerStored);
}
return fulfillable;
}
@Override
public double getAEMaxPower(final ItemStack is) {
return this.getMaxEnergyCapacity();
}
@Override
public double getAECurrentPower(final ItemStack is) {
return this.getInternal(is);
}
@Override
public AccessRestriction getPowerFlow(final ItemStack is) {
return AccessRestriction.WRITE;
}
private double getMaxEnergyCapacity() {
final Block blockID = Block.getBlockFromItem(this);
final IBlockDefinition energyCell = AEApi.instance().definitions().blocks().energyCell();
return energyCell.maybeBlock().map(block -> {
if (blockID == block) {
return 200000;
} else {
return 8 * 200000;
}
}).orElse(0);
}
private double getInternal(final ItemStack is) {
final CompoundTag nbt = is.getOrCreateTag();
return nbt.getDouble("internalCurrentPower");
}
private void setInternal(final ItemStack is, final double amt) {
final CompoundTag nbt = is.getOrCreateTag();
nbt.putDouble("internalCurrentPower", amt);
}
}
@@ -0,0 +1,317 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Supplier;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import alexiil.mc.lib.attributes.AttributeList;
import alexiil.mc.lib.attributes.AttributeProvider;
import alexiil.mc.lib.attributes.item.FixedItemInv;
import com.google.common.collect.Lists;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerChunkEvents;
import net.minecraft.block.Block;
import net.minecraft.block.BlockEntityProvider;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.text.LiteralText;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.text.Text;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import appeng.api.implementations.items.IMemoryCard;
import appeng.api.implementations.items.MemoryCardMessages;
import appeng.api.util.IOrientable;
import appeng.tile.AEBaseInvBlockEntity;
import appeng.tile.AEBaseBlockEntity;
import appeng.tile.storage.SkyChestBlockEntity;
import appeng.util.Platform;
import appeng.util.SettingsFrom;
public abstract class AEBaseTileBlock<T extends AEBaseBlockEntity> extends AEBaseBlock implements BlockEntityProvider, AttributeProvider {
@Nonnull
private Class<T> blockEntityClass;
@Nonnull
private Supplier<T> tileEntityFactory;
public AEBaseTileBlock(final Settings props) {
super(props);
}
// TODO : Was this change needed?
public void setTileEntity(final Class<T> tileEntityClass, Supplier<T> factory) {
this.blockEntityClass = tileEntityClass;
this.tileEntityFactory = factory;
this.setInventory(AEBaseInvBlockEntity.class.isAssignableFrom(tileEntityClass));
}
public Class<T> getBlockEntityClass() {
return this.blockEntityClass;
}
@Nullable
public T getBlockEntity(final BlockView w, final int x, final int y, final int z) {
return this.getBlockEntity(w, new BlockPos(x, y, z));
}
@Nullable
public T getBlockEntity(final BlockView w, final BlockPos pos) {
final BlockEntity te = w.getBlockEntity(pos);
// FIXME: This gets called as part of building the block state cache
if (this.blockEntityClass != null && this.blockEntityClass.isInstance(te)) {
return this.blockEntityClass.cast(te);
}
return null;
}
@Nullable
@Override
public BlockEntity createBlockEntity(BlockView world) {
return this.tileEntityFactory.get();
}
@Override
public void onStateReplaced(BlockState state, World w, BlockPos pos, BlockState newState, boolean isMoving) {
if (newState.getBlock() == state.getBlock()) {
return; // Just a block state change
}
final AEBaseBlockEntity te = this.getBlockEntity(w, pos);
if (te != null) {
final ArrayList<ItemStack> drops = new ArrayList<>();
if (te.dropItems()) {
te.getDrops(w, pos, drops);
} else {
te.getNoDrops(w, pos, drops);
}
// Cry ;_; ...
Platform.spawnDrops(w, pos, drops);
}
// super will remove the TE, as it is not an instance of BlockContainer
super.onStateReplaced(state, w, pos, newState, isMoving);
}
@Override
public int getComparatorOutput(BlockState state, final World w, final BlockPos pos) {
final BlockEntity te = this.getBlockEntity(w, pos);
if (te instanceof AEBaseInvBlockEntity) {
AEBaseInvBlockEntity invTile = (AEBaseInvBlockEntity) te;
if (invTile.getInternalInventory().getSlotCount() > 0) {
return getRedstoneFromFixedItemInv(invTile.getInternalInventory());
}
}
return 0;
}
/**
* Calculate redstone output level.
* 0 if completely empty, 1 if _any_ item is present, up to 15 if all slots are full.
*/
private int getRedstoneFromFixedItemInv(FixedItemInv inv) {
boolean foundAnything = false; // ANY slots non-empty?
float fillRatio = 0;
for (int i = 0; i < inv.getSlotCount(); ++i)
{
ItemStack stack = inv.getInvStack(i);
if (stack.isEmpty()) {
continue;
}
int slotMaxCount = inv.getMaxAmount(i, stack);
fillRatio += stack.getCount() / (float)Math.min(slotMaxCount, stack.getMaxCount());
foundAnything = true;
}
// Average the ratio across all slots
fillRatio /= inv.getSlotCount();
// Always return at least non-zero if _any_ slots are non-empty
return (foundAnything ? 1 : 0) + MathHelper.floor(fillRatio * 14.0f);
}
@Override
public boolean onSyncedBlockEvent(BlockState state, World world, BlockPos pos, int type, int data) {
super.onSyncedBlockEvent(state, world, pos, type, data);
final BlockEntity tileentity = world.getBlockEntity(pos);
return tileentity != null && tileentity.onSyncedBlockEvent(type, data);
}
@Override
public void onPlaced(final World w, final BlockPos pos, final BlockState state, final LivingEntity placer,
final ItemStack is) {
// Inherit the item stack's display name, but only if it's a user defined string
// rather
// than a translation component, since our custom naming cannot handle
// untranslated
// I18N strings and we would translate it using the server's locale :-(
AEBaseBlockEntity te = this.getBlockEntity(w, pos);
if (te != null && is.hasCustomName()) {
Text displayName = is.getName();
if (displayName instanceof LiteralText) {
te.setName(((LiteralText) displayName).getRawString());
}
}
}
@Override
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player,
Hand hand, BlockHitResult hit) {
ItemStack heldItem;
if (player != null && !player.getStackInHand(hand).isEmpty()) {
heldItem = player.getStackInHand(hand);
if (Platform.isWrench(player, heldItem, pos) && player.isInSneakingPose()) {
final BlockState blockState = world.getBlockState(pos);
final Block block = blockState.getBlock();
final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
if (tile == null) {
return ActionResult.FAIL;
}
if (/* FIXME FABRIC tile instanceof CableBusBlockEntity || */ tile instanceof SkyChestBlockEntity) {
return ActionResult.FAIL;
}
final ItemStack[] itemDropCandidates = Platform.getBlockDrops(world, pos);
final ItemStack op = new ItemStack(this);
for (final ItemStack ol : itemDropCandidates) {
if (Platform.itemComparisons().isEqualItemType(ol, op)) {
final CompoundTag tag = tile.downloadSettings(SettingsFrom.DISMANTLE_ITEM);
if (tag != null) {
ol.setTag(tag);
}
}
}
block.onBreak(world, pos, blockState, player);
boolean bl = world.removeBlock(pos, false);
if (bl) {
block.onBroken(world, pos, blockState);
final List<ItemStack> itemsToDrop = Lists.newArrayList(itemDropCandidates);
Platform.spawnDrops(world, pos, itemsToDrop);
}
return ActionResult.FAIL;
}
if (heldItem.getItem() instanceof IMemoryCard /* FIXME FABRIC && !(this instanceof CableBusBlock)*/) {
final IMemoryCard memoryCard = (IMemoryCard) heldItem.getItem();
final AEBaseBlockEntity tileEntity = this.getBlockEntity(world, pos);
if (tileEntity == null) {
return ActionResult.FAIL;
}
final String name = this.getTranslationKey();
if (player.isInSneakingPose()) {
final CompoundTag data = tileEntity.downloadSettings(SettingsFrom.MEMORY_CARD);
if (data != null) {
memoryCard.setMemoryCardContents(heldItem, name, data);
memoryCard.notifyUser(player, MemoryCardMessages.SETTINGS_SAVED);
}
} else {
final String savedName = memoryCard.getSettingsName(heldItem);
final CompoundTag data = memoryCard.getData(heldItem);
if (this.getTranslationKey().equals(savedName)) {
tileEntity.uploadSettings(SettingsFrom.MEMORY_CARD, data);
memoryCard.notifyUser(player, MemoryCardMessages.SETTINGS_LOADED);
} else {
memoryCard.notifyUser(player, MemoryCardMessages.INVALID_MACHINE);
}
}
return ActionResult.SUCCESS;
}
}
return this.onActivated(world, pos, player, hand, player.getStackInHand(hand), hit);
}
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
return ActionResult.PASS;
}
@Override
public IOrientable getOrientable(final BlockView w, final BlockPos pos) {
return this.getBlockEntity(w, pos);
}
/**
* Returns the BlockState based on the given BlockState while considering the
* state of the given TileEntity.
*
* If the given TileEntity is not of the right type for this block, the state is
* returned unchanged, this is also the case if the given block state does not
* belong to this block.
*/
public final BlockState getBlockEntityBlockState(BlockState current, BlockEntity te) {
if (current.getBlock() != this || !blockEntityClass.isInstance(te)) {
return current;
}
return updateBlockStateFromTileEntity(current, blockEntityClass.cast(te));
}
/**
* Reimplement this in subclasses to allow tile-entities to update the state of
* their block when their own state changes.
*
* It is guaranteed that te is not-null and the block of the given block state
* is this exact block instance.
*/
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, T te) {
return currentState;
}
// Gives our tile entity a chance to provide it's attributes
@Override
public void addAllAttributes(World world, BlockPos pos, BlockState state, AttributeList<?> to) {
T te = getBlockEntity(world, pos);
if (te != null) {
te.addAllAttributes(world, pos, state, to);
}
}
}
@@ -1,100 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.crafting;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.CraftingCPUContainer;
import appeng.tile.crafting.CraftingBlockEntity;
public abstract class AbstractCraftingUnitBlock<T extends CraftingBlockEntity> extends AEBaseTileBlock<T> {
public static final BooleanProperty FORMED = BooleanProperty.of("formed");
public static final BooleanProperty POWERED = BooleanProperty.of("powered");
public final CraftingUnitType type;
public AbstractCraftingUnitBlock(Settings props, final CraftingUnitType type) {
super(props);
this.type = type;
this.setDefaultState(getDefaultState().with(FORMED, false).with(POWERED, false));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(POWERED);
builder.add(FORMED);
}
@Override
public void neighborUpdate(final BlockState state, final World worldIn, final BlockPos pos, final Block blockIn,
final BlockPos fromPos, boolean isMoving) {
final CraftingBlockEntity cp = this.getBlockEntity(worldIn, pos);
if (cp != null) {
cp.updateMultiBlock();
}
}
@Override
public void onStateReplaced(BlockState state, World w, BlockPos pos, BlockState newState, boolean isMoving) {
if (newState.getBlock() == state.getBlock()) {
return; // Just a block state change
}
final CraftingBlockEntity cp = this.getBlockEntity(w, pos);
if (cp != null) {
cp.breakCluster();
}
super.onStateReplaced(state, w, pos, newState, isMoving);
}
@Override
public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand,
BlockHitResult hit) {
final CraftingBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null && !p.isInSneakingPose() && tg.isFormed() && tg.isActive()) {
if (!w.isClient()) {
ContainerOpener.openContainer(CraftingCPUContainer.TYPE, p,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
}
return ActionResult.SUCCESS;
}
return super.onUse(state, w, pos, p, hand, hit);
}
public enum CraftingUnitType {
UNIT, ACCELERATOR, STORAGE_1K, STORAGE_4K, STORAGE_16K, STORAGE_64K, MONITOR
}
}
@@ -1,73 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.crafting;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.MolecularAssemblerContainer;
import appeng.tile.crafting.MolecularAssemblerBlockEntity;
public class MolecularAssemblerBlock extends AEBaseTileBlock<MolecularAssemblerBlockEntity> {
public static final BooleanProperty POWERED = BooleanProperty.of("powered");
public MolecularAssemblerBlock(Settings props) {
super(props);
setDefaultState(getDefaultState().with(POWERED, false));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(POWERED);
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, MolecularAssemblerBlockEntity te) {
return currentState.with(POWERED, te.isPowered());
}
@Override
public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand,
BlockHitResult hit) {
final MolecularAssemblerBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null && !p.isInSneakingPose()) {
if (!tg.isClient()) {
ContainerOpener.openContainer(MolecularAssemblerContainer.TYPE, p,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
}
return ActionResult.SUCCESS;
}
return super.onUse(state, w, pos, p, hand, hit);
}
}
@@ -1,163 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.grindstone;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import net.minecraft.world.World;
import net.minecraftforge.common.util.FakePlayer;
import appeng.api.implementations.tiles.ICrankable;
import appeng.block.AEBaseTileBlock;
import appeng.core.stats.AeStats;
import appeng.tile.AEBaseBlockEntity;
import appeng.tile.grindstone.CrankBlockEntity;
public class CrankBlock extends AEBaseTileBlock<CrankBlockEntity> {
public CrankBlock(Settings props) {
super(props);
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (player instanceof FakePlayer || player == null) {
this.dropCrank(w, pos);
return ActionResult.SUCCESS;
}
final CrankBlockEntity tile = this.getBlockEntity(w, pos);
if (tile != null) {
if (tile.power()) {
AeStats.TurnedCranks.addToPlayer(player, 1);
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
private void dropCrank(final World world, final BlockPos pos) {
world.breakBlock(pos, true);
world.updateListeners(pos, this.getDefaultState(), world.getBlockState(pos), 3);
}
@Override
public void onPlaced(final World world, final BlockPos pos, final BlockState state,
final LivingEntity placer, final ItemStack stack) {
final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
if (tile != null) {
final Direction mnt = this.findCrankable(world, pos);
Direction forward = Direction.UP;
if (mnt == Direction.UP || mnt == Direction.DOWN) {
forward = Direction.SOUTH;
}
tile.setOrientation(forward, mnt.getOpposite());
} else {
this.dropCrank(world, pos);
}
}
@Override
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
final BlockEntity te = w.getBlockEntity(pos);
return !(te instanceof CrankBlockEntity) || this.isCrankable(w, pos, up.getOpposite());
}
private Direction findCrankable(final BlockView world, final BlockPos pos) {
for (final Direction dir : Direction.values()) {
if (this.isCrankable(world, pos, dir)) {
return dir;
}
}
return null;
}
private boolean isCrankable(final BlockView world, final BlockPos pos, final Direction offset) {
final BlockPos o = pos.offset(offset);
final BlockEntity te = world.getBlockEntity(o);
return te instanceof ICrankable && ((ICrankable) te).canCrankAttach(offset.getOpposite());
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
if (tile != null) {
if (!this.isCrankable(world, pos, tile.getUp().getOpposite())) {
this.dropCrank(world, pos);
}
} else {
this.dropCrank(world, pos);
}
}
@Override
public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
return this.findCrankable(w, pos) != null;
}
private Direction getUp(BlockView world, BlockPos pos) {
CrankBlockEntity crank = getBlockEntity(world, pos);
return crank != null ? crank.getUp() : null;
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
Direction up = getUp(world, pos);
if (up == null) {
return VoxelShapes.empty();
} else {
// FIXME: Cache per direction, and build it 'precise', not just from AABB
final double xOff = -0.15 * up.getOffsetX();
final double yOff = -0.15 * up.getOffsetY();
final double zOff = -0.15 * up.getOffsetZ();
return VoxelShapes.cuboid(
new Box(xOff + 0.15, yOff + 0.15, zOff + 0.15, xOff + 0.85, yOff + 0.85, zOff + 0.85));
}
}
}
@@ -1,57 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.grindstone;
import javax.annotation.Nullable;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.GrinderContainer;
import appeng.tile.grindstone.GrinderBlockEntity;
public class GrinderBlock extends AEBaseTileBlock<GrinderBlockEntity> {
public GrinderBlock(Settings props) {
super(props);
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
final GrinderBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null && !p.isInSneakingPose()) {
if (p instanceof ServerPlayerEntity) {
ContainerOpener.openContainer(GrinderContainer.TYPE, p,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
}
@@ -1,60 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import javax.annotation.Nullable;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.implementations.CellWorkbenchContainer;
import appeng.tile.misc.CellWorkbenchBlockEntity;
import appeng.util.Platform;
public class CellWorkbenchBlock extends AEBaseTileBlock<CellWorkbenchBlockEntity> {
public CellWorkbenchBlock() {
super(defaultProps(Material.METAL));
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (p.isInSneakingPose()) {
return ActionResult.PASS;
}
final CellWorkbenchBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null) {
if (Platform.isServer()) {
CellWorkbenchContainer.open(p, ContainerLocator.forTileEntity(tg));
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
}
@@ -1,190 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.Random;
import java.util.function.Function;
import javax.annotation.Nullable;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.model.json.Transformation;
import net.minecraft.client.util.math.AffineTransformation;
import net.minecraft.util.math.Box;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import appeng.api.AEApi;
import appeng.api.util.AEAxisAlignedBB;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.effects.ParticleTypes;
import appeng.client.render.renderable.ItemRenderable;
import appeng.client.render.tesr.ModularTESR;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.tile.misc.ChargerBlockEntity;
import appeng.util.Platform;
public class ChargerBlock extends AEBaseTileBlock<ChargerBlockEntity> {
public ChargerBlock() {
super(defaultProps(Material.METAL));
}
@Override
public int getOpacity(BlockState state, BlockView worldIn, BlockPos pos) {
return 2; // FIXME Double check this (esp. value range)
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (player.isInSneakingPose()) {
return ActionResult.PASS;
}
if (Platform.isServer()) {
final ChargerBlockEntity tc = this.getBlockEntity(w, pos);
if (tc != null) {
tc.activate(player);
}
}
return ActionResult.SUCCESS;
}
@Override
@Environment(EnvType.CLIENT)
public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
if (!AEConfig.instance().isEnableEffects()) {
return;
}
if (r.nextFloat() < 0.98) {
return;
}
final ChargerBlockEntity tile = this.getBlockEntity(w, pos);
if (tile != null) {
if (AEApi.instance().definitions().materials().certusQuartzCrystalCharged()
.isSameAs(tile.getInternalInventory().getInvStack(0))) {
final double xOff = 0.0;
final double yOff = 0.0;
final double zOff = 0.0;
for (int bolts = 0; bolts < 3; bolts++) {
if (AppEng.instance().shouldAddParticles(r)) {
MinecraftClient.getInstance().particleManager.addParticle(ParticleTypes.LIGHTNING, xOff + 0.5 + pos.getX(),
yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0, 0.0, 0.0);
}
}
}
}
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
final ChargerBlockEntity tile = this.getBlockEntity(w, pos);
if (tile != null) {
final double twoPixels = 2.0 / 16.0;
final Direction up = tile.getUp();
final Direction forward = tile.getForward();
final AEAxisAlignedBB bb = new AEAxisAlignedBB(twoPixels, twoPixels, twoPixels, 1.0 - twoPixels,
1.0 - twoPixels, 1.0 - twoPixels);
if (up.getOffsetX() != 0) {
bb.minX = 0;
bb.maxX = 1;
}
if (up.getOffsetY() != 0) {
bb.minY = 0;
bb.maxY = 1;
}
if (up.getOffsetZ() != 0) {
bb.minZ = 0;
bb.maxZ = 1;
}
switch (forward) {
case DOWN:
bb.maxY = 1;
break;
case UP:
bb.minY = 0;
break;
case NORTH:
bb.maxZ = 1;
break;
case SOUTH:
bb.minZ = 0;
break;
case EAST:
bb.minX = 0;
break;
case WEST:
bb.maxX = 1;
break;
default:
break;
}
return VoxelShapes.cuboid(bb.getBoundingBox());
}
return VoxelShapes.cuboid(new Box(0.0, 0, 0.0, 1.0, 1.0, 1.0));
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
ShapeContext context) {
return VoxelShapes.cuboid(new Box(0.0, 0.0, 0.0, 1.0, 1.0, 1.0));
}
@Environment(EnvType.CLIENT)
public static Function<BlockEntityRenderDispatcher, BlockEntityRenderer<ChargerBlockEntity>> createTesr() {
return dispatcher -> new ModularTESR<>(dispatcher, new ItemRenderable<>(ChargerBlock::getRenderedItem));
}
@Environment(EnvType.CLIENT)
private static Pair<ItemStack, Transformation> getRenderedItem(ChargerBlockEntity tile) {
Transformation transform = new Transformation(new Vector3f(), new Vector3f(0.5f, 0.375f, 0.5f), new Vector3f(1f, 1f, 1f));
return new ImmutablePair<>(tile.getInternalInventory().getInvStack(0), transform);
}
}
@@ -1,63 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import javax.annotation.Nullable;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.CondenserContainer;
import appeng.tile.misc.CondenserBlockEntity;
import appeng.util.Platform;
public class CondenserBlock extends AEBaseTileBlock<CondenserBlockEntity> {
public CondenserBlock() {
super(defaultProps(Material.METAL));
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (player.isInSneakingPose()) {
return ActionResult.PASS;
}
if (Platform.isServer()) {
final CondenserBlockEntity tc = this.getBlockEntity(w, pos);
if (tc != null && !player.isInSneakingPose()) {
ContainerOpener.openContainer(CondenserContainer.TYPE, player,
ContainerLocator.forTileEntitySide(tc, hit.getSide()));
return ActionResult.SUCCESS;
}
}
return ActionResult.SUCCESS;
}
}
@@ -1,68 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.InscriberContainer;
import appeng.tile.misc.InscriberBlockEntity;
public class InscriberBlock extends AEBaseTileBlock<InscriberBlockEntity> {
public InscriberBlock(Settings props) {
super(props);
}
@Override
public int getOpacity(BlockState state, BlockView worldIn, BlockPos pos) {
return 2; // FIXME validate this. a) possibly not required because of getShape b) value
// range. was 2 in 1.10
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (!p.isInSneakingPose()) {
final InscriberBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null) {
if (!tg.isClient()) {
ContainerOpener.openContainer(InscriberContainer.TYPE, p,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
}
return ActionResult.SUCCESS;
}
}
return ActionResult.PASS;
}
}
@@ -1,20 +0,0 @@
package appeng.block.misc;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.bootstrap.TileEntityRendering;
import appeng.bootstrap.TileEntityRenderingCustomizer;
import appeng.client.render.tesr.InscriberTESR;
import appeng.tile.misc.InscriberBlockEntity;
public class InscriberRendering implements TileEntityRenderingCustomizer<InscriberBlockEntity> {
@Environment(EnvType.CLIENT)
@Override
public void customize(TileEntityRendering<InscriberBlockEntity> rendering) {
rendering.tileEntityRenderer(InscriberTESR::new);
}
}
@@ -1,93 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import appeng.api.util.IOrientable;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.InterfaceContainer;
import appeng.tile.misc.InterfaceBlockEntity;
import appeng.util.Platform;
public class InterfaceBlock extends AEBaseTileBlock<InterfaceBlockEntity> {
private static final BooleanProperty OMNIDIRECTIONAL = BooleanProperty.of("omnidirectional");
public InterfaceBlock() {
super(defaultProps(Material.METAL));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(OMNIDIRECTIONAL);
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, InterfaceBlockEntity te) {
return currentState.with(OMNIDIRECTIONAL, te.isOmniDirectional());
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (p.isInSneakingPose()) {
return ActionResult.PASS;
}
final InterfaceBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null) {
if (Platform.isServer()) {
ContainerOpener.openContainer(InterfaceContainer.TYPE, p,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
@Override
protected boolean hasCustomRotation() {
return true;
}
@Override
protected void customRotateBlock(final IOrientable rotatable, final Direction axis) {
if (rotatable instanceof InterfaceBlockEntity) {
((InterfaceBlockEntity) rotatable).setSide(axis);
}
}
}
@@ -0,0 +1,134 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import net.minecraft.block.*;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import net.minecraft.world.World;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseTileBlock;
import appeng.helpers.MetaRotation;
import appeng.tile.misc.LightDetectorBlockEntity;
public class LightDetectorBlock extends AEBaseTileBlock<LightDetectorBlockEntity> implements IOrientableBlock {
// Used to alternate between two variants of the fixture on adjacent blocks
public static final BooleanProperty ODD = BooleanProperty.of("odd");
public LightDetectorBlock() {
super(defaultProps(Material.SUPPORTED));
this.setDefaultState(this.getDefaultState().with(Properties.FACING, Direction.UP).with(ODD, false));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(Properties.FACING);
builder.add(ODD);
}
@Override
public int getWeakRedstonePower(final BlockState state, final BlockView w, final BlockPos pos, final Direction side) {
if (w instanceof World && this.getBlockEntity(w, pos).isReady()) {
// FIXME: This is ... uhm... fishy
return ((World) w).getLightLevel(pos) - 6;
}
return 0;
}
@Override
public boolean emitsRedstonePower(BlockState state) {
return true;
}
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
final Direction up = this.getOrientable(world, pos).getUp();
if (!this.canPlaceAt(world, pos, up.getOpposite())) {
// FIXME: Double check that this actually updates neighbors
return Blocks.AIR.getDefaultState();
}
final LightDetectorBlockEntity tld = this.getBlockEntity(world, pos);
if (tld != null) {
tld.updateLight();
}
return state;
}
@Override
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
return this.canPlaceAt(w, pos, up.getOpposite());
}
private boolean canPlaceAt(final BlockView w, final BlockPos pos, final Direction dir) {
final BlockPos test = pos.offset(dir);
BlockState blockstate = w.getBlockState(test);
return blockstate.isSideSolidFullSquare(w, test, dir.getOpposite());
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
// FIXME: We should / rather MUST use state here because at startup, this gets
// called without a world
final Direction up = this.getOrientable(w, pos).getUp();
final double xOff = -0.3 * up.getOffsetX();
final double yOff = -0.3 * up.getOffsetY();
final double zOff = -0.3 * up.getOffsetZ();
return VoxelShapes
.cuboid(new Box(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
ShapeContext context) {
return VoxelShapes.empty();
}
@Override
public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
for (final Direction dir : Direction.values()) {
if (this.canPlaceAt(w, pos, dir)) {
return true;
}
}
return false;
}
@Override
public IOrientable getOrientable(final BlockView w, final BlockPos pos) {
return new MetaRotation(w, pos, Properties.FACING);
}
}
@@ -0,0 +1,202 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.EnumMap;
import java.util.Map;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.block.Material;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.DirectionProperty;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import net.minecraft.world.World;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseBlock;
import appeng.client.render.effects.ParticleTypes;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.helpers.MetaRotation;
public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock {
// Cache VoxelShapes for each facing
private static final Map<Direction, VoxelShape> SHAPES;
static {
SHAPES = new EnumMap<>(Direction.class);
for (Direction facing : Direction.values()) {
final double xOff = -0.3 * facing.getOffsetX();
final double yOff = -0.3 * facing.getOffsetY();
final double zOff = -0.3 * facing.getOffsetZ();
VoxelShape shape = VoxelShapes
.cuboid(new Box(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
SHAPES.put(facing, shape);
}
}
// Cannot use the vanilla FACING property here because it excludes facing DOWN
public static final DirectionProperty FACING = Properties.FACING;
// Used to alternate between two variants of the fixture on adjacent blocks
public static final BooleanProperty ODD = BooleanProperty.of("odd");
public QuartzFixtureBlock() {
super(defaultProps(Material.SUPPORTED).noCollision().strength(0).lightLevel(14)
.sounds(BlockSoundGroup.GLASS));
this.setDefaultState(getDefaultState().with(FACING, Direction.UP).with(ODD, false));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(FACING, ODD);
}
// For reference, see WallTorchBlock
@Override
@Nullable
public BlockState getPlacementState(ItemPlacementContext context) {
BlockState blockstate = super.getPlacementState(context);
BlockPos pos = context.getBlockPos();
// Set the even/odd property
boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0;
blockstate = blockstate.with(ODD, oddPlacement);
WorldView iworldreader = context.getWorld();
Direction[] adirection = context.getPlacementDirections();
for (Direction direction : adirection) {
if (canPlaceAt(iworldreader, pos, direction)) {
return blockstate.with(FACING, direction.getOpposite());
}
}
return null;
}
// Break the fixture if the block it is attached to is changed so that it could
// no longer be placed
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState facingState, WorldAccess worldIn,
BlockPos pos, BlockPos facingPos) {
Direction fixtureFacing = state.get(FACING);
if (facing.getOpposite() == fixtureFacing && !canPlaceAt(worldIn, pos, facing)) {
return Blocks.AIR.getDefaultState();
}
return state;
}
@Override
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
// FIXME: I think this entire method -> not required, but not sure... are quartz
// fixtures rotateable???
return this.canPlaceAt(w, pos, up.getOpposite());
}
private boolean canPlaceAt(final WorldView w, final BlockPos pos, final Direction dir) {
final BlockPos test = pos.offset(dir);
BlockState blockstate = w.getBlockState(test);
return blockstate.isSideSolidFullSquare(w, test, dir.getOpposite());
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
Direction facing = state.get(FACING);
return SHAPES.get(facing);
}
@Override
@Environment(EnvType.CLIENT)
public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
if (!AEConfig.instance().isEnableEffects()) {
return;
}
if (r.nextFloat() < 0.98) {
return;
}
final Direction up = this.getOrientable(w, pos).getUp();
final double xOff = -0.3 * up.getOffsetX();
final double yOff = -0.3 * up.getOffsetY();
final double zOff = -0.3 * up.getOffsetZ();
for (int bolts = 0; bolts < 3; bolts++) {
if (AppEng.instance().shouldAddParticles(r)) {
w.addParticle(ParticleTypes.LIGHTNING, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(),
zOff + 0.5 + pos.getZ(), 0, 0, 0);
}
}
}
// FIXME: Replaced by the postPlaceupdate stuff above, but check item drops!
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final Direction up = this.getOrientable(world, pos).getUp();
if (!this.canPlaceAt(world, pos, up.getOpposite())) {
this.dropTorch(world, pos);
}
}
private void dropTorch(final World w, final BlockPos pos) {
final BlockState prev = w.getBlockState(pos);
w.breakBlock(pos, true);
w.updateListeners(pos, prev, w.getBlockState(pos), 3);
}
@Override
public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
for (final Direction dir : Direction.values()) {
if (this.canPlaceAt(w, pos, dir)) {
return true;
}
}
return false;
}
@Override
public IOrientable getOrientable(final BlockView w, final BlockPos pos) {
return new MetaRotation(w, pos, FACING);
}
}
@@ -1,141 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.Random;
import net.fabricmc.api.EnvType;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.block.Material;
import net.minecraft.client.MinecraftClient;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.fabricmc.api.Environment;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.effects.ParticleTypes;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.tile.misc.QuartzGrowthAcceleratorBlockEntity;
import appeng.util.Platform;
public class QuartzGrowthAcceleratorBlock extends AEBaseTileBlock<QuartzGrowthAcceleratorBlockEntity>
implements IOrientableBlock {
private static final BooleanProperty POWERED = BooleanProperty.of("powered");
public QuartzGrowthAcceleratorBlock() {
super(defaultProps(Material.STONE).sounds(BlockSoundGroup.METAL));
this.setDefaultState(this.getDefaultState().with(POWERED, false));
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, QuartzGrowthAcceleratorBlockEntity te) {
return currentState.with(POWERED, te.isPowered());
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(POWERED);
}
@Environment(EnvType.CLIENT)
@Override
public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
if (!AEConfig.instance().isEnableEffects()) {
return;
}
final QuartzGrowthAcceleratorBlockEntity cga = this.getBlockEntity(w, pos);
if (cga != null && cga.isPowered() && AppEng.instance().shouldAddParticles(r)) {
final double d0 = r.nextFloat() - 0.5F;
final double d1 = r.nextFloat() - 0.5F;
final Direction up = cga.getUp();
final Direction forward = cga.getForward();
final Direction west = Platform.crossProduct(forward, up);
double rx = 0.5 + pos.getX();
double ry = 0.5 + pos.getY();
double rz = 0.5 + pos.getZ();
rx += up.getOffsetX() * d0;
ry += up.getOffsetY() * d0;
rz += up.getOffsetZ() * d0;
final int x = pos.getX();
final int y = pos.getY();
final int z = pos.getZ();
double dz = 0;
double dx = 0;
BlockPos pt = null;
switch (r.nextInt(4)) {
case 0:
dx = 0.6;
dz = d1;
pt = new BlockPos(x + west.getOffsetX(), y + west.getOffsetY(), z + west.getOffsetZ());
break;
case 1:
dx = d1;
dz += 0.6;
pt = new BlockPos(x + forward.getOffsetX(), y + forward.getOffsetY(), z + forward.getOffsetZ());
break;
case 2:
dx = d1;
dz = -0.6;
pt = new BlockPos(x - forward.getOffsetX(), y - forward.getOffsetY(), z - forward.getOffsetZ());
break;
case 3:
dx = -0.6;
dz = d1;
pt = new BlockPos(x - west.getOffsetX(), y - west.getOffsetY(), z - west.getOffsetZ());
break;
}
if (!w.getBlockState(pt).isAir()) {
return;
}
rx += dx * west.getOffsetX();
ry += dx * west.getOffsetY();
rz += dx * west.getOffsetZ();
rx += dz * forward.getOffsetX();
ry += dz * forward.getOffsetY();
rz += dz * forward.getOffsetZ();
MinecraftClient.getInstance().particleManager.addParticle(ParticleTypes.LIGHTNING, rx, ry, rz, 0.0D, 0.0D, 0.0D);
}
}
}
@@ -1,82 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.SecurityStationContainer;
import appeng.tile.misc.SecurityStationBlockEntity;
public class SecurityStationBlock extends AEBaseTileBlock<SecurityStationBlockEntity> {
private static final BooleanProperty POWERED = BooleanProperty.of("powered");
public SecurityStationBlock() {
super(defaultProps(Material.METAL));
this.setDefaultState(this.getDefaultState().with(POWERED, false));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(POWERED);
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, SecurityStationBlockEntity te) {
return currentState.with(POWERED, te.isActive());
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (p.isInSneakingPose()) {
return ActionResult.PASS;
}
final SecurityStationBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null) {
if (w.isClient()) {
return ActionResult.SUCCESS;
}
ContainerOpener.openContainer(SecurityStationContainer.TYPE, p,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
}
@@ -0,0 +1,158 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.tile.misc.SkyCompassBlockEntity;
public class SkyCompassBlock extends AEBaseTileBlock<SkyCompassBlockEntity> {
public SkyCompassBlock(Settings props) {
super(props);
}
@Override
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
final SkyCompassBlockEntity sc = this.getBlockEntity(w, pos);
if (sc != null) {
return false;
}
return this.canPlaceAt(w, pos, forward.getOpposite());
}
private boolean canPlaceAt(final BlockView w, final BlockPos pos, final Direction dir) {
final BlockPos test = pos.offset(dir);
BlockState blockstate = w.getBlockState(test);
return blockstate.isSideSolidFullSquare(w, test, dir.getOpposite());
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final SkyCompassBlockEntity sc = this.getBlockEntity(world, pos);
final Direction forward = sc.getForward();
if (!this.canPlaceAt(world, pos, forward.getOpposite())) {
this.dropTorch(world, pos);
}
}
private void dropTorch(final World w, final BlockPos pos) {
final BlockState prev = w.getBlockState(pos);
w.breakBlock(pos, true);
w.updateListeners(pos, prev, w.getBlockState(pos), 3);
}
@Override
public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
for (final Direction dir : Direction.values()) {
if (this.canPlaceAt(w, pos, dir)) {
return true;
}
}
return false;
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
// TODO: This definitely needs to be memoized
final SkyCompassBlockEntity tile = this.getBlockEntity(w, pos);
if (tile != null) {
final Direction forward = tile.getForward();
double minX = 0;
double minY = 0;
double minZ = 0;
double maxX = 1;
double maxY = 1;
double maxZ = 1;
switch (forward) {
case DOWN:
minZ = minX = 5.0 / 16.0;
maxZ = maxX = 11.0 / 16.0;
maxY = 1.0;
minY = 14.0 / 16.0;
break;
case EAST:
minZ = minY = 5.0 / 16.0;
maxZ = maxY = 11.0 / 16.0;
maxX = 2.0 / 16.0;
minX = 0.0;
break;
case NORTH:
minY = minX = 5.0 / 16.0;
maxY = maxX = 11.0 / 16.0;
maxZ = 1.0;
minZ = 14.0 / 16.0;
break;
case SOUTH:
minY = minX = 5.0 / 16.0;
maxY = maxX = 11.0 / 16.0;
maxZ = 2.0 / 16.0;
minZ = 0.0;
break;
case UP:
minZ = minX = 5.0 / 16.0;
maxZ = maxX = 11.0 / 16.0;
maxY = 2.0 / 16.0;
minY = 0.0;
break;
case WEST:
minZ = minY = 5.0 / 16.0;
maxZ = maxY = 11.0 / 16.0;
maxX = 1.0;
minX = 14.0 / 16.0;
break;
default:
break;
}
return VoxelShapes.cuboid(new Box(minX, minY, minZ, maxX, maxY, maxZ));
}
return VoxelShapes.empty();
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
ShapeContext context) {
return VoxelShapes.empty();
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
}
@@ -16,22 +16,22 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
package appeng.block.misc;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.container.implementations.MEPortableCellContainer;
import appeng.bootstrap.TileEntityRendering;
import appeng.bootstrap.TileEntityRenderingCustomizer;
import appeng.client.render.tesr.SkyCompassTESR;
import appeng.tile.misc.SkyCompassBlockEntity;
public class MEPortableCellScreen extends MEMonitorableScreen<MEPortableCellContainer> {
public MEPortableCellScreen(MEPortableCellContainer container, PlayerInventory playerInventory,
Text title) {
super(container, playerInventory, title);
}
public class SkyCompassRendering implements TileEntityRenderingCustomizer<SkyCompassBlockEntity> {
@Override
int getMaxRows() {
return 3;
@Environment(EnvType.CLIENT)
public void customize(TileEntityRendering<SkyCompassBlockEntity> rendering) {
rendering.tileEntityRenderer(SkyCompassTESR::new);
}
}
@@ -0,0 +1,146 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.PersistentProjectileEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.sound.SoundEvents;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.sound.SoundCategory;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.explosion.Explosion;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import appeng.block.AEBaseBlock;
import appeng.entity.TinyTNTPrimedEntity;
public class TinyTNTBlock extends AEBaseBlock {
private static final VoxelShape SHAPE = VoxelShapes
.cuboid(new Box(0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f));
public TinyTNTBlock(Settings props) {
super(props);
}
@Override
public int getOpacity(BlockState state, BlockView worldIn, BlockPos pos) {
return 2; // FIXME: Validate that this is the correct value range
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
return SHAPE;
}
@Override
public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity player, Hand hand,
final BlockHitResult hit) {
ItemStack heldItem = player.getStackInHand(hand);
if (heldItem.getItem() == Items.FLINT_AND_STEEL) {
this.startFuse(w, pos, player);
w.removeBlock(pos, false);
heldItem.damage(1, player, p -> {
p.sendToolBreakStatus(hand);
}); // FIXME Check if onBroken is equivalent
return ActionResult.SUCCESS;
} else {
return super.onUse(state, w, pos, player, hand, hit);
}
}
public void startFuse(final World w, final BlockPos pos, final LivingEntity igniter) {
if (!w.isClient) {
final TinyTNTPrimedEntity primedTinyTNTEntity = new TinyTNTPrimedEntity(w, pos.getX() + 0.5F,
pos.getY(), pos.getZ() + 0.5F, igniter);
w.spawnEntity(primedTinyTNTEntity);
w.playSound(null, primedTinyTNTEntity.getX(), primedTinyTNTEntity.getY(),
primedTinyTNTEntity.getZ(), SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1, 1);
}
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) {
if (world.isReceivingRedstonePower(pos)) {
this.startFuse(world, pos, null);
world.removeBlock(pos, false);
}
}
@Override
public void onBlockAdded(BlockState state, World w, BlockPos pos, BlockState oldState, boolean isMoving) {
super.onBlockAdded(state, w, pos, oldState, isMoving);
if (w.getReceivedStrongRedstonePower(pos) > 0) {
this.startFuse(w, pos, null);
w.removeBlock(pos, false);
}
}
@Override
public void onSteppedOn(final World w, final BlockPos pos, final Entity entity) {
if (entity instanceof PersistentProjectileEntity && !w.isClient) {
final PersistentProjectileEntity entityarrow = (PersistentProjectileEntity) entity;
if (entityarrow.isOnFire()) {
LivingEntity igniter = null;
// Check if the shooter still exists
Entity shooter = entityarrow.getOwner();
if (shooter instanceof LivingEntity) {
igniter = (LivingEntity) shooter;
}
this.startFuse(w, pos, igniter);
w.removeBlock(pos, false);
}
}
}
@Override
public boolean shouldDropItemsOnExplosion(final Explosion exp) {
return false;
}
@Override
public void onDestroyedByExplosion(final World w, final BlockPos pos, final Explosion exp) {
super.onDestroyedByExplosion(w, pos, exp);
if (!w.isClient) {
final TinyTNTPrimedEntity primedTinyTNTEntity = new TinyTNTPrimedEntity(w, pos.getX() + 0.5F,
pos.getY() + 0.5F, pos.getZ() + 0.5F, exp.getCausingEntity());
primedTinyTNTEntity
.setFuse(w.random.nextInt(primedTinyTNTEntity.getFuse() / 4) + primedTinyTNTEntity.getFuse() / 8);
w.spawnEntity(primedTinyTNTEntity);
}
}
}
@@ -1,126 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.particle.ParticleTypes;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.VibrationChamberContainer;
import appeng.core.AEConfig;
import appeng.tile.misc.VibrationChamberBlockEntity;
import appeng.util.Platform;
public final class VibrationChamberBlock extends AEBaseTileBlock<VibrationChamberBlockEntity> {
// Indicates that the vibration chamber is currently working
private static final BooleanProperty ACTIVE = BooleanProperty.of("active");
public VibrationChamberBlock() {
super(defaultProps(Material.METAL).strength(4.2F));
this.setDefaultState(this.getDefaultState().with(ACTIVE, false));
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, VibrationChamberBlockEntity te) {
return currentState.with(ACTIVE, te.isOn);
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(ACTIVE);
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (player.isInSneakingPose()) {
return ActionResult.PASS;
}
if (Platform.isServer()) {
final VibrationChamberBlockEntity tc = this.getBlockEntity(w, pos);
if (tc != null && !player.isInSneakingPose()) {
ContainerOpener.openContainer(VibrationChamberContainer.TYPE, player,
ContainerLocator.forTileEntitySide(tc, hit.getSide()));
return ActionResult.SUCCESS;
}
}
return ActionResult.SUCCESS;
}
@Override
public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
if (!AEConfig.instance().isEnableEffects()) {
return;
}
final VibrationChamberBlockEntity tile = this.getBlockEntity(w, pos);
if (tile != null && tile.isOn) {
double f1 = pos.getX() + 0.5F;
double f2 = pos.getY() + 0.5F;
double f3 = pos.getZ() + 0.5F;
final Direction forward = tile.getForward();
final Direction up = tile.getUp();
final int west_x = forward.getOffsetY() * up.getOffsetZ() - forward.getOffsetZ() * up.getOffsetY();
final int west_y = forward.getOffsetZ() * up.getOffsetX() - forward.getOffsetX() * up.getOffsetZ();
final int west_z = forward.getOffsetX() * up.getOffsetY() - forward.getOffsetY() * up.getOffsetX();
f1 += forward.getOffsetX() * 0.6;
f2 += forward.getOffsetY() * 0.6;
f3 += forward.getOffsetZ() * 0.6;
final double ox = r.nextDouble();
final double oy = r.nextDouble() * 0.2f;
f1 += up.getOffsetX() * (-0.3 + oy);
f2 += up.getOffsetY() * (-0.3 + oy);
f3 += up.getOffsetZ() * (-0.3 + oy);
f1 += west_x * (0.3 * ox - 0.15);
f2 += west_y * (0.3 * ox - 0.15);
f3 += west_z * (0.3 * ox - 0.15);
w.addParticle(ParticleTypes.SMOKE, f1, f2, f3, 0.0D, 0.0D, 0.0D);
w.addParticle(ParticleTypes.FLAME, f1, f2, f3, 0.0D, 0.0D, 0.0D);
}
}
}
@@ -0,0 +1,398 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.networking;
import appeng.api.parts.IFacadeContainer;
import appeng.api.parts.IFacadePart;
import appeng.api.parts.PartItemStack;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.cablebus.CableBusBakedModel;
import appeng.client.render.cablebus.CableBusBreakingParticle;
import appeng.client.render.cablebus.CableBusRenderState;
import appeng.core.AppEng;
import appeng.helpers.AEGlassMaterial;
import appeng.integration.abstraction.IAEFacade;
import appeng.parts.ICableBusContainer;
import appeng.parts.NullCableBusContainer;
import appeng.tile.networking.CableBusBlockEntity;
import appeng.util.Platform;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.event.client.player.ClientPickBlockGatherCallback;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.ParticleManager;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.DyeColor;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.hit.HitResult.Type;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.List;
import java.util.Random;
public class CableBusBlock extends AEBaseTileBlock<CableBusBlockEntity> implements IAEFacade {
private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
public CableBusBlock() {
super(defaultProps(AEGlassMaterial.INSTANCE)
.nonOpaque()
.dropsNothing()
.dynamicBounds());
}
static {
ClientPickBlockGatherCallback.EVENT.register((player, result) -> {
if (result instanceof BlockHitResult) {
BlockHitResult blockResult = (BlockHitResult) result;
BlockState blockState = player.world.getBlockState(((BlockHitResult) result).getBlockPos());
if (blockState.getBlock() instanceof CableBusBlock) {
CableBusBlock cableBus = (CableBusBlock) blockState.getBlock();
return cableBus.getPickBlock(blockState,
result, player.world, blockResult.getBlockPos(), player);
}
}
return ItemStack.EMPTY;
});
}
@Override
public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) {
return true;
}
@Override
@Environment(EnvType.CLIENT)
public void randomDisplayTick(final BlockState state, final World worldIn, final BlockPos pos, final Random rand) {
this.cb(worldIn, pos).randomDisplayTick(worldIn, pos, rand);
}
@Override
public int getWeakRedstonePower(final BlockState state, final BlockView w, final BlockPos pos, final Direction side) {
return this.cb(w, pos).isProvidingWeakPower(side.getOpposite()); // TODO:
// IS
// OPPOSITE!?
}
@Override
public boolean emitsRedstonePower(final BlockState state) {
return true;
}
@Override
public void onEntityCollision(BlockState state, World w, BlockPos pos, Entity entityIn) {
this.cb(w, pos).onEntityCollision(entityIn);
}
@Override
public int getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction) {
return this.cb(world, pos).isProvidingStrongPower(direction.getOpposite()); // TODO:
// IS
// OPPOSITE!?
}
// FIXME Dynamic light seems unsupported (?) Must maybe use blockstates... :|
// FIXME FABRIC @Override
// FIXME FABRIC public int getLightValue(final BlockState state, final BlockView world, final BlockPos pos) {
// FIXME FABRIC if (state.getBlock() != this) {
// FIXME FABRIC return state.getLuminance();
// FIXME FABRIC }
// FIXME FABRIC return this.cb(world, pos).getLightValue();
// FIXME FABRIC }
// FIXME: Must hook isClimbing ourselves
// FIXME FABRIC @Override
// FIXME FABRIC public boolean isLadder(BlockState state, WorldView world, BlockPos pos, LivingEntity entity) {
// FIXME FABRIC return this.cb(world, pos).isLadder(entity);
// FIXME FABRIC }
@Override
public boolean canReplace(BlockState state, ItemPlacementContext context) {
// FIXME: Potentially check the fluid one too
return super.canReplace(state, context) && this.cb(context.getWorld(), context.getBlockPos()).isEmpty();
}
// FIXME FABRIC Hook does not exist
// FIXME FABRIC @Override
// FIXME FABRIC public boolean removedByPlayer(BlockState state, World world, BlockPos pos, PlayerEntity player,
// FIXME FABRIC boolean willHarvest, IFluidState fluid) {
// FIXME FABRIC if (player.abilities.isCreativeMode) {
// FIXME FABRIC final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
// FIXME FABRIC if (tile != null) {
// FIXME FABRIC tile.disableDrops();
// FIXME FABRIC }
// FIXME FABRIC // maybe ray trace?
// FIXME FABRIC }
// FIXME FABRIC return super.removedByPlayer(state, world, pos, player, willHarvest, fluid);
// FIXME FABRIC }
// FIXME FABRIC @Override
// FIXME FABRIC public boolean canConnectRedstone(final BlockState state, final BlockView w, final BlockPos pos,
// FIXME FABRIC Direction side) {
// FIXME FABRIC if (side == null) {
// FIXME FABRIC side = Direction.UP;
// FIXME FABRIC }
// FIXME FABRIC
// FIXME FABRIC return this.cb(w, pos).canConnectRedstone(EnumSet.of(side));
// FIXME FABRIC }
public ItemStack getPickBlock(BlockState state, HitResult target, BlockView world, BlockPos pos,
PlayerEntity player) {
final Vec3d v3 = target.getPos().subtract(pos.getX(), pos.getY(), pos.getZ());
final SelectedPart sp = this.cb(world, pos).selectPart(v3);
if (sp.part != null) {
return sp.part.getItemStack(PartItemStack.PICK);
} else if (sp.facade != null) {
return sp.facade.getItemStack();
}
return ItemStack.EMPTY;
}
// FIXME FABRIC MIXIN net.minecraft.client.particle.ParticleManager.addBlockBreakingParticles
@Environment(EnvType.CLIENT)
public boolean addHitEffects(final BlockState state, final World world, final HitResult target,
final ParticleManager effectRenderer) {
// Half the particle rate. Since we're spawning concentrated on a specific spot,
// our particle effect otherwise looks too strong
if (Platform.getRandom().nextBoolean()) {
return true;
}
if (target.getType() != Type.BLOCK) {
return false;
}
BlockPos blockPos = new BlockPos(target.getPos().x, target.getPos().y, target.getPos().z);
ICableBusContainer cb = this.cb(world, blockPos);
// Our built-in model has the actual baked sprites we need
BakedModel model = MinecraftClient.getInstance().getBlockRenderManager()
.getModel(this.getDefaultState());
// We cannot add the effect if we don't have the model
if (!(model instanceof CableBusBakedModel)) {
return true;
}
CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
CableBusRenderState renderState = cb.getRenderState();
// Spawn a particle for one of the particle textures
Sprite texture = Platform.pickRandom(cableBusModel.getParticleTextures(renderState));
if (texture != null) {
double x = target.getPos().x;
double y = target.getPos().y;
double z = target.getPos().z;
// FIXME: Check how this looks, probably like shit, maybe provide parts the
// ability to supply particle textures???
effectRenderer
.addParticle(new CableBusBreakingParticle((ClientWorld) world, x, y, z, texture).scale(0.8F));
}
return true;
}
// FIXME FABRIC: Mixin to net.minecraft.client.particle.ParticleManager.addBlockBreakParticles
@Environment(EnvType.CLIENT)
public boolean addDestroyEffects(BlockState state, World world, BlockPos pos, ParticleManager effectRenderer) {
ICableBusContainer cb = this.cb(world, pos);
// Our built-in model has the actual baked sprites we need
BakedModel model = MinecraftClient.getInstance().getBlockRenderManager()
.getModel(this.getDefaultState());
// We cannot add the effect if we dont have the model
if (!(model instanceof CableBusBakedModel)) {
return true;
}
CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
CableBusRenderState renderState = cb.getRenderState();
List<Sprite> textures = cableBusModel.getParticleTextures(renderState);
if (!textures.isEmpty()) {
// Shamelessly inspired by ParticleManager.addBlockDestroyEffects
for (int j = 0; j < 4; ++j) {
for (int k = 0; k < 4; ++k) {
for (int l = 0; l < 4; ++l) {
// Randomly select one of the textures if the cable bus has more than just one
// possibility here
final Sprite texture = Platform.pickRandom(textures);
final double x = pos.getX() + (j + 0.5D) / 4.0D;
final double y = pos.getY() + (k + 0.5D) / 4.0D;
final double z = pos.getZ() + (l + 0.5D) / 4.0D;
// FIXME: Check how this looks, probably like shit, maybe provide parts the
// ability to supply particle textures???
Particle effect = new CableBusBreakingParticle((ClientWorld) world, x, y, z, x - pos.getX() - 0.5D,
y - pos.getY() - 0.5D, z - pos.getZ() - 0.5D, texture);
effectRenderer.addParticle(effect);
}
}
}
}
return true;
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
if (Platform.isServer()) {
this.cb(world, pos).onneighborUpdate(world, pos, fromPos);
}
}
private ICableBusContainer cb(final BlockView w, final BlockPos pos) {
final BlockEntity te = w.getBlockEntity(pos);
ICableBusContainer out = null;
if (te instanceof CableBusBlockEntity) {
out = ((CableBusBlockEntity) te).getCableBus();
}
return out == null ? NULL_CABLE_BUS : out;
}
@Nullable
private IFacadeContainer fc(final BlockView w, final BlockPos pos) {
final BlockEntity te = w.getBlockEntity(pos);
IFacadeContainer out = null;
if (te instanceof CableBusBlockEntity) {
out = ((CableBusBlockEntity) te).getCableBus().getFacadeContainer();
}
return out;
}
@Environment(EnvType.CLIENT)
@Override
public void onBlockBreakStart(BlockState state, World worldIn, BlockPos pos, PlayerEntity player) {
if (worldIn.isClient()) {
final HitResult rtr = AppEng.instance().getRTR();
if (rtr instanceof BlockHitResult) {
BlockHitResult brtr = (BlockHitResult) rtr;
if (brtr.getBlockPos().equals(pos)) {
final Vec3d hitVec = rtr.getPos().subtract(new Vec3d(pos.getX(), pos.getY(), pos.getZ()));
if (this.cb(worldIn, pos).clicked(player, Hand.MAIN_HAND, hitVec)) {
throw new IllegalStateException();
// FIXME FABRIC NetworkHandler.instance().sendToServer(new ClickPacket(pos, brtr.getSide(), (float) hitVec.x,
// FIXME FABRIC (float) hitVec.y, (float) hitVec.z, Hand.MAIN_HAND, true));
}
}
}
}
}
public void onBlockClickPacket(World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, Vec3d hitVec) {
this.cb(worldIn, pos).clicked(playerIn, hand, hitVec);
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
// Transform from world into block space
Vec3d hitVec = hit.getPos();
Vec3d hitInBlock = new Vec3d(hitVec.x - pos.getX(), hitVec.y - pos.getY(), hitVec.z - pos.getZ());
return this.cb(w, pos).activate(player, hand, hitInBlock) ? ActionResult.SUCCESS : ActionResult.PASS;
}
public boolean recolorBlock(final BlockView world, final BlockPos pos, final Direction side,
final DyeColor color, final PlayerEntity who) {
try {
return this.cb(world, pos).recolourBlock(side, AEColor.values()[color.ordinal()], who);
} catch (final Throwable ignored) {
}
return false;
}
@Override
public BlockState getFacadeState(BlockView world, BlockPos pos, Direction side) {
if (side != null) {
IFacadeContainer container = this.fc(world, pos);
if (container != null) {
IFacadePart facade = container.getFacade(AEPartLocation.fromFacing(side));
if (facade != null) {
return facade.getBlockState();
}
}
}
return world.getBlockState(pos);
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
CableBusBlockEntity te = getBlockEntity(w, pos);
if (te == null) {
return VoxelShapes.empty();
} else {
return te.getCableBus().getOutlineShape();
}
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
CableBusBlockEntity te = getBlockEntity(w, pos);
if (te == null) {
return VoxelShapes.empty();
} else {
Entity entity = null;
// FIXME FABRIC: even EntityShapeContext doesn't give us the actual entity we're colliding with :|
return te.getCableBus().getCollisionShape(entity);
}
}
}
@@ -16,7 +16,7 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
package appeng.block.networking;
import javax.annotation.Nullable;
@@ -25,28 +25,34 @@ import net.minecraft.block.entity.BlockEntity;
import net.minecraft.client.color.block.BlockColorProvider;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.BlockRenderView;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.api.implementations.tiles.IColorableTile;
import appeng.api.util.AEColor;
import appeng.parts.CableBusContainer;
import appeng.tile.networking.CableBusBlockEntity;
/**
* Automatically exposes the color of a colorable tile using tint indices 0-2
* Exposes the cable bus color as tint indices 0 (dark variant), 1 (medium
* variant) and 2 (bright variant).
*/
public class ColorableTileBlockColor implements BlockColorProvider {
public static final ColorableTileBlockColor INSTANCE = new ColorableTileBlockColor();
@Environment(EnvType.CLIENT)
public class CableBusColor implements BlockColorProvider {
@Override
public int getColor(BlockState state, @Nullable BlockRenderView worldIn, @Nullable BlockPos pos, int tintIndex) {
AEColor color = AEColor.TRANSPARENT; // Default to a neutral color
public int getColor(BlockState state, @Nullable BlockRenderView worldIn, @Nullable BlockPos pos, int color) {
AEColor busColor = AEColor.TRANSPARENT;
if (worldIn != null && pos != null) {
BlockEntity te = worldIn.getBlockEntity(pos);
if (te instanceof IColorableTile) {
color = ((IColorableTile) te).getColor();
BlockEntity tileEntity = worldIn.getBlockEntity(pos);
if (tileEntity instanceof CableBusBlockEntity) {
CableBusContainer container = ((CableBusBlockEntity) tileEntity).getCableBus();
busColor = container.getColor();
}
}
return color.getVariantByTintIndex(tintIndex);
return busColor.getVariantByTintIndex(color);
}
}
@@ -16,25 +16,28 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.crafting;
package appeng.block.networking;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.RenderLayer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
/**
* Rendering customization for the crafting cube.
* Customizes the rendering behavior for cable busses, which are the biggest
* multipart of AE2.
*/
public class CraftingCubeRendering extends BlockRenderingCustomizer {
public class CableBusRendering extends BlockRenderingCustomizer {
@Override
@Environment(EnvType.CLIENT)
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
rendering.renderType(RenderLayer.getCutout());
// Disable auto-rotation
// FIXME This is straight up impossible in Vanilla, and questionable if it's actually needed.
// FIXME rendering.renderType(rt -> true);
rendering.blockColor(new CableBusColor());
rendering.modelCustomizer((loc, model) -> model);
}
}
@@ -1,140 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.networking;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.StringIdentifiable;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.tile.networking.ControllerBlockEntity;
public class ControllerBlock extends AEBaseTileBlock<ControllerBlockEntity> {
public enum ControllerBlockState implements StringIdentifiable {
offline, online, conflicted;
@Override
public String asString() {
return this.name();
}
}
/**
* Controls the rendering of the controller block (connected texture style).
* inside_a and inside_b are alternating patterns for a controller that is
* enclosed by other controllers, and since they are always offline, they do not
* have the usual sub-states.
*/
public enum ControllerRenderType implements StringIdentifiable {
block, column_x, column_y, column_z, inside_a, inside_b;
@Override
public String asString() {
return this.name();
}
}
public static final EnumProperty<ControllerBlockState> CONTROLLER_STATE = EnumProperty.create("state",
ControllerBlockState.class);
public static final EnumProperty<ControllerRenderType> CONTROLLER_TYPE = EnumProperty.create("type",
ControllerRenderType.class);
public ControllerBlock() {
super(defaultProps(Material.METAL).strength(6));
this.setDefaultState(this.getDefaultState().with(CONTROLLER_STATE, ControllerBlockState.offline)
.with(CONTROLLER_TYPE, ControllerRenderType.block));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(CONTROLLER_STATE);
builder.add(CONTROLLER_TYPE);
}
/**
* This will compute the AE_BLOCK_FORWARD, AE_BLOCK_UP and CONTROLLER_TYPE block
* states based on adjacent controllers and the network state of this controller
* (offline, online, conflicted). This is used to get a rudimentary connected
* texture feel for the controller based on how it is placed.
*/
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState facingState, WorldAccess world,
BlockPos pos, BlockPos facingPos) {
// FIXME: this might work, or might _NOT_ work, but needs to be investigated
// Only used for columns, really
ControllerRenderType type = ControllerRenderType.block;
int x = pos.getX();
int y = pos.getY();
int z = pos.getZ();
// Detect whether controllers are on both sides of the x, y, and z axes
final boolean xx = this.getBlockEntity(world, x - 1, y, z) != null
&& this.getBlockEntity(world, x + 1, y, z) != null;
final boolean yy = this.getBlockEntity(world, x, y - 1, z) != null
&& this.getBlockEntity(world, x, y + 1, z) != null;
final boolean zz = this.getBlockEntity(world, x, y, z - 1) != null
&& this.getBlockEntity(world, x, y, z + 1) != null;
if (xx && !yy && !zz) {
type = ControllerRenderType.column_x;
} else if (!xx && yy && !zz) {
type = ControllerRenderType.column_y;
} else if (!xx && !yy && zz) {
type = ControllerRenderType.column_z;
} else if ((xx ? 1 : 0) + (yy ? 1 : 0) + (zz ? 1 : 0) >= 2) {
final int v = (Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2;
// While i'd like this to be based on the blockstate randomization feature, this
// generates
// an alternating pattern based on world position, so this is not 100% doable
// with blockstates.
if (v == 0) {
type = ControllerRenderType.inside_a;
} else {
type = ControllerRenderType.inside_b;
}
}
return state.with(CONTROLLER_TYPE, type);
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final ControllerBlockEntity tc = this.getBlockEntity(world, pos);
if (tc != null) {
tc.onNeighborChange(false);
}
}
}
@@ -1,30 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.networking;
import appeng.block.AEBaseTileBlock;
import appeng.helpers.AEGlassMaterial;
import appeng.tile.networking.CreativeEnergyCellBlockEntity;
public class CreativeEnergyCellBlock extends AEBaseTileBlock<CreativeEnergyCellBlockEntity> {
public CreativeEnergyCellBlock() {
super(defaultProps(AEGlassMaterial.INSTANCE));
}
}
@@ -1,31 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.networking;
import net.minecraft.block.Material;
import appeng.block.AEBaseTileBlock;
import appeng.tile.networking.EnergyAcceptorBlockEntity;
public class EnergyAcceptorBlock extends AEBaseTileBlock<EnergyAcceptorBlockEntity> {
public EnergyAcceptorBlock() {
super(defaultProps(Material.METAL));
}
}
@@ -1,67 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.networking;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.state.IntegerProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.collection.DefaultedList;
import appeng.block.AEBaseTileBlock;
import appeng.helpers.AEGlassMaterial;
import appeng.tile.networking.EnergyCellBlockEntity;
public class EnergyCellBlock extends AEBaseTileBlock<EnergyCellBlockEntity> {
public static final IntegerProperty ENERGY_STORAGE = IntegerProperty.create("fullness", 0, 7);
public EnergyCellBlock() {
super(defaultProps(AEGlassMaterial.INSTANCE));
}
@Override
@Environment(EnvType.CLIENT)
public void appendStacks(ItemGroup group, DefaultedList<ItemStack> itemStacks) {
super.appendStacks(group, itemStacks);
final ItemStack charged = new ItemStack(this, 1);
final CompoundTag tag = charged.getOrCreateTag();
tag.putDouble("internalCurrentPower", this.getMaxPower());
tag.putDouble("internalMaxPower", this.getMaxPower());
itemStacks.add(charged);
}
public double getMaxPower() {
return 200000.0;
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(ENERGY_STORAGE);
}
}
@@ -1,228 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.networking;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.StringIdentifiable;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.WirelessContainer;
import appeng.helpers.AEGlassMaterial;
import appeng.tile.networking.WirelessBlockEntity;
import appeng.util.Platform;
public class WirelessBlock extends AEBaseTileBlock<WirelessBlockEntity> {
enum State implements StringIdentifiable {
OFF, ON, HAS_CHANNEL;
@Override
public String asString() {
return this.name().toLowerCase();
}
}
public static final EnumProperty<State> STATE = EnumProperty.create("state", State.class);
public WirelessBlock() {
super(defaultProps(AEGlassMaterial.INSTANCE)
.nonOpaque()
.solidBlock((state, world, pos) -> false)
);
this.setDefaultState(this.getDefaultState().with(STATE, State.OFF));
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, WirelessBlockEntity te) {
State teState = State.OFF;
if (te.isActive()) {
teState = State.HAS_CHANNEL;
} else if (te.isPowered()) {
teState = State.ON;
}
return currentState.with(STATE, teState);
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(STATE);
}
@Override
public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity player, Hand hand,
BlockHitResult hit) {
final WirelessBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null && !player.isInSneakingPose()) {
if (Platform.isServer()) {
ContainerOpener.openContainer(WirelessContainer.TYPE, player,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
}
return ActionResult.SUCCESS;
}
return super.onUse(state, w, pos, player, hand, hit);
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
final WirelessBlockEntity tile = this.getBlockEntity(w, pos);
if (tile != null) {
final Direction forward = tile.getForward();
double minX = 0;
double minY = 0;
double minZ = 0;
double maxX = 1;
double maxY = 1;
double maxZ = 1;
switch (forward) {
case DOWN:
minZ = minX = 3.0 / 16.0;
maxZ = maxX = 13.0 / 16.0;
maxY = 1.0;
minY = 5.0 / 16.0;
break;
case EAST:
minZ = minY = 3.0 / 16.0;
maxZ = maxY = 13.0 / 16.0;
maxX = 11.0 / 16.0;
minX = 0.0;
break;
case NORTH:
minY = minX = 3.0 / 16.0;
maxY = maxX = 13.0 / 16.0;
maxZ = 1.0;
minZ = 5.0 / 16.0;
break;
case SOUTH:
minY = minX = 3.0 / 16.0;
maxY = maxX = 13.0 / 16.0;
maxZ = 11.0 / 16.0;
minZ = 0.0;
break;
case UP:
minZ = minX = 3.0 / 16.0;
maxZ = maxX = 13.0 / 16.0;
maxY = 11.0 / 16.0;
minY = 0.0;
break;
case WEST:
minZ = minY = 3.0 / 16.0;
maxZ = maxY = 13.0 / 16.0;
maxX = 1.0;
minX = 5.0 / 16.0;
break;
default:
break;
}
return VoxelShapes.cuboid(new Box(minX, minY, minZ, maxX, maxY, maxZ));
}
return VoxelShapes.empty();
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
final WirelessBlockEntity tile = this.getBlockEntity(w, pos);
if (tile != null) {
final Direction forward = tile.getForward();
double minX = 0;
double minY = 0;
double minZ = 0;
double maxX = 1;
double maxY = 1;
double maxZ = 1;
switch (forward) {
case DOWN:
minZ = minX = 3.0 / 16.0;
maxZ = maxX = 13.0 / 16.0;
maxY = 1.0;
minY = 5.0 / 16.0;
break;
case EAST:
minZ = minY = 3.0 / 16.0;
maxZ = maxY = 13.0 / 16.0;
maxX = 11.0 / 16.0;
minX = 0.0;
break;
case NORTH:
minY = minX = 3.0 / 16.0;
maxY = maxX = 13.0 / 16.0;
maxZ = 1.0;
minZ = 5.0 / 16.0;
break;
case SOUTH:
minY = minX = 3.0 / 16.0;
maxY = maxX = 13.0 / 16.0;
maxZ = 11.0 / 16.0;
minZ = 0.0;
break;
case UP:
minZ = minX = 3.0 / 16.0;
maxZ = maxX = 13.0 / 16.0;
maxY = 11.0 / 16.0;
minY = 0.0;
break;
case WEST:
minZ = minY = 3.0 / 16.0;
maxZ = maxY = 13.0 / 16.0;
maxX = 1.0;
minX = 5.0 / 16.0;
break;
default:
break;
}
return VoxelShapes.cuboid(new Box(minX, minY, minZ, maxX, maxY, maxZ));
} else {
return VoxelShapes.empty();
}
}
@Override
public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) {
return true;
}
}
@@ -1,21 +0,0 @@
package appeng.block.networking;
import net.minecraft.client.render.RenderLayer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.api.util.AEColor;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
import appeng.client.render.StaticBlockColor;
public class WirelessRendering extends BlockRenderingCustomizer {
@Override
@Environment(EnvType.CLIENT)
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
rendering.renderType(RenderLayer.getCutout());
rendering.blockColor(new StaticBlockColor(AEColor.TRANSPARENT));
}
}
@@ -1,27 +0,0 @@
package appeng.block.paint;
import java.util.Collection;
import java.util.List;
import com.google.common.collect.ImmutableList;
import appeng.helpers.Splotch;
/**
* Used to transfer the state about paint splotches from the game thread to the
* render thread.
*/
public class PaintSplotches {
private final List<Splotch> splotches;
public PaintSplotches(Collection<Splotch> splotches) {
this.splotches = ImmutableList.copyOf(splotches);
}
List<Splotch> getSplotches() {
return this.splotches;
}
}
@@ -1,177 +0,0 @@
package appeng.block.paint;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.function.Function;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
import net.minecraftforge.client.model.data.IDynamicBakedModel;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.core.AppEng;
import appeng.helpers.Splotch;
import appeng.tile.misc.PaintSplotchesBlockEntity;
/**
* Renders paint blocks, which render multiple "splotches" that have been
* applied to the sides of adjacent blocks using a matter cannon with paint
* balls.
*/
class PaintSplotchesBakedModel implements IDynamicBakedModel {
private static final SpriteIdentifier TEXTURE_PAINT1 = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/paint1"));
private static final SpriteIdentifier TEXTURE_PAINT2 = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/paint2"));
private static final SpriteIdentifier TEXTURE_PAINT3 = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/paint3"));
private final Sprite[] textures;
PaintSplotchesBakedModel(Function<SpriteIdentifier, Sprite> bakedTextureGetter) {
this.textures = new Sprite[] { bakedTextureGetter.apply(TEXTURE_PAINT1),
bakedTextureGetter.apply(TEXTURE_PAINT2), bakedTextureGetter.apply(TEXTURE_PAINT3) };
}
@Nonnull
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, @Nonnull Random rand,
@Nonnull IModelData extraData) {
if (side != null) {
return Collections.emptyList();
}
PaintSplotches splotchesState = extraData.getData(PaintSplotchesBlockEntity.SPLOTCHES);
if (splotchesState == null) {
// This is the inventory model which should usually not be used other than in
// special cases
List<BakedQuad> quads = new ArrayList<>(1);
CubeBuilder builder = new CubeBuilder(quads);
builder.setTexture(this.textures[0]);
builder.addCube(0, 0, 0, 16, 16, 16);
return quads;
}
List<Splotch> splotches = splotchesState.getSplotches();
CubeBuilder builder = new CubeBuilder();
float offsetConstant = 0.001f;
for (final Splotch s : splotches) {
if (s.isLumen()) {
builder.setColorRGB(s.getColor().whiteVariant);
builder.setRenderFullBright(true);
} else {
builder.setColorRGB(s.getColor().mediumVariant);
builder.setRenderFullBright(false);
}
float offset = offsetConstant;
offsetConstant += 0.001f;
final float buffer = 0.1f;
float pos_x = s.x();
float pos_y = s.y();
pos_x = Math.max(buffer, Math.min(1.0f - buffer, pos_x));
pos_y = Math.max(buffer, Math.min(1.0f - buffer, pos_y));
Sprite ico = this.textures[s.getSeed() % this.textures.length];
builder.setTexture(ico);
builder.setCustomUv(s.getSide().getOpposite(), 0, 0, 16, 16);
switch (s.getSide()) {
case UP:
offset = 1.0f - offset;
builder.addQuad(Direction.DOWN, pos_x - buffer, offset, pos_y - buffer, pos_x + buffer, offset,
pos_y + buffer);
break;
case DOWN:
builder.addQuad(Direction.UP, pos_x - buffer, offset, pos_y - buffer, pos_x + buffer, offset,
pos_y + buffer);
break;
case EAST:
offset = 1.0f - offset;
builder.addQuad(Direction.WEST, offset, pos_x - buffer, pos_y - buffer, offset, pos_x + buffer,
pos_y + buffer);
break;
case WEST:
builder.addQuad(Direction.EAST, offset, pos_x - buffer, pos_y - buffer, offset, pos_x + buffer,
pos_y + buffer);
break;
case SOUTH:
offset = 1.0f - offset;
builder.addQuad(Direction.NORTH, pos_x - buffer, pos_y - buffer, offset, pos_x + buffer,
pos_y + buffer, offset);
break;
case NORTH:
builder.addQuad(Direction.SOUTH, pos_x - buffer, pos_y - buffer, offset, pos_x + buffer,
pos_y + buffer, offset);
break;
default:
}
}
return builder.getOutput();
}
@Override
public boolean useAmbientOcclusion() {
return false;
}
@Override
public boolean hasDepth() {
return true;
}
@Override
public boolean isBuiltin() {
return false;
}
@Override
public Sprite getSprite() {
return this.textures[0];
}
@Override
public ModelOverrideList getOverrides() {
return ModelOverrideList.EMPTY;
}
@Override
public boolean isSideLit() {
return false;
}
static List<SpriteIdentifier> getRequiredTextures() {
return ImmutableList.of(TEXTURE_PAINT1, TEXTURE_PAINT2, TEXTURE_PAINT3);
}
}
@@ -1,104 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.paint;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.block.MaterialColor;
import net.minecraft.fluid.Fluid;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.util.collection.DefaultedList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.block.AEBaseTileBlock;
import appeng.tile.misc.PaintSplotchesBlockEntity;
import appeng.util.Platform;
public class PaintSplotchesBlock extends AEBaseTileBlock<PaintSplotchesBlockEntity> {
public PaintSplotchesBlock() {
super(defaultProps(Material.WATER, MaterialColor.CLEAR));
this.setFullSize(false);
this.setOpaque(false);
}
@Override
@Environment(EnvType.CLIENT)
public void appendStacks(ItemGroup group, DefaultedList<ItemStack> itemStacks) {
// do nothing
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
return VoxelShapes.empty();
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final PaintSplotchesBlockEntity tp = this.getBlockEntity(world, pos);
if (tp != null) {
tp.neighborUpdate();
}
}
@Override
public void fillWithRain(final World w, final BlockPos pos) {
if (Platform.isServer()) {
w.removeBlock(pos, false);
}
}
@Override
public int getLightValue(final BlockState state, final BlockView w, final BlockPos pos) {
final PaintSplotchesBlockEntity tp = this.getBlockEntity(w, pos);
if (tp != null) {
return tp.getLightLevel();
}
return 0;
}
@Override
public boolean isAir(final BlockState state, final BlockView world, final BlockPos pos) {
return true;
}
@Override
public boolean isReplaceable(BlockState state, ItemPlacementContext useContext) {
return true;
}
@Override
public boolean isReplaceable(BlockState p_225541_1_, Fluid p_225541_2_) {
return true;
}
}
@@ -1,36 +0,0 @@
package appeng.block.paint;
import java.util.Collection;
import java.util.Set;
import java.util.function.Function;
import com.mojang.datafixers.util.Pair;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.IModelTransform;
import net.minecraft.client.render.model.IUnbakedModel;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.Identifier;
import net.minecraftforge.client.model.IModelConfiguration;
import net.minecraftforge.client.model.geometry.IModelGeometry;
public class PaintSplotchesModel implements IModelGeometry<PaintSplotchesModel> {
@Override
public BakedModel bake(IModelConfiguration owner, ModelLoader bakery,
Function<SpriteIdentifier, Sprite> spriteGetter, IModelTransform modelTransform,
ModelOverrideList overrides, Identifier modelLocation) {
return new PaintSplotchesBakedModel(spriteGetter);
}
@Override
public Collection<SpriteIdentifier> getTextures(IModelConfiguration owner,
Function<Identifier, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
return PaintSplotchesBakedModel.getRequiredTextures();
}
}
@@ -1,21 +0,0 @@
package appeng.block.paint;
import net.minecraft.client.render.RenderLayer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
public class PaintSplotchesRendering extends BlockRenderingCustomizer {
@Override
@Environment(EnvType.CLIENT)
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
rendering.renderType(RenderLayer.getCutout());
// Disable auto rotation
rendering.modelCustomizer((location, model) -> model);
}
}
@@ -1,227 +0,0 @@
package appeng.block.qnb;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import java.util.Random;
import java.util.Set;
import java.util.function.Function;
import javax.annotation.Nullable;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
import net.minecraftforge.client.model.data.IDynamicBakedModel;
import appeng.api.AEApi;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.core.AppEng;
import appeng.tile.qnb.QuantumBridgeBlockEntity;
class QnbFormedBakedModel implements IDynamicBakedModel {
private static final SpriteIdentifier TEXTURE_LINK = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_link"));
private static final SpriteIdentifier TEXTURE_RING = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_ring"));
private static final SpriteIdentifier TEXTURE_RING_LIGHT = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_ring_light"));
private static final SpriteIdentifier TEXTURE_RING_LIGHT_CORNER = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
private static final SpriteIdentifier TEXTURE_CABLE_GLASS = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "parts/cable/glass/transparent"));
private static final SpriteIdentifier TEXTURE_COVERED_CABLE = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "parts/cable/covered/transparent"));
private static final float DEFAULT_RENDER_MIN = 2.0f;
private static final float DEFAULT_RENDER_MAX = 14.0f;
private static final float CORNER_POWERED_RENDER_MIN = 3.9f;
private static final float CORNER_POWERED_RENDER_MAX = 12.1f;
private static final float CENTER_POWERED_RENDER_MIN = -0.01f;
private static final float CENTER_POWERED_RENDER_MAX = 16.01f;
private final BakedModel baseModel;
private final Block linkBlock;
private final Sprite linkTexture;
private final Sprite ringTexture;
private final Sprite glassCableTexture;
private final Sprite coveredCableTexture;
private final Sprite lightTexture;
private final Sprite lightCornerTexture;
public QnbFormedBakedModel(BakedModel baseModel, Function<SpriteIdentifier, Sprite> bakedTextureGetter) {
this.baseModel = baseModel;
this.linkTexture = bakedTextureGetter.apply(TEXTURE_LINK);
this.ringTexture = bakedTextureGetter.apply(TEXTURE_RING);
this.glassCableTexture = bakedTextureGetter.apply(TEXTURE_CABLE_GLASS);
this.coveredCableTexture = bakedTextureGetter.apply(TEXTURE_COVERED_CABLE);
this.lightTexture = bakedTextureGetter.apply(TEXTURE_RING_LIGHT);
this.lightCornerTexture = bakedTextureGetter.apply(TEXTURE_RING_LIGHT_CORNER);
this.linkBlock = AEApi.instance().definitions().blocks().quantumLink().maybeBlock().orElse(null);
}
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand,
IModelData modelData) {
QnbFormedState formedState = modelData.getData(QuantumBridgeBlockEntity.FORMED_STATE);
if (formedState == null) {
return this.baseModel.getQuads(state, side, rand);
}
if (side != null) {
return Collections.emptyList();
}
return this.getQuads(formedState, state);
}
private List<BakedQuad> getQuads(QnbFormedState formedState, BlockState state) {
CubeBuilder builder = new CubeBuilder();
if (state.getBlock() == this.linkBlock) {
Set<Direction> sides = formedState.getAdjacentQuantumBridges();
this.renderCableAt(builder, 0.11f * 16, this.glassCableTexture, 0.141f * 16, sides);
this.renderCableAt(builder, 0.188f * 16, this.coveredCableTexture, 0.1875f * 16, sides);
builder.setTexture(this.linkTexture);
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX,
DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
} else {
if (formedState.isCorner()) {
this.renderCableAt(builder, 0.188f * 16, this.coveredCableTexture, 0.05f * 16,
formedState.getAdjacentQuantumBridges());
builder.setTexture(this.ringTexture);
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX,
DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
if (formedState.isPowered()) {
builder.setTexture(this.lightCornerTexture);
builder.setRenderFullBright(true);
for (Direction facing : Direction.values()) {
// Offset the face by a slight amount so that it is drawn over the already drawn
// ring texture
// (avoids z-fighting)
float xOffset = Math.abs(facing.getOffsetX() * 0.01f);
float yOffset = Math.abs(facing.getOffsetY() * 0.01f);
float zOffset = Math.abs(facing.getOffsetZ() * 0.01f);
builder.setDrawFaces(EnumSet.of(facing));
builder.addCube(DEFAULT_RENDER_MIN - xOffset, DEFAULT_RENDER_MIN - yOffset,
DEFAULT_RENDER_MIN - zOffset, DEFAULT_RENDER_MAX + xOffset,
DEFAULT_RENDER_MAX + yOffset, DEFAULT_RENDER_MAX + zOffset);
}
}
} else {
builder.setTexture(this.ringTexture);
builder.addCube(0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 16, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
builder.addCube(DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, 16, DEFAULT_RENDER_MAX);
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, 16);
if (formedState.isPowered()) {
builder.setTexture(this.lightTexture);
builder.setRenderFullBright(true);
for (Direction facing : Direction.values()) {
// Offset the face by a slight amount so that it is drawn over the already drawn
// ring texture
// (avoids z-fighting)
float xOffset = Math.abs(facing.getOffsetX() * 0.01f);
float yOffset = Math.abs(facing.getOffsetY() * 0.01f);
float zOffset = Math.abs(facing.getOffsetZ() * 0.01f);
builder.setDrawFaces(EnumSet.of(facing));
builder.addCube(-xOffset, -yOffset, -zOffset, 16 + xOffset, 16 + yOffset, 16 + zOffset);
}
}
}
}
return builder.getOutput();
}
private void renderCableAt(CubeBuilder builder, float thickness, Sprite texture, float pull,
Set<Direction> connections) {
builder.setTexture(texture);
if (connections.contains(Direction.WEST)) {
builder.addCube(0, 8 - thickness, 8 - thickness, 8 - thickness - pull, 8 + thickness, 8 + thickness);
}
if (connections.contains(Direction.EAST)) {
builder.addCube(8 + thickness + pull, 8 - thickness, 8 - thickness, 16, 8 + thickness, 8 + thickness);
}
if (connections.contains(Direction.NORTH)) {
builder.addCube(8 - thickness, 8 - thickness, 0, 8 + thickness, 8 + thickness, 8 - thickness - pull);
}
if (connections.contains(Direction.SOUTH)) {
builder.addCube(8 - thickness, 8 - thickness, 8 + thickness + pull, 8 + thickness, 8 + thickness, 16);
}
if (connections.contains(Direction.DOWN)) {
builder.addCube(8 - thickness, 0, 8 - thickness, 8 + thickness, 8 - thickness - pull, 8 + thickness);
}
if (connections.contains(Direction.UP)) {
builder.addCube(8 - thickness, 8 + thickness + pull, 8 - thickness, 8 + thickness, 16, 8 + thickness);
}
}
@Override
public boolean useAmbientOcclusion() {
return this.baseModel.useAmbientOcclusion();
}
@Override
public boolean hasDepth() {
return true;
}
@Override
public boolean isSideLit() {
return false;
}
@Override
public boolean isBuiltin() {
return false;
}
@Override
public Sprite getSprite() {
return this.baseModel.getSprite();
}
@Override
public ModelOverrideList getOverrides() {
return this.baseModel.getOverrides();
}
public static List<SpriteIdentifier> getRequiredTextures() {
return ImmutableList.of(TEXTURE_LINK, TEXTURE_RING, TEXTURE_CABLE_GLASS, TEXTURE_COVERED_CABLE,
TEXTURE_RING_LIGHT, TEXTURE_RING_LIGHT_CORNER);
}
}
@@ -1,41 +0,0 @@
package appeng.block.qnb;
import java.util.Collection;
import java.util.Set;
import java.util.function.Function;
import com.mojang.datafixers.util.Pair;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.IModelTransform;
import net.minecraft.client.render.model.IUnbakedModel;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.Identifier;
import net.minecraftforge.client.model.IModelConfiguration;
import net.minecraftforge.client.model.geometry.IModelGeometry;
import appeng.core.AppEng;
public class QnbFormedModel implements IModelGeometry<QnbFormedModel> {
private static final Identifier MODEL_RING = new Identifier(AppEng.MOD_ID, "block/qnb/ring");
@Override
public BakedModel bake(IModelConfiguration owner, ModelLoader bakery,
Function<SpriteIdentifier, Sprite> spriteGetter, IModelTransform modelTransform,
ModelOverrideList overrides, Identifier modelLocation) {
BakedModel ringModel = bakery.getBakedModel(MODEL_RING, modelTransform, spriteGetter);
return new QnbFormedBakedModel(ringModel, spriteGetter);
}
@Override
public Collection<SpriteIdentifier> getTextures(IModelConfiguration owner,
Function<Identifier, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
return QnbFormedBakedModel.getRequiredTextures();
}
}
@@ -1,34 +0,0 @@
package appeng.block.qnb;
import java.util.Set;
import net.minecraft.util.math.Direction;
public class QnbFormedState {
private final Set<Direction> adjacentQuantumBridges;
private final boolean corner;
private final boolean powered;
public QnbFormedState(Set<Direction> adjacentQuantumBridges, boolean corner, boolean powered) {
this.adjacentQuantumBridges = adjacentQuantumBridges;
this.corner = corner;
this.powered = powered;
}
public Set<Direction> getAdjacentQuantumBridges() {
return this.adjacentQuantumBridges;
}
public boolean isCorner() {
return this.corner;
}
public boolean isPowered() {
return this.powered;
}
}
@@ -1,92 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.qnb;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.tile.qnb.QuantumBridgeBlockEntity;
public abstract class QuantumBaseBlock extends AEBaseTileBlock<QuantumBridgeBlockEntity> {
public static final BooleanProperty FORMED = BooleanProperty.of("formed");
private static final VoxelShape SHAPE;
static {
final float shave = 2.0f / 16.0f;
SHAPE = VoxelShapes.cuboid(new Box(shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave));
}
public QuantumBaseBlock(Settings props) {
super(props);
this.setFullSize(this.setOpaque(false));
this.setDefaultState(this.getDefaultState().with(FORMED, false));
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
return SHAPE;
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(FORMED);
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, QuantumBridgeBlockEntity te) {
return currentState.with(FORMED, te.isFormed());
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final QuantumBridgeBlockEntity bridge = this.getBlockEntity(world, pos);
if (bridge != null) {
bridge.neighborUpdate();
}
}
@Override
public void onStateReplaced(BlockState state, World w, BlockPos pos, BlockState newState, boolean isMoving) {
if (newState.getBlock() == state.getBlock()) {
return; // Just a block state change
}
final QuantumBridgeBlockEntity bridge = this.getBlockEntity(w, pos);
if (bridge != null) {
bridge.breakCluster();
}
super.onStateReplaced(state, w, pos, newState, isMoving);
}
}
@@ -1,21 +0,0 @@
package appeng.block.qnb;
import net.minecraft.client.render.RenderLayer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
public class QuantumBridgeRendering extends BlockRenderingCustomizer {
@Override
@Environment(EnvType.CLIENT)
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
rendering.renderType(RenderLayer.getCutout());
// Disable auto rotation
rendering.modelCustomizer((location, model) -> model);
}
}
@@ -1,97 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.qnb;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import appeng.client.EffectType;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.QNBContainer;
import appeng.core.AppEng;
import appeng.helpers.AEGlassMaterial;
import appeng.tile.qnb.QuantumBridgeBlockEntity;
import appeng.util.Platform;
public class QuantumLinkChamberBlock extends QuantumBaseBlock {
private static final VoxelShape SHAPE;
static {
final double onePixel = 2.0 / 16.0;
SHAPE = VoxelShapes.cuboid(
new Box(onePixel, onePixel, onePixel, 1.0 - onePixel, 1.0 - onePixel, 1.0 - onePixel));
}
public QuantumLinkChamberBlock() {
super(defaultProps(AEGlassMaterial.INSTANCE));
}
@Override
public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random rand) {
final QuantumBridgeBlockEntity bridge = this.getBlockEntity(w, pos);
if (bridge != null) {
if (bridge.hasQES()) {
if (AppEng.instance().shouldAddParticles(rand)) {
AppEng.instance().spawnEffect(EffectType.Energy, w, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5,
null);
}
}
}
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (p.isInSneakingPose()) {
return ActionResult.PASS;
}
final QuantumBridgeBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null) {
if (Platform.isServer()) {
ContainerOpener.openContainer(QNBContainer.TYPE, p, ContainerLocator.forTileEntity(tg));
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
return SHAPE;
}
}
@@ -1,57 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.qnb;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import appeng.tile.qnb.QuantumBridgeBlockEntity;
public class QuantumRingBlock extends QuantumBaseBlock {
private static final VoxelShape SHAPE = createShape(2.0 / 16.0);
private static final VoxelShape SHAPE_CORNER = createShape(4.0 / 16.0);
private static final VoxelShape SHAPE_FORMED = createShape(1.0 / 16.0);
public QuantumRingBlock() {
super(defaultProps(Material.METAL));
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
final QuantumBridgeBlockEntity bridge = this.getBlockEntity(w, pos);
if (bridge != null && bridge.isCorner()) {
return SHAPE_CORNER;
} else if (bridge != null && bridge.isFormed()) {
return SHAPE_FORMED;
}
return SHAPE;
}
private static VoxelShape createShape(double onePixel) {
return VoxelShapes.cuboid(
new Box(onePixel, onePixel, onePixel, 1.0 - onePixel, 1.0 - onePixel, 1.0 - onePixel));
}
}
@@ -1,104 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.spatial;
import net.fabricmc.api.Environment;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.block.MaterialColor;
import net.minecraft.block.piston.PistonBehavior;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.util.collection.DefaultedList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.explosion.Explosion;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldView;
import net.minecraft.world.World;
import net.fabricmc.api.EnvType;
import appeng.block.AEBaseBlock;
/**
* This block is used to fill empty space in spatial dimensions and delinates
* the border of a spatial dimensions's usable space.
*/
public class MatrixFrameBlock extends AEBaseBlock {
private static final Material MATERIAL = new Material(MaterialColor.CLEAR, false, true, true, false, false, false,
false, PistonBehavior.PUSH_ONLY);
public MatrixFrameBlock() {
super(Settings.create(MATERIAL).strength(-1.0F, 6000000.0F).notSolid().noDrops());
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.INVISIBLE;
}
@Override
@Environment(EnvType.CLIENT)
public void appendStacks(ItemGroup group, DefaultedList<ItemStack> itemStacks) {
// do nothing
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
ShapeContext context) {
return VoxelShapes.fullCube();
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
// This also prevents any blocks from being placed on this block!
return VoxelShapes.empty();
}
@Override
public boolean canPlaceAt(BlockState state, WorldView worldIn, BlockPos pos) {
return false;
}
@Override
public void onExplosionDestroy(final World world, final BlockPos pos, final Explosion explosion) {
// Don't explode.
}
@Override
public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) {
return true;
}
@Override
public float getAmbientOcclusionLightValue(BlockState state, BlockView worldIn, BlockPos pos) {
return 1.0f;
}
@Override
public boolean canEntityDestroy(final BlockState state, final BlockView world, final BlockPos pos,
final Entity entity) {
return false;
}
}
@@ -1,73 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.spatial;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.SpatialIOPortContainer;
import appeng.tile.spatial.SpatialIOPortBlockEntity;
import appeng.util.Platform;
public class SpatialIOPortBlock extends AEBaseTileBlock<SpatialIOPortBlockEntity> {
public SpatialIOPortBlock() {
super(defaultProps(Material.METAL));
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final SpatialIOPortBlockEntity te = this.getBlockEntity(world, pos);
if (te != null) {
te.updateRedstoneState();
}
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (p.isInSneakingPose()) {
return ActionResult.PASS;
}
final SpatialIOPortBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null) {
if (Platform.isServer()) {
ContainerOpener.openContainer(SpatialIOPortContainer.TYPE, p,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
}
@@ -1,98 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.Util;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.ChestContainer;
import appeng.core.localization.PlayerMessages;
import appeng.tile.storage.ChestBlockEntity;
public class ChestBlock extends AEBaseTileBlock<ChestBlockEntity> {
private final static EnumProperty<DriveSlotState> SLOT_STATE = EnumProperty.create("slot_state",
DriveSlotState.class);
public ChestBlock() {
super(defaultProps(Material.METAL));
this.setDefaultState(this.getDefaultState().with(SLOT_STATE, DriveSlotState.EMPTY));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(SLOT_STATE);
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, ChestBlockEntity te) {
DriveSlotState slotState = DriveSlotState.EMPTY;
if (te.getCellCount() >= 1) {
slotState = DriveSlotState.fromCellStatus(te.getCellStatus(0));
}
// Power-state has to be checked separately
if (!te.isPowered() && slotState != DriveSlotState.EMPTY) {
slotState = DriveSlotState.OFFLINE;
}
return currentState.with(SLOT_STATE, slotState);
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
final ChestBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null && !p.isInSneakingPose()) {
if (w.isClient()) {
return ActionResult.SUCCESS;
}
if (hit.getSide() == tg.getUp()) {
if (!tg.openGui(p)) {
p.sendSystemMessage(PlayerMessages.ChestCannotReadStorageCell.get(), Util.NIL_UUID);
}
} else {
ContainerOpener.openContainer(ChestContainer.TYPE, p,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
}
@@ -1,61 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import javax.annotation.Nullable;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.DriveContainer;
import appeng.tile.storage.DriveBlockEntity;
import appeng.util.Platform;
public class DriveBlock extends AEBaseTileBlock<DriveBlockEntity> {
public DriveBlock() {
super(defaultProps(Material.METAL));
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (p.isInSneakingPose()) {
return ActionResult.PASS;
}
final DriveBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null) {
if (Platform.isServer()) {
ContainerOpener.openContainer(DriveContainer.TYPE, p, ContainerLocator.forTileEntity(tg));
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
}
@@ -1,32 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import net.minecraft.client.render.RenderLayer;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
public class DriveRendering extends BlockRenderingCustomizer {
@Override
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
rendering.renderType(RenderLayer.getCutout());
}
}
@@ -1,72 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import net.minecraft.util.StringIdentifiable;
import appeng.api.storage.cells.CellState;
/**
* Describes the different states a single slot of a BlockDrive can be in in
* terms of rendering.
*/
public enum DriveSlotState implements StringIdentifiable {
// No cell in slot
EMPTY("empty"),
// Cell in slot, but unpowered
OFFLINE("offline"),
// Online and free space
ONLINE("online"),
// Types full, space left
TYPES_FULL("types_full"),
// Completely full
FULL("full");
private final String name;
DriveSlotState(String name) {
this.name = name;
}
@Override
public String asString() {
return this.name;
}
public static DriveSlotState fromCellStatus(CellState cellStatus) {
switch (cellStatus) {
default:
case ABSENT:
return DriveSlotState.EMPTY;
case EMPTY:
case NOT_EMPTY:
return DriveSlotState.ONLINE;
case TYPES_FULL:
return DriveSlotState.TYPES_FULL;
case FULL:
return DriveSlotState.FULL;
}
}
}
@@ -1,93 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import com.google.common.base.Preconditions;
import net.minecraft.item.Item;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.api.storage.cells.CellState;
/**
* Contains the full information about what the state of the slots in a
* BlockDrive is.
*/
public class DriveSlotsState {
private final Item[] cells;
private final DriveSlotState[] states;
public DriveSlotsState(Item[] cells, DriveSlotState[] states) {
Preconditions.checkArgument(cells.length == states.length);
this.cells = cells;
this.states = states;
}
public DriveSlotState getState(int index) {
if (index >= this.states.length) {
return DriveSlotState.EMPTY;
}
return this.states[index];
}
public Item getCell(int index) {
if (index >= this.cells.length) {
return null;
}
return this.cells[index];
}
public int getSlotCount() {
return this.cells.length;
}
/**
* Retrieve an array that describes the state of each slot in this drive or
* chest.
*/
public static DriveSlotsState fromChestOrDrive(IChestOrDrive chestOrDrive) {
DriveSlotState[] states = new DriveSlotState[chestOrDrive.getCellCount()];
Item[] cells = new Item[chestOrDrive.getCellCount()];
for (int i = 0; i < chestOrDrive.getCellCount(); i++) {
cells[i] = chestOrDrive.getCellItem(i);
if (!chestOrDrive.isPowered()) {
if (chestOrDrive.getCellStatus(i) != CellState.EMPTY) {
states[i] = DriveSlotState.OFFLINE;
} else {
states[i] = DriveSlotState.EMPTY;
}
} else {
states[i] = DriveSlotState.fromCellStatus(chestOrDrive.getCellStatus(i));
}
}
return new DriveSlotsState(cells, states);
}
public static DriveSlotsState createEmpty(int slotCount) {
DriveSlotState[] states = new DriveSlotState[slotCount];
Item[] cells = new Item[slotCount];
for (int i = 0; i < slotCount; i++) {
states[i] = DriveSlotState.EMPTY;
}
return new DriveSlotsState(cells, states);
}
}
@@ -1,73 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.IOPortContainer;
import appeng.tile.storage.IOPortBlockEntity;
import appeng.util.Platform;
public class IOPortBlock extends AEBaseTileBlock<IOPortBlockEntity> {
public IOPortBlock() {
super(defaultProps(Material.METAL));
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final IOPortBlockEntity te = this.getBlockEntity(world, pos);
if (te != null) {
te.updateRedstoneState();
}
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (p.isInSneakingPose()) {
return ActionResult.PASS;
}
final IOPortBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null) {
if (Platform.isServer()) {
ContainerOpener.openContainer(IOPortContainer.TYPE, p,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
}
@@ -0,0 +1,122 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import javax.annotation.Nullable;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.tile.storage.SkyChestBlockEntity;
import appeng.util.Platform;
public class SkyChestBlock extends AEBaseTileBlock<SkyChestBlockEntity> {
private static final double AABB_OFFSET_BOTTOM = 0.00;
private static final double AABB_OFFSET_SIDES = 0.06;
private static final double AABB_OFFSET_TOP = 0.125;
public enum SkyChestType {
STONE, BLOCK
};
public final SkyChestType type;
public SkyChestBlock(final SkyChestType type, Settings props) {
super(props);
this.type = type;
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) {
return true;
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (Platform.isServer()) {
SkyChestBlockEntity tile = getBlockEntity(w, pos);
if (tile == null) {
return ActionResult.PASS;
}
throw new IllegalStateException();
// FIXME FABRIC ContainerOpener.openContainer(SkyChestContainer.TYPE, player, ContainerLocator.forTileEntity(tile));
}
return ActionResult.SUCCESS;
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
// TODO Cache this! It can't be that hard!
Box aabb = computeAABB(worldIn, pos);
return VoxelShapes.cuboid(aabb);
}
private Box computeAABB(final BlockView w, final BlockPos pos) {
final SkyChestBlockEntity sk = this.getBlockEntity(w, pos);
Direction o = Direction.UP;
if (sk != null) {
o = sk.getUp();
}
final double offsetX = o.getOffsetX() == 0 ? AABB_OFFSET_SIDES : 0.0;
final double offsetY = o.getOffsetY() == 0 ? AABB_OFFSET_SIDES : 0.0;
final double offsetZ = o.getOffsetZ() == 0 ? AABB_OFFSET_SIDES : 0.0;
// for x/z top and bottom is swapped
final double minX = Math.max(0.0,
offsetX + (o.getOffsetX() < 0 ? AABB_OFFSET_BOTTOM : (o.getOffsetX() * AABB_OFFSET_TOP)));
final double minY = Math.max(0.0,
offsetY + (o.getOffsetY() < 0 ? AABB_OFFSET_TOP : (o.getOffsetY() * AABB_OFFSET_BOTTOM)));
final double minZ = Math.max(0.0,
offsetZ + (o.getOffsetZ() < 0 ? AABB_OFFSET_BOTTOM : (o.getOffsetZ() * AABB_OFFSET_TOP)));
final double maxX = Math.min(1.0,
1.0 - offsetX - (o.getOffsetX() < 0 ? AABB_OFFSET_TOP : (o.getOffsetX() * AABB_OFFSET_BOTTOM)));
final double maxY = Math.min(1.0,
1.0 - offsetY - (o.getOffsetY() < 0 ? AABB_OFFSET_BOTTOM : (o.getOffsetY() * AABB_OFFSET_TOP)));
final double maxZ = Math.min(1.0,
1.0 - offsetZ - (o.getOffsetZ() < 0 ? AABB_OFFSET_TOP : (o.getOffsetZ() * AABB_OFFSET_BOTTOM)));
return new Box(minX, minY, minZ, maxX, maxY, maxZ);
}
}
@@ -0,0 +1,201 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import appeng.api.definitions.IBlockDefinition;
import appeng.api.features.AEFeature;
import appeng.block.AEBaseBlock;
import appeng.block.AEBaseBlockItem;
import appeng.block.AEBaseTileBlock;
import appeng.bootstrap.definitions.TileEntityDefinition;
import appeng.core.AppEng;
import appeng.core.CreativeTab;
import appeng.core.features.BlockDefinition;
import appeng.core.features.TileDefinition;
import appeng.util.Platform;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.block.Block;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import java.util.function.BiFunction;
import java.util.function.Supplier;
class BlockDefinitionBuilder implements IBlockBuilder {
private final FeatureFactory factory;
private final Identifier id;
private final Supplier<? extends Block> blockSupplier;
private final List<BiFunction<Block, Item, IBootstrapComponent>> bootstrapComponents = new ArrayList<>();
private final EnumSet<AEFeature> features = EnumSet.noneOf(AEFeature.class);
private ItemGroup itemGroup = CreativeTab.INSTANCE;
private TileEntityDefinition tileEntityDefinition;
private boolean disableItem = false;
private BiFunction<Block, Item.Settings, BlockItem> itemFactory;
@Environment(EnvType.CLIENT)
private BlockRendering blockRendering;
@Environment(EnvType.CLIENT)
private ItemRendering itemRendering;
BlockDefinitionBuilder(FeatureFactory factory, String id, Supplier<? extends Block> blockSupplier) {
this.factory = factory;
this.id = new Identifier(AppEng.MOD_ID, id);
this.blockSupplier = blockSupplier;
if (Platform.hasClientClasses()) {
this.blockRendering = new BlockRendering(this.id);
this.itemRendering = new ItemRendering();
}
}
@Override
public BlockDefinitionBuilder bootstrap(BiFunction<Block, Item, IBootstrapComponent> callback) {
this.bootstrapComponents.add(callback);
return this;
}
@Override
public IBlockBuilder features(AEFeature... features) {
this.features.clear();
this.addFeatures(features);
return this;
}
@Override
public IBlockBuilder addFeatures(AEFeature... features) {
Collections.addAll(this.features, features);
return this;
}
@Override
public BlockDefinitionBuilder rendering(BlockRenderingCustomizer callback) {
if (Platform.hasClientClasses()) {
this.customizeForClient(callback);
}
return this;
}
@Override
public IBlockBuilder tileEntity(TileEntityDefinition tileEntityDefinition) {
this.tileEntityDefinition = tileEntityDefinition;
return this;
}
@Override
public IBlockBuilder item(BiFunction<Block, Item.Settings, BlockItem> factory) {
this.itemFactory = factory;
return this;
}
@Override
public IBlockBuilder disableItem() {
this.disableItem = true;
return this;
}
@Environment(EnvType.CLIENT)
private void customizeForClient(BlockRenderingCustomizer callback) {
callback.customize(this.blockRendering, this.itemRendering);
}
@SuppressWarnings("unchecked")
@Override
public <T extends IBlockDefinition> T build() {
// Create block and matching item, and set factory name of both
Block block = this.blockSupplier.get();
// Register the item and block with the game
Registry.register(Registry.BLOCK, id, block);
BlockItem item = this.constructItemFromBlock(block);
if (item != null) {
Registry.register(Registry.ITEM, id, item);
}
// Register all extra handlers
this.bootstrapComponents.forEach(component -> this.factory.addBootstrapComponent(component.apply(block, item)));
if (this.tileEntityDefinition != null) {
// Tell the block entity definition about the block we've registered
this.tileEntityDefinition.addBlock(block);
}
if (Platform.hasClientClasses()) {
this.blockRendering.apply(this.factory, block);
if (item != null) {
this.itemRendering.apply(this.factory, item);
}
}
T definition;
if (block instanceof AEBaseTileBlock) {
definition = (T) new TileDefinition(this.id.getPath(), (AEBaseTileBlock<?>) block, item, features);
} else {
definition = (T) new BlockDefinition(this.id.getPath(), block, item, features);
}
if (itemGroup == CreativeTab.INSTANCE) {
CreativeTab.add(definition);
}
return definition;
}
@Nullable
private BlockItem constructItemFromBlock(Block block) {
if (this.disableItem) {
return null;
}
Item.Settings itemProperties = new Item.Settings();
if (itemGroup != null) {
itemProperties.group(itemGroup);
}
// FIXME: Allow more/all item properties
if (this.itemFactory != null) {
return this.itemFactory.apply(block, itemProperties);
} else if (block instanceof AEBaseBlock) {
return new AEBaseBlockItem(block, itemProperties);
} else {
return new BlockItem(block, itemProperties);
}
}
}
@@ -0,0 +1,128 @@
package appeng.bootstrap;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import java.util.function.Function;
import java.util.function.Supplier;
import com.google.common.base.Preconditions;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.rendereregistry.v1.BlockEntityRendererRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
import appeng.api.features.AEFeature;
import appeng.block.AEBaseTileBlock;
import appeng.bootstrap.components.IClientSetupComponent;
import appeng.bootstrap.components.ITileEntityRegistrationComponent;
import appeng.bootstrap.definitions.TileEntityDefinition;
import appeng.core.AppEng;
import appeng.core.features.ActivityState;
import appeng.core.features.BlockStackSrc;
import appeng.tile.AEBaseBlockEntity;
import appeng.util.Platform;
/**
* Used to define our block entities and all of their properties that are
* relevant to registering them.
*
* @param <T>
*/
public class BlockEntityBuilder<T extends AEBaseBlockEntity> {
private final FeatureFactory factory;
private final Identifier id;
// The block entity class
private final Class<T> tileClass;
private BlockEntityType<T> type;
// The factory for creating block entity objects
private final Function<BlockEntityType<T>, T> supplier;
private TileEntityRendering<T> tileEntityRendering;
private final List<Block> blocks = new ArrayList<>();
private final EnumSet<AEFeature> features = EnumSet.noneOf(AEFeature.class);
public BlockEntityBuilder(FeatureFactory factory, String id, Class<T> tileClass,
Function<BlockEntityType<T>, T> supplier) {
this.factory = factory;
this.id = AppEng.makeId(id);
this.tileClass = tileClass;
this.supplier = supplier;
if (Platform.hasClientClasses()) {
this.tileEntityRendering = new TileEntityRendering<>();
}
}
public BlockEntityBuilder<T> features(AEFeature... features) {
this.features.clear();
this.addFeatures(features);
return this;
}
public BlockEntityBuilder<T> addFeatures(AEFeature... features) {
Collections.addAll(this.features, features);
return this;
}
public BlockEntityBuilder<T> rendering(TileEntityRenderingCustomizer<T> customizer) {
customizer.customize(tileEntityRendering);
return this;
}
@SuppressWarnings("unchecked")
public TileEntityDefinition build() {
this.factory.addBootstrapComponent((ITileEntityRegistrationComponent) () -> {
if (blocks.isEmpty()) {
throw new IllegalStateException("No blocks make use of this block entity: " + tileClass);
}
Supplier<T> factory = () -> supplier.apply(type);
type = BlockEntityType.Builder.create(factory, blocks.toArray(new Block[0])).build(null);
Registry.register(Registry.BLOCK_ENTITY_TYPE, id, type);
AEBaseBlockEntity.registerTileItem(tileClass, new BlockStackSrc(blocks.get(0), ActivityState.Enabled));
for (Block block : blocks) {
if (block instanceof AEBaseTileBlock) {
AEBaseTileBlock<T> baseTileBlock = (AEBaseTileBlock<T>) block;
baseTileBlock.setTileEntity(tileClass, factory);
}
}
if (Platform.hasClientClasses()) {
buildClient();
}
});
return new TileEntityDefinition(this::addBlock);
}
@Environment(EnvType.CLIENT)
private void buildClient() {
if (tileEntityRendering.tileEntityRenderer != null) {
BlockEntityRendererRegistry.INSTANCE.register(type, tileEntityRendering.tileEntityRenderer);
}
}
private void addBlock(Block block) {
Preconditions.checkState(type == null, "No more blocks can be added after registration completed.");
this.blocks.add(block);
}
}
@@ -0,0 +1,90 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import java.util.function.BiFunction;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.block.Block;
import net.minecraft.client.color.block.BlockColorProvider;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.util.Identifier;
import appeng.block.AEBaseTileBlock;
import appeng.bootstrap.components.BlockColorComponent;
import appeng.bootstrap.components.RenderTypeComponent;
class BlockRendering implements IBlockRendering {
private final Identifier id;
@Environment(EnvType.CLIENT)
private BiFunction<Identifier, BakedModel, BakedModel> modelCustomizer;
@Environment(EnvType.CLIENT)
private BlockColorProvider blockColor;
@Environment(EnvType.CLIENT)
private RenderLayer renderType;
public BlockRendering(Identifier id) {
this.id = id;
}
@Override
@Environment(EnvType.CLIENT)
public IBlockRendering modelCustomizer(BiFunction<Identifier, BakedModel, BakedModel> customizer) {
this.modelCustomizer = customizer;
return this;
}
@Environment(EnvType.CLIENT)
@Override
public IBlockRendering blockColor(BlockColorProvider blockColor) {
this.blockColor = blockColor;
return this;
}
@Override
public IBlockRendering renderType(RenderLayer type) {
this.renderType = type;
return this;
}
void apply(FeatureFactory factory, Block block) {
if (this.modelCustomizer != null) {
factory.addModelOverride(id.getPath(), this.modelCustomizer);
} else if (block instanceof AEBaseTileBlock) {
// This is a default rotating model if the base-block uses an AE block entity
// which exposes UP/FRONT as
// extended props
// FIXME FABRIC factory.addModelOverride(id.getPath(), (l, m) -> new AutoRotatingBakedModel(m));
}
if (this.blockColor != null) {
factory.addBootstrapComponent(new BlockColorComponent(block, this.blockColor));
}
if (this.renderType != null) {
factory.addBootstrapComponent(new RenderTypeComponent(block, this.renderType));
}
}
}
@@ -16,22 +16,19 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.spatial;
package appeng.bootstrap;
import net.fabricmc.api.EnvType;
import net.minecraft.client.render.RenderLayer;
import net.fabricmc.api.Environment;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
/**
* A callback that allows the rendering of a block to be customized. Sadly this
* class is required and no lambdas can be used due to them not being able to be
* annotated with @OnlyIn(CLIENT).
*/
public abstract class BlockRenderingCustomizer {
public class SpatialPylonRendering extends BlockRenderingCustomizer {
@Override
@Environment(EnvType.CLIENT)
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
rendering.renderType(RenderLayer.getCutout());
}
public abstract void customize(IBlockRendering rendering, IItemRendering itemRendering);
}
@@ -0,0 +1,57 @@
package appeng.bootstrap;
import appeng.api.features.AEFeature;
import net.fabricmc.fabric.api.object.builder.v1.entity.FabricEntityTypeBuilder;
import net.fabricmc.fabric.impl.object.builder.FabricEntityType;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.SpawnGroup;
import net.minecraft.util.registry.Registry;
import java.util.Collections;
import java.util.EnumSet;
import java.util.function.Consumer;
/**
* Helper to register a custom Entity with Minecraft.
*/
public class EntityBuilder<T extends Entity> {
private final FeatureFactory factory;
private final String id;
private final FabricEntityTypeBuilder<T> builder;
private final EnumSet<AEFeature> features = EnumSet.noneOf(AEFeature.class);
public EntityBuilder(FeatureFactory factory, String id, EntityType.EntityFactory<T> entityFactory,
SpawnGroup classification) {
this.factory = factory;
this.id = id;
this.builder = FabricEntityTypeBuilder.create(classification, entityFactory);
}
public EntityBuilder<T> features(AEFeature... features) {
this.features.clear();
this.addFeatures(features);
return this;
}
public EntityBuilder<T> addFeatures(AEFeature... features) {
Collections.addAll(this.features, features);
return this;
}
public EntityBuilder<T> customize(Consumer<FabricEntityTypeBuilder<T>> function) {
function.accept(builder);
return this;
}
public EntityType<T> build() {
EntityType<T> entityType = builder.build();
String fullId = "appliedenergistics2:" + this.id;
Registry.register(Registry.ENTITY_TYPE, fullId, entityType);
return entityType;
}
}
@@ -0,0 +1,115 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.function.Supplier;
import net.fabricmc.api.Environment;
import net.minecraft.block.Block;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.entity.Entity;
import net.minecraft.entity.SpawnGroup;
import net.minecraft.entity.EntityType;
import net.minecraft.item.Item;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.util.Identifier;
import net.fabricmc.api.EnvType;
import appeng.api.features.AEFeature;
import appeng.bootstrap.components.ModelOverrideComponent;
import appeng.tile.AEBaseBlockEntity;
import appeng.util.Platform;
public class FeatureFactory {
private final AEFeature[] defaultFeatures;
private final Map<Class<? extends IBootstrapComponent>, List<IBootstrapComponent>> bootstrapComponents;
@Environment(EnvType.CLIENT)
private ModelOverrideComponent modelOverrideComponent;
public FeatureFactory() {
this.defaultFeatures = new AEFeature[] { AEFeature.CORE };
this.bootstrapComponents = new HashMap<>();
if (Platform.hasClientClasses()) {
this.modelOverrideComponent = new ModelOverrideComponent();
this.addBootstrapComponent(this.modelOverrideComponent);
}
}
private FeatureFactory(FeatureFactory parent, AEFeature... defaultFeatures) {
this.defaultFeatures = defaultFeatures.clone();
this.bootstrapComponents = parent.bootstrapComponents;
if (Platform.hasClientClasses()) {
this.modelOverrideComponent = parent.modelOverrideComponent;
}
}
public IBlockBuilder block(String id, Supplier<Block> block) {
return new BlockDefinitionBuilder(this, id, block).features(this.defaultFeatures);
}
public IItemBuilder item(String id, Function<Item.Settings, Item> itemFactory) {
return new ItemDefinitionBuilder(this, id, itemFactory).features(this.defaultFeatures);
}
public <T extends Entity> EntityBuilder<T> entity(String id, EntityType.EntityFactory<T> factory,
SpawnGroup classification) {
return new EntityBuilder<T>(this, id, factory, classification).features(this.defaultFeatures);
}
public <T extends AEBaseBlockEntity> BlockEntityBuilder<T> tileEntity(String id, Class<T> teClass,
Function<BlockEntityType<T>, T> factory) {
return new BlockEntityBuilder<>(this, id, teClass, factory).features(this.defaultFeatures);
}
public FeatureFactory features(AEFeature... features) {
return new FeatureFactory(this, features);
}
public void addBootstrapComponent(IBootstrapComponent component) {
Arrays.stream(component.getClass().getInterfaces()).filter(i -> IBootstrapComponent.class.isAssignableFrom(i))
.forEach(i -> this.addBootstrapComponent((Class<? extends IBootstrapComponent>) i, component));
}
private <T extends IBootstrapComponent> void addBootstrapComponent(Class<? extends IBootstrapComponent> eventType,
T component) {
this.bootstrapComponents.computeIfAbsent(eventType, c -> new ArrayList<IBootstrapComponent>()).add(component);
}
@Environment(EnvType.CLIENT)
void addModelOverride(String resourcePath, BiFunction<Identifier, BakedModel, BakedModel> customizer) {
this.modelOverrideComponent.addOverride(resourcePath, customizer);
}
public <T extends IBootstrapComponent> Iterator<T> getBootstrapComponents(Class<T> eventType) {
return (Iterator<T>) this.bootstrapComponents.getOrDefault(eventType, Collections.emptyList()).iterator();
}
}
@@ -0,0 +1,50 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import java.util.function.BiFunction;
import net.minecraft.block.Block;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import appeng.api.definitions.IBlockDefinition;
import appeng.api.features.AEFeature;
import appeng.bootstrap.definitions.TileEntityDefinition;
public interface IBlockBuilder {
IBlockBuilder bootstrap(BiFunction<Block, Item, IBootstrapComponent> component);
IBlockBuilder features(AEFeature... features);
IBlockBuilder addFeatures(AEFeature... features);
IBlockBuilder rendering(BlockRenderingCustomizer callback);
IBlockBuilder tileEntity(TileEntityDefinition tileEntityDefinition);
/**
* Don't register an item for this block.
*/
IBlockBuilder disableItem();
IBlockBuilder item(BiFunction<Block, Item.Settings, BlockItem> factory);
<T extends IBlockDefinition> T build();
}
@@ -16,29 +16,31 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
package appeng.bootstrap;
import java.util.function.BiFunction;
import java.util.function.Predicate;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.color.block.BlockColorProvider;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.util.Identifier;
import appeng.api.util.AEColor;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
import appeng.client.render.ColorableTileBlockColor;
import appeng.client.render.StaticItemColor;
/**
* Allows for client-side rendering to be customized in the context of
* block/item registration.
*/
public interface IBlockRendering {
public class ChestRendering extends BlockRenderingCustomizer {
@Override
@Environment(EnvType.CLIENT)
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
rendering.renderType(RenderLayer.getCutout());
IBlockRendering modelCustomizer(BiFunction<Identifier, BakedModel, BakedModel> customizer);
// I checked, the ME chest doesn't keep its color in item form
itemRendering.color(new StaticItemColor(AEColor.TRANSPARENT));
rendering.blockColor(new ColorableTileBlockColor());
}
@Environment(EnvType.CLIENT)
IBlockRendering blockColor(BlockColorProvider blockColor);
@Environment(EnvType.CLIENT)
IBlockRendering renderType(RenderLayer type);
}
@@ -16,8 +16,12 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.spatial;
package appeng.bootstrap;
enum SpatialPylonTextureType {
BASE, BASE_END, BASE_SPANNED, DIM, DIM_END, DIM_SPANNED, RED, RED_END, RED_SPANNED
/**
* Bootstrap components can be registered to take part in the various
* initialization phases of Forge. See the individual subclasses for a specific
* forge initalization event.
*/
public interface IBootstrapComponent {
}
@@ -1,6 +1,6 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
@@ -16,16 +16,12 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.widgets;
package appeng.bootstrap;
import appeng.api.config.SortDir;
import appeng.api.config.SortOrder;
import appeng.api.config.ViewItems;
import net.minecraft.advancement.criterion.Criterion;
import net.minecraft.advancement.criterion.CriterionConditions;
public interface ISortSource {
SortOrder getSortBy();
SortDir getSortDir();
ViewItems getSortDisplay();
@FunctionalInterface
public interface ICriterionTriggerRegistry {
void register(Criterion<? extends CriterionConditions> trigger);
}
@@ -0,0 +1,55 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Supplier;
import net.minecraft.block.dispenser.DispenserBehavior;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import appeng.api.features.AEFeature;
import appeng.core.features.ItemDefinition;
/**
* Allows an item to be defined and registered with the game. The item is only
* registered once build is called.
*/
public interface IItemBuilder {
IItemBuilder bootstrap(Function<Item, IBootstrapComponent> component);
IItemBuilder features(AEFeature... features);
IItemBuilder addFeatures(AEFeature... features);
IItemBuilder itemGroup(ItemGroup tab);
IItemBuilder props(Consumer<Item.Settings> customizer);
IItemBuilder rendering(ItemRenderingCustomizer callback);
/**
* Registers a custom dispenser behavior for this item.
*/
IItemBuilder dispenserBehavior(Supplier<DispenserBehavior> behavior);
ItemDefinition build();
}
@@ -0,0 +1,37 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import net.minecraft.client.color.item.ItemColorProvider;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
/**
* Allows the rendering of an item to be customized.
*/
public interface IItemRendering {
/**
* Registers a custom item color definition that inspects an item stack and tint
* and returns a color multiplier.
*/
@Environment(EnvType.CLIENT)
IItemRendering color(ItemColorProvider itemColor);
}
@@ -0,0 +1,158 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Supplier;
import net.minecraft.block.DispenserBlock;
import net.minecraft.block.dispenser.DispenserBehavior;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.api.features.AEFeature;
import appeng.bootstrap.components.IInitComponent;
import appeng.core.AppEng;
import appeng.core.CreativeTab;
import appeng.core.features.ItemDefinition;
import appeng.util.Platform;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
class ItemDefinitionBuilder implements IItemBuilder {
private final FeatureFactory factory;
private final Identifier id;
private final Function<Item.Settings, Item> itemFactory;
private final EnumSet<AEFeature> features = EnumSet.noneOf(AEFeature.class);
private final List<Function<Item, IBootstrapComponent>> boostrapComponents = new ArrayList<>();
private final Item.Settings props = new Item.Settings();
private Supplier<DispenserBehavior> dispenserBehaviorSupplier;
@Environment(EnvType.CLIENT)
private ItemRendering itemRendering;
private ItemGroup itemGroup = CreativeTab.INSTANCE;
ItemDefinitionBuilder(FeatureFactory factory, String id, Function<Item.Settings, Item> itemFactory) {
this.factory = factory;
this.id = AppEng.makeId(id);
this.itemFactory = itemFactory;
if (Platform.hasClientClasses()) {
this.itemRendering = new ItemRendering();
}
}
@Override
public IItemBuilder bootstrap(Function<Item, IBootstrapComponent> component) {
this.boostrapComponents.add(component);
return this;
}
@Override
public IItemBuilder features(AEFeature... features) {
this.features.clear();
this.addFeatures(features);
return this;
}
@Override
public IItemBuilder addFeatures(AEFeature... features) {
Collections.addAll(this.features, features);
return this;
}
@Override
public IItemBuilder itemGroup(ItemGroup itemGroup) {
this.itemGroup = itemGroup;
return this;
}
@Override
public IItemBuilder props(Consumer<Item.Settings> consumer) {
consumer.accept(props);
return this;
}
@Override
public IItemBuilder rendering(ItemRenderingCustomizer callback) {
if (Platform.hasClientClasses()) {
this.customizeForClient(callback);
}
return this;
}
@Override
public IItemBuilder dispenserBehavior(Supplier<DispenserBehavior> behavior) {
this.dispenserBehaviorSupplier = behavior;
return this;
}
@Environment(EnvType.CLIENT)
private void customizeForClient(ItemRenderingCustomizer callback) {
callback.customize(this.itemRendering);
}
@Override
public ItemDefinition build() {
props.group(itemGroup);
Item item = this.itemFactory.apply(props);
ItemDefinition definition = new ItemDefinition(id.getPath(), item, features);
// Register all extra handlers
this.boostrapComponents.forEach(component -> this.factory.addBootstrapComponent(component.apply(item)));
// Register custom dispenser behavior if requested
if (this.dispenserBehaviorSupplier != null) {
this.factory.addBootstrapComponent((IInitComponent) () -> {
DispenserBehavior behavior = this.dispenserBehaviorSupplier.get();
DispenserBlock.registerBehavior(item, behavior);
});
}
Registry.register(Registry.ITEM, id, item);
if (Platform.hasClientClasses()) {
this.itemRendering.apply(this.factory, item);
}
if (itemGroup == CreativeTab.INSTANCE) {
CreativeTab.add(definition);
}
return definition;
}
}
@@ -0,0 +1,46 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import net.fabricmc.api.Environment;
import net.minecraft.client.color.item.ItemColorProvider;
import net.minecraft.item.Item;
import net.fabricmc.api.EnvType;
import appeng.bootstrap.components.ItemColorComponent;
class ItemRendering implements IItemRendering {
@Environment(EnvType.CLIENT)
private ItemColorProvider itemColor;
@Override
@Environment(EnvType.CLIENT)
public IItemRendering color(ItemColorProvider itemColor) {
this.itemColor = itemColor;
return this;
}
void apply(FeatureFactory factory, Item item) {
if (this.itemColor != null) {
factory.addBootstrapComponent(new ItemColorComponent(item, this.itemColor));
}
}
}
@@ -16,30 +16,18 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
package appeng.bootstrap;
import net.minecraft.util.StringIdentifiable;
import net.fabricmc.api.Environment;
import net.fabricmc.api.EnvType;
/**
* Describes the type of cell present in a slot.
* A callback that allows the rendering of a item to be customized. Sadly this
* class is required and no lambdas can be used due to them not being able to be
* annotated with @OnlyIn(CLIENT).
*/
public enum DriveSlotCellType implements StringIdentifiable {
EMPTY("empty"),
ITEM("item"),
FLUID("fluid");
private final String name;
DriveSlotCellType(String name) {
this.name = name;
}
@Override
public String asString() {
return this.name;
}
public abstract class ItemRenderingCustomizer {
@Environment(EnvType.CLIENT)
public abstract void customize(IItemRendering rendering);
}
@@ -0,0 +1,22 @@
package appeng.bootstrap;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.util.Identifier;
import java.util.Map;
@FunctionalInterface
public interface ModelsReloadCallback {
Event<ModelsReloadCallback> EVENT = EventFactory.createArrayBacked(ModelsReloadCallback.class,
(listeners) -> (loadedModels) -> {
for (ModelsReloadCallback listener : listeners) {
listener.onModelsReloaded(loadedModels);
}
});
void onModelsReloaded(Map<Identifier, BakedModel> loadedModels);
}
@@ -0,0 +1,42 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import java.util.function.Function;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import appeng.tile.AEBaseBlockEntity;
public class TileEntityRendering<T extends AEBaseBlockEntity> {
@Environment(EnvType.CLIENT)
Function<BlockEntityRenderDispatcher, BlockEntityRenderer<T>> tileEntityRenderer;
@Environment(EnvType.CLIENT)
public TileEntityRendering<T> tileEntityRenderer(
Function<BlockEntityRenderDispatcher, BlockEntityRenderer<T>> tileEntityRenderer) {
this.tileEntityRenderer = tileEntityRenderer;
return this;
}
}
@@ -16,36 +16,22 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.server;
package appeng.bootstrap;
public enum AccessType {
/**
* allows basic access to manipulate the block via gui, or other.
*/
BLOCK_ACCESS,
import appeng.tile.AEBaseBlockEntity;
/**
* A callback that allows the rendering of a block entity to be customized. Sadly
* this class is required and no lambdas can be used due to them not being able
* to be annotated with @OnlyIn(CLIENT).
*/
public interface TileEntityRenderingCustomizer<T extends AEBaseBlockEntity> {
/**
* Can player deposit items into the network.
* Declared as a default method because we will carve out the implementations that
* override this method on the Server side.
*/
NETWORK_DEPOSIT,
default void customize(TileEntityRendering<T> rendering) {
}
/**
* can player withdraw items from the network.
*/
NETWORK_WITHDRAW,
/**
* can player issue crafting requests?
*/
NETWORK_CRAFT,
/**
* can player add new blocks to the network.
*/
NETWORK_BUILD,
/**
* can player manipulate security settings.
*/
NETWORK_SECURITY
}
@@ -0,0 +1,41 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap.components;
import net.minecraft.block.Block;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.color.block.BlockColorProvider;
public class BlockColorComponent implements IInitComponent {
private final Block block;
private final BlockColorProvider blockColor;
public BlockColorComponent(Block block, BlockColorProvider blockColor) {
this.block = block;
this.blockColor = blockColor;
}
@Override
public void initialize() {
MinecraftClient.getInstance().getBlockColors().registerColorProvider(this.blockColor, this.block);
}
}
@@ -0,0 +1,13 @@
package appeng.bootstrap.components;
import appeng.bootstrap.IBootstrapComponent;
/**
* Will be run during
* {@link net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent}.
*/
public interface IClientSetupComponent extends IBootstrapComponent {
void setup();
}
@@ -0,0 +1,26 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap.components;
import appeng.bootstrap.IBootstrapComponent;
@FunctionalInterface
public interface IInitComponent extends IBootstrapComponent {
void initialize();
}
@@ -0,0 +1,12 @@
package appeng.bootstrap.components;
import net.minecraft.client.color.block.BlockColors;
import net.minecraft.client.color.item.ItemColors;
import appeng.bootstrap.IBootstrapComponent;
public interface IItemColorRegistrationComponent extends IBootstrapComponent {
void register();
}
@@ -0,0 +1,14 @@
package appeng.bootstrap.components;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.util.Identifier;
import appeng.bootstrap.IBootstrapComponent;
import java.util.Map;
public interface IModelBakeComponent extends IBootstrapComponent {
void onModelsReloaded(Map<Identifier, BakedModel> loadedModels);
}
@@ -0,0 +1,26 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap.components;
import appeng.bootstrap.IBootstrapComponent;
@FunctionalInterface
public interface IPostInitComponent extends IBootstrapComponent {
void postInitialize();
}
@@ -0,0 +1,9 @@
package appeng.bootstrap.components;
import appeng.bootstrap.IBootstrapComponent;
@FunctionalInterface
public interface ITileEntityRegistrationComponent extends IBootstrapComponent {
void register();
}
@@ -16,19 +16,26 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.networking;
package appeng.bootstrap.components;
import net.minecraft.client.render.RenderLayer;
import net.fabricmc.fabric.api.client.rendering.v1.ColorProviderRegistry;
import net.minecraft.client.color.block.BlockColors;
import net.minecraft.client.color.item.ItemColorProvider;
import net.minecraft.client.color.item.ItemColors;
import net.minecraft.item.Item;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
public class ItemColorComponent implements IItemColorRegistrationComponent {
private final Item item;
private final ItemColorProvider itemColor;
public ItemColorComponent(Item item, ItemColorProvider itemColor) {
this.item = item;
this.itemColor = itemColor;
}
public class ControllerRendering extends BlockRenderingCustomizer {
@Override
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
// Disables the default model rotator
rendering.modelCustomizer((loc, model) -> model);
rendering.renderType(RenderLayer.getCutout());
public void register() {
ColorProviderRegistry.ITEM.register(itemColor, item);
}
}
@@ -0,0 +1,70 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap.components;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import java.util.function.BiFunction;
import com.google.common.collect.Sets;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.util.Identifier;
import appeng.core.AppEng;
public class ModelOverrideComponent implements IModelBakeComponent {
// Maps from resource path to customizer
private final Map<String, BiFunction<Identifier, BakedModel, BakedModel>> customizer = new HashMap<>();
public void addOverride(String resourcePath, BiFunction<Identifier, BakedModel, BakedModel> customizer) {
this.customizer.put(resourcePath, customizer);
}
@Override
public void onModelsReloaded(final Map<Identifier, BakedModel> loadedModels) {
Set<Identifier> keys = Sets.newHashSet(loadedModels.keySet());
BakedModel missingModel = loadedModels.get(ModelLoader.MISSING);
for (Identifier location : keys) {
if (!location.getNamespace().equals(AppEng.MOD_ID)) {
continue;
}
BakedModel orgModel = loadedModels.get(location);
// Don't customize the missing model. This causes Forge to swallow exceptions
if (orgModel == missingModel) {
continue;
}
BiFunction<Identifier, BakedModel, BakedModel> customizer = this.customizer.get(location.getPath());
if (customizer != null) {
BakedModel newModel = customizer.apply(location, orgModel);
if (newModel != orgModel) {
loadedModels.put(location, newModel);
}
}
}
}
}
@@ -0,0 +1,27 @@
package appeng.bootstrap.components;
import com.google.common.base.Preconditions;
import net.fabricmc.fabric.api.blockrenderlayer.v1.BlockRenderLayerMap;
import net.minecraft.block.Block;
import net.minecraft.client.render.RenderLayer;
/**
* Sets the rendering type for a block.
*/
public class RenderTypeComponent implements IClientSetupComponent {
private final Block block;
private final RenderLayer renderType;
public RenderTypeComponent(Block block, RenderLayer renderType) {
this.block = block;
this.renderType = Preconditions.checkNotNull(renderType);
}
@Override
public void setup() {
BlockRenderLayerMap.INSTANCE.putBlock(block, renderType);
}
}
@@ -0,0 +1,41 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap.definitions;
import java.util.function.Consumer;
import net.minecraft.block.Block;
/**
* @author GuntherDW
*/
public class TileEntityDefinition {
// To be notified when a Block declares that it uses this block entity
private final Consumer<Block> addBlockListener;
public TileEntityDefinition(Consumer<Block> addBlockListener) {
this.addBlockListener = addBlockListener;
}
public void addBlock(Block block) {
this.addBlockListener.accept(block);
}
}
@@ -1,83 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.capabilities;
import net.minecraft.nbt.INBT;
import net.minecraft.util.math.Direction;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.CapabilityInject;
import net.minecraftforge.common.capabilities.CapabilityManager;
import net.minecraftforge.energy.IEnergyStorage;
import appeng.api.storage.ISpatialDimension;
import appeng.api.storage.IStorageMonitorableAccessor;
/**
* Utility class that holds various capabilities, both by AE2 and other Mods.
*/
public final class Capabilities {
private Capabilities() {
}
public static Capability<IStorageMonitorableAccessor> STORAGE_MONITORABLE_ACCESSOR;
public static Capability<ISpatialDimension> SPATIAL_DIMENSION;
public static Capability<IEnergyStorage> FORGE_ENERGY;
/**
* Register AE2 provided capabilities.
*/
public static void register() {
CapabilityManager.INSTANCE.register(IStorageMonitorableAccessor.class, createNullStorage(),
NullMENetworkAccessor::new);
CapabilityManager.INSTANCE.register(ISpatialDimension.class, createNullStorage(), NullSpatialDimension::new);
}
@CapabilityInject(IStorageMonitorableAccessor.class)
private static void capIStorageMonitorableAccessorRegistered(Capability<IStorageMonitorableAccessor> cap) {
STORAGE_MONITORABLE_ACCESSOR = cap;
}
@CapabilityInject(ISpatialDimension.class)
private static void capISpatialDimensionRegistered(Capability<ISpatialDimension> cap) {
SPATIAL_DIMENSION = cap;
}
@CapabilityInject(IEnergyStorage.class)
private static void capIEnergyStorageRegistered(Capability<IEnergyStorage> cap) {
FORGE_ENERGY = cap;
}
// Create a storage implementation that does not do anything
private static <T> Capability.IStorage<T> createNullStorage() {
return new Capability.IStorage<T>() {
@Override
public INBT writeNBT(Capability<T> capability, T instance, Direction side) {
return null;
}
@Override
public void readNBT(Capability<T> capability, T instance, Direction side, INBT nbt) {
}
};
}
}
@@ -1,63 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.capabilities;
import java.util.List;
import net.minecraft.util.math.BlockPos;
import net.minecraft.text.Text;
import net.minecraft.world.dimension.DimensionType;
import net.minecraft.server.world.ServerWorld;
import appeng.api.storage.ISpatialDimension;
class NullSpatialDimension implements ISpatialDimension {
@Override
public DimensionType createNewCellDimension(BlockPos size) {
return null;
}
@Override
public void deleteCellDimension(DimensionType cellStorageId) {
}
@Override
public BlockPos getCellDimensionOrigin(DimensionType cellStorageId) {
return null;
}
@Override
public BlockPos getCellDimensionSize(DimensionType cellDim) {
return BlockPos.ORIGIN;
}
@Override
public void addCellDimensionTooltip(DimensionType cellDim, List<Text> tooltip) {
}
@Override
public ServerWorld getWorld(DimensionType cellStorageId) {
return null;
}
@Override
public boolean isCellDimension(DimensionType cellDimID) {
return false;
}
}
@@ -0,0 +1,22 @@
package appeng.client;
import org.lwjgl.glfw.GLFW;
public enum ActionKey {
TOGGLE_FOCUS(GLFW.GLFW_KEY_TAB);
private final int defaultKey;
private ActionKey(int defaultKey) {
this.defaultKey = defaultKey;
}
public String getTranslationKey() {
return "key." + this.name().toLowerCase() + ".desc";
}
public int getDefaultKey() {
return this.defaultKey;
}
}
@@ -0,0 +1,232 @@
package appeng.client;
import appeng.api.parts.CableRenderMode;
import appeng.bootstrap.ModelsReloadCallback;
import appeng.bootstrap.components.IItemColorRegistrationComponent;
import appeng.bootstrap.components.IModelBakeComponent;
import appeng.client.render.cablebus.CableBusModelLoader;
import appeng.client.render.effects.*;
import appeng.client.render.tesr.SkyChestTESR;
import appeng.core.Api;
import appeng.core.ApiDefinitions;
import appeng.core.AppEng;
import appeng.core.AppEngBase;
import appeng.core.features.registries.PartModels;
import appeng.core.sync.network.ClientNetworkHandler;
import appeng.entity.*;
import appeng.hooks.ClientTickHandler;
import appeng.util.Platform;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.model.ModelLoadingRegistry;
import net.fabricmc.fabric.api.client.particle.v1.ParticleFactoryRegistry;
import net.fabricmc.fabric.api.client.rendereregistry.v1.EntityRendererRegistry;
import net.fabricmc.fabric.api.event.client.ClientSpriteRegistryCallback;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.entity.ItemEntityRenderer;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.util.InputUtil;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.integrated.IntegratedServer;
import net.minecraft.util.Identifier;
import net.minecraft.util.hit.HitResult;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.stream.Collectors;
import java.util.stream.Stream;
@Environment(EnvType.CLIENT)
public final class AppEngClient extends AppEngBase {
private final MinecraftClient client;
private final ClientNetworkHandler networkHandler;
private final ClientTickHandler tickHandler;
public static AppEngClient instance() {
return (AppEngClient) AppEng.instance();
}
public AppEngClient() {
super();
client = MinecraftClient.getInstance();
networkHandler = new ClientNetworkHandler();
tickHandler = new ClientTickHandler();
ModelsReloadCallback.EVENT.register(this::onModelsReloaded);
registerModelProviders();
registerParticleRenderers();
registerEntityRenderers();
registerItemColors();
registerTextures();
}
@Override
public MinecraftServer getServer() {
IntegratedServer server = client.getServer();
if (server != null) {
return server;
}
throw new IllegalStateException("No server is currently running.");
}
@Override
public Stream<? extends PlayerEntity> getPlayers() {
return Stream.empty();
}
@Override
public void spawnEffect(EffectType effect, World world, double posX, double posY, double posZ, Object extra) {
}
@Override
public boolean shouldAddParticles(Random r) {
return false;
}
@Override
public HitResult getRTR() {
return client.crosshairTarget;
}
@Override
public void postInit() {
}
@Override
public CableRenderMode getRenderMode() {
if (Platform.isServer()) {
return super.getRenderMode();
}
final MinecraftClient mc = MinecraftClient.getInstance();
final PlayerEntity player = mc.player;
return this.renderModeForPlayer(player);
}
public void triggerUpdates() {
if (client.player == null || client.world == null) {
return;
}
final PlayerEntity player = client.player;
final int x = (int) player.getX();
final int y = (int) player.getY();
final int z = (int) player.getZ();
final int range = 16 * 16;
client.worldRenderer.scheduleBlockRenders(x - range, y - range, z - range, x + range, y + range,
z + range);
}
@Override
public void updateRenderMode(PlayerEntity player) {
}
@Override
public boolean isActionKey(@Nonnull ActionKey key, InputUtil.Key input) {
return false;
}
protected void registerParticleRenderers() {
ParticleFactoryRegistry particles = ParticleFactoryRegistry.getInstance();
particles.register(ParticleTypes.CHARGED_ORE, ChargedOreFX.Factory::new);
particles.register(ParticleTypes.CRAFTING, CraftingFx.Factory::new);
particles.register(ParticleTypes.ENERGY, EnergyFx.Factory::new);
particles.register(ParticleTypes.LIGHTNING_ARC, LightningArcFX.Factory::new);
particles.register(ParticleTypes.LIGHTNING, LightningFX.Factory::new);
particles.register(ParticleTypes.MATTER_CANNON, MatterCannonFX.Factory::new);
particles.register(ParticleTypes.VIBRANT, VibrantFX.Factory::new);
}
protected void registerEntityRenderers() {
EntityRendererRegistry registry = EntityRendererRegistry.INSTANCE;
registry.register(TinyTNTPrimedEntity.TYPE, (dispatcher, context) -> new TinyTNTPrimedRenderer(dispatcher));
EntityRendererRegistry.Factory itemEntityFactory = (dispatcher, context) -> new ItemEntityRenderer(dispatcher, context.getItemRenderer());
registry.register(SingularityEntity.TYPE, itemEntityFactory);
registry.register(GrowingCrystalEntity.TYPE, itemEntityFactory);
registry.register(ChargedQuartzEntity.TYPE, itemEntityFactory);
}
protected void registerItemColors() {
// TODO: Do not use the internal API
final ApiDefinitions definitions = Api.INSTANCE.definitions();
definitions.getRegistry().getBootstrapComponents(IItemColorRegistrationComponent.class)
.forEachRemaining(IItemColorRegistrationComponent::register);
}
protected void onModelsReloaded(Map<Identifier, BakedModel> loadedModels) {
// TODO: Do not use the internal API
final ApiDefinitions definitions = Api.INSTANCE.definitions();
definitions.getRegistry().getBootstrapComponents(IModelBakeComponent.class)
.forEachRemaining(c -> c.onModelsReloaded(loadedModels));
}
public void registerTextures() {
// FIXME FABRIC InscriberTESR.registerTexture();
Stream<Collection<SpriteIdentifier>> sprites = Stream.of(
SkyChestTESR.SPRITES
);
// Group every needed sprite by atlas, since every atlas has their own event
Map<Identifier, List<SpriteIdentifier>> groupedByAtlas = sprites.flatMap(Collection::stream)
.collect(Collectors.groupingBy(SpriteIdentifier::getAtlasId));
// Register to the stitch event for each atlas
for (Map.Entry<Identifier, List<SpriteIdentifier>> entry : groupedByAtlas.entrySet()) {
ClientSpriteRegistryCallback.event(entry.getKey())
.register((spriteAtlasTexture, registry) -> {
for (SpriteIdentifier spriteIdentifier : entry.getValue()) {
registry.register(spriteIdentifier.getTextureId());
}
});
}
}
private void registerModelProviders() {
ModelLoadingRegistry.INSTANCE.registerResourceProvider(rm -> new CableBusModelLoader((PartModels) Api.INSTANCE.registries().partModels()));
// FIXME FABRIC addBuiltInModel("glass", GlassModel::new);
// FIXME FABRIC addBuiltInModel("sky_compass", SkyCompassModel::new);
// FIXME FABRIC addBuiltInModel("dummy_fluid_item", DummyFluidItemModel::new);
// FIXME FABRIC addBuiltInModel("memory_card", MemoryCardModel::new);
// FIXME FABRIC addBuiltInModel("biometric_card", BiometricCardModel::new);
// FIXME FABRIC addBuiltInModel("drive", DriveModel::new);
// FIXME FABRIC addBuiltInModel("color_applicator", ColorApplicatorModel::new);
// FIXME FABRIC addBuiltInModel("spatial_pylon", SpatialPylonModel::new);
// FIXME FABRIC addBuiltInModel("paint_splotches", PaintSplotchesModel::new);
// FIXME FABRIC addBuiltInModel("quantum_bridge_formed", QnbFormedModel::new);
// FIXME FABRIC addBuiltInModel("p2p_tunnel_frequency", P2PTunnelFrequencyModel::new);
// FIXME FABRIC addBuiltInModel("facade", FacadeItemModel::new);
// FIXME FABRIC ModelLoaderRegistry.registerLoader(new Identifier(AppEng.MOD_ID, "encoded_pattern"),
// FIXME FABRIC EncodedPatternModelLoader.INSTANCE);
// FIXME FABRIC ModelLoaderRegistry.registerLoader(new Identifier(AppEng.MOD_ID, "part_plane"),
// FIXME FABRIC PlaneModelLoader.INSTANCE);
// FIXME FABRIC ModelLoaderRegistry.registerLoader(new Identifier(AppEng.MOD_ID, "crafting_cube"),
// FIXME FABRIC CraftingCubeModelLoader.INSTANCE);
// FIXME FABRIC ModelLoaderRegistry.registerLoader(new Identifier(AppEng.MOD_ID, "uvlightmap"), UVLModelLoader.INSTANCE);
// FIXME FABRIC ModelLoaderRegistry.registerLoader(new Identifier(AppEng.MOD_ID, "cable_bus"),
// FIXME FABRIC new CableBusModelLoader());
}
}
@@ -1,184 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client;
import java.util.Collections;
import java.util.EnumMap;
import java.util.List;
import java.util.Random;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraft.client.util.InputUtil;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.client.event.RenderLivingEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import appeng.api.parts.CableRenderMode;
import appeng.block.AEBaseBlock;
import appeng.client.render.effects.*;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ConfigValuePacket;
import appeng.helpers.IMouseWheelItem;
import appeng.server.ServerHelper;
import appeng.util.Platform;
public class ClientHelper extends ServerHelper {
private final static String KEY_CATEGORY = "key.appliedenergistics2.category";
private final EnumMap<ActionKey, KeyBinding> bindings = new EnumMap<>(ActionKey.class);
public void clientInit() {
MinecraftForge.EVENT_BUS.addListener(this::postPlayerRender);
MinecraftForge.EVENT_BUS.addListener(this::wheelEvent);
for (ActionKey key : ActionKey.values()) {
final KeyBinding binding = new KeyBinding(key.getTranslationKey(), key.getDefaultKey(), KEY_CATEGORY);
ClientRegistry.registerKeyBinding(binding);
this.bindings.put(key, binding);
}
}
@Override
public void bindTileEntitySpecialRenderer(final Class<? extends BlockEntity> tile, final AEBaseBlock blk) {
}
@Override
public List<? extends PlayerEntity> getPlayers() {
if (Platform.isClient()) {
return Collections.singletonList(MinecraftClient.getInstance().player);
} else {
return super.getPlayers();
}
}
// FIXME: Instead of doing a custom packet and this dispatcher, we can use the
// vanilla particle system
@Override
public void spawnEffect(final EffectType effect, final World world, final double posX, final double posY,
final double posZ, final Object o) {
if (AEConfig.instance().isEnableEffects()) {
switch (effect) {
case Vibrant:
this.spawnVibrant(world, posX, posY, posZ);
return;
case Energy:
this.spawnEnergy(world, posX, posY, posZ);
return;
case LightningArc:
this.spawnLightningArc(world, posX, posY, posZ, (Vec3d) o);
return;
default:
}
}
}
@Override
public boolean shouldAddParticles(final Random r) {
switch (MinecraftClient.getInstance().options.particles) {
default:
case ALL:
return true;
case DECREASED:
return r.nextBoolean();
case MINIMAL:
return false;
}
}
@Override
public void postInit() {
}
private void postPlayerRender(final RenderLivingEvent.Pre p) {
// FIXME final PlayerColor player = TickHandler.INSTANCE.getPlayerColors().get( p.getEntity().getEntityId() );
// FIXME if( player != null )
// FIXME {
// FIXME final AEColor col = player.myColor;
// FIXME final float r = 0xff & ( col.mediumVariant >> 16 );
// FIXME final float g = 0xff & ( col.mediumVariant >> 8 );
// FIXME final float b = 0xff & ( col.mediumVariant );
// FIXME // FIXME: This is most certainly not going to work!
// FIXME GlStateManager.color4f( r / 255.0f, g / 255.0f, b / 255.0f, 1.0f );
// FIXME }
}
private void spawnVibrant(final World w, final double x, final double y, final double z) {
if (AppEng.instance().shouldAddParticles(Platform.getRandom())) {
final double d0 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
final double d1 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
final double d2 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
MinecraftClient.getInstance().particleManager.addParticle(ParticleTypes.VIBRANT, x + d0, y + d1, z + d2, 0.0D, 0.0D,
0.0D);
}
}
private void spawnEnergy(final World w, final double posX, final double posY, final double posZ) {
final float x = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
final float z = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
MinecraftClient.getInstance().particleManager.addParticle(EnergyParticleData.FOR_BLOCK, posX + x, posY + y, posZ + z,
-x * 0.1, -y * 0.1, -z * 0.1);
}
private void spawnLightningArc(final World world, final double posX, final double posY, final double posZ,
final Vec3d second) {
final LightningFX fx = new LightningArcFX(world, posX, posY, posZ, second.x, second.y, second.z, 0.0f, 0.0f,
0.0f);
MinecraftClient.getInstance().particleManager.addParticle(fx);
}
private void wheelEvent(final InputEvent.MouseScrollEvent me) {
if (me.getScrollDelta() == 0) {
return;
}
final MinecraftClient mc = MinecraftClient.getInstance();
final PlayerEntity player = mc.player;
if (player.isInSneakingPose()) {
final boolean mainHand = player.getStackInHand(Hand.MAIN_HAND).getItem() instanceof IMouseWheelItem;
final boolean offHand = player.getStackInHand(Hand.OFF_HAND).getItem() instanceof IMouseWheelItem;
if (mainHand || offHand) {
NetworkHandler.instance()
.sendToServer(new ConfigValuePacket("Item", me.getScrollDelta() > 0 ? "WheelUp" : "WheelDown"));
me.setCanceled(true);
}
}
}
@Override
public boolean isActionKey(ActionKey key, InputUtil.Key pressedKey) {
return this.bindings.get(key).isActiveAndMatches(pressedKey);
}
}
@@ -16,11 +16,8 @@
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.spatial;
package appeng.client;
import net.minecraft.util.math.BlockPos;
public interface ISpatialVisitor {
void visit(BlockPos pos);
public enum EffectType {
Energy, Vibrant, LightningArc
}
@@ -1,95 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui;
import java.text.NumberFormat;
import java.util.List;
import java.util.Locale;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.text.Text;
import net.minecraft.util.Formatting;
import appeng.api.storage.data.IAEItemStack;
import appeng.client.me.SlotME;
import appeng.container.AEBaseContainer;
import appeng.core.AEConfig;
import appeng.core.localization.ButtonToolTips;
public abstract class AEBaseMEScreen<T extends AEBaseContainer> extends AEBaseScreen<T> {
public AEBaseMEScreen(T container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
}
@Override
protected void renderTooltip(final ItemStack stack, final int x, final int y) {
final Slot s = this.getSlot(x, y);
if (s instanceof SlotME && !stack.isEmpty()) {
final int bigNumber = AEConfig.instance().isUseLargeFonts() ? 999 : 9999;
IAEItemStack myStack = null;
final List<String> currentToolTip = this.getTooltipFromItem(stack);
try {
final SlotME theSlotField = (SlotME) s;
myStack = theSlotField.getAEStack();
} catch (final Throwable ignore) {
}
if (myStack != null) {
if (myStack.getStackSize() > bigNumber || (myStack.getStackSize() > 1 && stack.isDamaged())) {
final String local = ButtonToolTips.ItemsStored.getLocal();
final String formattedAmount = NumberFormat.getNumberInstance(Locale.US)
.format(myStack.getStackSize());
final String format = String.format(local, formattedAmount);
currentToolTip.add(Formatting.GRAY + format);
}
if (myStack.getCountRequestable() > 0) {
final String local = ButtonToolTips.ItemsRequestable.getLocal();
final String formattedAmount = NumberFormat.getNumberInstance(Locale.US)
.format(myStack.getCountRequestable());
final String format = String.format(local, formattedAmount);
currentToolTip.add(format);
}
this.renderTooltip(currentToolTip, x, y, this.font);
return;
} else if (stack.getCount() > bigNumber) {
final String local = ButtonToolTips.ItemsStored.getLocal();
final String formattedAmount = NumberFormat.getNumberInstance(Locale.US).format(stack.getCount());
final String format = String.format(local, formattedAmount);
currentToolTip.add(Formatting.GRAY + format);
this.renderTooltip(currentToolTip, x, y, this.font);
return;
}
}
super.renderTooltip(stack, x, y);
}
}
@@ -1,785 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.TimeUnit;
import com.google.common.base.Preconditions;
import com.google.common.base.Stopwatch;
import com.google.common.collect.Lists;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.InputUtil;
import net.minecraft.util.Formatting;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.client.gui.widget.Widget;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.fluid.Fluid;
import net.minecraft.inventory.container.ClickType;
import net.minecraft.inventory.container.Container;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Identifier;
import net.minecraft.text.Text;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fml.client.gui.GuiUtils;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IAEItemStack;
import appeng.client.gui.widgets.CustomSlotWidget;
import appeng.client.gui.widgets.ITooltip;
import appeng.client.gui.widgets.Scrollbar;
import appeng.client.me.InternalSlotME;
import appeng.client.me.SlotDisconnected;
import appeng.client.me.SlotME;
import appeng.client.render.StackSizeRenderer;
import appeng.container.AEBaseContainer;
import appeng.container.slot.AppEngCraftingSlot;
import appeng.container.slot.AppEngSlot;
import appeng.container.slot.AppEngSlot.CalculatedValidity;
import appeng.container.slot.CraftingTermSlot;
import appeng.container.slot.DisabledSlot;
import appeng.container.slot.FakeSlot;
import appeng.container.slot.IOptionalSlot;
import appeng.container.slot.InaccessibleSlot;
import appeng.container.slot.OutputSlot;
import appeng.container.slot.PatternTermSlot;
import appeng.container.slot.RestrictedInputSlot;
import appeng.core.AELog;
import appeng.core.AppEng;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.InventoryActionPacket;
import appeng.core.sync.packets.SwapSlotsPacket;
import appeng.fluids.client.render.FluidStackSizeRenderer;
import appeng.fluids.container.slots.IMEFluidSlot;
import appeng.helpers.InventoryAction;
public abstract class AEBaseScreen<T extends AEBaseContainer> extends ContainerScreen<T> {
private final List<InternalSlotME> meSlots = new ArrayList<>();
// drag y
private final Set<Slot> drag_click = new HashSet<>();
private final StackSizeRenderer stackSizeRenderer = new StackSizeRenderer();
private final FluidStackSizeRenderer fluidStackSizeRenderer = new FluidStackSizeRenderer();
private Scrollbar myScrollBar = null;
private boolean disableShiftClick = false;
private Stopwatch dbl_clickTimer = Stopwatch.createStarted();
private ItemStack dbl_whichItem = ItemStack.EMPTY;
private Slot bl_clicked;
protected final List<CustomSlotWidget> guiSlots = new ArrayList<>();
public AEBaseScreen(T container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
}
@Override
public void init() {
super.init();
final List<Slot> slots = this.getInventorySlots();
slots.removeIf(slot -> slot instanceof SlotME);
for (final InternalSlotME me : this.meSlots) {
slots.add(new SlotME(me));
}
}
private List<Slot> getInventorySlots() {
return this.container.inventorySlots;
}
@Override
public void render(final int mouseX, final int mouseY, final float partialTicks) {
super.renderBackground();
super.render(mouseX, mouseY, partialTicks);
RenderSystem.pushMatrix();
RenderSystem.translatef(this.guiLeft, this.guiTop, 0.0F);
RenderSystem.enableDepthTest();
for (final CustomSlotWidget c : this.guiSlots) {
this.drawGuiSlot(c, mouseX, mouseY, partialTicks);
}
RenderSystem.disableDepthTest();
for (final CustomSlotWidget c : this.guiSlots) {
this.drawTooltip(c, mouseX - this.guiLeft, mouseY - this.guiTop);
}
RenderSystem.popMatrix();
RenderSystem.enableDepthTest();
this.renderHoveredToolTip(mouseX, mouseY);
for (final Object c : this.buttons) {
if (c instanceof ITooltip) {
this.drawTooltip((ITooltip) c, mouseX, mouseY);
}
}
}
protected void drawGuiSlot(CustomSlotWidget slot, int mouseX, int mouseY, float partialTicks) {
if (slot.isSlotEnabled()) {
final int left = slot.xPos();
final int top = slot.yPos();
final int right = left + slot.getWidth();
final int bottom = top + slot.getHeight();
slot.drawContent(getMinecraft(), mouseX, mouseY, partialTicks);
if (this.isPointInRegion(left, top, slot.getWidth(), slot.getHeight(), mouseX, mouseY)
&& slot.canClick(getPlayer())) {
RenderSystem.colorMask(true, true, true, false);
this.fillGradient(left, top, right, bottom, -2130706433, -2130706433);
RenderSystem.colorMask(true, true, true, true);
}
}
}
private void drawTooltip(ITooltip tooltip, int mouseX, int mouseY) {
final int x = tooltip.xPos(); // ((GuiImgButton) c).x;
int y = tooltip.yPos(); // ((GuiImgButton) c).y;
if (x < mouseX && x + tooltip.getWidth() > mouseX && tooltip.isVisible()) {
if (y < mouseY && y + tooltip.getHeight() > mouseY) {
if (y < 15) {
y = 15;
}
final String msg = tooltip.getMessage();
if (msg != null) {
this.drawTooltip(x + 11, y + 4, msg);
}
}
}
}
protected void drawTooltip(int x, int y, String message) {
String[] lines = message.split("\n");
this.drawTooltip(x, y, Arrays.asList(lines));
}
protected void drawTooltip(int x, int y, List<String> lines) {
if (lines.isEmpty()) {
return;
}
// For an explanation of the formatting codes, see
// http://minecraft.gamepedia.com/Formatting_codes
lines = Lists.newArrayList(lines); // Make a copy
// Make the first line white
lines.set(0, Formatting.WHITE + lines.get(0));
// All lines after the first are colored gray
for (int i = 1; i < lines.size(); i++) {
lines.set(i, Formatting.GRAY + lines.get(i));
}
this.renderTooltip(lines, x, y, this.font);
}
@Override
protected final void drawGuiContainerForegroundLayer(final int x, final int y) {
final int ox = this.guiLeft; // (width - xSize) / 2;
final int oy = this.guiTop; // (height - ySize) / 2;
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
if (this.getScrollBar() != null) {
this.getScrollBar().draw(this);
}
this.drawFG(ox, oy, x, y);
}
public abstract void drawFG(int offsetX, int offsetY, int mouseX, int mouseY);
@Override
protected final void drawGuiContainerBackgroundLayer(final float f, final int x, final int y) {
final int ox = this.guiLeft; // (width - xSize) / 2;
final int oy = this.guiTop; // (height - ySize) / 2;
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
this.drawBG(ox, oy, x, y, f);
final List<Slot> slots = this.getInventorySlots();
for (final Slot slot : slots) {
if (slot instanceof IOptionalSlot) {
final IOptionalSlot optionalSlot = (IOptionalSlot) slot;
if (optionalSlot.isRenderDisabled()) {
final AppEngSlot aeSlot = (AppEngSlot) slot;
if (aeSlot.isSlotEnabled()) {
GuiUtils.drawTexturedModalRect(ox + aeSlot.xPos - 1, oy + aeSlot.yPos - 1,
optionalSlot.getSourceX() - 1, optionalSlot.getSourceY() - 1, 18, 18, getBlitOffset());
} else {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 0.4F);
RenderSystem.enableBlend();
GuiUtils.drawTexturedModalRect(ox + aeSlot.xPos - 1, oy + aeSlot.yPos - 1,
optionalSlot.getSourceX() - 1, optionalSlot.getSourceY() - 1, 18, 18, getBlitOffset());
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
}
}
}
}
for (final CustomSlotWidget slot : this.guiSlots) {
slot.drawBackground(ox, oy, getBlitOffset());
}
}
@Override
public boolean mouseClicked(final double xCoord, final double yCoord, final int btn) {
this.drag_click.clear();
if (btn == 1) {
for (final Object o : this.buttons) {
final Widget widget = (Widget) o;
if (widget.isMouseOver(xCoord, yCoord)) {
return super.mouseClicked(xCoord, yCoord, 0);
}
}
}
for (CustomSlotWidget slot : this.guiSlots) {
if (this.isPointInRegion(slot.xPos(), slot.yPos(), slot.getWidth(), slot.getHeight(), xCoord, yCoord)
&& slot.canClick(getPlayer())) {
slot.slotClicked(getPlayer().inventory.getItemStack(), btn);
}
}
if (this.getScrollBar() != null) {
this.getScrollBar().click(xCoord - this.guiLeft, yCoord - this.guiTop);
}
return super.mouseClicked(xCoord, yCoord, btn);
}
@Override
public boolean mouseDragged(double mouseX, double mouseY, int mouseButton, double dragX, double dragY) {
final Slot slot = this.getSlot((int) mouseX, (int) mouseY);
final ItemStack itemstack = getPlayer().inventory.getItemStack();
if (this.getScrollBar() != null) {
// FIXME: Coordinate system of mouseX/mouseY is unclear
this.getScrollBar().click((int) mouseX - this.guiLeft, (int) mouseY - this.guiTop);
}
if (slot instanceof FakeSlot && !itemstack.isEmpty()) {
this.drag_click.add(slot);
if (this.drag_click.size() > 1) {
for (final Slot dr : this.drag_click) {
final InventoryActionPacket p = new InventoryActionPacket(
mouseButton == 0 ? InventoryAction.PICKUP_OR_SET_DOWN : InventoryAction.PLACE_SINGLE,
dr.slotNumber, 0);
NetworkHandler.instance().sendToServer(p);
}
}
return true;
} else {
return super.mouseDragged(mouseX, mouseY, mouseButton, dragX, dragY);
}
}
// TODO 1.9.4 aftermath - Whole ClickType thing, to be checked.
@Override
protected void handleMouseClick(final Slot slot, final int slotIdx, final int mouseButton,
final ClickType clickType) {
final PlayerEntity player = getPlayer();
if (slot instanceof FakeSlot) {
final InventoryAction action = mouseButton == 1 ? InventoryAction.SPLIT_OR_PLACE_SINGLE
: InventoryAction.PICKUP_OR_SET_DOWN;
if (this.drag_click.size() > 1) {
return;
}
final InventoryActionPacket p = new InventoryActionPacket(action, slotIdx, 0);
NetworkHandler.instance().sendToServer(p);
return;
}
if (slot instanceof PatternTermSlot) {
if (mouseButton == 6) {
return; // prevent weird double clicks..
}
NetworkHandler.instance().sendToServer(((PatternTermSlot) slot).getRequest(hasShiftDown()));
} else if (slot instanceof CraftingTermSlot) {
if (mouseButton == 6) {
return; // prevent weird double clicks..
}
InventoryAction action;
if (hasShiftDown()) {
action = InventoryAction.CRAFT_SHIFT;
} else {
// Craft stack on right-click, craft single on left-click
action = (mouseButton == 1) ? InventoryAction.CRAFT_STACK : InventoryAction.CRAFT_ITEM;
}
final InventoryActionPacket p = new InventoryActionPacket(action, slotIdx, 0);
NetworkHandler.instance().sendToServer(p);
return;
}
if (InputMappings.isKeyDown(MinecraftClient.getInstance().getMainWindow().getHandle(), GLFW.GLFW_KEY_SPACE)) {
if (this.enableSpaceClicking()) {
IAEItemStack stack = null;
if (slot instanceof SlotME) {
stack = ((SlotME) slot).getAEStack();
}
int slotNum = this.getInventorySlots().size();
if (!(slot instanceof SlotME) && slot != null) {
slotNum = slot.slotNumber;
}
((AEBaseContainer) this.container).setTargetStack(stack);
final InventoryActionPacket p = new InventoryActionPacket(InventoryAction.MOVE_REGION, slotNum, 0);
NetworkHandler.instance().sendToServer(p);
return;
}
}
if (slot instanceof SlotDisconnected) {
InventoryAction action = null;
switch (clickType) {
case PICKUP: // pickup / set-down.
action = (mouseButton == 1) ? InventoryAction.SPLIT_OR_PLACE_SINGLE
: InventoryAction.PICKUP_OR_SET_DOWN;
break;
case QUICK_MOVE:
action = (mouseButton == 1) ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
break;
case CLONE: // creative dupe:
if (player.abilities.isCreativeMode) {
action = InventoryAction.CREATIVE_DUPLICATE;
}
break;
default:
case THROW: // drop item:
}
if (action != null) {
final InventoryActionPacket p = new InventoryActionPacket(action, slot.getSlotIndex(),
((SlotDisconnected) slot).getSlot().getId());
NetworkHandler.instance().sendToServer(p);
}
return;
}
if (slot instanceof SlotME) {
InventoryAction action = null;
IAEItemStack stack = null;
switch (clickType) {
case PICKUP: // pickup / set-down.
action = (mouseButton == 1) ? InventoryAction.SPLIT_OR_PLACE_SINGLE
: InventoryAction.PICKUP_OR_SET_DOWN;
stack = ((SlotME) slot).getAEStack();
if (stack != null && action == InventoryAction.PICKUP_OR_SET_DOWN && stack.getStackSize() == 0
&& player.inventory.getItemStack().isEmpty()) {
action = InventoryAction.AUTO_CRAFT;
}
break;
case QUICK_MOVE:
action = (mouseButton == 1) ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
stack = ((SlotME) slot).getAEStack();
break;
case CLONE: // creative dupe:
stack = ((SlotME) slot).getAEStack();
if (stack != null && stack.isCraftable()) {
action = InventoryAction.AUTO_CRAFT;
} else if (player.abilities.isCreativeMode) {
final IAEItemStack slotItem = ((SlotME) slot).getAEStack();
if (slotItem != null) {
action = InventoryAction.CREATIVE_DUPLICATE;
}
}
break;
default:
case THROW: // drop item:
}
if (action != null) {
this.container.setTargetStack(stack);
final InventoryActionPacket p = new InventoryActionPacket(action, this.getInventorySlots().size(), 0);
NetworkHandler.instance().sendToServer(p);
}
return;
}
if (!this.disableShiftClick && hasShiftDown() && mouseButton == 0) {
this.disableShiftClick = true;
if (this.dbl_whichItem.isEmpty() || this.bl_clicked != slot
|| this.dbl_clickTimer.elapsed(TimeUnit.MILLISECONDS) > 250) {
// some simple double click logic.
this.bl_clicked = slot;
this.dbl_clickTimer = Stopwatch.createStarted();
if (slot != null) {
this.dbl_whichItem = slot.getHasStack() ? slot.getStack().copy() : ItemStack.EMPTY;
} else {
this.dbl_whichItem = ItemStack.EMPTY;
}
} else if (!this.dbl_whichItem.isEmpty()) {
// a replica of the weird broken vanilla feature.
final List<Slot> slots = this.getInventorySlots();
for (final Slot inventorySlot : slots) {
if (inventorySlot != null && inventorySlot.canTakeStack(getPlayer()) && inventorySlot.getHasStack()
&& inventorySlot.isSameInventory(slot)
&& Container.canAddItemToSlot(inventorySlot, this.dbl_whichItem, true)) {
this.handleMouseClick(inventorySlot, inventorySlot.slotNumber, 0, ClickType.QUICK_MOVE);
}
}
this.dbl_whichItem = ItemStack.EMPTY;
}
this.disableShiftClick = false;
}
super.handleMouseClick(slot, slotIdx, mouseButton, clickType);
}
protected boolean func_195363_d(int keyCode, int scanCode) {
return checkHotbarKeys(InputMappings.getInputByCode(keyCode, scanCode));
}
protected ClientPlayerEntity getPlayer() {
// Our UIs are usually not opened when not in-game, so this should not be a
// problem
return Preconditions.checkNotNull(getMinecraft().player);
}
protected boolean checkHotbarKeys(final InputUtil.Key input) {
final Slot theSlot = this.getSlotUnderMouse();
if (getPlayer().inventory.getItemStack().isEmpty() && theSlot != null) {
for (int j = 0; j < 9; ++j) {
if (getMinecraft().options.keyBindsHotbar[j].isActiveAndMatches(input)) {
final List<Slot> slots = this.getInventorySlots();
for (final Slot s : slots) {
if (s.getSlotIndex() == j && s.inventory == ((AEBaseContainer) this.container).getPlayerInv()) {
if (!s.canTakeStack(((AEBaseContainer) this.container).getPlayerInv().player)) {
return false;
}
}
}
if (theSlot.getSlotStackLimit() == 64) {
this.handleMouseClick(theSlot, theSlot.slotNumber, j, ClickType.SWAP);
return true;
} else {
for (final Slot s : slots) {
if (s.getSlotIndex() == j
&& s.inventory == ((AEBaseContainer) this.container).getPlayerInv()) {
NetworkHandler.instance()
.sendToServer(new SwapSlotsPacket(s.slotNumber, theSlot.slotNumber));
return true;
}
}
}
}
}
}
return false;
}
@Override
public void removed() {
super.removed();
}
protected Slot getSlot(final int mouseX, final int mouseY) {
final List<Slot> slots = this.getInventorySlots();
for (final Slot slot : slots) {
// isPointInRegion
if (this.isPointInRegion(slot.xPos, slot.yPos, 16, 16, mouseX, mouseY)) {
return slot;
}
}
return null;
}
public abstract void drawBG(int offsetX, int offsetY, int mouseX, int mouseY, float partialTicks);
@Override
public boolean mouseScrolled(double x, double y, double wheelDelta) {
if (wheelDelta != 0 && hasShiftDown()) {
this.mouseWheelEvent(x, y, wheelDelta / Math.abs(wheelDelta));
return true;
} else if (wheelDelta != 0 && this.getScrollBar() != null) {
this.getScrollBar().wheel(wheelDelta);
return true;
}
return false;
}
private void mouseWheelEvent(final double x, final double y, final double wheel) {
final Slot slot = this.getSlot((int) x, (int) y);
if (slot instanceof SlotME) {
final IAEItemStack item = ((SlotME) slot).getAEStack();
if (item != null) {
((AEBaseContainer) this.container).setTargetStack(item);
final InventoryAction direction = wheel > 0 ? InventoryAction.ROLL_DOWN : InventoryAction.ROLL_UP;
final int times = (int) Math.abs(wheel);
final int inventorySize = this.getInventorySlots().size();
for (int h = 0; h < times; h++) {
final InventoryActionPacket p = new InventoryActionPacket(direction, inventorySize, 0);
NetworkHandler.instance().sendToServer(p);
}
}
}
}
protected boolean enableSpaceClicking() {
return true;
}
public void bindTexture(final String base, final String file) {
final Identifier loc = new Identifier(base, "textures/" + file);
getMinecraft().getTextureManager().bindTexture(loc);
}
protected void drawItem(final int x, final int y, final ItemStack is) {
this.itemRenderer.zLevel = 100.0F;
// FIXME I dont think this is needed anymore...
RenderHelper.enableStandardItemLighting();
this.itemRenderer.renderItemAndEffectIntoGUI(is, x, y);
RenderHelper.disableStandardItemLighting();
this.itemRenderer.zLevel = 0.0F;
}
protected String getGuiDisplayName(final String in) {
return this.hasCustomInventoryName() ? this.getInventoryName() : in;
}
private boolean hasCustomInventoryName() {
return this.container.getCustomName() != null;
}
private String getInventoryName() {
return this.container.getCustomName();
}
/**
* This overrides the base-class method through some access transformer
* hackery...
*/
@Override
public void drawSlot(Slot s) {
if (s instanceof SlotME) {
try {
if (!this.isPowered()) {
fill(s.xPos, s.yPos, 16 + s.xPos, 16 + s.yPos, 0x66111111);
}
// Annoying but easier than trying to splice into render item
super.drawSlot(new Size1Slot((SlotME) s));
this.stackSizeRenderer.renderStackSize(this.font, ((SlotME) s).getAEStack(), s.xPos, s.yPos);
} catch (final Exception err) {
AELog.warn("[AppEng] AE prevented crash while drawing slot: " + err.toString());
}
return;
} else if (s instanceof IMEFluidSlot && ((IMEFluidSlot) s).shouldRenderAsFluid()) {
final IMEFluidSlot slot = (IMEFluidSlot) s;
final IAEFluidStack fs = slot.getAEFluidStack();
if (fs != null && this.isPowered()) {
RenderSystem.disableBlend();
final Fluid fluid = fs.getFluid();
FluidAttributes fluidAttributes = fluid.getAttributes();
bindTexture(SpriteAtlasTexture.BLOCK_ATLAS_TEX);
Identifier fluidStillTexture = fluidAttributes.getStillTexture(fs.getFluidStack());
final Sprite sprite = getMinecraft()
.getAtlasSpriteGetter(SpriteAtlasTexture.BLOCK_ATLAS_TEX).apply(fluidStillTexture);
// Set color for dynamic fluids
// Convert int color to RGB
float red = (fluidAttributes.getColor() >> 16 & 255) / 255.0F;
float green = (fluidAttributes.getColor() >> 8 & 255) / 255.0F;
float blue = (fluidAttributes.getColor() & 255) / 255.0F;
RenderSystem.color3f(red, green, blue);
blit(s.xPos, s.yPos, 0 /* FIXME: Validate this was previous the controls zindex */, 16, 16, sprite);
RenderSystem.enableBlend();
this.fluidStackSizeRenderer.renderStackSize(this.font, fs, s.xPos, s.yPos);
} else if (!this.isPowered()) {
fill(s.xPos, s.yPos, 16 + s.xPos, 16 + s.yPos, 0x66111111);
}
return;
} else {
try {
final ItemStack is = s.getStack();
if (s instanceof AppEngSlot && (((AppEngSlot) s).renderIconWithItem() || is.isEmpty())
&& (((AppEngSlot) s).shouldDisplay())) {
final AppEngSlot aes = (AppEngSlot) s;
if (aes.getIcon() >= 0) {
this.bindTexture("guis/states.png");
try {
final int uv_y = aes.getIcon() / 16;
final int uv_x = aes.getIcon() - uv_y * 16;
RenderSystem.enableBlend();
RenderSystem.enableTexture();
RenderSystem.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
RenderSystem.color4f(1.0f, 1.0f, 1.0f, 1.0f);
final float par1 = aes.xPos;
final float par2 = aes.yPos;
final float par3 = uv_x * 16;
final float par4 = uv_y * 16;
final Tessellator tessellator = Tessellator.getInstance();
final BufferBuilder vb = tessellator.getBuffer();
vb.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEX_COLOR);
final float f1 = 0.00390625F;
final float f = 0.00390625F;
final float par6 = 16;
vb.pos(par1 + 0, par2 + par6, getBlitOffset()).tex((par3 + 0) * f, (par4 + par6) * f1)
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon()).endVertex();
final float par5 = 16;
vb.pos(par1 + par5, par2 + par6, getBlitOffset()).tex((par3 + par5) * f, (par4 + par6) * f1)
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon()).endVertex();
vb.pos(par1 + par5, par2 + 0, getBlitOffset()).tex((par3 + par5) * f, (par4 + 0) * f1)
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon()).endVertex();
vb.pos(par1 + 0, par2 + 0, getBlitOffset()).tex((par3 + 0) * f, (par4 + 0) * f1)
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon()).endVertex();
tessellator.draw();
} catch (final Exception err) {
err.printStackTrace();
}
}
}
if (!is.isEmpty() && s instanceof AppEngSlot) {
AppEngSlot aeSlot = (AppEngSlot) s;
if (aeSlot.getIsValid() == CalculatedValidity.NotAvailable) {
boolean isValid = s.isItemValid(is) || s instanceof OutputSlot
|| s instanceof AppEngCraftingSlot || s instanceof DisabledSlot
|| s instanceof InaccessibleSlot || s instanceof FakeSlot
|| s instanceof RestrictedInputSlot || s instanceof SlotDisconnected;
if (isValid && s instanceof RestrictedInputSlot) {
try {
isValid = ((RestrictedInputSlot) s).isValid(is, getMinecraft().world);
} catch (final Exception err) {
AELog.debug(err);
}
}
aeSlot.setIsValid(isValid ? CalculatedValidity.Valid : CalculatedValidity.Invalid);
}
if (aeSlot.getIsValid() == CalculatedValidity.Invalid) {
setBlitOffset(100);
this.itemRenderer.zLevel = 100.0F;
fill(s.xPos, s.yPos, 16 + s.xPos, 16 + s.yPos, 0x66ff6666);
setBlitOffset(0);
this.itemRenderer.zLevel = 0.0F;
}
}
if (s instanceof AppEngSlot) {
((AppEngSlot) s).setDisplay(true);
super.drawSlot(s);
} else {
super.drawSlot(s);
}
return;
} catch (final Exception err) {
AELog.warn("[AppEng] AE prevented crash while drawing slot: " + err.toString());
}
}
// do the usual for non-ME Slots.
super.drawSlot(s);
}
protected boolean isPowered() {
return true;
}
public void bindTexture(final String file) {
final Identifier loc = new Identifier(AppEng.MOD_ID, "textures/" + file);
getMinecraft().getTextureManager().bindTexture(loc);
}
public void bindTexture(final Identifier loc) {
getMinecraft().getTextureManager().bindTexture(loc);
}
protected Scrollbar getScrollBar() {
return this.myScrollBar;
}
protected void setScrollBar(final Scrollbar myScrollBar) {
this.myScrollBar = myScrollBar;
}
protected List<InternalSlotME> getMeSlots() {
return this.meSlots;
}
}
@@ -1,75 +0,0 @@
package appeng.client.gui;
import javax.annotation.Nonnull;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.ItemStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraftforge.items.SlotItemHandler;
/**
* A proxy for a slot that will always return an itemstack with size 1, if there
* is an item in the slot. Used to prevent the default item count from
* rendering.
*/
class Size1Slot extends SlotItemHandler {
private final SlotItemHandler delegate;
public Size1Slot(SlotItemHandler delegate) {
super(delegate.getItemHandler(), delegate.getSlotIndex(), delegate.xPos, delegate.yPos);
this.delegate = delegate;
}
@Override
@Nonnull
public ItemStack getStack() {
ItemStack orgStack = this.delegate.getStack();
if (!orgStack.isEmpty()) {
ItemStack modifiedStack = orgStack.copy();
modifiedStack.setCount(1);
return modifiedStack;
}
return ItemStack.EMPTY;
}
@Override
public boolean getHasStack() {
return this.delegate.getHasStack();
}
@Override
public int getSlotStackLimit() {
return this.delegate.getSlotStackLimit();
}
@Override
public int getItemStackLimit(ItemStack stack) {
return this.delegate.getItemStackLimit(stack);
}
@Override
public boolean canTakeStack(PlayerEntity playerIn) {
return this.delegate.canTakeStack(playerIn);
}
@Override
@Environment(EnvType.CLIENT)
public boolean isEnabled() {
return this.delegate.isEnabled();
}
@Override
public int getSlotIndex() {
return this.delegate.getSlotIndex();
}
@Override
public boolean isSameInventory(Slot other) {
return this.delegate.isSameInventory(other);
}
}
@@ -1,113 +0,0 @@
package appeng.client.gui.implementations;
import java.util.function.Consumer;
import javax.annotation.Nullable;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.screen.ScreenHandlerType;
import net.minecraft.item.ItemStack;
import appeng.api.AEApi;
import appeng.api.definitions.IDefinitions;
import appeng.api.definitions.IParts;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.widgets.TabButton;
import appeng.container.implementations.ChestContainer;
import appeng.container.implementations.CraftingTermContainer;
import appeng.container.implementations.MEMonitorableContainer;
import appeng.container.implementations.PatternTermContainer;
import appeng.container.implementations.WirelessTermContainer;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.SwitchGuisPacket;
import appeng.helpers.IPriorityHost;
import appeng.helpers.WirelessTerminalGuiObject;
import appeng.parts.reporting.CraftingTerminalPart;
import appeng.parts.reporting.PatternTerminalPart;
import appeng.parts.reporting.TerminalPart;
import appeng.tile.storage.ChestBlockEntity;
/**
* Utility class for sub-screens of other containers that allow returning to the
* primary container UI.
*/
final class AESubScreen {
private final AEBaseScreen<?> gui;
private final ScreenHandlerType<?> previousContainerType;
private final ItemStack previousContainerIcon;
/**
* Based on the container we're opening for, try to determine what it's
* "primary" GUI would be so that we can go back to it.
*/
public AESubScreen(AEBaseScreen<?> gui, Object containerTarget) {
this.gui = gui;
final IDefinitions definitions = AEApi.instance().definitions();
final IParts parts = definitions.parts();
if (containerTarget instanceof ChestBlockEntity) {
// A chest is also a priority host, but the priority _interface_ can only be
// opened from the
// chest ui that doesn't actually show the contents of the inserted cell.
IPriorityHost priorityHost = (IPriorityHost) containerTarget;
this.previousContainerIcon = priorityHost.getItemStackRepresentation();
this.previousContainerType = ChestContainer.TYPE;
}
else if (containerTarget instanceof IPriorityHost) {
IPriorityHost priorityHost = (IPriorityHost) containerTarget;
this.previousContainerIcon = priorityHost.getItemStackRepresentation();
this.previousContainerType = priorityHost.getContainerType();
}
else if (containerTarget instanceof WirelessTerminalGuiObject) {
this.previousContainerIcon = definitions.items().wirelessTerminal().maybeStack(1).orElse(ItemStack.EMPTY);
this.previousContainerType = WirelessTermContainer.TYPE;
}
else if (containerTarget instanceof TerminalPart) {
this.previousContainerIcon = parts.terminal().maybeStack(1).orElse(ItemStack.EMPTY);
this.previousContainerType = MEMonitorableContainer.TYPE;
}
else if (containerTarget instanceof CraftingTerminalPart) {
this.previousContainerIcon = parts.craftingTerminal().maybeStack(1).orElse(ItemStack.EMPTY);
this.previousContainerType = CraftingTermContainer.TYPE;
}
else if (containerTarget instanceof PatternTerminalPart) {
this.previousContainerIcon = parts.patternTerminal().maybeStack(1).orElse(ItemStack.EMPTY);
this.previousContainerType = PatternTermContainer.TYPE;
}
else {
this.previousContainerIcon = null;
this.previousContainerType = null;
}
}
public final TabButton addBackButton(Consumer<TabButton> buttonAdder, int x, int y) {
return addBackButton(buttonAdder, x, y, null);
}
public final TabButton addBackButton(Consumer<TabButton> buttonAdder, int x, int y, @Nullable String label) {
if (this.previousContainerType != null && !previousContainerIcon.isEmpty()) {
if (label == null) {
label = previousContainerIcon.getName().getString();
}
ItemRenderer itemRenderer = gui.getMinecraft().getItemRenderer();
TabButton button = new TabButton(gui.getGuiLeft() + x, gui.getGuiTop() + y, previousContainerIcon, label,
itemRenderer, btn -> goBack());
buttonAdder.accept(button);
return button;
}
return null;
}
public final void goBack() {
NetworkHandler.instance().sendToServer(new SwitchGuisPacket(this.previousContainerType));
}
}
@@ -1,157 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.text.Text;
import net.minecraftforge.fml.client.gui.GuiUtils;
import alexiil.mc.lib.attributes.item.FixedItemInv;
import appeng.api.config.ActionItems;
import appeng.api.config.CopyMode;
import appeng.api.config.FuzzyMode;
import appeng.api.config.Settings;
import appeng.api.config.Upgrades;
import appeng.api.implementations.items.IUpgradeModule;
import appeng.client.gui.widgets.ActionButton;
import appeng.client.gui.widgets.SettingToggleButton;
import appeng.client.gui.widgets.ToggleButton;
import appeng.container.implementations.CellWorkbenchContainer;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ConfigValuePacket;
public class CellWorkbenchScreen extends UpgradeableScreen<CellWorkbenchContainer> {
private ToggleButton copyMode;
public CellWorkbenchScreen(CellWorkbenchContainer container, PlayerInventory playerInventory,
Text title) {
super(container, playerInventory, title);
this.ySize = 251;
}
@Override
protected void addButtons() {
this.fuzzyMode = this.addButton(new SettingToggleButton<>(this.guiLeft - 18, this.guiTop + 68,
Settings.FUZZY_MODE, FuzzyMode.IGNORE_ALL, this::toggleFuzzyMode));
this.addButton(
new ActionButton(this.guiLeft - 18, this.guiTop + 28, ActionItems.WRENCH, act1 -> action("Partition")));
this.addButton(new ActionButton(this.guiLeft - 18, this.guiTop + 8, ActionItems.CLOSE, act -> action("Clear")));
this.copyMode = this.addButton(new ToggleButton(this.guiLeft - 18, this.guiTop + 48, 11 * 16 + 5, 12 * 16 + 5,
GuiText.CopyMode.getLocal(), GuiText.CopyModeDesc.getLocal(), act -> action("CopyMode")));
}
@Override
public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
this.handleButtonVisibility();
this.bindTexture(this.getBackground());
GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, 211 - 34, this.ySize, getBlitOffset());
if (this.drawUpgrades()) {
if (this.container.availableUpgrades() <= 8) {
GuiUtils.drawTexturedModalRect(offsetX + 177, offsetY, 177, 0, 35,
7 + this.container.availableUpgrades() * 18, getBlitOffset());
GuiUtils.drawTexturedModalRect(offsetX + 177, offsetY + (7 + (this.container.availableUpgrades()) * 18),
177, 151, 35, 7, getBlitOffset());
} else if (this.container.availableUpgrades() <= 16) {
GuiUtils.drawTexturedModalRect(offsetX + 177, offsetY, 177, 0, 35, 7 + 8 * 18, getBlitOffset());
GuiUtils.drawTexturedModalRect(offsetX + 177, offsetY + (7 + (8) * 18), 177, 151, 35, 7,
getBlitOffset());
final int dx = this.container.availableUpgrades() - 8;
GuiUtils.drawTexturedModalRect(offsetX + 177 + 27, offsetY, 186, 0, 35 - 8, 7 + dx * 18,
getBlitOffset());
if (dx == 8) {
GuiUtils.drawTexturedModalRect(offsetX + 177 + 27, offsetY + (7 + (dx) * 18), 186, 151, 35 - 8, 7,
getBlitOffset());
} else {
GuiUtils.drawTexturedModalRect(offsetX + 177 + 27 + 4, offsetY + (7 + (dx) * 18), 186 + 4, 151,
35 - 8, 7, getBlitOffset());
}
} else {
GuiUtils.drawTexturedModalRect(offsetX + 177, offsetY, 177, 0, 35, 7 + 8 * 18, getBlitOffset());
GuiUtils.drawTexturedModalRect(offsetX + 177, offsetY + (7 + (8) * 18), 177, 151, 35, 7,
getBlitOffset());
GuiUtils.drawTexturedModalRect(offsetX + 177 + 27, offsetY, 186, 0, 35 - 8, 7 + 8 * 18,
getBlitOffset());
GuiUtils.drawTexturedModalRect(offsetX + 177 + 27, offsetY + (7 + (8) * 18), 186, 151, 35 - 8, 7,
getBlitOffset());
final int dx = this.container.availableUpgrades() - 16;
GuiUtils.drawTexturedModalRect(offsetX + 177 + 27 + 18, offsetY, 186, 0, 35 - 8, 7 + dx * 18,
getBlitOffset());
if (dx == 8) {
GuiUtils.drawTexturedModalRect(offsetX + 177 + 27 + 18, offsetY + (7 + (dx) * 18), 186, 151, 35 - 8,
7, getBlitOffset());
} else {
GuiUtils.drawTexturedModalRect(offsetX + 177 + 27 + 18 + 4, offsetY + (7 + (dx) * 18), 186 + 4, 151,
35 - 8, 7, getBlitOffset());
}
}
}
if (this.hasToolbox()) {
GuiUtils.drawTexturedModalRect(offsetX + 178, offsetY + this.ySize - 90, 178, 161, 68, 68, getBlitOffset());
}
}
@Override
protected void handleButtonVisibility() {
this.copyMode.setState(this.container.getCopyMode() == CopyMode.CLEAR_ON_REMOVE);
boolean hasFuzzy = false;
final FixedItemInv inv = this.container.getCellUpgradeInventory();
for (int x = 0; x < inv.getSlotCount(); x++) {
final ItemStack is = inv.getInvStack(x);
if (!is.isEmpty() && is.getItem() instanceof IUpgradeModule) {
if (((IUpgradeModule) is.getItem()).getType(is) == Upgrades.FUZZY) {
hasFuzzy = true;
}
}
}
this.fuzzyMode.setVisibility(hasFuzzy);
}
@Override
protected String getBackground() {
return "guis/cellworkbench.png";
}
@Override
protected boolean drawUpgrades() {
return this.container.availableUpgrades() > 0;
}
@Override
protected GuiText getName() {
return GuiText.CellWorkbench;
}
private void action(String type) {
NetworkHandler.instance().sendToServer(new ConfigValuePacket("CellWorkbench.Action", type));
}
private void toggleFuzzyMode(SettingToggleButton<FuzzyMode> button, boolean backwards) {
FuzzyMode fz = button.getNextValue(backwards);
NetworkHandler.instance().sendToServer(new ConfigValuePacket("CellWorkbench.Fuzzy", fz.name()));
}
}
@@ -1,63 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import net.minecraftforge.fml.client.gui.GuiUtils;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.widgets.TabButton;
import appeng.container.implementations.ChestContainer;
import appeng.container.implementations.PriorityContainer;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.SwitchGuisPacket;
public class ChestScreen extends AEBaseScreen<ChestContainer> {
public ChestScreen(ChestContainer container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
this.ySize = 166;
}
@Override
public void init() {
super.init();
this.addButton(new TabButton(this.guiLeft + 154, this.guiTop, 2 + 4 * 16, GuiText.Priority.getLocal(),
this.itemRenderer, btn -> openPriority()));
}
private void openPriority() {
NetworkHandler.instance().sendToServer(new SwitchGuisPacket(PriorityContainer.TYPE));
}
@Override
public void drawFG(final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
this.font.drawString(this.getGuiDisplayName(GuiText.Chest.getLocal()), 8, 6, 4210752);
this.font.drawString(GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752);
}
@Override
public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
this.bindTexture("guis/chest.png");
GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset());
}
}
@@ -1,71 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import net.minecraftforge.fml.client.gui.GuiUtils;
import appeng.api.config.CondenserOutput;
import appeng.api.config.Settings;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.widgets.ProgressBar;
import appeng.client.gui.widgets.ProgressBar.Direction;
import appeng.client.gui.widgets.ServerSettingToggleButton;
import appeng.client.gui.widgets.SettingToggleButton;
import appeng.container.implementations.CondenserContainer;
import appeng.core.localization.GuiText;
public class CondenserScreen extends AEBaseScreen<CondenserContainer> {
private SettingToggleButton<CondenserOutput> mode;
public CondenserScreen(CondenserContainer container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
this.ySize = 197;
}
@Override
public void init() {
super.init();
this.mode = new ServerSettingToggleButton<>(128 + this.guiLeft, 52 + this.guiTop, Settings.CONDENSER_OUTPUT,
this.container.getOutput());
this.addButton(new ProgressBar(this.container, "guis/condenser.png", 120 + this.guiLeft, 25 + this.guiTop, 178,
25, 6, 18, Direction.VERTICAL, GuiText.StoredEnergy.getLocal()));
this.addButton(this.mode);
}
@Override
public void drawFG(final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
this.font.drawString(this.getGuiDisplayName(GuiText.Condenser.getLocal()), 8, 6, 4210752);
this.font.drawString(GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752);
this.mode.set(this.container.getOutput());
this.mode.setFillVar(String.valueOf(this.container.getOutput().requiredPower));
}
@Override
public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
this.bindTexture("guis/condenser.png");
GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset());
}
}
@@ -1,193 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import net.minecraftforge.fml.client.gui.GuiUtils;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.widgets.NumberBox;
import appeng.container.implementations.CraftAmountContainer;
import appeng.core.AEConfig;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.CraftRequestPacket;
public class CraftAmountScreen extends AEBaseScreen<CraftAmountContainer> {
private final AESubScreen subGui;
private NumberBox amountToCraft;
private Button next;
public CraftAmountScreen(CraftAmountContainer container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
this.subGui = new AESubScreen(this, container.getTarget());
}
@Override
public void init() {
super.init();
final int a = AEConfig.instance().craftItemsByStackAmounts(0);
final int b = AEConfig.instance().craftItemsByStackAmounts(1);
final int c = AEConfig.instance().craftItemsByStackAmounts(2);
final int d = AEConfig.instance().craftItemsByStackAmounts(3);
this.addButton(new Button(this.guiLeft + 20, this.guiTop + 26, 22, 20, "+" + a, btn -> addQty(a)));
this.addButton(new Button(this.guiLeft + 48, this.guiTop + 26, 28, 20, "+" + b, btn -> addQty(b)));
this.addButton(new Button(this.guiLeft + 82, this.guiTop + 26, 32, 20, "+" + c, btn -> addQty(c)));
this.addButton(new Button(this.guiLeft + 120, this.guiTop + 26, 38, 20, "+" + d, btn -> addQty(d)));
this.addButton(new Button(this.guiLeft + 20, this.guiTop + 75, 22, 20, "-" + a, btn -> addQty(-a)));
this.addButton(new Button(this.guiLeft + 48, this.guiTop + 75, 28, 20, "-" + b, btn -> addQty(-b)));
this.addButton(new Button(this.guiLeft + 82, this.guiTop + 75, 32, 20, "-" + c, btn -> addQty(-c)));
this.addButton(new Button(this.guiLeft + 120, this.guiTop + 75, 38, 20, "-" + d, btn -> addQty(-d)));
this.next = this.addButton(
new Button(this.guiLeft + 128, this.guiTop + 51, 38, 20, GuiText.Next.getLocal(), this::confirm));
subGui.addBackButton(this::addButton, 154, 0);
this.amountToCraft = new NumberBox(this.font, this.guiLeft + 62, this.guiTop + 57, 59, this.font.FONT_HEIGHT,
Integer.class);
this.amountToCraft.setEnableBackgroundDrawing(false);
this.amountToCraft.setMaxStringLength(16);
this.amountToCraft.setTextColor(0xFFFFFF);
this.amountToCraft.setVisible(true);
this.amountToCraft.setFocused2(true);
this.amountToCraft.setText("1");
}
private void confirm(Button button) {
NetworkHandler.instance()
.sendToServer(new CraftRequestPacket(Integer.parseInt(this.amountToCraft.getText()), hasShiftDown()));
}
@Override
public void drawFG(final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
this.font.drawString(GuiText.SelectAmount.getLocal(), 8, 6, 4210752);
}
@Override
public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
this.next.setMessage(hasShiftDown() ? GuiText.Start.getLocal() : GuiText.Next.getLocal());
this.bindTexture("guis/craft_amt.png");
GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset());
try {
Long.parseLong(this.amountToCraft.getText());
this.next.active = !this.amountToCraft.getText().isEmpty();
} catch (final NumberFormatException e) {
this.next.active = false;
}
this.amountToCraft.render(offsetX, offsetY, partialTicks);
}
@Override
public boolean charTyped(char ch, int p_charTyped_2_) {
// Forward entered text to the craft amount text-field
return this.amountToCraft.charTyped(ch, p_charTyped_2_);
}
@Override
public boolean keyPressed(int keyCode, int scanCode, int p_keyPressed_3_) {
if (!this.checkHotbarKeys(InputMappings.getInputByCode(keyCode, scanCode))) {
if (keyCode == 28) {
this.next.onPress();
}
if ((keyCode == 211 || keyCode == 205 || keyCode == 203 || keyCode == 14)
&& this.amountToCraft.keyPressed(keyCode, scanCode, p_keyPressed_3_)) {
try {
String out = this.amountToCraft.getText();
boolean fixed = false;
while (out.startsWith("0") && out.length() > 1) {
out = out.substring(1);
fixed = true;
}
if (fixed) {
this.amountToCraft.setText(out);
}
if (out.isEmpty()) {
out = "0";
}
final long result = Long.parseLong(out);
if (result < 0) {
this.amountToCraft.setText("1");
}
} catch (final NumberFormatException e) {
// :P
}
return true;
}
}
return super.keyPressed(keyCode, scanCode, p_keyPressed_3_);
}
private void addQty(final int i) {
try {
String out = this.amountToCraft.getText();
boolean fixed = false;
while (out.startsWith("0") && out.length() > 1) {
out = out.substring(1);
fixed = true;
}
if (fixed) {
this.amountToCraft.setText(out);
}
if (out.isEmpty()) {
out = "0";
}
long result = Integer.parseInt(out);
if (result == 1 && i > 1) {
result = 0;
}
result += i;
if (result < 1) {
result = 1;
}
out = Long.toString(result);
Integer.parseInt(out);
this.amountToCraft.setText(out);
} catch (final NumberFormatException e) {
// :P
}
}
protected String getBackground() {
return "guis/craftAmt.png";
}
}
@@ -1,460 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import java.text.NumberFormat;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import com.google.common.base.Joiner;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.text.Text;
import net.minecraftforge.fml.client.gui.GuiUtils;
import appeng.api.AEApi;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.widgets.Scrollbar;
import appeng.container.implementations.CraftConfirmContainer;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ConfigValuePacket;
import appeng.util.Platform;
public class CraftConfirmScreen extends AEBaseScreen<CraftConfirmContainer> {
private final AESubScreen subGui;
private final int rows = 5;
private final IItemList<IAEItemStack> storage = AEApi.instance().storage()
.getStorageChannel(IItemStorageChannel.class).createList();
private final IItemList<IAEItemStack> pending = AEApi.instance().storage()
.getStorageChannel(IItemStorageChannel.class).createList();
private final IItemList<IAEItemStack> missing = AEApi.instance().storage()
.getStorageChannel(IItemStorageChannel.class).createList();
private final List<IAEItemStack> visual = new ArrayList<>();
private Button start;
private Button selectCPU;
private int tooltip = -1;
public CraftConfirmScreen(CraftConfirmContainer container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
this.subGui = new AESubScreen(this, container.getTarget());
this.xSize = 238;
this.ySize = 206;
final Scrollbar scrollbar = new Scrollbar();
this.setScrollBar(scrollbar);
}
boolean isAutoStart() {
return this.container.isAutoStart();
}
@Override
public void init() {
super.init();
this.start = new Button(this.guiLeft + 162, this.guiTop + this.ySize - 25, 50, 20, GuiText.Start.getLocal(),
btn -> start());
this.start.active = false;
this.addButton(this.start);
this.selectCPU = new Button(this.guiLeft + (219 - 180) / 2, this.guiTop + this.ySize - 68, 180, 20,
GuiText.CraftingCPU.getLocal() + ": " + GuiText.Automatic, btn -> selectNextCpu());
this.selectCPU.active = false;
this.addButton(this.selectCPU);
addButton(new Button(this.guiLeft + 6, this.guiTop + this.ySize - 25, 50, 20, GuiText.Cancel.getLocal(),
btn -> subGui.goBack()));
}
@Override
public void render(final int mouseX, final int mouseY, final float btn) {
this.updateCPUButtonText();
this.start.active = !(this.container.hasNoCPU() || this.isSimulation());
this.selectCPU.active = !this.isSimulation();
final int gx = (this.width - this.xSize) / 2;
final int gy = (this.height - this.ySize) / 2;
this.tooltip = -1;
final int offY = 23;
int y = 0;
int x = 0;
for (int z = 0; z <= 4 * 5; z++) {
final int minX = gx + 9 + x * 67;
final int minY = gy + 22 + y * offY;
if (minX < mouseX && minX + 67 > mouseX) {
if (minY < mouseY && minY + offY - 2 > mouseY) {
this.tooltip = z;
break;
}
}
x++;
if (x > 2) {
y++;
x = 0;
}
}
super.render(mouseX, mouseY, btn);
}
private void updateCPUButtonText() {
String btnTextText = GuiText.CraftingCPU.getLocal() + ": " + GuiText.Automatic.getLocal();
if (this.container.getSelectedCpu() >= 0)// && status.selectedCpu < status.cpus.size() )
{
if (this.container.getName() != null) {
final String name = this.container.getName().getStringTruncated(20);
btnTextText = GuiText.CraftingCPU.getLocal() + ": " + name;
} else {
btnTextText = GuiText.CraftingCPU.getLocal() + ": #" + this.container.getSelectedCpu();
}
}
if (this.container.hasNoCPU()) {
btnTextText = GuiText.NoCraftingCPUs.getLocal();
}
this.selectCPU.setMessage(btnTextText);
}
private boolean isSimulation() {
return this.container.isSimulation();
}
@Override
public void drawFG(final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
final long BytesUsed = this.container.getUsedBytes();
final String byteUsed = NumberFormat.getInstance().format(BytesUsed);
final String Add = BytesUsed > 0 ? (byteUsed + ' ' + GuiText.BytesUsed.getLocal())
: GuiText.CalculatingWait.getLocal();
this.font.drawString(GuiText.CraftingPlan.getLocal() + " - " + Add, 8, 7, 4210752);
String dsp = null;
if (this.isSimulation()) {
dsp = GuiText.Simulation.getLocal();
} else {
dsp = this.container.getCpuAvailableBytes() > 0
? (GuiText.Bytes.getLocal() + ": " + this.container.getCpuAvailableBytes() + " : "
+ GuiText.CoProcessors.getLocal() + ": " + this.container.getCpuCoProcessors())
: GuiText.Bytes.getLocal() + ": N/A : " + GuiText.CoProcessors.getLocal() + ": N/A";
}
final int offset = (219 - this.font.getStringWidth(dsp)) / 2;
this.font.drawString(dsp, offset, 165, 4210752);
final int sectionLength = 67;
int x = 0;
int y = 0;
final int xo = 9;
final int yo = 22;
final int viewStart = this.getScrollBar().getCurrentScroll() * 3;
final int viewEnd = viewStart + 3 * this.rows;
String dspToolTip = "";
final List<String> lineList = new ArrayList<>();
int toolPosX = 0;
int toolPosY = 0;
final int offY = 23;
for (int z = viewStart; z < Math.min(viewEnd, this.visual.size()); z++) {
final IAEItemStack refStack = this.visual.get(z);// repo.getReferenceItem( z );
if (refStack != null) {
RenderSystem.pushMatrix();
RenderSystem.scalef(0.5f, 0.5f, 0.5f);
final IAEItemStack stored = this.storage.findPrecise(refStack);
final IAEItemStack pendingStack = this.pending.findPrecise(refStack);
final IAEItemStack missingStack = this.missing.findPrecise(refStack);
int lines = 0;
if (stored != null && stored.getStackSize() > 0) {
lines++;
}
if (missingStack != null && missingStack.getStackSize() > 0) {
lines++;
}
if (pendingStack != null && pendingStack.getStackSize() > 0) {
lines++;
}
final int negY = ((lines - 1) * 5) / 2;
int downY = 0;
if (stored != null && stored.getStackSize() > 0) {
String str = Long.toString(stored.getStackSize());
if (stored.getStackSize() >= 10000) {
str = Long.toString(stored.getStackSize() / 1000) + 'k';
}
if (stored.getStackSize() >= 10000000) {
str = Long.toString(stored.getStackSize() / 1000000) + 'm';
}
str = GuiText.FromStorage.getLocal() + ": " + str;
final int w = 4 + this.font.getStringWidth(str);
this.font.drawString(str,
(int) ((x * (1 + sectionLength) + xo + sectionLength - 19 - (w * 0.5)) * 2),
(y * offY + yo + 6 - negY + downY) * 2, 4210752);
if (this.tooltip == z - viewStart) {
lineList.add(GuiText.FromStorage.getLocal() + ": " + Long.toString(stored.getStackSize()));
}
downY += 5;
}
boolean red = false;
if (missingStack != null && missingStack.getStackSize() > 0) {
String str = Long.toString(missingStack.getStackSize());
if (missingStack.getStackSize() >= 10000) {
str = Long.toString(missingStack.getStackSize() / 1000) + 'k';
}
if (missingStack.getStackSize() >= 10000000) {
str = Long.toString(missingStack.getStackSize() / 1000000) + 'm';
}
str = GuiText.Missing.getLocal() + ": " + str;
final int w = 4 + this.font.getStringWidth(str);
this.font.drawString(str,
(int) ((x * (1 + sectionLength) + xo + sectionLength - 19 - (w * 0.5)) * 2),
(y * offY + yo + 6 - negY + downY) * 2, 4210752);
if (this.tooltip == z - viewStart) {
lineList.add(GuiText.Missing.getLocal() + ": " + Long.toString(missingStack.getStackSize()));
}
red = true;
downY += 5;
}
if (pendingStack != null && pendingStack.getStackSize() > 0) {
String str = Long.toString(pendingStack.getStackSize());
if (pendingStack.getStackSize() >= 10000) {
str = Long.toString(pendingStack.getStackSize() / 1000) + 'k';
}
if (pendingStack.getStackSize() >= 10000000) {
str = Long.toString(pendingStack.getStackSize() / 1000000) + 'm';
}
str = GuiText.ToCraft.getLocal() + ": " + str;
final int w = 4 + this.font.getStringWidth(str);
this.font.drawString(str,
(int) ((x * (1 + sectionLength) + xo + sectionLength - 19 - (w * 0.5)) * 2),
(y * offY + yo + 6 - negY + downY) * 2, 4210752);
if (this.tooltip == z - viewStart) {
lineList.add(GuiText.ToCraft.getLocal() + ": " + Long.toString(pendingStack.getStackSize()));
}
}
RenderSystem.popMatrix();
final int posX = x * (1 + sectionLength) + xo + sectionLength - 19;
final int posY = y * offY + yo;
final ItemStack is = refStack.asItemStackRepresentation();
if (this.tooltip == z - viewStart) {
dspToolTip = Platform.getItemDisplayName(refStack).getFormattedText();
if (lineList.size() > 0) {
dspToolTip = dspToolTip + '\n' + Joiner.on("\n").join(lineList);
}
toolPosX = x * (1 + sectionLength) + xo + sectionLength - 8;
toolPosY = y * offY + yo;
}
this.drawItem(posX, posY, is);
if (red) {
final int startX = x * (1 + sectionLength) + xo;
final int startY = posY - 4;
fill(startX, startY, startX + sectionLength, startY + offY, 0x1AFF0000);
}
x++;
if (x > 2) {
y++;
x = 0;
}
}
}
if (this.tooltip >= 0 && !dspToolTip.isEmpty()) {
this.drawTooltip(toolPosX, toolPosY + 10, dspToolTip);
}
}
@Override
public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
this.setScrollBar();
this.bindTexture("guis/craftingreport.png");
GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset());
}
private void setScrollBar() {
final int size = this.visual.size();
this.getScrollBar().setTop(19).setLeft(218).setHeight(114);
this.getScrollBar().setRange(0, (size + 2) / 3 - this.rows, 1);
}
public void postUpdate(final List<IAEItemStack> list, final byte ref) {
switch (ref) {
case 0:
for (final IAEItemStack l : list) {
this.handleInput(this.storage, l);
}
break;
case 1:
for (final IAEItemStack l : list) {
this.handleInput(this.pending, l);
}
break;
case 2:
for (final IAEItemStack l : list) {
this.handleInput(this.missing, l);
}
break;
}
for (final IAEItemStack l : list) {
final long amt = this.getTotal(l);
if (amt <= 0) {
this.deleteVisualStack(l);
} else {
final IAEItemStack is = this.findVisualStack(l);
is.setStackSize(amt);
}
}
this.setScrollBar();
}
private void handleInput(final IItemList<IAEItemStack> s, final IAEItemStack l) {
IAEItemStack a = s.findPrecise(l);
if (l.getStackSize() <= 0) {
if (a != null) {
a.reset();
}
} else {
if (a == null) {
s.add(l.copy());
a = s.findPrecise(l);
}
if (a != null) {
a.setStackSize(l.getStackSize());
}
}
}
private long getTotal(final IAEItemStack is) {
final IAEItemStack a = this.storage.findPrecise(is);
final IAEItemStack c = this.pending.findPrecise(is);
final IAEItemStack m = this.missing.findPrecise(is);
long total = 0;
if (a != null) {
total += a.getStackSize();
}
if (c != null) {
total += c.getStackSize();
}
if (m != null) {
total += m.getStackSize();
}
return total;
}
private void deleteVisualStack(final IAEItemStack l) {
final Iterator<IAEItemStack> i = this.visual.iterator();
while (i.hasNext()) {
final IAEItemStack o = i.next();
if (o.equals(l)) {
i.remove();
return;
}
}
}
private IAEItemStack findVisualStack(final IAEItemStack l) {
for (final IAEItemStack o : this.visual) {
if (o.equals(l)) {
return o;
}
}
final IAEItemStack stack = l.copy();
this.visual.add(stack);
return stack;
}
@Override
public boolean keyPressed(int keyCode, int scanCode, int p_keyPressed_3_) {
if (!this.checkHotbarKeys(InputMappings.getInputByCode(keyCode, scanCode))) {
if (keyCode == 28) {
this.start();
return true;
}
}
return super.keyPressed(keyCode, scanCode, p_keyPressed_3_);
}
private void selectNextCpu() {
final boolean backwards = minecraft.mouseHelper.isRightDown();
NetworkHandler.instance().sendToServer(new ConfigValuePacket("Terminal.Cpu", backwards ? "Prev" : "Next"));
}
private void start() {
NetworkHandler.instance().sendToServer(new ConfigValuePacket("Terminal.Start", "Start"));
}
}
@@ -1,429 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.concurrent.TimeUnit;
import com.google.common.base.Joiner;
import com.mojang.blaze3d.systems.RenderSystem;
import org.apache.commons.lang3.time.DurationFormatUtils;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.text.Text;
import net.minecraftforge.fml.client.gui.GuiUtils;
import appeng.api.AEApi;
import appeng.api.config.SortDir;
import appeng.api.config.SortOrder;
import appeng.api.config.ViewItems;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.api.util.AEColor;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.widgets.ISortSource;
import appeng.client.gui.widgets.Scrollbar;
import appeng.container.implementations.CraftingCPUContainer;
import appeng.core.AEConfig;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ConfigValuePacket;
import appeng.util.Platform;
import appeng.util.ReadableNumberConverter;
public class CraftingCPUScreen<T extends CraftingCPUContainer> extends AEBaseScreen<T> implements ISortSource {
private static final int GUI_HEIGHT = 184;
private static final int GUI_WIDTH = 238;
private static final int DISPLAYED_ROWS = 6;
private static final int TEXT_COLOR = 0x404040;
private static final int BACKGROUND_ALPHA = 0x5A000000;
private static final int SECTION_LENGTH = 67;
private static final int SCROLLBAR_TOP = 19;
private static final int SCROLLBAR_LEFT = 218;
private static final int SCROLLBAR_HEIGHT = 137;
private static final int CANCEL_LEFT_OFFSET = 163;
private static final int CANCEL_TOP_OFFSET = 25;
private static final int CANCEL_HEIGHT = 20;
private static final int CANCEL_WIDTH = 50;
private static final int TITLE_TOP_OFFSET = 7;
private static final int TITLE_LEFT_OFFSET = 8;
private static final int ITEMSTACK_LEFT_OFFSET = 9;
private static final int ITEMSTACK_TOP_OFFSET = 22;
private IItemList<IAEItemStack> storage = AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class)
.createList();
private IItemList<IAEItemStack> active = AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class)
.createList();
private IItemList<IAEItemStack> pending = AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class)
.createList();
private List<IAEItemStack> visual = new ArrayList<>();
private Button cancel;
private int tooltip = -1;
public CraftingCPUScreen(T container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
this.ySize = GUI_HEIGHT;
this.xSize = GUI_WIDTH;
final Scrollbar scrollbar = new Scrollbar();
this.setScrollBar(scrollbar);
}
public void clearItems() {
this.storage = AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class).createList();
this.active = AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class).createList();
this.pending = AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class).createList();
this.visual = new ArrayList<>();
}
private void cancel() {
NetworkHandler.instance().sendToServer(new ConfigValuePacket("TileCrafting.Cancel", "Cancel"));
}
@Override
public void init() {
super.init();
this.setScrollBar();
this.cancel = new Button(this.guiLeft + CANCEL_LEFT_OFFSET, this.guiTop + this.ySize - CANCEL_TOP_OFFSET,
CANCEL_WIDTH, CANCEL_HEIGHT, GuiText.Cancel.getLocal(), btn -> cancel());
this.addButton(this.cancel);
}
private void setScrollBar() {
final int size = this.visual.size();
this.getScrollBar().setTop(SCROLLBAR_TOP).setLeft(SCROLLBAR_LEFT).setHeight(SCROLLBAR_HEIGHT);
this.getScrollBar().setRange(0, (size + 2) / 3 - DISPLAYED_ROWS, 1);
}
@Override
public void render(final int mouseX, final int mouseY, final float btn) {
this.cancel.active = !this.visual.isEmpty();
final int gx = (this.width - this.xSize) / 2;
final int gy = (this.height - this.ySize) / 2;
this.tooltip = -1;
final int offY = 23;
int y = 0;
int x = 0;
for (int z = 0; z <= 4 * 5; z++) {
final int minX = gx + 9 + x * 67;
final int minY = gy + 22 + y * offY;
if (minX < mouseX && minX + 67 > mouseX) {
if (minY < mouseY && minY + offY - 2 > mouseY) {
this.tooltip = z;
break;
}
}
x++;
if (x > 2) {
y++;
x = 0;
}
}
super.render(mouseX, mouseY, btn);
}
@Override
public void drawFG(final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
String title = this.getGuiDisplayName(GuiText.CraftingStatus.getLocal());
if (this.container.getEstimatedTime() > 0 && !this.visual.isEmpty()) {
final long etaInMilliseconds = TimeUnit.MILLISECONDS.convert(this.container.getEstimatedTime(),
TimeUnit.NANOSECONDS);
final String etaTimeText = DurationFormatUtils.formatDuration(etaInMilliseconds,
GuiText.ETAFormat.getLocal());
title += " - " + etaTimeText;
}
this.font.drawString(title, TITLE_LEFT_OFFSET, TITLE_TOP_OFFSET, TEXT_COLOR);
int x = 0;
int y = 0;
final int viewStart = this.getScrollBar().getCurrentScroll() * 3;
final int viewEnd = viewStart + 3 * 6;
String dspToolTip = "";
final List<String> lineList = new ArrayList<>();
int toolPosX = 0;
int toolPosY = 0;
final int offY = 23;
final ReadableNumberConverter converter = ReadableNumberConverter.INSTANCE;
for (int z = viewStart; z < Math.min(viewEnd, this.visual.size()); z++) {
final IAEItemStack refStack = this.visual.get(z);// repo.getReferenceItem( z );
if (refStack != null) {
RenderSystem.pushMatrix();
RenderSystem.scalef(0.5f, 0.5f, 0.5f);
final IAEItemStack stored = this.storage.findPrecise(refStack);
final IAEItemStack activeStack = this.active.findPrecise(refStack);
final IAEItemStack pendingStack = this.pending.findPrecise(refStack);
int lines = 0;
if (stored != null && stored.getStackSize() > 0) {
lines++;
}
boolean active = false;
if (activeStack != null && activeStack.getStackSize() > 0) {
lines++;
active = true;
}
boolean scheduled = false;
if (pendingStack != null && pendingStack.getStackSize() > 0) {
lines++;
scheduled = true;
}
if (AEConfig.instance().isUseColoredCraftingStatus() && (active || scheduled)) {
final int bgColor = (active ? AEColor.GREEN.blackVariant : AEColor.YELLOW.blackVariant)
| BACKGROUND_ALPHA;
final int startX = (x * (1 + SECTION_LENGTH) + ITEMSTACK_LEFT_OFFSET) * 2;
final int startY = ((y * offY + ITEMSTACK_TOP_OFFSET) - 3) * 2;
fill(startX, startY, startX + (SECTION_LENGTH * 2), startY + (offY * 2) - 2, bgColor);
}
final int negY = ((lines - 1) * 5) / 2;
int downY = 0;
if (stored != null && stored.getStackSize() > 0) {
final String str = GuiText.Stored.getLocal() + ": "
+ converter.toWideReadableForm(stored.getStackSize());
final int w = 4 + this.font.getStringWidth(str);
this.font.drawString(str,
(int) ((x * (1 + SECTION_LENGTH) + ITEMSTACK_LEFT_OFFSET + SECTION_LENGTH - 19 - (w * 0.5))
* 2),
(y * offY + ITEMSTACK_TOP_OFFSET + 6 - negY + downY) * 2, TEXT_COLOR);
if (this.tooltip == z - viewStart) {
lineList.add(GuiText.Stored.getLocal() + ": " + Long.toString(stored.getStackSize()));
}
downY += 5;
}
if (activeStack != null && activeStack.getStackSize() > 0) {
final String str = GuiText.Crafting.getLocal() + ": "
+ converter.toWideReadableForm(activeStack.getStackSize());
final int w = 4 + this.font.getStringWidth(str);
this.font.drawString(str,
(int) ((x * (1 + SECTION_LENGTH) + ITEMSTACK_LEFT_OFFSET + SECTION_LENGTH - 19 - (w * 0.5))
* 2),
(y * offY + ITEMSTACK_TOP_OFFSET + 6 - negY + downY) * 2, TEXT_COLOR);
if (this.tooltip == z - viewStart) {
lineList.add(GuiText.Crafting.getLocal() + ": " + Long.toString(activeStack.getStackSize()));
}
downY += 5;
}
if (pendingStack != null && pendingStack.getStackSize() > 0) {
final String str = GuiText.Scheduled.getLocal() + ": "
+ converter.toWideReadableForm(pendingStack.getStackSize());
final int w = 4 + this.font.getStringWidth(str);
this.font.drawString(str,
(int) ((x * (1 + SECTION_LENGTH) + ITEMSTACK_LEFT_OFFSET + SECTION_LENGTH - 19 - (w * 0.5))
* 2),
(y * offY + ITEMSTACK_TOP_OFFSET + 6 - negY + downY) * 2, TEXT_COLOR);
if (this.tooltip == z - viewStart) {
lineList.add(GuiText.Scheduled.getLocal() + ": " + Long.toString(pendingStack.getStackSize()));
}
}
RenderSystem.popMatrix();
final int posX = x * (1 + SECTION_LENGTH) + ITEMSTACK_LEFT_OFFSET + SECTION_LENGTH - 19;
final int posY = y * offY + ITEMSTACK_TOP_OFFSET;
final ItemStack is = refStack.asItemStackRepresentation();
if (this.tooltip == z - viewStart) {
dspToolTip = Platform.getItemDisplayName(refStack).getFormattedText();
if (lineList.size() > 0) {
dspToolTip = dspToolTip + '\n' + Joiner.on("\n").join(lineList);
}
toolPosX = x * (1 + SECTION_LENGTH) + ITEMSTACK_LEFT_OFFSET + SECTION_LENGTH - 8;
toolPosY = y * offY + ITEMSTACK_TOP_OFFSET;
}
this.drawItem(posX, posY, is);
x++;
if (x > 2) {
y++;
x = 0;
}
}
}
if (this.tooltip >= 0 && !dspToolTip.isEmpty()) {
this.drawTooltip(toolPosX, toolPosY + 10, dspToolTip);
}
}
@Override
public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
this.bindTexture("guis/craftingcpu.png");
GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset());
}
public void postUpdate(final List<IAEItemStack> list, final byte ref) {
switch (ref) {
case 0:
for (final IAEItemStack l : list) {
this.handleInput(this.storage, l);
}
break;
case 1:
for (final IAEItemStack l : list) {
this.handleInput(this.active, l);
}
break;
case 2:
for (final IAEItemStack l : list) {
this.handleInput(this.pending, l);
}
break;
}
for (final IAEItemStack l : list) {
final long amt = this.getTotal(l);
if (amt <= 0) {
this.deleteVisualStack(l);
} else {
final IAEItemStack is = this.findVisualStack(l);
is.setStackSize(amt);
}
}
this.setScrollBar();
}
private void handleInput(final IItemList<IAEItemStack> s, final IAEItemStack l) {
IAEItemStack a = s.findPrecise(l);
if (l.getStackSize() <= 0) {
if (a != null) {
a.reset();
}
} else {
if (a == null) {
s.add(l.copy());
a = s.findPrecise(l);
}
if (a != null) {
a.setStackSize(l.getStackSize());
}
}
}
private long getTotal(final IAEItemStack is) {
final IAEItemStack a = this.storage.findPrecise(is);
final IAEItemStack b = this.active.findPrecise(is);
final IAEItemStack c = this.pending.findPrecise(is);
long total = 0;
if (a != null) {
total += a.getStackSize();
}
if (b != null) {
total += b.getStackSize();
}
if (c != null) {
total += c.getStackSize();
}
return total;
}
private void deleteVisualStack(final IAEItemStack l) {
final Iterator<IAEItemStack> i = this.visual.iterator();
while (i.hasNext()) {
final IAEItemStack o = i.next();
if (o.equals(l)) {
i.remove();
return;
}
}
}
private IAEItemStack findVisualStack(final IAEItemStack l) {
for (final IAEItemStack o : this.visual) {
if (o.equals(l)) {
return o;
}
}
final IAEItemStack stack = l.copy();
this.visual.add(stack);
return stack;
}
@Override
public SortOrder getSortBy() {
return SortOrder.NAME;
}
@Override
public SortDir getSortDir() {
return SortDir.ASCENDING;
}
@Override
public ViewItems getSortDisplay() {
return ViewItems.ALL;
}
}
@@ -1,97 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
/**
*
*/
package appeng.client.gui.implementations;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import appeng.container.implementations.CraftingStatusContainer;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ConfigValuePacket;
public class CraftingStatusScreen extends CraftingCPUScreen<CraftingStatusContainer> {
private final AESubScreen subGui;
private Button selectCPU;
public CraftingStatusScreen(CraftingStatusContainer container, PlayerInventory playerInventory,
Text title) {
super(container, playerInventory, title);
this.subGui = new AESubScreen(this, container.getTarget());
}
@Override
public void init() {
super.init();
this.selectCPU = new Button(this.guiLeft + 8, this.guiTop + this.ySize - 25, 150, 20,
GuiText.CraftingCPU.getLocal() + ": " + GuiText.NoCraftingCPUs, btn -> selectNextCpu());
this.addButton(this.selectCPU);
subGui.addBackButton(btn -> {
addButton(btn);
btn.setHideEdge(13);
}, 213, -4);
}
@Override
public void render(final int mouseX, final int mouseY, final float btn) {
this.updateCPUButtonText();
super.render(mouseX, mouseY, btn);
}
private void updateCPUButtonText() {
String btnTextText = GuiText.NoCraftingJobs.getLocal();
if (this.container.selectedCpu >= 0)// && status.selectedCpu < status.cpus.size() )
{
if (this.container.myName != null) {
final String name = this.container.myName.getStringTruncated(20);
btnTextText = GuiText.CPUs.getLocal() + ": " + name;
} else {
btnTextText = GuiText.CPUs.getLocal() + ": #" + this.container.selectedCpu;
}
}
if (this.container.noCPU) {
btnTextText = GuiText.NoCraftingJobs.getLocal();
}
this.selectCPU.setMessage(btnTextText);
}
@Override
protected String getGuiDisplayName(final String in) {
return in; // the cup name is on the button
}
// FIXME: Extract to separate class? Shared with GuiCraftConfirm
private void selectNextCpu() {
final boolean backwards = minecraft.mouseHelper.isRightDown();
NetworkHandler.instance().sendToServer(new ConfigValuePacket("Terminal.Cpu", backwards ? "Prev" : "Next"));
}
}
@@ -1,74 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.container.Slot;
import net.minecraft.text.Text;
import appeng.api.config.ActionItems;
import appeng.client.gui.widgets.ActionButton;
import appeng.container.implementations.CraftingTermContainer;
import appeng.container.slot.CraftingMatrixSlot;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.InventoryActionPacket;
import appeng.helpers.InventoryAction;
public class CraftingTermScreen extends MEMonitorableScreen<CraftingTermContainer> {
public CraftingTermScreen(CraftingTermContainer container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
this.setReservedSpace(73);
}
private void clear() {
Slot s = null;
for (final Object j : this.container.inventorySlots) {
if (j instanceof CraftingMatrixSlot) {
s = (Slot) j;
}
}
if (s != null) {
final InventoryActionPacket p = new InventoryActionPacket(InventoryAction.MOVE_REGION, s.slotNumber, 0);
NetworkHandler.instance().sendToServer(p);
}
}
@Override
public void init() {
super.init();
ActionButton clearBtn = this.addButton(
new ActionButton(this.guiLeft + 92, this.guiTop + this.ySize - 156, ActionItems.STASH, btn -> clear()));
clearBtn.setHalfSize(true);
}
@Override
public void drawFG(final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
super.drawFG(offsetX, offsetY, mouseX, mouseY);
this.font.drawString(GuiText.CraftingTerminal.getLocal(), 8, this.ySize - 96 + 1 - this.getReservedSpace(),
4210752);
}
@Override
protected String getBackground() {
return "guis/crafting.png";
}
}
@@ -1,63 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import net.minecraftforge.fml.client.gui.GuiUtils;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.widgets.TabButton;
import appeng.container.implementations.DriveContainer;
import appeng.container.implementations.PriorityContainer;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.SwitchGuisPacket;
public class DriveScreen extends AEBaseScreen<DriveContainer> {
public DriveScreen(DriveContainer container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
this.ySize = 199;
}
@Override
public void init() {
super.init();
this.addButton(new TabButton(this.guiLeft + 154, this.guiTop, 2 + 4 * 16, GuiText.Priority.getLocal(),
this.itemRenderer, btn -> openPriorityGui()));
}
private void openPriorityGui() {
NetworkHandler.instance().sendToServer(new SwitchGuisPacket(PriorityContainer.TYPE));
}
@Override
public void drawFG(final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
this.font.drawString(this.getGuiDisplayName(GuiText.Drive.getLocal()), 8, 6, 4210752);
this.font.drawString(GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752);
}
@Override
public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
this.bindTexture("guis/drive.png");
GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset());
}
}

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