Moving to source sets
This commit is contained in:
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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||||
*/
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package appeng.block;
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import javax.annotation.Nullable;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.block.Material;
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import net.minecraft.block.MaterialColor;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.WorldAccess;
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import net.minecraft.world.World;
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import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.helpers.AEGlassMaterial;
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import appeng.util.Platform;
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public abstract class AEBaseBlock extends Block {
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private boolean isInventory = false;
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protected AEBaseBlock(final Settings props) {
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super(props);
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}
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/**
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* Utility function to create block properties with some sensible defaults for
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* AE blocks.
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*/
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public static FabricBlockSettings defaultProps(Material material) {
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return defaultProps(material, material.getColor());
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}
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/**
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* Utility function to create block properties with some sensible defaults for
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* AE blocks.
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*/
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public static FabricBlockSettings defaultProps(Material material, MaterialColor color) {
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return FabricBlockSettings.of(material, color)
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// These values previousls were encoded in AEBaseBlock
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.strength(2.2f, 11.f)
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.breakByTool(FabricToolTags.PICKAXES, 0)
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.sounds(getDefaultSoundByMaterial(material));
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}
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private static BlockSoundGroup getDefaultSoundByMaterial(Material mat) {
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if (mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS) {
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return BlockSoundGroup.GLASS;
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} else if (mat == Material.STONE) {
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return BlockSoundGroup.STONE;
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} else if (mat == Material.WOOD) {
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return BlockSoundGroup.WOOD;
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} else {
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return BlockSoundGroup.METAL;
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}
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}
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@Override
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public boolean hasComparatorOutput(BlockState state) {
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return this.isInventory();
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}
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@Override
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public int getComparatorOutput(BlockState state, final World worldIn, final BlockPos pos) {
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return 0;
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}
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/**
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* Rotates around the given Axis (usually the current up axis).
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*/
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public boolean rotateAroundFaceAxis(WorldAccess w, BlockPos pos, Direction face) {
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final IOrientable rotatable = this.getOrientable(w, pos);
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if (rotatable != null && rotatable.canBeRotated()) {
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if (this.hasCustomRotation()) {
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this.customRotateBlock(rotatable, face);
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return true;
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} else {
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Direction forward = rotatable.getForward();
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Direction up = rotatable.getUp();
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for (int rs = 0; rs < 4; rs++) {
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forward = Platform.rotateAround(forward, face);
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up = Platform.rotateAround(up, face);
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if (this.isValidOrientation(w, pos, forward, up)) {
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rotatable.setOrientation(forward, up);
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return true;
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}
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}
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}
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}
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return false;
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}
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public final Direction mapRotation(final IOrientable ori, final Direction dir) {
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// case DOWN: return bottomIcon;
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// case UP: return blockIcon;
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// case NORTH: return northIcon;
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// case SOUTH: return southIcon;
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// case WEST: return sideIcon;
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// case EAST: return sideIcon;
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final Direction forward = ori.getForward();
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final Direction up = ori.getUp();
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if (forward == null || up == null) {
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return dir;
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}
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final int west_x = forward.getOffsetY() * up.getOffsetZ() - forward.getOffsetZ() * up.getOffsetY();
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final int west_y = forward.getOffsetZ() * up.getOffsetX() - forward.getOffsetX() * up.getOffsetZ();
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final int west_z = forward.getOffsetX() * up.getOffsetY() - forward.getOffsetY() * up.getOffsetX();
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Direction west = null;
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for (final Direction dx : Direction.values()) {
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if (dx.getOffsetX() == west_x && dx.getOffsetY() == west_y && dx.getOffsetZ() == west_z) {
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west = dx;
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}
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}
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if (west == null) {
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return dir;
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}
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if (dir == forward) {
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return Direction.SOUTH;
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}
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if (dir == forward.getOpposite()) {
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return Direction.NORTH;
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}
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if (dir == up) {
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return Direction.UP;
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}
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if (dir == up.getOpposite()) {
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return Direction.DOWN;
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}
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if (dir == west) {
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return Direction.WEST;
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}
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if (dir == west.getOpposite()) {
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return Direction.EAST;
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}
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return null;
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}
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@Override
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public String toString() {
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Identifier id = Registry.BLOCK.getId(this);
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String regName = id == Registry.BLOCK.getDefaultId() ? "unregistered" : id.getPath();
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return this.getClass().getSimpleName() + "[" + regName + "]";
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}
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protected String getUnlocalizedName(final ItemStack is) {
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return this.getTranslationKey();
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}
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protected boolean hasCustomRotation() {
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return false;
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}
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protected void customRotateBlock(final IOrientable rotatable, final Direction axis) {
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}
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protected IOrientable getOrientable(final BlockView w, final BlockPos pos) {
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if (this instanceof IOrientableBlock) {
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IOrientableBlock orientable = (IOrientableBlock) this;
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return orientable.getOrientable(w, pos);
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}
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return null;
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}
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protected boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward,
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final Direction up) {
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return true;
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}
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protected boolean isInventory() {
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return this.isInventory;
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}
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protected void setInventory(final boolean isInventory) {
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this.isInventory = isInventory;
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}
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}
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@@ -0,0 +1,154 @@
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/*
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||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
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package appeng.block;
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import java.util.List;
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import net.fabricmc.api.EnvType;
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import net.minecraft.block.Block;
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import net.minecraft.client.item.TooltipContext;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.math.Direction;
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import net.minecraft.text.Text;
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import net.minecraft.world.World;
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import net.fabricmc.api.Environment;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.misc.LightDetectorBlock;
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import appeng.block.misc.SkyCompassBlock;
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import appeng.me.helpers.IGridProxyable;
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import appeng.tile.AEBaseBlockEntity;
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public class AEBaseBlockItem extends BlockItem {
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private final AEBaseBlock blockType;
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public AEBaseBlockItem(final Block id, Settings props) {
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super(id, props);
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this.blockType = (AEBaseBlock) id;
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}
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@Override
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@Environment(EnvType.CLIENT)
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public final void appendTooltip(final ItemStack itemStack, final World world, final List<Text> toolTip,
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final TooltipContext advancedTooltips) {
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this.addCheckedInformation(itemStack, world, toolTip, advancedTooltips);
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}
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@Environment(EnvType.CLIENT)
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public void addCheckedInformation(final ItemStack itemStack, final World world, final List<Text> toolTip,
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final TooltipContext advancedTooltips) {
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this.blockType.buildTooltip(itemStack, world, toolTip, advancedTooltips);
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}
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@Override
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public String getTranslationKey(final ItemStack is) {
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return this.blockType.getTranslationKey();
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}
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||||
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@Override
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public ActionResult place(ItemPlacementContext context) {
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Direction up = null;
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Direction forward = null;
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Direction side = context.getSide();
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PlayerEntity player = context.getPlayer();
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if (this.blockType instanceof AEBaseTileBlock) {
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if (this.blockType instanceof LightDetectorBlock) {
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up = side;
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if (up == Direction.UP || up == Direction.DOWN) {
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forward = Direction.SOUTH;
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} else {
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forward = Direction.UP;
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}
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} else if (/* FIXME FABRIC this.blockType instanceof WirelessBlock || */ this.blockType instanceof SkyCompassBlock) {
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forward = side;
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if (forward == Direction.UP || forward == Direction.DOWN) {
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up = Direction.SOUTH;
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} else {
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up = Direction.UP;
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}
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} else {
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up = Direction.UP;
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forward = context.getPlayerFacing().getOpposite();
|
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|
||||
if (player != null) {
|
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if (player.pitch > 65) {
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up = forward.getOpposite();
|
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forward = Direction.UP;
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} else if (player.pitch < -65) {
|
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up = forward.getOpposite();
|
||||
forward = Direction.DOWN;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IOrientable ori = null;
|
||||
if (this.blockType instanceof IOrientableBlock) {
|
||||
ori = ((IOrientableBlock) this.blockType).getOrientable(context.getWorld(), context.getBlockPos());
|
||||
up = side;
|
||||
forward = Direction.SOUTH;
|
||||
if (up.getOffsetY() == 0) {
|
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forward = Direction.UP;
|
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}
|
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}
|
||||
|
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if (!this.blockType.isValidOrientation(context.getWorld(), context.getBlockPos(), forward, up)) {
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
ActionResult result = super.place(context);
|
||||
if (result != ActionResult.SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (this.blockType instanceof AEBaseTileBlock && !(this.blockType instanceof LightDetectorBlock)) {
|
||||
final AEBaseBlockEntity tile = ((AEBaseTileBlock<?>) this.blockType).getBlockEntity(context.getWorld(),
|
||||
context.getBlockPos());
|
||||
ori = tile;
|
||||
|
||||
if (tile == null) {
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
if (ori.canBeRotated() && !this.blockType.hasCustomRotation()) {
|
||||
ori.setOrientation(forward, up);
|
||||
}
|
||||
|
||||
if (tile instanceof IGridProxyable) {
|
||||
// FIXME FABRIC ((IGridProxyable) tile).getProxy().setOwner(player);
|
||||
}
|
||||
|
||||
tile.onPlacement(context);
|
||||
} else if (this.blockType instanceof IOrientableBlock) {
|
||||
ori.setOrientation(forward, up);
|
||||
}
|
||||
|
||||
return ActionResult.SUCCESS;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block;
|
||||
|
||||
import appeng.api.AEApi;
|
||||
import appeng.api.config.AccessRestriction;
|
||||
import appeng.api.config.Actionable;
|
||||
import appeng.api.config.PowerUnits;
|
||||
import appeng.api.definitions.IBlockDefinition;
|
||||
import appeng.api.implementations.items.IAEItemPowerStorage;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.core.localization.GuiText;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.fabricmc.fabric.api.object.builder.v1.client.model.FabricModelPredicateProviderRegistry;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.item.TooltipContext;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.text.TranslatableText;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import java.text.MessageFormat;
|
||||
import java.util.List;
|
||||
|
||||
public class AEBaseBlockItemChargeable extends AEBaseBlockItem implements IAEItemPowerStorage {
|
||||
|
||||
public AEBaseBlockItemChargeable(Block id, Settings props) {
|
||||
super(id, props);
|
||||
|
||||
FabricModelPredicateProviderRegistry.register(
|
||||
this,
|
||||
new Identifier(AppEng.MOD_ID, "fill_level"),
|
||||
(is, world, entity) -> {
|
||||
double curPower = getAECurrentPower(is);
|
||||
double maxPower = getAEMaxPower(is);
|
||||
|
||||
return (int) Math.round(100 * curPower / maxPower);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void addCheckedInformation(final ItemStack stack, final World world, final List<Text> lines,
|
||||
final TooltipContext advancedTooltips) {
|
||||
double internalCurrentPower = 0;
|
||||
final double internalMaxPower = this.getMaxEnergyCapacity();
|
||||
|
||||
if (internalMaxPower > 0) {
|
||||
final CompoundTag tag = stack.getTag();
|
||||
if (tag != null) {
|
||||
internalCurrentPower = tag.getDouble("internalCurrentPower");
|
||||
}
|
||||
|
||||
final double percent = internalCurrentPower / internalMaxPower;
|
||||
|
||||
lines.add(GuiText.StoredEnergy.textComponent()
|
||||
.copy()
|
||||
.append(':' + MessageFormat.format(" {0,number,#} ", internalCurrentPower))
|
||||
.append(new TranslatableText(PowerUnits.AE.unlocalizedName))
|
||||
.append(" - " + MessageFormat.format("{0,number,#.##%}", percent)));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public double injectAEPower(final ItemStack is, double amount, Actionable mode) {
|
||||
final double internalCurrentPower = this.getInternal(is);
|
||||
final double internalMaxPower = this.getAEMaxPower(is);
|
||||
final double required = internalMaxPower - internalCurrentPower;
|
||||
final double overflow = Math.max(0, amount - required);
|
||||
|
||||
if (mode == Actionable.MODULATE) {
|
||||
final double toAdd = Math.min(required, amount);
|
||||
final double newPowerStored = internalCurrentPower + toAdd;
|
||||
|
||||
this.setInternal(is, newPowerStored);
|
||||
}
|
||||
|
||||
return overflow;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double extractAEPower(final ItemStack is, double amount, Actionable mode) {
|
||||
final double internalCurrentPower = this.getInternal(is);
|
||||
final double fulfillable = Math.min(amount, internalCurrentPower);
|
||||
|
||||
if (mode == Actionable.MODULATE) {
|
||||
final double newPowerStored = internalCurrentPower - fulfillable;
|
||||
|
||||
this.setInternal(is, newPowerStored);
|
||||
}
|
||||
|
||||
return fulfillable;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getAEMaxPower(final ItemStack is) {
|
||||
return this.getMaxEnergyCapacity();
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getAECurrentPower(final ItemStack is) {
|
||||
return this.getInternal(is);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AccessRestriction getPowerFlow(final ItemStack is) {
|
||||
return AccessRestriction.WRITE;
|
||||
}
|
||||
|
||||
private double getMaxEnergyCapacity() {
|
||||
final Block blockID = Block.getBlockFromItem(this);
|
||||
final IBlockDefinition energyCell = AEApi.instance().definitions().blocks().energyCell();
|
||||
|
||||
return energyCell.maybeBlock().map(block -> {
|
||||
if (blockID == block) {
|
||||
return 200000;
|
||||
} else {
|
||||
return 8 * 200000;
|
||||
}
|
||||
}).orElse(0);
|
||||
}
|
||||
|
||||
private double getInternal(final ItemStack is) {
|
||||
final CompoundTag nbt = is.getOrCreateTag();
|
||||
return nbt.getDouble("internalCurrentPower");
|
||||
}
|
||||
|
||||
private void setInternal(final ItemStack is, final double amt) {
|
||||
final CompoundTag nbt = is.getOrCreateTag();
|
||||
nbt.putDouble("internalCurrentPower", amt);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,317 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import alexiil.mc.lib.attributes.AttributeList;
|
||||
import alexiil.mc.lib.attributes.AttributeProvider;
|
||||
import alexiil.mc.lib.attributes.item.FixedItemInv;
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerChunkEvents;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockEntityProvider;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.entity.BlockEntity;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.text.LiteralText;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.api.implementations.items.IMemoryCard;
|
||||
import appeng.api.implementations.items.MemoryCardMessages;
|
||||
import appeng.api.util.IOrientable;
|
||||
import appeng.tile.AEBaseInvBlockEntity;
|
||||
import appeng.tile.AEBaseBlockEntity;
|
||||
import appeng.tile.storage.SkyChestBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
import appeng.util.SettingsFrom;
|
||||
|
||||
public abstract class AEBaseTileBlock<T extends AEBaseBlockEntity> extends AEBaseBlock implements BlockEntityProvider, AttributeProvider {
|
||||
|
||||
@Nonnull
|
||||
private Class<T> blockEntityClass;
|
||||
@Nonnull
|
||||
private Supplier<T> tileEntityFactory;
|
||||
|
||||
public AEBaseTileBlock(final Settings props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
// TODO : Was this change needed?
|
||||
public void setTileEntity(final Class<T> tileEntityClass, Supplier<T> factory) {
|
||||
this.blockEntityClass = tileEntityClass;
|
||||
this.tileEntityFactory = factory;
|
||||
this.setInventory(AEBaseInvBlockEntity.class.isAssignableFrom(tileEntityClass));
|
||||
}
|
||||
|
||||
public Class<T> getBlockEntityClass() {
|
||||
return this.blockEntityClass;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public T getBlockEntity(final BlockView w, final int x, final int y, final int z) {
|
||||
return this.getBlockEntity(w, new BlockPos(x, y, z));
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public T getBlockEntity(final BlockView w, final BlockPos pos) {
|
||||
|
||||
final BlockEntity te = w.getBlockEntity(pos);
|
||||
// FIXME: This gets called as part of building the block state cache
|
||||
if (this.blockEntityClass != null && this.blockEntityClass.isInstance(te)) {
|
||||
return this.blockEntityClass.cast(te);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public BlockEntity createBlockEntity(BlockView world) {
|
||||
return this.tileEntityFactory.get();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStateReplaced(BlockState state, World w, BlockPos pos, BlockState newState, boolean isMoving) {
|
||||
if (newState.getBlock() == state.getBlock()) {
|
||||
return; // Just a block state change
|
||||
}
|
||||
|
||||
final AEBaseBlockEntity te = this.getBlockEntity(w, pos);
|
||||
if (te != null) {
|
||||
final ArrayList<ItemStack> drops = new ArrayList<>();
|
||||
if (te.dropItems()) {
|
||||
te.getDrops(w, pos, drops);
|
||||
} else {
|
||||
te.getNoDrops(w, pos, drops);
|
||||
}
|
||||
|
||||
// Cry ;_; ...
|
||||
Platform.spawnDrops(w, pos, drops);
|
||||
}
|
||||
|
||||
// super will remove the TE, as it is not an instance of BlockContainer
|
||||
super.onStateReplaced(state, w, pos, newState, isMoving);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getComparatorOutput(BlockState state, final World w, final BlockPos pos) {
|
||||
final BlockEntity te = this.getBlockEntity(w, pos);
|
||||
if (te instanceof AEBaseInvBlockEntity) {
|
||||
AEBaseInvBlockEntity invTile = (AEBaseInvBlockEntity) te;
|
||||
if (invTile.getInternalInventory().getSlotCount() > 0) {
|
||||
return getRedstoneFromFixedItemInv(invTile.getInternalInventory());
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate redstone output level.
|
||||
* 0 if completely empty, 1 if _any_ item is present, up to 15 if all slots are full.
|
||||
*/
|
||||
private int getRedstoneFromFixedItemInv(FixedItemInv inv) {
|
||||
boolean foundAnything = false; // ANY slots non-empty?
|
||||
float fillRatio = 0;
|
||||
|
||||
for (int i = 0; i < inv.getSlotCount(); ++i)
|
||||
{
|
||||
ItemStack stack = inv.getInvStack(i);
|
||||
if (stack.isEmpty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int slotMaxCount = inv.getMaxAmount(i, stack);
|
||||
fillRatio += stack.getCount() / (float)Math.min(slotMaxCount, stack.getMaxCount());
|
||||
foundAnything = true;
|
||||
}
|
||||
|
||||
// Average the ratio across all slots
|
||||
fillRatio /= inv.getSlotCount();
|
||||
|
||||
// Always return at least non-zero if _any_ slots are non-empty
|
||||
return (foundAnything ? 1 : 0) + MathHelper.floor(fillRatio * 14.0f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onSyncedBlockEvent(BlockState state, World world, BlockPos pos, int type, int data) {
|
||||
super.onSyncedBlockEvent(state, world, pos, type, data);
|
||||
final BlockEntity tileentity = world.getBlockEntity(pos);
|
||||
return tileentity != null && tileentity.onSyncedBlockEvent(type, data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlaced(final World w, final BlockPos pos, final BlockState state, final LivingEntity placer,
|
||||
final ItemStack is) {
|
||||
// Inherit the item stack's display name, but only if it's a user defined string
|
||||
// rather
|
||||
// than a translation component, since our custom naming cannot handle
|
||||
// untranslated
|
||||
// I18N strings and we would translate it using the server's locale :-(
|
||||
AEBaseBlockEntity te = this.getBlockEntity(w, pos);
|
||||
if (te != null && is.hasCustomName()) {
|
||||
Text displayName = is.getName();
|
||||
if (displayName instanceof LiteralText) {
|
||||
te.setName(((LiteralText) displayName).getRawString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player,
|
||||
Hand hand, BlockHitResult hit) {
|
||||
ItemStack heldItem;
|
||||
if (player != null && !player.getStackInHand(hand).isEmpty()) {
|
||||
heldItem = player.getStackInHand(hand);
|
||||
|
||||
if (Platform.isWrench(player, heldItem, pos) && player.isInSneakingPose()) {
|
||||
final BlockState blockState = world.getBlockState(pos);
|
||||
final Block block = blockState.getBlock();
|
||||
|
||||
final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
|
||||
|
||||
if (tile == null) {
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
if (/* FIXME FABRIC tile instanceof CableBusBlockEntity || */ tile instanceof SkyChestBlockEntity) {
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
final ItemStack[] itemDropCandidates = Platform.getBlockDrops(world, pos);
|
||||
final ItemStack op = new ItemStack(this);
|
||||
|
||||
for (final ItemStack ol : itemDropCandidates) {
|
||||
if (Platform.itemComparisons().isEqualItemType(ol, op)) {
|
||||
final CompoundTag tag = tile.downloadSettings(SettingsFrom.DISMANTLE_ITEM);
|
||||
if (tag != null) {
|
||||
ol.setTag(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
block.onBreak(world, pos, blockState, player);
|
||||
boolean bl = world.removeBlock(pos, false);
|
||||
if (bl) {
|
||||
block.onBroken(world, pos, blockState);
|
||||
final List<ItemStack> itemsToDrop = Lists.newArrayList(itemDropCandidates);
|
||||
Platform.spawnDrops(world, pos, itemsToDrop);
|
||||
}
|
||||
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
if (heldItem.getItem() instanceof IMemoryCard /* FIXME FABRIC && !(this instanceof CableBusBlock)*/) {
|
||||
final IMemoryCard memoryCard = (IMemoryCard) heldItem.getItem();
|
||||
final AEBaseBlockEntity tileEntity = this.getBlockEntity(world, pos);
|
||||
|
||||
if (tileEntity == null) {
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
final String name = this.getTranslationKey();
|
||||
|
||||
if (player.isInSneakingPose()) {
|
||||
final CompoundTag data = tileEntity.downloadSettings(SettingsFrom.MEMORY_CARD);
|
||||
if (data != null) {
|
||||
memoryCard.setMemoryCardContents(heldItem, name, data);
|
||||
memoryCard.notifyUser(player, MemoryCardMessages.SETTINGS_SAVED);
|
||||
}
|
||||
} else {
|
||||
final String savedName = memoryCard.getSettingsName(heldItem);
|
||||
final CompoundTag data = memoryCard.getData(heldItem);
|
||||
|
||||
if (this.getTranslationKey().equals(savedName)) {
|
||||
tileEntity.uploadSettings(SettingsFrom.MEMORY_CARD, data);
|
||||
memoryCard.notifyUser(player, MemoryCardMessages.SETTINGS_LOADED);
|
||||
} else {
|
||||
memoryCard.notifyUser(player, MemoryCardMessages.INVALID_MACHINE);
|
||||
}
|
||||
}
|
||||
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
return this.onActivated(world, pos, player, hand, player.getStackInHand(hand), hit);
|
||||
}
|
||||
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IOrientable getOrientable(final BlockView w, final BlockPos pos) {
|
||||
return this.getBlockEntity(w, pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the BlockState based on the given BlockState while considering the
|
||||
* state of the given TileEntity.
|
||||
*
|
||||
* If the given TileEntity is not of the right type for this block, the state is
|
||||
* returned unchanged, this is also the case if the given block state does not
|
||||
* belong to this block.
|
||||
*/
|
||||
public final BlockState getBlockEntityBlockState(BlockState current, BlockEntity te) {
|
||||
if (current.getBlock() != this || !blockEntityClass.isInstance(te)) {
|
||||
return current;
|
||||
}
|
||||
|
||||
return updateBlockStateFromTileEntity(current, blockEntityClass.cast(te));
|
||||
}
|
||||
|
||||
/**
|
||||
* Reimplement this in subclasses to allow tile-entities to update the state of
|
||||
* their block when their own state changes.
|
||||
*
|
||||
* It is guaranteed that te is not-null and the block of the given block state
|
||||
* is this exact block instance.
|
||||
*/
|
||||
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, T te) {
|
||||
return currentState;
|
||||
}
|
||||
|
||||
// Gives our tile entity a chance to provide it's attributes
|
||||
@Override
|
||||
public void addAllAttributes(World world, BlockPos pos, BlockState state, AttributeList<?> to) {
|
||||
T te = getBlockEntity(world, pos);
|
||||
if (te != null) {
|
||||
te.addAllAttributes(world, pos, state, to);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.crafting;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.state.property.BooleanProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.CraftingCPUContainer;
|
||||
import appeng.tile.crafting.CraftingBlockEntity;
|
||||
|
||||
public abstract class AbstractCraftingUnitBlock<T extends CraftingBlockEntity> extends AEBaseTileBlock<T> {
|
||||
public static final BooleanProperty FORMED = BooleanProperty.of("formed");
|
||||
public static final BooleanProperty POWERED = BooleanProperty.of("powered");
|
||||
|
||||
public final CraftingUnitType type;
|
||||
|
||||
public AbstractCraftingUnitBlock(Settings props, final CraftingUnitType type) {
|
||||
super(props);
|
||||
this.type = type;
|
||||
this.setDefaultState(getDefaultState().with(FORMED, false).with(POWERED, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(POWERED);
|
||||
builder.add(FORMED);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(final BlockState state, final World worldIn, final BlockPos pos, final Block blockIn,
|
||||
final BlockPos fromPos, boolean isMoving) {
|
||||
final CraftingBlockEntity cp = this.getBlockEntity(worldIn, pos);
|
||||
if (cp != null) {
|
||||
cp.updateMultiBlock();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStateReplaced(BlockState state, World w, BlockPos pos, BlockState newState, boolean isMoving) {
|
||||
if (newState.getBlock() == state.getBlock()) {
|
||||
return; // Just a block state change
|
||||
}
|
||||
|
||||
final CraftingBlockEntity cp = this.getBlockEntity(w, pos);
|
||||
if (cp != null) {
|
||||
cp.breakCluster();
|
||||
}
|
||||
|
||||
super.onStateReplaced(state, w, pos, newState, isMoving);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand,
|
||||
BlockHitResult hit) {
|
||||
final CraftingBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
|
||||
if (tg != null && !p.isInSneakingPose() && tg.isFormed() && tg.isActive()) {
|
||||
if (!w.isClient()) {
|
||||
ContainerOpener.openContainer(CraftingCPUContainer.TYPE, p,
|
||||
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
|
||||
}
|
||||
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return super.onUse(state, w, pos, p, hand, hit);
|
||||
}
|
||||
|
||||
public enum CraftingUnitType {
|
||||
UNIT, ACCELERATOR, STORAGE_1K, STORAGE_4K, STORAGE_16K, STORAGE_64K, MONITOR
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.crafting;
|
||||
|
||||
import appeng.tile.crafting.CraftingMonitorBlockEntity;
|
||||
|
||||
public class CraftingMonitorBlock extends AbstractCraftingUnitBlock<CraftingMonitorBlockEntity> {
|
||||
public CraftingMonitorBlock(Settings props) {
|
||||
super(props, CraftingUnitType.MONITOR);
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.crafting;
|
||||
|
||||
import appeng.tile.crafting.CraftingStorageBlockEntity;
|
||||
|
||||
public class CraftingStorageBlock extends AbstractCraftingUnitBlock<CraftingStorageBlockEntity> {
|
||||
|
||||
public CraftingStorageBlock(Settings props, CraftingUnitType type) {
|
||||
super(props, type);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.crafting;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
import appeng.api.AEApi;
|
||||
import appeng.api.features.AEFeature;
|
||||
import appeng.block.AEBaseBlockItem;
|
||||
import appeng.core.AEConfig;
|
||||
|
||||
public class CraftingStorageItem extends AEBaseBlockItem {
|
||||
|
||||
public CraftingStorageItem(Block id, Settings props) {
|
||||
super(id, props);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getRecipeRemainder(final ItemStack itemStack) {
|
||||
return AEApi.instance().definitions().blocks().craftingUnit().maybeStack(1).orElse(ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasRecipeRemainder(final ItemStack stack) {
|
||||
return AEConfig.instance().isFeatureEnabled(AEFeature.ENABLE_DISASSEMBLY_CRAFTING);
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.crafting;
|
||||
|
||||
import appeng.tile.crafting.CraftingBlockEntity;
|
||||
|
||||
public class CraftingUnitBlock extends AbstractCraftingUnitBlock<CraftingBlockEntity> {
|
||||
|
||||
public CraftingUnitBlock(Settings props, CraftingUnitType type) {
|
||||
super(props, type);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.crafting;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.state.property.BooleanProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.MolecularAssemblerContainer;
|
||||
import appeng.tile.crafting.MolecularAssemblerBlockEntity;
|
||||
|
||||
public class MolecularAssemblerBlock extends AEBaseTileBlock<MolecularAssemblerBlockEntity> {
|
||||
|
||||
public static final BooleanProperty POWERED = BooleanProperty.of("powered");
|
||||
|
||||
public MolecularAssemblerBlock(Settings props) {
|
||||
super(props);
|
||||
setDefaultState(getDefaultState().with(POWERED, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(POWERED);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, MolecularAssemblerBlockEntity te) {
|
||||
return currentState.with(POWERED, te.isPowered());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand,
|
||||
BlockHitResult hit) {
|
||||
final MolecularAssemblerBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null && !p.isInSneakingPose()) {
|
||||
if (!tg.isClient()) {
|
||||
ContainerOpener.openContainer(MolecularAssemblerContainer.TYPE, p,
|
||||
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return super.onUse(state, w, pos, p, hand, hit);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,163 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.grindstone;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockRenderType;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.entity.BlockEntity;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.WorldAccess;
|
||||
import net.minecraft.world.WorldView;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.FakePlayer;
|
||||
|
||||
import appeng.api.implementations.tiles.ICrankable;
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.core.stats.AeStats;
|
||||
import appeng.tile.AEBaseBlockEntity;
|
||||
import appeng.tile.grindstone.CrankBlockEntity;
|
||||
|
||||
public class CrankBlock extends AEBaseTileBlock<CrankBlockEntity> {
|
||||
|
||||
public CrankBlock(Settings props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (player instanceof FakePlayer || player == null) {
|
||||
this.dropCrank(w, pos);
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
final CrankBlockEntity tile = this.getBlockEntity(w, pos);
|
||||
if (tile != null) {
|
||||
if (tile.power()) {
|
||||
AeStats.TurnedCranks.addToPlayer(player, 1);
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
private void dropCrank(final World world, final BlockPos pos) {
|
||||
world.breakBlock(pos, true);
|
||||
world.updateListeners(pos, this.getDefaultState(), world.getBlockState(pos), 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlaced(final World world, final BlockPos pos, final BlockState state,
|
||||
final LivingEntity placer, final ItemStack stack) {
|
||||
final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
|
||||
if (tile != null) {
|
||||
final Direction mnt = this.findCrankable(world, pos);
|
||||
Direction forward = Direction.UP;
|
||||
if (mnt == Direction.UP || mnt == Direction.DOWN) {
|
||||
forward = Direction.SOUTH;
|
||||
}
|
||||
tile.setOrientation(forward, mnt.getOpposite());
|
||||
} else {
|
||||
this.dropCrank(world, pos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
|
||||
final BlockEntity te = w.getBlockEntity(pos);
|
||||
return !(te instanceof CrankBlockEntity) || this.isCrankable(w, pos, up.getOpposite());
|
||||
}
|
||||
|
||||
private Direction findCrankable(final BlockView world, final BlockPos pos) {
|
||||
for (final Direction dir : Direction.values()) {
|
||||
if (this.isCrankable(world, pos, dir)) {
|
||||
return dir;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean isCrankable(final BlockView world, final BlockPos pos, final Direction offset) {
|
||||
final BlockPos o = pos.offset(offset);
|
||||
final BlockEntity te = world.getBlockEntity(o);
|
||||
|
||||
return te instanceof ICrankable && ((ICrankable) te).canCrankAttach(offset.getOpposite());
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockRenderType getRenderType(BlockState state) {
|
||||
return BlockRenderType.ENTITYBLOCK_ANIMATED;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
|
||||
if (tile != null) {
|
||||
if (!this.isCrankable(world, pos, tile.getUp().getOpposite())) {
|
||||
this.dropCrank(world, pos);
|
||||
}
|
||||
} else {
|
||||
this.dropCrank(world, pos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
|
||||
return this.findCrankable(w, pos) != null;
|
||||
}
|
||||
|
||||
private Direction getUp(BlockView world, BlockPos pos) {
|
||||
CrankBlockEntity crank = getBlockEntity(world, pos);
|
||||
return crank != null ? crank.getUp() : null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
|
||||
Direction up = getUp(world, pos);
|
||||
|
||||
if (up == null) {
|
||||
return VoxelShapes.empty();
|
||||
} else {
|
||||
// FIXME: Cache per direction, and build it 'precise', not just from AABB
|
||||
final double xOff = -0.15 * up.getOffsetX();
|
||||
final double yOff = -0.15 * up.getOffsetY();
|
||||
final double zOff = -0.15 * up.getOffsetZ();
|
||||
return VoxelShapes.cuboid(
|
||||
new Box(xOff + 0.15, yOff + 0.15, zOff + 0.15, xOff + 0.85, yOff + 0.85, zOff + 0.85));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.grindstone;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.GrinderContainer;
|
||||
import appeng.tile.grindstone.GrinderBlockEntity;
|
||||
|
||||
public class GrinderBlock extends AEBaseTileBlock<GrinderBlockEntity> {
|
||||
|
||||
public GrinderBlock(Settings props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
final GrinderBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null && !p.isInSneakingPose()) {
|
||||
if (p instanceof ServerPlayerEntity) {
|
||||
ContainerOpener.openContainer(GrinderContainer.TYPE, p,
|
||||
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.implementations.CellWorkbenchContainer;
|
||||
import appeng.tile.misc.CellWorkbenchBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class CellWorkbenchBlock extends AEBaseTileBlock<CellWorkbenchBlockEntity> {
|
||||
|
||||
public CellWorkbenchBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (p.isInSneakingPose()) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
final CellWorkbenchBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null) {
|
||||
if (Platform.isServer()) {
|
||||
CellWorkbenchContainer.open(p, ContainerLocator.forTileEntity(tg));
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
}
|
||||
@@ -1,190 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import java.util.Random;
|
||||
import java.util.function.Function;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.minecraft.client.render.model.json.Transformation;
|
||||
import net.minecraft.client.util.math.AffineTransformation;
|
||||
import net.minecraft.util.math.Box;
|
||||
import org.apache.commons.lang3.tuple.ImmutablePair;
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.util.math.Vector3f;
|
||||
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
|
||||
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.api.AEApi;
|
||||
import appeng.api.util.AEAxisAlignedBB;
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.client.render.effects.ParticleTypes;
|
||||
import appeng.client.render.renderable.ItemRenderable;
|
||||
import appeng.client.render.tesr.ModularTESR;
|
||||
import appeng.core.AEConfig;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.tile.misc.ChargerBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class ChargerBlock extends AEBaseTileBlock<ChargerBlockEntity> {
|
||||
|
||||
public ChargerBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getOpacity(BlockState state, BlockView worldIn, BlockPos pos) {
|
||||
return 2; // FIXME Double check this (esp. value range)
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (player.isInSneakingPose()) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
if (Platform.isServer()) {
|
||||
final ChargerBlockEntity tc = this.getBlockEntity(w, pos);
|
||||
if (tc != null) {
|
||||
tc.activate(player);
|
||||
}
|
||||
}
|
||||
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
|
||||
if (!AEConfig.instance().isEnableEffects()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (r.nextFloat() < 0.98) {
|
||||
return;
|
||||
}
|
||||
|
||||
final ChargerBlockEntity tile = this.getBlockEntity(w, pos);
|
||||
if (tile != null) {
|
||||
if (AEApi.instance().definitions().materials().certusQuartzCrystalCharged()
|
||||
.isSameAs(tile.getInternalInventory().getInvStack(0))) {
|
||||
final double xOff = 0.0;
|
||||
final double yOff = 0.0;
|
||||
final double zOff = 0.0;
|
||||
|
||||
for (int bolts = 0; bolts < 3; bolts++) {
|
||||
if (AppEng.instance().shouldAddParticles(r)) {
|
||||
MinecraftClient.getInstance().particleManager.addParticle(ParticleTypes.LIGHTNING, xOff + 0.5 + pos.getX(),
|
||||
yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0, 0.0, 0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
|
||||
|
||||
final ChargerBlockEntity tile = this.getBlockEntity(w, pos);
|
||||
if (tile != null) {
|
||||
final double twoPixels = 2.0 / 16.0;
|
||||
final Direction up = tile.getUp();
|
||||
final Direction forward = tile.getForward();
|
||||
final AEAxisAlignedBB bb = new AEAxisAlignedBB(twoPixels, twoPixels, twoPixels, 1.0 - twoPixels,
|
||||
1.0 - twoPixels, 1.0 - twoPixels);
|
||||
|
||||
if (up.getOffsetX() != 0) {
|
||||
bb.minX = 0;
|
||||
bb.maxX = 1;
|
||||
}
|
||||
if (up.getOffsetY() != 0) {
|
||||
bb.minY = 0;
|
||||
bb.maxY = 1;
|
||||
}
|
||||
if (up.getOffsetZ() != 0) {
|
||||
bb.minZ = 0;
|
||||
bb.maxZ = 1;
|
||||
}
|
||||
|
||||
switch (forward) {
|
||||
case DOWN:
|
||||
bb.maxY = 1;
|
||||
break;
|
||||
case UP:
|
||||
bb.minY = 0;
|
||||
break;
|
||||
case NORTH:
|
||||
bb.maxZ = 1;
|
||||
break;
|
||||
case SOUTH:
|
||||
bb.minZ = 0;
|
||||
break;
|
||||
case EAST:
|
||||
bb.minX = 0;
|
||||
break;
|
||||
case WEST:
|
||||
bb.maxX = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return VoxelShapes.cuboid(bb.getBoundingBox());
|
||||
}
|
||||
return VoxelShapes.cuboid(new Box(0.0, 0, 0.0, 1.0, 1.0, 1.0));
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
|
||||
ShapeContext context) {
|
||||
return VoxelShapes.cuboid(new Box(0.0, 0.0, 0.0, 1.0, 1.0, 1.0));
|
||||
}
|
||||
|
||||
@Environment(EnvType.CLIENT)
|
||||
public static Function<BlockEntityRenderDispatcher, BlockEntityRenderer<ChargerBlockEntity>> createTesr() {
|
||||
return dispatcher -> new ModularTESR<>(dispatcher, new ItemRenderable<>(ChargerBlock::getRenderedItem));
|
||||
}
|
||||
|
||||
@Environment(EnvType.CLIENT)
|
||||
private static Pair<ItemStack, Transformation> getRenderedItem(ChargerBlockEntity tile) {
|
||||
Transformation transform = new Transformation(new Vector3f(), new Vector3f(0.5f, 0.375f, 0.5f), new Vector3f(1f, 1f, 1f));
|
||||
return new ImmutablePair<>(tile.getInternalInventory().getInvStack(0), transform);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.CondenserContainer;
|
||||
import appeng.tile.misc.CondenserBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class CondenserBlock extends AEBaseTileBlock<CondenserBlockEntity> {
|
||||
|
||||
public CondenserBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (player.isInSneakingPose()) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
if (Platform.isServer()) {
|
||||
final CondenserBlockEntity tc = this.getBlockEntity(w, pos);
|
||||
if (tc != null && !player.isInSneakingPose()) {
|
||||
ContainerOpener.openContainer(CondenserContainer.TYPE, player,
|
||||
ContainerLocator.forTileEntitySide(tc, hit.getSide()));
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.InscriberContainer;
|
||||
import appeng.tile.misc.InscriberBlockEntity;
|
||||
|
||||
public class InscriberBlock extends AEBaseTileBlock<InscriberBlockEntity> {
|
||||
|
||||
public InscriberBlock(Settings props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getOpacity(BlockState state, BlockView worldIn, BlockPos pos) {
|
||||
return 2; // FIXME validate this. a) possibly not required because of getShape b) value
|
||||
// range. was 2 in 1.10
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (!p.isInSneakingPose()) {
|
||||
final InscriberBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null) {
|
||||
if (!tg.isClient()) {
|
||||
ContainerOpener.openContainer(InscriberContainer.TYPE, p,
|
||||
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
|
||||
import appeng.bootstrap.TileEntityRendering;
|
||||
import appeng.bootstrap.TileEntityRenderingCustomizer;
|
||||
import appeng.client.render.tesr.InscriberTESR;
|
||||
import appeng.tile.misc.InscriberBlockEntity;
|
||||
|
||||
public class InscriberRendering implements TileEntityRenderingCustomizer<InscriberBlockEntity> {
|
||||
|
||||
@Environment(EnvType.CLIENT)
|
||||
@Override
|
||||
public void customize(TileEntityRendering<InscriberBlockEntity> rendering) {
|
||||
rendering.tileEntityRenderer(InscriberTESR::new);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.state.property.BooleanProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.api.util.IOrientable;
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.InterfaceContainer;
|
||||
import appeng.tile.misc.InterfaceBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class InterfaceBlock extends AEBaseTileBlock<InterfaceBlockEntity> {
|
||||
|
||||
private static final BooleanProperty OMNIDIRECTIONAL = BooleanProperty.of("omnidirectional");
|
||||
|
||||
public InterfaceBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(OMNIDIRECTIONAL);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, InterfaceBlockEntity te) {
|
||||
return currentState.with(OMNIDIRECTIONAL, te.isOmniDirectional());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (p.isInSneakingPose()) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
final InterfaceBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null) {
|
||||
if (Platform.isServer()) {
|
||||
ContainerOpener.openContainer(InterfaceContainer.TYPE, p,
|
||||
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean hasCustomRotation() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void customRotateBlock(final IOrientable rotatable, final Direction axis) {
|
||||
if (rotatable instanceof InterfaceBlockEntity) {
|
||||
((InterfaceBlockEntity) rotatable).setSide(axis);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.state.property.BooleanProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.state.property.Properties;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.WorldAccess;
|
||||
import net.minecraft.world.WorldView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.api.util.IOrientable;
|
||||
import appeng.api.util.IOrientableBlock;
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.helpers.MetaRotation;
|
||||
import appeng.tile.misc.LightDetectorBlockEntity;
|
||||
|
||||
public class LightDetectorBlock extends AEBaseTileBlock<LightDetectorBlockEntity> implements IOrientableBlock {
|
||||
|
||||
// Used to alternate between two variants of the fixture on adjacent blocks
|
||||
public static final BooleanProperty ODD = BooleanProperty.of("odd");
|
||||
|
||||
public LightDetectorBlock() {
|
||||
super(defaultProps(Material.SUPPORTED));
|
||||
this.setDefaultState(this.getDefaultState().with(Properties.FACING, Direction.UP).with(ODD, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(Properties.FACING);
|
||||
builder.add(ODD);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWeakRedstonePower(final BlockState state, final BlockView w, final BlockPos pos, final Direction side) {
|
||||
if (w instanceof World && this.getBlockEntity(w, pos).isReady()) {
|
||||
// FIXME: This is ... uhm... fishy
|
||||
return ((World) w).getLightLevel(pos) - 6;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean emitsRedstonePower(BlockState state) {
|
||||
return true;
|
||||
}
|
||||
|
||||
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
|
||||
final Direction up = this.getOrientable(world, pos).getUp();
|
||||
if (!this.canPlaceAt(world, pos, up.getOpposite())) {
|
||||
// FIXME: Double check that this actually updates neighbors
|
||||
return Blocks.AIR.getDefaultState();
|
||||
}
|
||||
|
||||
final LightDetectorBlockEntity tld = this.getBlockEntity(world, pos);
|
||||
if (tld != null) {
|
||||
tld.updateLight();
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
|
||||
return this.canPlaceAt(w, pos, up.getOpposite());
|
||||
}
|
||||
|
||||
private boolean canPlaceAt(final BlockView w, final BlockPos pos, final Direction dir) {
|
||||
final BlockPos test = pos.offset(dir);
|
||||
BlockState blockstate = w.getBlockState(test);
|
||||
return blockstate.isSideSolidFullSquare(w, test, dir.getOpposite());
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
|
||||
|
||||
// FIXME: We should / rather MUST use state here because at startup, this gets
|
||||
// called without a world
|
||||
|
||||
final Direction up = this.getOrientable(w, pos).getUp();
|
||||
final double xOff = -0.3 * up.getOffsetX();
|
||||
final double yOff = -0.3 * up.getOffsetY();
|
||||
final double zOff = -0.3 * up.getOffsetZ();
|
||||
return VoxelShapes
|
||||
.cuboid(new Box(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
|
||||
ShapeContext context) {
|
||||
return VoxelShapes.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
|
||||
for (final Direction dir : Direction.values()) {
|
||||
if (this.canPlaceAt(w, pos, dir)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IOrientable getOrientable(final BlockView w, final BlockPos pos) {
|
||||
return new MetaRotation(w, pos, Properties.FACING);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import java.util.EnumMap;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.item.ItemPlacementContext;
|
||||
import net.minecraft.sound.BlockSoundGroup;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.state.property.BooleanProperty;
|
||||
import net.minecraft.state.property.DirectionProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.state.property.Properties;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.WorldAccess;
|
||||
import net.minecraft.world.WorldView;
|
||||
import net.minecraft.world.World;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
|
||||
import appeng.api.util.IOrientable;
|
||||
import appeng.api.util.IOrientableBlock;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.effects.ParticleTypes;
|
||||
import appeng.core.AEConfig;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.helpers.MetaRotation;
|
||||
|
||||
public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock {
|
||||
|
||||
// Cache VoxelShapes for each facing
|
||||
private static final Map<Direction, VoxelShape> SHAPES;
|
||||
|
||||
static {
|
||||
SHAPES = new EnumMap<>(Direction.class);
|
||||
|
||||
for (Direction facing : Direction.values()) {
|
||||
final double xOff = -0.3 * facing.getOffsetX();
|
||||
final double yOff = -0.3 * facing.getOffsetY();
|
||||
final double zOff = -0.3 * facing.getOffsetZ();
|
||||
VoxelShape shape = VoxelShapes
|
||||
.cuboid(new Box(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
|
||||
SHAPES.put(facing, shape);
|
||||
}
|
||||
}
|
||||
|
||||
// Cannot use the vanilla FACING property here because it excludes facing DOWN
|
||||
public static final DirectionProperty FACING = Properties.FACING;
|
||||
|
||||
// Used to alternate between two variants of the fixture on adjacent blocks
|
||||
public static final BooleanProperty ODD = BooleanProperty.of("odd");
|
||||
|
||||
public QuartzFixtureBlock() {
|
||||
super(defaultProps(Material.SUPPORTED).noCollision().strength(0).lightLevel(14)
|
||||
.sounds(BlockSoundGroup.GLASS));
|
||||
|
||||
this.setDefaultState(getDefaultState().with(FACING, Direction.UP).with(ODD, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
builder.add(FACING, ODD);
|
||||
}
|
||||
|
||||
// For reference, see WallTorchBlock
|
||||
@Override
|
||||
@Nullable
|
||||
public BlockState getPlacementState(ItemPlacementContext context) {
|
||||
BlockState blockstate = super.getPlacementState(context);
|
||||
BlockPos pos = context.getBlockPos();
|
||||
|
||||
// Set the even/odd property
|
||||
boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0;
|
||||
blockstate = blockstate.with(ODD, oddPlacement);
|
||||
|
||||
WorldView iworldreader = context.getWorld();
|
||||
Direction[] adirection = context.getPlacementDirections();
|
||||
|
||||
for (Direction direction : adirection) {
|
||||
if (canPlaceAt(iworldreader, pos, direction)) {
|
||||
return blockstate.with(FACING, direction.getOpposite());
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Break the fixture if the block it is attached to is changed so that it could
|
||||
// no longer be placed
|
||||
@Override
|
||||
public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState facingState, WorldAccess worldIn,
|
||||
BlockPos pos, BlockPos facingPos) {
|
||||
Direction fixtureFacing = state.get(FACING);
|
||||
if (facing.getOpposite() == fixtureFacing && !canPlaceAt(worldIn, pos, facing)) {
|
||||
return Blocks.AIR.getDefaultState();
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
|
||||
// FIXME: I think this entire method -> not required, but not sure... are quartz
|
||||
// fixtures rotateable???
|
||||
return this.canPlaceAt(w, pos, up.getOpposite());
|
||||
}
|
||||
|
||||
private boolean canPlaceAt(final WorldView w, final BlockPos pos, final Direction dir) {
|
||||
final BlockPos test = pos.offset(dir);
|
||||
BlockState blockstate = w.getBlockState(test);
|
||||
return blockstate.isSideSolidFullSquare(w, test, dir.getOpposite());
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
|
||||
Direction facing = state.get(FACING);
|
||||
return SHAPES.get(facing);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
|
||||
if (!AEConfig.instance().isEnableEffects()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (r.nextFloat() < 0.98) {
|
||||
return;
|
||||
}
|
||||
|
||||
final Direction up = this.getOrientable(w, pos).getUp();
|
||||
final double xOff = -0.3 * up.getOffsetX();
|
||||
final double yOff = -0.3 * up.getOffsetY();
|
||||
final double zOff = -0.3 * up.getOffsetZ();
|
||||
for (int bolts = 0; bolts < 3; bolts++) {
|
||||
if (AppEng.instance().shouldAddParticles(r)) {
|
||||
w.addParticle(ParticleTypes.LIGHTNING, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(),
|
||||
zOff + 0.5 + pos.getZ(), 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: Replaced by the postPlaceupdate stuff above, but check item drops!
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
final Direction up = this.getOrientable(world, pos).getUp();
|
||||
if (!this.canPlaceAt(world, pos, up.getOpposite())) {
|
||||
this.dropTorch(world, pos);
|
||||
}
|
||||
}
|
||||
|
||||
private void dropTorch(final World w, final BlockPos pos) {
|
||||
final BlockState prev = w.getBlockState(pos);
|
||||
w.breakBlock(pos, true);
|
||||
w.updateListeners(pos, prev, w.getBlockState(pos), 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
|
||||
for (final Direction dir : Direction.values()) {
|
||||
if (this.canPlaceAt(w, pos, dir)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IOrientable getOrientable(final BlockView w, final BlockPos pos) {
|
||||
return new MetaRotation(w, pos, FACING);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.sound.BlockSoundGroup;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.state.property.BooleanProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.fabricmc.api.Environment;
|
||||
|
||||
import appeng.api.util.IOrientableBlock;
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.client.render.effects.ParticleTypes;
|
||||
import appeng.core.AEConfig;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.tile.misc.QuartzGrowthAcceleratorBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class QuartzGrowthAcceleratorBlock extends AEBaseTileBlock<QuartzGrowthAcceleratorBlockEntity>
|
||||
implements IOrientableBlock {
|
||||
|
||||
private static final BooleanProperty POWERED = BooleanProperty.of("powered");
|
||||
|
||||
public QuartzGrowthAcceleratorBlock() {
|
||||
super(defaultProps(Material.STONE).sounds(BlockSoundGroup.METAL));
|
||||
this.setDefaultState(this.getDefaultState().with(POWERED, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, QuartzGrowthAcceleratorBlockEntity te) {
|
||||
return currentState.with(POWERED, te.isPowered());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(POWERED);
|
||||
}
|
||||
|
||||
@Environment(EnvType.CLIENT)
|
||||
@Override
|
||||
public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
|
||||
if (!AEConfig.instance().isEnableEffects()) {
|
||||
return;
|
||||
}
|
||||
|
||||
final QuartzGrowthAcceleratorBlockEntity cga = this.getBlockEntity(w, pos);
|
||||
|
||||
if (cga != null && cga.isPowered() && AppEng.instance().shouldAddParticles(r)) {
|
||||
final double d0 = r.nextFloat() - 0.5F;
|
||||
final double d1 = r.nextFloat() - 0.5F;
|
||||
|
||||
final Direction up = cga.getUp();
|
||||
final Direction forward = cga.getForward();
|
||||
final Direction west = Platform.crossProduct(forward, up);
|
||||
|
||||
double rx = 0.5 + pos.getX();
|
||||
double ry = 0.5 + pos.getY();
|
||||
double rz = 0.5 + pos.getZ();
|
||||
|
||||
rx += up.getOffsetX() * d0;
|
||||
ry += up.getOffsetY() * d0;
|
||||
rz += up.getOffsetZ() * d0;
|
||||
|
||||
final int x = pos.getX();
|
||||
final int y = pos.getY();
|
||||
final int z = pos.getZ();
|
||||
|
||||
double dz = 0;
|
||||
double dx = 0;
|
||||
BlockPos pt = null;
|
||||
|
||||
switch (r.nextInt(4)) {
|
||||
case 0:
|
||||
dx = 0.6;
|
||||
dz = d1;
|
||||
pt = new BlockPos(x + west.getOffsetX(), y + west.getOffsetY(), z + west.getOffsetZ());
|
||||
|
||||
break;
|
||||
case 1:
|
||||
dx = d1;
|
||||
dz += 0.6;
|
||||
pt = new BlockPos(x + forward.getOffsetX(), y + forward.getOffsetY(), z + forward.getOffsetZ());
|
||||
|
||||
break;
|
||||
case 2:
|
||||
dx = d1;
|
||||
dz = -0.6;
|
||||
pt = new BlockPos(x - forward.getOffsetX(), y - forward.getOffsetY(), z - forward.getOffsetZ());
|
||||
|
||||
break;
|
||||
case 3:
|
||||
dx = -0.6;
|
||||
dz = d1;
|
||||
pt = new BlockPos(x - west.getOffsetX(), y - west.getOffsetY(), z - west.getOffsetZ());
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (!w.getBlockState(pt).isAir()) {
|
||||
return;
|
||||
}
|
||||
|
||||
rx += dx * west.getOffsetX();
|
||||
ry += dx * west.getOffsetY();
|
||||
rz += dx * west.getOffsetZ();
|
||||
|
||||
rx += dz * forward.getOffsetX();
|
||||
ry += dz * forward.getOffsetY();
|
||||
rz += dz * forward.getOffsetZ();
|
||||
|
||||
MinecraftClient.getInstance().particleManager.addParticle(ParticleTypes.LIGHTNING, rx, ry, rz, 0.0D, 0.0D, 0.0D);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.state.property.BooleanProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.SecurityStationContainer;
|
||||
import appeng.tile.misc.SecurityStationBlockEntity;
|
||||
|
||||
public class SecurityStationBlock extends AEBaseTileBlock<SecurityStationBlockEntity> {
|
||||
|
||||
private static final BooleanProperty POWERED = BooleanProperty.of("powered");
|
||||
|
||||
public SecurityStationBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
|
||||
this.setDefaultState(this.getDefaultState().with(POWERED, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(POWERED);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, SecurityStationBlockEntity te) {
|
||||
return currentState.with(POWERED, te.isActive());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (p.isInSneakingPose()) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
final SecurityStationBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null) {
|
||||
if (w.isClient()) {
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
ContainerOpener.openContainer(SecurityStationContainer.TYPE, p,
|
||||
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockRenderType;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.WorldAccess;
|
||||
import net.minecraft.world.WorldView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.tile.misc.SkyCompassBlockEntity;
|
||||
|
||||
public class SkyCompassBlock extends AEBaseTileBlock<SkyCompassBlockEntity> {
|
||||
|
||||
public SkyCompassBlock(Settings props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
|
||||
final SkyCompassBlockEntity sc = this.getBlockEntity(w, pos);
|
||||
if (sc != null) {
|
||||
return false;
|
||||
}
|
||||
return this.canPlaceAt(w, pos, forward.getOpposite());
|
||||
}
|
||||
|
||||
private boolean canPlaceAt(final BlockView w, final BlockPos pos, final Direction dir) {
|
||||
final BlockPos test = pos.offset(dir);
|
||||
BlockState blockstate = w.getBlockState(test);
|
||||
return blockstate.isSideSolidFullSquare(w, test, dir.getOpposite());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
final SkyCompassBlockEntity sc = this.getBlockEntity(world, pos);
|
||||
final Direction forward = sc.getForward();
|
||||
if (!this.canPlaceAt(world, pos, forward.getOpposite())) {
|
||||
this.dropTorch(world, pos);
|
||||
}
|
||||
}
|
||||
|
||||
private void dropTorch(final World w, final BlockPos pos) {
|
||||
final BlockState prev = w.getBlockState(pos);
|
||||
w.breakBlock(pos, true);
|
||||
w.updateListeners(pos, prev, w.getBlockState(pos), 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
|
||||
for (final Direction dir : Direction.values()) {
|
||||
if (this.canPlaceAt(w, pos, dir)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
|
||||
|
||||
// TODO: This definitely needs to be memoized
|
||||
|
||||
final SkyCompassBlockEntity tile = this.getBlockEntity(w, pos);
|
||||
if (tile != null) {
|
||||
final Direction forward = tile.getForward();
|
||||
|
||||
double minX = 0;
|
||||
double minY = 0;
|
||||
double minZ = 0;
|
||||
double maxX = 1;
|
||||
double maxY = 1;
|
||||
double maxZ = 1;
|
||||
|
||||
switch (forward) {
|
||||
case DOWN:
|
||||
minZ = minX = 5.0 / 16.0;
|
||||
maxZ = maxX = 11.0 / 16.0;
|
||||
maxY = 1.0;
|
||||
minY = 14.0 / 16.0;
|
||||
break;
|
||||
case EAST:
|
||||
minZ = minY = 5.0 / 16.0;
|
||||
maxZ = maxY = 11.0 / 16.0;
|
||||
maxX = 2.0 / 16.0;
|
||||
minX = 0.0;
|
||||
break;
|
||||
case NORTH:
|
||||
minY = minX = 5.0 / 16.0;
|
||||
maxY = maxX = 11.0 / 16.0;
|
||||
maxZ = 1.0;
|
||||
minZ = 14.0 / 16.0;
|
||||
break;
|
||||
case SOUTH:
|
||||
minY = minX = 5.0 / 16.0;
|
||||
maxY = maxX = 11.0 / 16.0;
|
||||
maxZ = 2.0 / 16.0;
|
||||
minZ = 0.0;
|
||||
break;
|
||||
case UP:
|
||||
minZ = minX = 5.0 / 16.0;
|
||||
maxZ = maxX = 11.0 / 16.0;
|
||||
maxY = 2.0 / 16.0;
|
||||
minY = 0.0;
|
||||
break;
|
||||
case WEST:
|
||||
minZ = minY = 5.0 / 16.0;
|
||||
maxZ = maxY = 11.0 / 16.0;
|
||||
maxX = 1.0;
|
||||
minX = 14.0 / 16.0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return VoxelShapes.cuboid(new Box(minX, minY, minZ, maxX, maxY, maxZ));
|
||||
}
|
||||
return VoxelShapes.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
|
||||
ShapeContext context) {
|
||||
return VoxelShapes.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockRenderType getRenderType(BlockState state) {
|
||||
return BlockRenderType.ENTITYBLOCK_ANIMATED;
|
||||
}
|
||||
|
||||
}
|
||||
+11
-19
@@ -16,30 +16,22 @@
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.storage;
|
||||
package appeng.block.misc;
|
||||
|
||||
import net.minecraft.util.StringIdentifiable;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
|
||||
/**
|
||||
* Describes the type of cell present in a slot.
|
||||
*/
|
||||
public enum DriveSlotCellType implements StringIdentifiable {
|
||||
import appeng.bootstrap.TileEntityRendering;
|
||||
import appeng.bootstrap.TileEntityRenderingCustomizer;
|
||||
import appeng.client.render.tesr.SkyCompassTESR;
|
||||
import appeng.tile.misc.SkyCompassBlockEntity;
|
||||
|
||||
EMPTY("empty"),
|
||||
|
||||
ITEM("item"),
|
||||
|
||||
FLUID("fluid");
|
||||
|
||||
private final String name;
|
||||
|
||||
DriveSlotCellType(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
public class SkyCompassRendering implements TileEntityRenderingCustomizer<SkyCompassBlockEntity> {
|
||||
|
||||
@Override
|
||||
public String asString() {
|
||||
return this.name;
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void customize(TileEntityRendering<SkyCompassBlockEntity> rendering) {
|
||||
rendering.tileEntityRenderer(SkyCompassTESR::new);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.projectile.PersistentProjectileEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.sound.SoundEvents;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.sound.SoundCategory;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.explosion.Explosion;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.entity.TinyTNTPrimedEntity;
|
||||
|
||||
public class TinyTNTBlock extends AEBaseBlock {
|
||||
|
||||
private static final VoxelShape SHAPE = VoxelShapes
|
||||
.cuboid(new Box(0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f));
|
||||
|
||||
public TinyTNTBlock(Settings props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getOpacity(BlockState state, BlockView worldIn, BlockPos pos) {
|
||||
return 2; // FIXME: Validate that this is the correct value range
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
|
||||
return SHAPE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity player, Hand hand,
|
||||
final BlockHitResult hit) {
|
||||
ItemStack heldItem = player.getStackInHand(hand);
|
||||
if (heldItem.getItem() == Items.FLINT_AND_STEEL) {
|
||||
this.startFuse(w, pos, player);
|
||||
w.removeBlock(pos, false);
|
||||
heldItem.damage(1, player, p -> {
|
||||
p.sendToolBreakStatus(hand);
|
||||
}); // FIXME Check if onBroken is equivalent
|
||||
return ActionResult.SUCCESS;
|
||||
} else {
|
||||
return super.onUse(state, w, pos, player, hand, hit);
|
||||
}
|
||||
}
|
||||
|
||||
public void startFuse(final World w, final BlockPos pos, final LivingEntity igniter) {
|
||||
if (!w.isClient) {
|
||||
final TinyTNTPrimedEntity primedTinyTNTEntity = new TinyTNTPrimedEntity(w, pos.getX() + 0.5F,
|
||||
pos.getY(), pos.getZ() + 0.5F, igniter);
|
||||
w.spawnEntity(primedTinyTNTEntity);
|
||||
w.playSound(null, primedTinyTNTEntity.getX(), primedTinyTNTEntity.getY(),
|
||||
primedTinyTNTEntity.getZ(), SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) {
|
||||
if (world.isReceivingRedstonePower(pos)) {
|
||||
this.startFuse(world, pos, null);
|
||||
world.removeBlock(pos, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBlockAdded(BlockState state, World w, BlockPos pos, BlockState oldState, boolean isMoving) {
|
||||
super.onBlockAdded(state, w, pos, oldState, isMoving);
|
||||
|
||||
if (w.getReceivedStrongRedstonePower(pos) > 0) {
|
||||
this.startFuse(w, pos, null);
|
||||
w.removeBlock(pos, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSteppedOn(final World w, final BlockPos pos, final Entity entity) {
|
||||
if (entity instanceof PersistentProjectileEntity && !w.isClient) {
|
||||
final PersistentProjectileEntity entityarrow = (PersistentProjectileEntity) entity;
|
||||
|
||||
if (entityarrow.isOnFire()) {
|
||||
LivingEntity igniter = null;
|
||||
// Check if the shooter still exists
|
||||
Entity shooter = entityarrow.getOwner();
|
||||
if (shooter instanceof LivingEntity) {
|
||||
igniter = (LivingEntity) shooter;
|
||||
}
|
||||
this.startFuse(w, pos, igniter);
|
||||
w.removeBlock(pos, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldDropItemsOnExplosion(final Explosion exp) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDestroyedByExplosion(final World w, final BlockPos pos, final Explosion exp) {
|
||||
super.onDestroyedByExplosion(w, pos, exp);
|
||||
if (!w.isClient) {
|
||||
final TinyTNTPrimedEntity primedTinyTNTEntity = new TinyTNTPrimedEntity(w, pos.getX() + 0.5F,
|
||||
pos.getY() + 0.5F, pos.getZ() + 0.5F, exp.getCausingEntity());
|
||||
primedTinyTNTEntity
|
||||
.setFuse(w.random.nextInt(primedTinyTNTEntity.getFuse() / 4) + primedTinyTNTEntity.getFuse() / 8);
|
||||
w.spawnEntity(primedTinyTNTEntity);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,126 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.particle.ParticleTypes;
|
||||
import net.minecraft.state.property.BooleanProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.VibrationChamberContainer;
|
||||
import appeng.core.AEConfig;
|
||||
import appeng.tile.misc.VibrationChamberBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public final class VibrationChamberBlock extends AEBaseTileBlock<VibrationChamberBlockEntity> {
|
||||
|
||||
// Indicates that the vibration chamber is currently working
|
||||
private static final BooleanProperty ACTIVE = BooleanProperty.of("active");
|
||||
|
||||
public VibrationChamberBlock() {
|
||||
super(defaultProps(Material.METAL).strength(4.2F));
|
||||
this.setDefaultState(this.getDefaultState().with(ACTIVE, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, VibrationChamberBlockEntity te) {
|
||||
return currentState.with(ACTIVE, te.isOn);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(ACTIVE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (player.isInSneakingPose()) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
if (Platform.isServer()) {
|
||||
final VibrationChamberBlockEntity tc = this.getBlockEntity(w, pos);
|
||||
if (tc != null && !player.isInSneakingPose()) {
|
||||
ContainerOpener.openContainer(VibrationChamberContainer.TYPE, player,
|
||||
ContainerLocator.forTileEntitySide(tc, hit.getSide()));
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random r) {
|
||||
if (!AEConfig.instance().isEnableEffects()) {
|
||||
return;
|
||||
}
|
||||
|
||||
final VibrationChamberBlockEntity tile = this.getBlockEntity(w, pos);
|
||||
if (tile != null && tile.isOn) {
|
||||
double f1 = pos.getX() + 0.5F;
|
||||
double f2 = pos.getY() + 0.5F;
|
||||
double f3 = pos.getZ() + 0.5F;
|
||||
|
||||
final Direction forward = tile.getForward();
|
||||
final Direction up = tile.getUp();
|
||||
|
||||
final int west_x = forward.getOffsetY() * up.getOffsetZ() - forward.getOffsetZ() * up.getOffsetY();
|
||||
final int west_y = forward.getOffsetZ() * up.getOffsetX() - forward.getOffsetX() * up.getOffsetZ();
|
||||
final int west_z = forward.getOffsetX() * up.getOffsetY() - forward.getOffsetY() * up.getOffsetX();
|
||||
|
||||
f1 += forward.getOffsetX() * 0.6;
|
||||
f2 += forward.getOffsetY() * 0.6;
|
||||
f3 += forward.getOffsetZ() * 0.6;
|
||||
|
||||
final double ox = r.nextDouble();
|
||||
final double oy = r.nextDouble() * 0.2f;
|
||||
|
||||
f1 += up.getOffsetX() * (-0.3 + oy);
|
||||
f2 += up.getOffsetY() * (-0.3 + oy);
|
||||
f3 += up.getOffsetZ() * (-0.3 + oy);
|
||||
|
||||
f1 += west_x * (0.3 * ox - 0.15);
|
||||
f2 += west_y * (0.3 * ox - 0.15);
|
||||
f3 += west_z * (0.3 * ox - 0.15);
|
||||
|
||||
w.addParticle(ParticleTypes.SMOKE, f1, f2, f3, 0.0D, 0.0D, 0.0D);
|
||||
w.addParticle(ParticleTypes.FLAME, f1, f2, f3, 0.0D, 0.0D, 0.0D);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,398 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
import appeng.api.parts.IFacadeContainer;
|
||||
import appeng.api.parts.IFacadePart;
|
||||
import appeng.api.parts.PartItemStack;
|
||||
import appeng.api.parts.SelectedPart;
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.api.util.AEPartLocation;
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.client.render.cablebus.CableBusBakedModel;
|
||||
import appeng.client.render.cablebus.CableBusBreakingParticle;
|
||||
import appeng.client.render.cablebus.CableBusRenderState;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.helpers.AEGlassMaterial;
|
||||
import appeng.integration.abstraction.IAEFacade;
|
||||
import appeng.parts.ICableBusContainer;
|
||||
import appeng.parts.NullCableBusContainer;
|
||||
import appeng.tile.networking.CableBusBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.fabricmc.fabric.api.event.client.player.ClientPickBlockGatherCallback;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.block.entity.BlockEntity;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.particle.Particle;
|
||||
import net.minecraft.client.particle.ParticleManager;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemPlacementContext;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.DyeColor;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.hit.HitResult;
|
||||
import net.minecraft.util.hit.HitResult.Type;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class CableBusBlock extends AEBaseTileBlock<CableBusBlockEntity> implements IAEFacade {
|
||||
|
||||
private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
|
||||
|
||||
public CableBusBlock() {
|
||||
super(defaultProps(AEGlassMaterial.INSTANCE)
|
||||
.nonOpaque()
|
||||
.dropsNothing()
|
||||
.dynamicBounds());
|
||||
}
|
||||
|
||||
static {
|
||||
ClientPickBlockGatherCallback.EVENT.register((player, result) -> {
|
||||
if (result instanceof BlockHitResult) {
|
||||
BlockHitResult blockResult = (BlockHitResult) result;
|
||||
BlockState blockState = player.world.getBlockState(((BlockHitResult) result).getBlockPos());
|
||||
if (blockState.getBlock() instanceof CableBusBlock) {
|
||||
CableBusBlock cableBus = (CableBusBlock) blockState.getBlock();
|
||||
return cableBus.getPickBlock(blockState,
|
||||
result, player.world, blockResult.getBlockPos(), player);
|
||||
}
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void randomDisplayTick(final BlockState state, final World worldIn, final BlockPos pos, final Random rand) {
|
||||
this.cb(worldIn, pos).randomDisplayTick(worldIn, pos, rand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWeakRedstonePower(final BlockState state, final BlockView w, final BlockPos pos, final Direction side) {
|
||||
return this.cb(w, pos).isProvidingWeakPower(side.getOpposite()); // TODO:
|
||||
// IS
|
||||
// OPPOSITE!?
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean emitsRedstonePower(final BlockState state) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityCollision(BlockState state, World w, BlockPos pos, Entity entityIn) {
|
||||
this.cb(w, pos).onEntityCollision(entityIn);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction) {
|
||||
return this.cb(world, pos).isProvidingStrongPower(direction.getOpposite()); // TODO:
|
||||
// IS
|
||||
// OPPOSITE!?
|
||||
}
|
||||
|
||||
// FIXME Dynamic light seems unsupported (?) Must maybe use blockstates... :|
|
||||
// FIXME FABRIC @Override
|
||||
// FIXME FABRIC public int getLightValue(final BlockState state, final BlockView world, final BlockPos pos) {
|
||||
// FIXME FABRIC if (state.getBlock() != this) {
|
||||
// FIXME FABRIC return state.getLuminance();
|
||||
// FIXME FABRIC }
|
||||
// FIXME FABRIC return this.cb(world, pos).getLightValue();
|
||||
// FIXME FABRIC }
|
||||
|
||||
|
||||
// FIXME: Must hook isClimbing ourselves
|
||||
// FIXME FABRIC @Override
|
||||
// FIXME FABRIC public boolean isLadder(BlockState state, WorldView world, BlockPos pos, LivingEntity entity) {
|
||||
// FIXME FABRIC return this.cb(world, pos).isLadder(entity);
|
||||
// FIXME FABRIC }
|
||||
|
||||
|
||||
@Override
|
||||
public boolean canReplace(BlockState state, ItemPlacementContext context) {
|
||||
// FIXME: Potentially check the fluid one too
|
||||
return super.canReplace(state, context) && this.cb(context.getWorld(), context.getBlockPos()).isEmpty();
|
||||
}
|
||||
|
||||
|
||||
// FIXME FABRIC Hook does not exist
|
||||
// FIXME FABRIC @Override
|
||||
// FIXME FABRIC public boolean removedByPlayer(BlockState state, World world, BlockPos pos, PlayerEntity player,
|
||||
// FIXME FABRIC boolean willHarvest, IFluidState fluid) {
|
||||
// FIXME FABRIC if (player.abilities.isCreativeMode) {
|
||||
// FIXME FABRIC final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
|
||||
// FIXME FABRIC if (tile != null) {
|
||||
// FIXME FABRIC tile.disableDrops();
|
||||
// FIXME FABRIC }
|
||||
// FIXME FABRIC // maybe ray trace?
|
||||
// FIXME FABRIC }
|
||||
// FIXME FABRIC return super.removedByPlayer(state, world, pos, player, willHarvest, fluid);
|
||||
// FIXME FABRIC }
|
||||
|
||||
// FIXME FABRIC @Override
|
||||
// FIXME FABRIC public boolean canConnectRedstone(final BlockState state, final BlockView w, final BlockPos pos,
|
||||
// FIXME FABRIC Direction side) {
|
||||
// FIXME FABRIC if (side == null) {
|
||||
// FIXME FABRIC side = Direction.UP;
|
||||
// FIXME FABRIC }
|
||||
// FIXME FABRIC
|
||||
// FIXME FABRIC return this.cb(w, pos).canConnectRedstone(EnumSet.of(side));
|
||||
// FIXME FABRIC }
|
||||
|
||||
public ItemStack getPickBlock(BlockState state, HitResult target, BlockView world, BlockPos pos,
|
||||
PlayerEntity player) {
|
||||
final Vec3d v3 = target.getPos().subtract(pos.getX(), pos.getY(), pos.getZ());
|
||||
final SelectedPart sp = this.cb(world, pos).selectPart(v3);
|
||||
|
||||
if (sp.part != null) {
|
||||
return sp.part.getItemStack(PartItemStack.PICK);
|
||||
} else if (sp.facade != null) {
|
||||
return sp.facade.getItemStack();
|
||||
}
|
||||
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
|
||||
// FIXME FABRIC MIXIN net.minecraft.client.particle.ParticleManager.addBlockBreakingParticles
|
||||
@Environment(EnvType.CLIENT)
|
||||
public boolean addHitEffects(final BlockState state, final World world, final HitResult target,
|
||||
final ParticleManager effectRenderer) {
|
||||
|
||||
// Half the particle rate. Since we're spawning concentrated on a specific spot,
|
||||
// our particle effect otherwise looks too strong
|
||||
if (Platform.getRandom().nextBoolean()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (target.getType() != Type.BLOCK) {
|
||||
return false;
|
||||
}
|
||||
BlockPos blockPos = new BlockPos(target.getPos().x, target.getPos().y, target.getPos().z);
|
||||
|
||||
ICableBusContainer cb = this.cb(world, blockPos);
|
||||
|
||||
// Our built-in model has the actual baked sprites we need
|
||||
BakedModel model = MinecraftClient.getInstance().getBlockRenderManager()
|
||||
.getModel(this.getDefaultState());
|
||||
|
||||
// We cannot add the effect if we don't have the model
|
||||
if (!(model instanceof CableBusBakedModel)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
|
||||
|
||||
CableBusRenderState renderState = cb.getRenderState();
|
||||
|
||||
// Spawn a particle for one of the particle textures
|
||||
Sprite texture = Platform.pickRandom(cableBusModel.getParticleTextures(renderState));
|
||||
if (texture != null) {
|
||||
double x = target.getPos().x;
|
||||
double y = target.getPos().y;
|
||||
double z = target.getPos().z;
|
||||
// FIXME: Check how this looks, probably like shit, maybe provide parts the
|
||||
// ability to supply particle textures???
|
||||
effectRenderer
|
||||
.addParticle(new CableBusBreakingParticle((ClientWorld) world, x, y, z, texture).scale(0.8F));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// FIXME FABRIC: Mixin to net.minecraft.client.particle.ParticleManager.addBlockBreakParticles
|
||||
@Environment(EnvType.CLIENT)
|
||||
public boolean addDestroyEffects(BlockState state, World world, BlockPos pos, ParticleManager effectRenderer) {
|
||||
ICableBusContainer cb = this.cb(world, pos);
|
||||
|
||||
// Our built-in model has the actual baked sprites we need
|
||||
BakedModel model = MinecraftClient.getInstance().getBlockRenderManager()
|
||||
.getModel(this.getDefaultState());
|
||||
|
||||
// We cannot add the effect if we dont have the model
|
||||
if (!(model instanceof CableBusBakedModel)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
|
||||
|
||||
CableBusRenderState renderState = cb.getRenderState();
|
||||
|
||||
List<Sprite> textures = cableBusModel.getParticleTextures(renderState);
|
||||
|
||||
if (!textures.isEmpty()) {
|
||||
// Shamelessly inspired by ParticleManager.addBlockDestroyEffects
|
||||
for (int j = 0; j < 4; ++j) {
|
||||
for (int k = 0; k < 4; ++k) {
|
||||
for (int l = 0; l < 4; ++l) {
|
||||
// Randomly select one of the textures if the cable bus has more than just one
|
||||
// possibility here
|
||||
final Sprite texture = Platform.pickRandom(textures);
|
||||
|
||||
final double x = pos.getX() + (j + 0.5D) / 4.0D;
|
||||
final double y = pos.getY() + (k + 0.5D) / 4.0D;
|
||||
final double z = pos.getZ() + (l + 0.5D) / 4.0D;
|
||||
|
||||
// FIXME: Check how this looks, probably like shit, maybe provide parts the
|
||||
// ability to supply particle textures???
|
||||
Particle effect = new CableBusBreakingParticle((ClientWorld) world, x, y, z, x - pos.getX() - 0.5D,
|
||||
y - pos.getY() - 0.5D, z - pos.getZ() - 0.5D, texture);
|
||||
effectRenderer.addParticle(effect);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
if (Platform.isServer()) {
|
||||
this.cb(world, pos).onneighborUpdate(world, pos, fromPos);
|
||||
}
|
||||
}
|
||||
|
||||
private ICableBusContainer cb(final BlockView w, final BlockPos pos) {
|
||||
final BlockEntity te = w.getBlockEntity(pos);
|
||||
ICableBusContainer out = null;
|
||||
|
||||
if (te instanceof CableBusBlockEntity) {
|
||||
out = ((CableBusBlockEntity) te).getCableBus();
|
||||
}
|
||||
|
||||
return out == null ? NULL_CABLE_BUS : out;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
private IFacadeContainer fc(final BlockView w, final BlockPos pos) {
|
||||
final BlockEntity te = w.getBlockEntity(pos);
|
||||
IFacadeContainer out = null;
|
||||
|
||||
if (te instanceof CableBusBlockEntity) {
|
||||
out = ((CableBusBlockEntity) te).getCableBus().getFacadeContainer();
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@Environment(EnvType.CLIENT)
|
||||
@Override
|
||||
public void onBlockBreakStart(BlockState state, World worldIn, BlockPos pos, PlayerEntity player) {
|
||||
if (worldIn.isClient()) {
|
||||
final HitResult rtr = AppEng.instance().getRTR();
|
||||
if (rtr instanceof BlockHitResult) {
|
||||
BlockHitResult brtr = (BlockHitResult) rtr;
|
||||
if (brtr.getBlockPos().equals(pos)) {
|
||||
final Vec3d hitVec = rtr.getPos().subtract(new Vec3d(pos.getX(), pos.getY(), pos.getZ()));
|
||||
|
||||
if (this.cb(worldIn, pos).clicked(player, Hand.MAIN_HAND, hitVec)) {
|
||||
throw new IllegalStateException();
|
||||
// FIXME FABRIC NetworkHandler.instance().sendToServer(new ClickPacket(pos, brtr.getSide(), (float) hitVec.x,
|
||||
// FIXME FABRIC (float) hitVec.y, (float) hitVec.z, Hand.MAIN_HAND, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void onBlockClickPacket(World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, Vec3d hitVec) {
|
||||
this.cb(worldIn, pos).clicked(playerIn, hand, hitVec);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
// Transform from world into block space
|
||||
Vec3d hitVec = hit.getPos();
|
||||
Vec3d hitInBlock = new Vec3d(hitVec.x - pos.getX(), hitVec.y - pos.getY(), hitVec.z - pos.getZ());
|
||||
return this.cb(w, pos).activate(player, hand, hitInBlock) ? ActionResult.SUCCESS : ActionResult.PASS;
|
||||
}
|
||||
|
||||
public boolean recolorBlock(final BlockView world, final BlockPos pos, final Direction side,
|
||||
final DyeColor color, final PlayerEntity who) {
|
||||
try {
|
||||
return this.cb(world, pos).recolourBlock(side, AEColor.values()[color.ordinal()], who);
|
||||
} catch (final Throwable ignored) {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState getFacadeState(BlockView world, BlockPos pos, Direction side) {
|
||||
if (side != null) {
|
||||
IFacadeContainer container = this.fc(world, pos);
|
||||
if (container != null) {
|
||||
IFacadePart facade = container.getFacade(AEPartLocation.fromFacing(side));
|
||||
if (facade != null) {
|
||||
return facade.getBlockState();
|
||||
}
|
||||
}
|
||||
}
|
||||
return world.getBlockState(pos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
|
||||
CableBusBlockEntity te = getBlockEntity(w, pos);
|
||||
if (te == null) {
|
||||
return VoxelShapes.empty();
|
||||
} else {
|
||||
return te.getCableBus().getOutlineShape();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
|
||||
CableBusBlockEntity te = getBlockEntity(w, pos);
|
||||
if (te == null) {
|
||||
return VoxelShapes.empty();
|
||||
} else {
|
||||
Entity entity = null;
|
||||
// FIXME FABRIC: even EntityShapeContext doesn't give us the actual entity we're colliding with :|
|
||||
return te.getCableBus().getCollisionShape(entity);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.entity.BlockEntity;
|
||||
import net.minecraft.client.color.block.BlockColorProvider;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.BlockRenderView;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.parts.CableBusContainer;
|
||||
import appeng.tile.networking.CableBusBlockEntity;
|
||||
|
||||
/**
|
||||
* Exposes the cable bus color as tint indices 0 (dark variant), 1 (medium
|
||||
* variant) and 2 (bright variant).
|
||||
*/
|
||||
@Environment(EnvType.CLIENT)
|
||||
public class CableBusColor implements BlockColorProvider {
|
||||
|
||||
@Override
|
||||
public int getColor(BlockState state, @Nullable BlockRenderView worldIn, @Nullable BlockPos pos, int color) {
|
||||
|
||||
AEColor busColor = AEColor.TRANSPARENT;
|
||||
|
||||
if (worldIn != null && pos != null) {
|
||||
BlockEntity tileEntity = worldIn.getBlockEntity(pos);
|
||||
if (tileEntity instanceof CableBusBlockEntity) {
|
||||
CableBusContainer container = ((CableBusBlockEntity) tileEntity).getCableBus();
|
||||
busColor = container.getColor();
|
||||
}
|
||||
}
|
||||
|
||||
return busColor.getVariantByTintIndex(color);
|
||||
|
||||
}
|
||||
}
|
||||
+11
-9
@@ -16,26 +16,28 @@
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.misc;
|
||||
package appeng.block.networking;
|
||||
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.minecraft.client.render.RenderLayer;
|
||||
import net.fabricmc.api.Environment;
|
||||
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.bootstrap.BlockRenderingCustomizer;
|
||||
import appeng.bootstrap.IBlockRendering;
|
||||
import appeng.bootstrap.IItemRendering;
|
||||
import appeng.client.render.ColorableTileBlockColor;
|
||||
import appeng.client.render.StaticItemColor;
|
||||
|
||||
public class SecurityStationRendering extends BlockRenderingCustomizer {
|
||||
/**
|
||||
* Customizes the rendering behavior for cable busses, which are the biggest
|
||||
* multipart of AE2.
|
||||
*/
|
||||
public class CableBusRendering extends BlockRenderingCustomizer {
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
|
||||
rendering.renderType(RenderLayer.getCutout());
|
||||
rendering.blockColor(ColorableTileBlockColor.INSTANCE);
|
||||
itemRendering.color(new StaticItemColor(AEColor.TRANSPARENT));
|
||||
// FIXME This is straight up impossible in Vanilla, and questionable if it's actually needed.
|
||||
// FIXME rendering.renderType(rt -> true);
|
||||
|
||||
rendering.blockColor(new CableBusColor());
|
||||
rendering.modelCustomizer((loc, model) -> model);
|
||||
}
|
||||
}
|
||||
@@ -1,140 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.state.property.EnumProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.StringIdentifiable;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.WorldAccess;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.tile.networking.ControllerBlockEntity;
|
||||
|
||||
public class ControllerBlock extends AEBaseTileBlock<ControllerBlockEntity> {
|
||||
|
||||
public enum ControllerBlockState implements StringIdentifiable {
|
||||
offline, online, conflicted;
|
||||
|
||||
@Override
|
||||
public String asString() {
|
||||
return this.name();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Controls the rendering of the controller block (connected texture style).
|
||||
* inside_a and inside_b are alternating patterns for a controller that is
|
||||
* enclosed by other controllers, and since they are always offline, they do not
|
||||
* have the usual sub-states.
|
||||
*/
|
||||
public enum ControllerRenderType implements StringIdentifiable {
|
||||
block, column_x, column_y, column_z, inside_a, inside_b;
|
||||
|
||||
@Override
|
||||
public String asString() {
|
||||
return this.name();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static final EnumProperty<ControllerBlockState> CONTROLLER_STATE = EnumProperty.create("state",
|
||||
ControllerBlockState.class);
|
||||
|
||||
public static final EnumProperty<ControllerRenderType> CONTROLLER_TYPE = EnumProperty.create("type",
|
||||
ControllerRenderType.class);
|
||||
|
||||
public ControllerBlock() {
|
||||
super(defaultProps(Material.METAL).strength(6));
|
||||
this.setDefaultState(this.getDefaultState().with(CONTROLLER_STATE, ControllerBlockState.offline)
|
||||
.with(CONTROLLER_TYPE, ControllerRenderType.block));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(CONTROLLER_STATE);
|
||||
builder.add(CONTROLLER_TYPE);
|
||||
}
|
||||
|
||||
/**
|
||||
* This will compute the AE_BLOCK_FORWARD, AE_BLOCK_UP and CONTROLLER_TYPE block
|
||||
* states based on adjacent controllers and the network state of this controller
|
||||
* (offline, online, conflicted). This is used to get a rudimentary connected
|
||||
* texture feel for the controller based on how it is placed.
|
||||
*/
|
||||
@Override
|
||||
public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState facingState, WorldAccess world,
|
||||
BlockPos pos, BlockPos facingPos) {
|
||||
|
||||
// FIXME: this might work, or might _NOT_ work, but needs to be investigated
|
||||
|
||||
// Only used for columns, really
|
||||
ControllerRenderType type = ControllerRenderType.block;
|
||||
|
||||
int x = pos.getX();
|
||||
int y = pos.getY();
|
||||
int z = pos.getZ();
|
||||
|
||||
// Detect whether controllers are on both sides of the x, y, and z axes
|
||||
final boolean xx = this.getBlockEntity(world, x - 1, y, z) != null
|
||||
&& this.getBlockEntity(world, x + 1, y, z) != null;
|
||||
final boolean yy = this.getBlockEntity(world, x, y - 1, z) != null
|
||||
&& this.getBlockEntity(world, x, y + 1, z) != null;
|
||||
final boolean zz = this.getBlockEntity(world, x, y, z - 1) != null
|
||||
&& this.getBlockEntity(world, x, y, z + 1) != null;
|
||||
|
||||
if (xx && !yy && !zz) {
|
||||
type = ControllerRenderType.column_x;
|
||||
} else if (!xx && yy && !zz) {
|
||||
type = ControllerRenderType.column_y;
|
||||
} else if (!xx && !yy && zz) {
|
||||
type = ControllerRenderType.column_z;
|
||||
} else if ((xx ? 1 : 0) + (yy ? 1 : 0) + (zz ? 1 : 0) >= 2) {
|
||||
final int v = (Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2;
|
||||
|
||||
// While i'd like this to be based on the blockstate randomization feature, this
|
||||
// generates
|
||||
// an alternating pattern based on world position, so this is not 100% doable
|
||||
// with blockstates.
|
||||
if (v == 0) {
|
||||
type = ControllerRenderType.inside_a;
|
||||
} else {
|
||||
type = ControllerRenderType.inside_b;
|
||||
}
|
||||
}
|
||||
|
||||
return state.with(CONTROLLER_TYPE, type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
final ControllerBlockEntity tc = this.getBlockEntity(world, pos);
|
||||
if (tc != null) {
|
||||
tc.onNeighborChange(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
import net.minecraft.client.render.RenderLayer;
|
||||
|
||||
import appeng.bootstrap.BlockRenderingCustomizer;
|
||||
import appeng.bootstrap.IBlockRendering;
|
||||
import appeng.bootstrap.IItemRendering;
|
||||
|
||||
public class ControllerRendering extends BlockRenderingCustomizer {
|
||||
@Override
|
||||
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
|
||||
// Disables the default model rotator
|
||||
rendering.modelCustomizer((loc, model) -> model);
|
||||
rendering.renderType(RenderLayer.getCutout());
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.helpers.AEGlassMaterial;
|
||||
import appeng.tile.networking.CreativeEnergyCellBlockEntity;
|
||||
|
||||
public class CreativeEnergyCellBlock extends AEBaseTileBlock<CreativeEnergyCellBlockEntity> {
|
||||
|
||||
public CreativeEnergyCellBlock() {
|
||||
super(defaultProps(AEGlassMaterial.INSTANCE));
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
public class DenseEnergyCellBlock extends EnergyCellBlock {
|
||||
|
||||
public DenseEnergyCellBlock() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getMaxPower() {
|
||||
return 200000.0 * 8.0;
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
import net.minecraft.block.Material;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.tile.networking.EnergyAcceptorBlockEntity;
|
||||
|
||||
public class EnergyAcceptorBlock extends AEBaseTileBlock<EnergyAcceptorBlockEntity> {
|
||||
|
||||
public EnergyAcceptorBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.item.ItemGroup;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.state.IntegerProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.collection.DefaultedList;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.helpers.AEGlassMaterial;
|
||||
import appeng.tile.networking.EnergyCellBlockEntity;
|
||||
|
||||
public class EnergyCellBlock extends AEBaseTileBlock<EnergyCellBlockEntity> {
|
||||
|
||||
public static final IntegerProperty ENERGY_STORAGE = IntegerProperty.create("fullness", 0, 7);
|
||||
|
||||
public EnergyCellBlock() {
|
||||
super(defaultProps(AEGlassMaterial.INSTANCE));
|
||||
}
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void appendStacks(ItemGroup group, DefaultedList<ItemStack> itemStacks) {
|
||||
super.appendStacks(group, itemStacks);
|
||||
|
||||
final ItemStack charged = new ItemStack(this, 1);
|
||||
final CompoundTag tag = charged.getOrCreateTag();
|
||||
tag.putDouble("internalCurrentPower", this.getMaxPower());
|
||||
tag.putDouble("internalMaxPower", this.getMaxPower());
|
||||
|
||||
itemStacks.add(charged);
|
||||
}
|
||||
|
||||
public double getMaxPower() {
|
||||
return 200000.0;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(ENERGY_STORAGE);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,228 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.state.property.EnumProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.StringIdentifiable;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.WirelessContainer;
|
||||
import appeng.helpers.AEGlassMaterial;
|
||||
import appeng.tile.networking.WirelessBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class WirelessBlock extends AEBaseTileBlock<WirelessBlockEntity> {
|
||||
|
||||
enum State implements StringIdentifiable {
|
||||
OFF, ON, HAS_CHANNEL;
|
||||
|
||||
@Override
|
||||
public String asString() {
|
||||
return this.name().toLowerCase();
|
||||
}
|
||||
}
|
||||
|
||||
public static final EnumProperty<State> STATE = EnumProperty.create("state", State.class);
|
||||
|
||||
public WirelessBlock() {
|
||||
super(defaultProps(AEGlassMaterial.INSTANCE)
|
||||
.nonOpaque()
|
||||
.solidBlock((state, world, pos) -> false)
|
||||
);
|
||||
this.setDefaultState(this.getDefaultState().with(STATE, State.OFF));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, WirelessBlockEntity te) {
|
||||
State teState = State.OFF;
|
||||
|
||||
if (te.isActive()) {
|
||||
teState = State.HAS_CHANNEL;
|
||||
} else if (te.isPowered()) {
|
||||
teState = State.ON;
|
||||
}
|
||||
|
||||
return currentState.with(STATE, teState);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(STATE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity player, Hand hand,
|
||||
BlockHitResult hit) {
|
||||
final WirelessBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
|
||||
if (tg != null && !player.isInSneakingPose()) {
|
||||
if (Platform.isServer()) {
|
||||
ContainerOpener.openContainer(WirelessContainer.TYPE, player,
|
||||
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return super.onUse(state, w, pos, player, hand, hit);
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
|
||||
final WirelessBlockEntity tile = this.getBlockEntity(w, pos);
|
||||
if (tile != null) {
|
||||
final Direction forward = tile.getForward();
|
||||
|
||||
double minX = 0;
|
||||
double minY = 0;
|
||||
double minZ = 0;
|
||||
double maxX = 1;
|
||||
double maxY = 1;
|
||||
double maxZ = 1;
|
||||
|
||||
switch (forward) {
|
||||
case DOWN:
|
||||
minZ = minX = 3.0 / 16.0;
|
||||
maxZ = maxX = 13.0 / 16.0;
|
||||
maxY = 1.0;
|
||||
minY = 5.0 / 16.0;
|
||||
break;
|
||||
case EAST:
|
||||
minZ = minY = 3.0 / 16.0;
|
||||
maxZ = maxY = 13.0 / 16.0;
|
||||
maxX = 11.0 / 16.0;
|
||||
minX = 0.0;
|
||||
break;
|
||||
case NORTH:
|
||||
minY = minX = 3.0 / 16.0;
|
||||
maxY = maxX = 13.0 / 16.0;
|
||||
maxZ = 1.0;
|
||||
minZ = 5.0 / 16.0;
|
||||
break;
|
||||
case SOUTH:
|
||||
minY = minX = 3.0 / 16.0;
|
||||
maxY = maxX = 13.0 / 16.0;
|
||||
maxZ = 11.0 / 16.0;
|
||||
minZ = 0.0;
|
||||
break;
|
||||
case UP:
|
||||
minZ = minX = 3.0 / 16.0;
|
||||
maxZ = maxX = 13.0 / 16.0;
|
||||
maxY = 11.0 / 16.0;
|
||||
minY = 0.0;
|
||||
break;
|
||||
case WEST:
|
||||
minZ = minY = 3.0 / 16.0;
|
||||
maxZ = maxY = 13.0 / 16.0;
|
||||
maxX = 1.0;
|
||||
minX = 5.0 / 16.0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return VoxelShapes.cuboid(new Box(minX, minY, minZ, maxX, maxY, maxZ));
|
||||
}
|
||||
return VoxelShapes.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
|
||||
|
||||
final WirelessBlockEntity tile = this.getBlockEntity(w, pos);
|
||||
if (tile != null) {
|
||||
final Direction forward = tile.getForward();
|
||||
|
||||
double minX = 0;
|
||||
double minY = 0;
|
||||
double minZ = 0;
|
||||
double maxX = 1;
|
||||
double maxY = 1;
|
||||
double maxZ = 1;
|
||||
|
||||
switch (forward) {
|
||||
case DOWN:
|
||||
minZ = minX = 3.0 / 16.0;
|
||||
maxZ = maxX = 13.0 / 16.0;
|
||||
maxY = 1.0;
|
||||
minY = 5.0 / 16.0;
|
||||
break;
|
||||
case EAST:
|
||||
minZ = minY = 3.0 / 16.0;
|
||||
maxZ = maxY = 13.0 / 16.0;
|
||||
maxX = 11.0 / 16.0;
|
||||
minX = 0.0;
|
||||
break;
|
||||
case NORTH:
|
||||
minY = minX = 3.0 / 16.0;
|
||||
maxY = maxX = 13.0 / 16.0;
|
||||
maxZ = 1.0;
|
||||
minZ = 5.0 / 16.0;
|
||||
break;
|
||||
case SOUTH:
|
||||
minY = minX = 3.0 / 16.0;
|
||||
maxY = maxX = 13.0 / 16.0;
|
||||
maxZ = 11.0 / 16.0;
|
||||
minZ = 0.0;
|
||||
break;
|
||||
case UP:
|
||||
minZ = minX = 3.0 / 16.0;
|
||||
maxZ = maxX = 13.0 / 16.0;
|
||||
maxY = 11.0 / 16.0;
|
||||
minY = 0.0;
|
||||
break;
|
||||
case WEST:
|
||||
minZ = minY = 3.0 / 16.0;
|
||||
maxZ = maxY = 13.0 / 16.0;
|
||||
maxX = 1.0;
|
||||
minX = 5.0 / 16.0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return VoxelShapes.cuboid(new Box(minX, minY, minZ, maxX, maxY, maxZ));
|
||||
} else {
|
||||
return VoxelShapes.empty();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) {
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
import net.minecraft.client.render.RenderLayer;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.bootstrap.BlockRenderingCustomizer;
|
||||
import appeng.bootstrap.IBlockRendering;
|
||||
import appeng.bootstrap.IItemRendering;
|
||||
import appeng.client.render.StaticBlockColor;
|
||||
|
||||
public class WirelessRendering extends BlockRenderingCustomizer {
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
|
||||
rendering.renderType(RenderLayer.getCutout());
|
||||
rendering.blockColor(new StaticBlockColor(AEColor.TRANSPARENT));
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
|
||||
package appeng.block.paint;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
||||
import appeng.helpers.Splotch;
|
||||
|
||||
/**
|
||||
* Used to transfer the state about paint splotches from the game thread to the
|
||||
* render thread.
|
||||
*/
|
||||
public class PaintSplotches {
|
||||
|
||||
private final List<Splotch> splotches;
|
||||
|
||||
public PaintSplotches(Collection<Splotch> splotches) {
|
||||
this.splotches = ImmutableList.copyOf(splotches);
|
||||
}
|
||||
|
||||
List<Splotch> getSplotches() {
|
||||
return this.splotches;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,177 +0,0 @@
|
||||
|
||||
package appeng.block.paint;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.function.Function;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.render.model.BakedQuad;
|
||||
import net.minecraft.client.render.model.json.ModelOverrideList;
|
||||
import net.minecraft.client.util.SpriteIdentifier;
|
||||
import net.minecraft.client.texture.SpriteAtlasTexture;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraftforge.client.model.data.IDynamicBakedModel;
|
||||
|
||||
|
||||
import appeng.client.render.cablebus.CubeBuilder;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.helpers.Splotch;
|
||||
import appeng.tile.misc.PaintSplotchesBlockEntity;
|
||||
|
||||
/**
|
||||
* Renders paint blocks, which render multiple "splotches" that have been
|
||||
* applied to the sides of adjacent blocks using a matter cannon with paint
|
||||
* balls.
|
||||
*/
|
||||
class PaintSplotchesBakedModel implements IDynamicBakedModel {
|
||||
|
||||
private static final SpriteIdentifier TEXTURE_PAINT1 = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "block/paint1"));
|
||||
private static final SpriteIdentifier TEXTURE_PAINT2 = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "block/paint2"));
|
||||
private static final SpriteIdentifier TEXTURE_PAINT3 = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "block/paint3"));
|
||||
|
||||
private final Sprite[] textures;
|
||||
|
||||
PaintSplotchesBakedModel(Function<SpriteIdentifier, Sprite> bakedTextureGetter) {
|
||||
this.textures = new Sprite[] { bakedTextureGetter.apply(TEXTURE_PAINT1),
|
||||
bakedTextureGetter.apply(TEXTURE_PAINT2), bakedTextureGetter.apply(TEXTURE_PAINT3) };
|
||||
}
|
||||
|
||||
@Nonnull
|
||||
@Override
|
||||
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, @Nonnull Random rand,
|
||||
@Nonnull IModelData extraData) {
|
||||
|
||||
if (side != null) {
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
PaintSplotches splotchesState = extraData.getData(PaintSplotchesBlockEntity.SPLOTCHES);
|
||||
|
||||
if (splotchesState == null) {
|
||||
// This is the inventory model which should usually not be used other than in
|
||||
// special cases
|
||||
List<BakedQuad> quads = new ArrayList<>(1);
|
||||
CubeBuilder builder = new CubeBuilder(quads);
|
||||
builder.setTexture(this.textures[0]);
|
||||
builder.addCube(0, 0, 0, 16, 16, 16);
|
||||
return quads;
|
||||
}
|
||||
|
||||
List<Splotch> splotches = splotchesState.getSplotches();
|
||||
|
||||
CubeBuilder builder = new CubeBuilder();
|
||||
|
||||
float offsetConstant = 0.001f;
|
||||
for (final Splotch s : splotches) {
|
||||
|
||||
if (s.isLumen()) {
|
||||
builder.setColorRGB(s.getColor().whiteVariant);
|
||||
builder.setRenderFullBright(true);
|
||||
} else {
|
||||
builder.setColorRGB(s.getColor().mediumVariant);
|
||||
builder.setRenderFullBright(false);
|
||||
}
|
||||
|
||||
float offset = offsetConstant;
|
||||
offsetConstant += 0.001f;
|
||||
|
||||
final float buffer = 0.1f;
|
||||
|
||||
float pos_x = s.x();
|
||||
float pos_y = s.y();
|
||||
|
||||
pos_x = Math.max(buffer, Math.min(1.0f - buffer, pos_x));
|
||||
pos_y = Math.max(buffer, Math.min(1.0f - buffer, pos_y));
|
||||
|
||||
Sprite ico = this.textures[s.getSeed() % this.textures.length];
|
||||
builder.setTexture(ico);
|
||||
builder.setCustomUv(s.getSide().getOpposite(), 0, 0, 16, 16);
|
||||
|
||||
switch (s.getSide()) {
|
||||
case UP:
|
||||
offset = 1.0f - offset;
|
||||
builder.addQuad(Direction.DOWN, pos_x - buffer, offset, pos_y - buffer, pos_x + buffer, offset,
|
||||
pos_y + buffer);
|
||||
break;
|
||||
|
||||
case DOWN:
|
||||
builder.addQuad(Direction.UP, pos_x - buffer, offset, pos_y - buffer, pos_x + buffer, offset,
|
||||
pos_y + buffer);
|
||||
break;
|
||||
|
||||
case EAST:
|
||||
offset = 1.0f - offset;
|
||||
builder.addQuad(Direction.WEST, offset, pos_x - buffer, pos_y - buffer, offset, pos_x + buffer,
|
||||
pos_y + buffer);
|
||||
break;
|
||||
|
||||
case WEST:
|
||||
builder.addQuad(Direction.EAST, offset, pos_x - buffer, pos_y - buffer, offset, pos_x + buffer,
|
||||
pos_y + buffer);
|
||||
break;
|
||||
|
||||
case SOUTH:
|
||||
offset = 1.0f - offset;
|
||||
builder.addQuad(Direction.NORTH, pos_x - buffer, pos_y - buffer, offset, pos_x + buffer,
|
||||
pos_y + buffer, offset);
|
||||
break;
|
||||
|
||||
case NORTH:
|
||||
builder.addQuad(Direction.SOUTH, pos_x - buffer, pos_y - buffer, offset, pos_x + buffer,
|
||||
pos_y + buffer, offset);
|
||||
break;
|
||||
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
return builder.getOutput();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean useAmbientOcclusion() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasDepth() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltin() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Sprite getSprite() {
|
||||
return this.textures[0];
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModelOverrideList getOverrides() {
|
||||
return ModelOverrideList.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSideLit() {
|
||||
return false;
|
||||
}
|
||||
|
||||
static List<SpriteIdentifier> getRequiredTextures() {
|
||||
return ImmutableList.of(TEXTURE_PAINT1, TEXTURE_PAINT2, TEXTURE_PAINT3);
|
||||
}
|
||||
}
|
||||
@@ -1,104 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.paint;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.block.MaterialColor;
|
||||
import net.minecraft.fluid.Fluid;
|
||||
import net.minecraft.item.ItemPlacementContext;
|
||||
import net.minecraft.item.ItemGroup;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.collection.DefaultedList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.tile.misc.PaintSplotchesBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class PaintSplotchesBlock extends AEBaseTileBlock<PaintSplotchesBlockEntity> {
|
||||
public PaintSplotchesBlock() {
|
||||
super(defaultProps(Material.WATER, MaterialColor.CLEAR));
|
||||
this.setFullSize(false);
|
||||
this.setOpaque(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void appendStacks(ItemGroup group, DefaultedList<ItemStack> itemStacks) {
|
||||
// do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
|
||||
return VoxelShapes.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
final PaintSplotchesBlockEntity tp = this.getBlockEntity(world, pos);
|
||||
|
||||
if (tp != null) {
|
||||
tp.neighborUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fillWithRain(final World w, final BlockPos pos) {
|
||||
if (Platform.isServer()) {
|
||||
w.removeBlock(pos, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLightValue(final BlockState state, final BlockView w, final BlockPos pos) {
|
||||
final PaintSplotchesBlockEntity tp = this.getBlockEntity(w, pos);
|
||||
|
||||
if (tp != null) {
|
||||
return tp.getLightLevel();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isAir(final BlockState state, final BlockView world, final BlockPos pos) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isReplaceable(BlockState state, ItemPlacementContext useContext) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isReplaceable(BlockState p_225541_1_, Fluid p_225541_2_) {
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
|
||||
package appeng.block.paint;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.Set;
|
||||
import java.util.function.Function;
|
||||
|
||||
import com.mojang.datafixers.util.Pair;
|
||||
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.IModelTransform;
|
||||
import net.minecraft.client.render.model.IUnbakedModel;
|
||||
import net.minecraft.client.render.model.json.ModelOverrideList;
|
||||
import net.minecraft.client.util.SpriteIdentifier;
|
||||
import net.minecraft.client.render.model.ModelLoader;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraftforge.client.model.IModelConfiguration;
|
||||
import net.minecraftforge.client.model.geometry.IModelGeometry;
|
||||
|
||||
public class PaintSplotchesModel implements IModelGeometry<PaintSplotchesModel> {
|
||||
|
||||
@Override
|
||||
public BakedModel bake(IModelConfiguration owner, ModelLoader bakery,
|
||||
Function<SpriteIdentifier, Sprite> spriteGetter, IModelTransform modelTransform,
|
||||
ModelOverrideList overrides, Identifier modelLocation) {
|
||||
return new PaintSplotchesBakedModel(spriteGetter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<SpriteIdentifier> getTextures(IModelConfiguration owner,
|
||||
Function<Identifier, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
|
||||
return PaintSplotchesBakedModel.getRequiredTextures();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
|
||||
package appeng.block.paint;
|
||||
|
||||
import net.minecraft.client.render.RenderLayer;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
|
||||
import appeng.bootstrap.BlockRenderingCustomizer;
|
||||
import appeng.bootstrap.IBlockRendering;
|
||||
import appeng.bootstrap.IItemRendering;
|
||||
|
||||
public class PaintSplotchesRendering extends BlockRenderingCustomizer {
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
|
||||
rendering.renderType(RenderLayer.getCutout());
|
||||
// Disable auto rotation
|
||||
rendering.modelCustomizer((location, model) -> model);
|
||||
}
|
||||
}
|
||||
@@ -1,227 +0,0 @@
|
||||
|
||||
package appeng.block.qnb;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
import java.util.function.Function;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.render.model.BakedQuad;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.json.ModelOverrideList;
|
||||
import net.minecraft.client.util.SpriteIdentifier;
|
||||
import net.minecraft.client.texture.SpriteAtlasTexture;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraftforge.client.model.data.IDynamicBakedModel;
|
||||
|
||||
|
||||
import appeng.api.AEApi;
|
||||
import appeng.client.render.cablebus.CubeBuilder;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.tile.qnb.QuantumBridgeBlockEntity;
|
||||
|
||||
class QnbFormedBakedModel implements IDynamicBakedModel {
|
||||
|
||||
private static final SpriteIdentifier TEXTURE_LINK = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "block/quantum_link"));
|
||||
private static final SpriteIdentifier TEXTURE_RING = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "block/quantum_ring"));
|
||||
private static final SpriteIdentifier TEXTURE_RING_LIGHT = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "block/quantum_ring_light"));
|
||||
private static final SpriteIdentifier TEXTURE_RING_LIGHT_CORNER = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
|
||||
private static final SpriteIdentifier TEXTURE_CABLE_GLASS = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "parts/cable/glass/transparent"));
|
||||
private static final SpriteIdentifier TEXTURE_COVERED_CABLE = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "parts/cable/covered/transparent"));
|
||||
|
||||
private static final float DEFAULT_RENDER_MIN = 2.0f;
|
||||
private static final float DEFAULT_RENDER_MAX = 14.0f;
|
||||
|
||||
private static final float CORNER_POWERED_RENDER_MIN = 3.9f;
|
||||
private static final float CORNER_POWERED_RENDER_MAX = 12.1f;
|
||||
|
||||
private static final float CENTER_POWERED_RENDER_MIN = -0.01f;
|
||||
private static final float CENTER_POWERED_RENDER_MAX = 16.01f;
|
||||
|
||||
private final BakedModel baseModel;
|
||||
|
||||
private final Block linkBlock;
|
||||
|
||||
private final Sprite linkTexture;
|
||||
private final Sprite ringTexture;
|
||||
private final Sprite glassCableTexture;
|
||||
private final Sprite coveredCableTexture;
|
||||
private final Sprite lightTexture;
|
||||
private final Sprite lightCornerTexture;
|
||||
|
||||
public QnbFormedBakedModel(BakedModel baseModel, Function<SpriteIdentifier, Sprite> bakedTextureGetter) {
|
||||
this.baseModel = baseModel;
|
||||
this.linkTexture = bakedTextureGetter.apply(TEXTURE_LINK);
|
||||
this.ringTexture = bakedTextureGetter.apply(TEXTURE_RING);
|
||||
this.glassCableTexture = bakedTextureGetter.apply(TEXTURE_CABLE_GLASS);
|
||||
this.coveredCableTexture = bakedTextureGetter.apply(TEXTURE_COVERED_CABLE);
|
||||
this.lightTexture = bakedTextureGetter.apply(TEXTURE_RING_LIGHT);
|
||||
this.lightCornerTexture = bakedTextureGetter.apply(TEXTURE_RING_LIGHT_CORNER);
|
||||
this.linkBlock = AEApi.instance().definitions().blocks().quantumLink().maybeBlock().orElse(null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand,
|
||||
IModelData modelData) {
|
||||
QnbFormedState formedState = modelData.getData(QuantumBridgeBlockEntity.FORMED_STATE);
|
||||
|
||||
if (formedState == null) {
|
||||
return this.baseModel.getQuads(state, side, rand);
|
||||
}
|
||||
|
||||
if (side != null) {
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
return this.getQuads(formedState, state);
|
||||
}
|
||||
|
||||
private List<BakedQuad> getQuads(QnbFormedState formedState, BlockState state) {
|
||||
CubeBuilder builder = new CubeBuilder();
|
||||
|
||||
if (state.getBlock() == this.linkBlock) {
|
||||
Set<Direction> sides = formedState.getAdjacentQuantumBridges();
|
||||
|
||||
this.renderCableAt(builder, 0.11f * 16, this.glassCableTexture, 0.141f * 16, sides);
|
||||
|
||||
this.renderCableAt(builder, 0.188f * 16, this.coveredCableTexture, 0.1875f * 16, sides);
|
||||
|
||||
builder.setTexture(this.linkTexture);
|
||||
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX,
|
||||
DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
|
||||
} else {
|
||||
if (formedState.isCorner()) {
|
||||
this.renderCableAt(builder, 0.188f * 16, this.coveredCableTexture, 0.05f * 16,
|
||||
formedState.getAdjacentQuantumBridges());
|
||||
|
||||
builder.setTexture(this.ringTexture);
|
||||
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX,
|
||||
DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
|
||||
|
||||
if (formedState.isPowered()) {
|
||||
builder.setTexture(this.lightCornerTexture);
|
||||
builder.setRenderFullBright(true);
|
||||
for (Direction facing : Direction.values()) {
|
||||
// Offset the face by a slight amount so that it is drawn over the already drawn
|
||||
// ring texture
|
||||
// (avoids z-fighting)
|
||||
float xOffset = Math.abs(facing.getOffsetX() * 0.01f);
|
||||
float yOffset = Math.abs(facing.getOffsetY() * 0.01f);
|
||||
float zOffset = Math.abs(facing.getOffsetZ() * 0.01f);
|
||||
|
||||
builder.setDrawFaces(EnumSet.of(facing));
|
||||
builder.addCube(DEFAULT_RENDER_MIN - xOffset, DEFAULT_RENDER_MIN - yOffset,
|
||||
DEFAULT_RENDER_MIN - zOffset, DEFAULT_RENDER_MAX + xOffset,
|
||||
DEFAULT_RENDER_MAX + yOffset, DEFAULT_RENDER_MAX + zOffset);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
builder.setTexture(this.ringTexture);
|
||||
|
||||
builder.addCube(0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 16, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
|
||||
|
||||
builder.addCube(DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, 16, DEFAULT_RENDER_MAX);
|
||||
|
||||
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, 16);
|
||||
|
||||
if (formedState.isPowered()) {
|
||||
builder.setTexture(this.lightTexture);
|
||||
builder.setRenderFullBright(true);
|
||||
for (Direction facing : Direction.values()) {
|
||||
// Offset the face by a slight amount so that it is drawn over the already drawn
|
||||
// ring texture
|
||||
// (avoids z-fighting)
|
||||
float xOffset = Math.abs(facing.getOffsetX() * 0.01f);
|
||||
float yOffset = Math.abs(facing.getOffsetY() * 0.01f);
|
||||
float zOffset = Math.abs(facing.getOffsetZ() * 0.01f);
|
||||
|
||||
builder.setDrawFaces(EnumSet.of(facing));
|
||||
builder.addCube(-xOffset, -yOffset, -zOffset, 16 + xOffset, 16 + yOffset, 16 + zOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return builder.getOutput();
|
||||
}
|
||||
|
||||
private void renderCableAt(CubeBuilder builder, float thickness, Sprite texture, float pull,
|
||||
Set<Direction> connections) {
|
||||
builder.setTexture(texture);
|
||||
|
||||
if (connections.contains(Direction.WEST)) {
|
||||
builder.addCube(0, 8 - thickness, 8 - thickness, 8 - thickness - pull, 8 + thickness, 8 + thickness);
|
||||
}
|
||||
|
||||
if (connections.contains(Direction.EAST)) {
|
||||
builder.addCube(8 + thickness + pull, 8 - thickness, 8 - thickness, 16, 8 + thickness, 8 + thickness);
|
||||
}
|
||||
|
||||
if (connections.contains(Direction.NORTH)) {
|
||||
builder.addCube(8 - thickness, 8 - thickness, 0, 8 + thickness, 8 + thickness, 8 - thickness - pull);
|
||||
}
|
||||
|
||||
if (connections.contains(Direction.SOUTH)) {
|
||||
builder.addCube(8 - thickness, 8 - thickness, 8 + thickness + pull, 8 + thickness, 8 + thickness, 16);
|
||||
}
|
||||
|
||||
if (connections.contains(Direction.DOWN)) {
|
||||
builder.addCube(8 - thickness, 0, 8 - thickness, 8 + thickness, 8 - thickness - pull, 8 + thickness);
|
||||
}
|
||||
|
||||
if (connections.contains(Direction.UP)) {
|
||||
builder.addCube(8 - thickness, 8 + thickness + pull, 8 - thickness, 8 + thickness, 16, 8 + thickness);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean useAmbientOcclusion() {
|
||||
return this.baseModel.useAmbientOcclusion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasDepth() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSideLit() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltin() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Sprite getSprite() {
|
||||
return this.baseModel.getSprite();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModelOverrideList getOverrides() {
|
||||
return this.baseModel.getOverrides();
|
||||
}
|
||||
|
||||
public static List<SpriteIdentifier> getRequiredTextures() {
|
||||
return ImmutableList.of(TEXTURE_LINK, TEXTURE_RING, TEXTURE_CABLE_GLASS, TEXTURE_COVERED_CABLE,
|
||||
TEXTURE_RING_LIGHT, TEXTURE_RING_LIGHT_CORNER);
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
|
||||
package appeng.block.qnb;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.Set;
|
||||
import java.util.function.Function;
|
||||
|
||||
import com.mojang.datafixers.util.Pair;
|
||||
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.IModelTransform;
|
||||
import net.minecraft.client.render.model.IUnbakedModel;
|
||||
import net.minecraft.client.render.model.json.ModelOverrideList;
|
||||
import net.minecraft.client.util.SpriteIdentifier;
|
||||
import net.minecraft.client.render.model.ModelLoader;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraftforge.client.model.IModelConfiguration;
|
||||
import net.minecraftforge.client.model.geometry.IModelGeometry;
|
||||
|
||||
import appeng.core.AppEng;
|
||||
|
||||
public class QnbFormedModel implements IModelGeometry<QnbFormedModel> {
|
||||
|
||||
private static final Identifier MODEL_RING = new Identifier(AppEng.MOD_ID, "block/qnb/ring");
|
||||
|
||||
@Override
|
||||
public BakedModel bake(IModelConfiguration owner, ModelLoader bakery,
|
||||
Function<SpriteIdentifier, Sprite> spriteGetter, IModelTransform modelTransform,
|
||||
ModelOverrideList overrides, Identifier modelLocation) {
|
||||
BakedModel ringModel = bakery.getBakedModel(MODEL_RING, modelTransform, spriteGetter);
|
||||
return new QnbFormedBakedModel(ringModel, spriteGetter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<SpriteIdentifier> getTextures(IModelConfiguration owner,
|
||||
Function<Identifier, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
|
||||
return QnbFormedBakedModel.getRequiredTextures();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
|
||||
package appeng.block.qnb;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import net.minecraft.util.math.Direction;
|
||||
|
||||
public class QnbFormedState {
|
||||
|
||||
private final Set<Direction> adjacentQuantumBridges;
|
||||
|
||||
private final boolean corner;
|
||||
|
||||
private final boolean powered;
|
||||
|
||||
public QnbFormedState(Set<Direction> adjacentQuantumBridges, boolean corner, boolean powered) {
|
||||
this.adjacentQuantumBridges = adjacentQuantumBridges;
|
||||
this.corner = corner;
|
||||
this.powered = powered;
|
||||
}
|
||||
|
||||
public Set<Direction> getAdjacentQuantumBridges() {
|
||||
return this.adjacentQuantumBridges;
|
||||
}
|
||||
|
||||
public boolean isCorner() {
|
||||
return this.corner;
|
||||
}
|
||||
|
||||
public boolean isPowered() {
|
||||
return this.powered;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,92 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.qnb;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.state.property.BooleanProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.tile.qnb.QuantumBridgeBlockEntity;
|
||||
|
||||
public abstract class QuantumBaseBlock extends AEBaseTileBlock<QuantumBridgeBlockEntity> {
|
||||
|
||||
public static final BooleanProperty FORMED = BooleanProperty.of("formed");
|
||||
|
||||
private static final VoxelShape SHAPE;
|
||||
|
||||
static {
|
||||
final float shave = 2.0f / 16.0f;
|
||||
SHAPE = VoxelShapes.cuboid(new Box(shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave));
|
||||
}
|
||||
|
||||
public QuantumBaseBlock(Settings props) {
|
||||
super(props);
|
||||
this.setFullSize(this.setOpaque(false));
|
||||
this.setDefaultState(this.getDefaultState().with(FORMED, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
|
||||
return SHAPE;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(FORMED);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, QuantumBridgeBlockEntity te) {
|
||||
return currentState.with(FORMED, te.isFormed());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
final QuantumBridgeBlockEntity bridge = this.getBlockEntity(world, pos);
|
||||
if (bridge != null) {
|
||||
bridge.neighborUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStateReplaced(BlockState state, World w, BlockPos pos, BlockState newState, boolean isMoving) {
|
||||
if (newState.getBlock() == state.getBlock()) {
|
||||
return; // Just a block state change
|
||||
}
|
||||
|
||||
final QuantumBridgeBlockEntity bridge = this.getBlockEntity(w, pos);
|
||||
if (bridge != null) {
|
||||
bridge.breakCluster();
|
||||
}
|
||||
|
||||
super.onStateReplaced(state, w, pos, newState, isMoving);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
|
||||
package appeng.block.qnb;
|
||||
|
||||
import net.minecraft.client.render.RenderLayer;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
|
||||
import appeng.bootstrap.BlockRenderingCustomizer;
|
||||
import appeng.bootstrap.IBlockRendering;
|
||||
import appeng.bootstrap.IItemRendering;
|
||||
|
||||
public class QuantumBridgeRendering extends BlockRenderingCustomizer {
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
|
||||
rendering.renderType(RenderLayer.getCutout());
|
||||
// Disable auto rotation
|
||||
rendering.modelCustomizer((location, model) -> model);
|
||||
}
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.qnb;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.client.EffectType;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.QNBContainer;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.helpers.AEGlassMaterial;
|
||||
import appeng.tile.qnb.QuantumBridgeBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class QuantumLinkChamberBlock extends QuantumBaseBlock {
|
||||
|
||||
private static final VoxelShape SHAPE;
|
||||
|
||||
static {
|
||||
final double onePixel = 2.0 / 16.0;
|
||||
SHAPE = VoxelShapes.cuboid(
|
||||
new Box(onePixel, onePixel, onePixel, 1.0 - onePixel, 1.0 - onePixel, 1.0 - onePixel));
|
||||
}
|
||||
|
||||
public QuantumLinkChamberBlock() {
|
||||
super(defaultProps(AEGlassMaterial.INSTANCE));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random rand) {
|
||||
final QuantumBridgeBlockEntity bridge = this.getBlockEntity(w, pos);
|
||||
if (bridge != null) {
|
||||
if (bridge.hasQES()) {
|
||||
if (AppEng.instance().shouldAddParticles(rand)) {
|
||||
AppEng.instance().spawnEffect(EffectType.Energy, w, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5,
|
||||
null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (p.isInSneakingPose()) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
final QuantumBridgeBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null) {
|
||||
if (Platform.isServer()) {
|
||||
ContainerOpener.openContainer(QNBContainer.TYPE, p, ContainerLocator.forTileEntity(tg));
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
|
||||
return SHAPE;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.qnb;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
|
||||
import appeng.tile.qnb.QuantumBridgeBlockEntity;
|
||||
|
||||
public class QuantumRingBlock extends QuantumBaseBlock {
|
||||
|
||||
private static final VoxelShape SHAPE = createShape(2.0 / 16.0);
|
||||
private static final VoxelShape SHAPE_CORNER = createShape(4.0 / 16.0);
|
||||
private static final VoxelShape SHAPE_FORMED = createShape(1.0 / 16.0);
|
||||
|
||||
public QuantumRingBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
|
||||
final QuantumBridgeBlockEntity bridge = this.getBlockEntity(w, pos);
|
||||
if (bridge != null && bridge.isCorner()) {
|
||||
return SHAPE_CORNER;
|
||||
} else if (bridge != null && bridge.isFormed()) {
|
||||
return SHAPE_FORMED;
|
||||
}
|
||||
return SHAPE;
|
||||
}
|
||||
|
||||
private static VoxelShape createShape(double onePixel) {
|
||||
return VoxelShapes.cuboid(
|
||||
new Box(onePixel, onePixel, onePixel, 1.0 - onePixel, 1.0 - onePixel, 1.0 - onePixel));
|
||||
}
|
||||
}
|
||||
@@ -1,104 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.spatial;
|
||||
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.minecraft.block.BlockRenderType;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.block.MaterialColor;
|
||||
import net.minecraft.block.piston.PistonBehavior;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.item.ItemGroup;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.collection.DefaultedList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.explosion.Explosion;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.WorldView;
|
||||
import net.minecraft.world.World;
|
||||
import net.fabricmc.api.EnvType;
|
||||
|
||||
import appeng.block.AEBaseBlock;
|
||||
|
||||
/**
|
||||
* This block is used to fill empty space in spatial dimensions and delinates
|
||||
* the border of a spatial dimensions's usable space.
|
||||
*/
|
||||
public class MatrixFrameBlock extends AEBaseBlock {
|
||||
|
||||
private static final Material MATERIAL = new Material(MaterialColor.CLEAR, false, true, true, false, false, false,
|
||||
false, PistonBehavior.PUSH_ONLY);
|
||||
|
||||
public MatrixFrameBlock() {
|
||||
super(Settings.create(MATERIAL).strength(-1.0F, 6000000.0F).notSolid().noDrops());
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockRenderType getRenderType(BlockState state) {
|
||||
return BlockRenderType.INVISIBLE;
|
||||
}
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void appendStacks(ItemGroup group, DefaultedList<ItemStack> itemStacks) {
|
||||
// do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
|
||||
ShapeContext context) {
|
||||
return VoxelShapes.fullCube();
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
|
||||
// This also prevents any blocks from being placed on this block!
|
||||
return VoxelShapes.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceAt(BlockState state, WorldView worldIn, BlockPos pos) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExplosionDestroy(final World world, final BlockPos pos, final Explosion explosion) {
|
||||
// Don't explode.
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getAmbientOcclusionLightValue(BlockState state, BlockView worldIn, BlockPos pos) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canEntityDestroy(final BlockState state, final BlockView world, final BlockPos pos,
|
||||
final Entity entity) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.spatial;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.SpatialIOPortContainer;
|
||||
import appeng.tile.spatial.SpatialIOPortBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class SpatialIOPortBlock extends AEBaseTileBlock<SpatialIOPortBlockEntity> {
|
||||
|
||||
public SpatialIOPortBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
final SpatialIOPortBlockEntity te = this.getBlockEntity(world, pos);
|
||||
if (te != null) {
|
||||
te.updateRedstoneState();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (p.isInSneakingPose()) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
final SpatialIOPortBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null) {
|
||||
if (Platform.isServer()) {
|
||||
ContainerOpener.openContainer(SpatialIOPortContainer.TYPE, p,
|
||||
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.spatial;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.helpers.AEGlassMaterial;
|
||||
import appeng.tile.spatial.SpatialPylonBlockEntity;
|
||||
|
||||
public class SpatialPylonBlock extends AEBaseTileBlock<SpatialPylonBlockEntity> {
|
||||
|
||||
public SpatialPylonBlock() {
|
||||
super(defaultProps(AEGlassMaterial.INSTANCE));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
final SpatialPylonBlockEntity tsp = this.getBlockEntity(world, pos);
|
||||
if (tsp != null) {
|
||||
tsp.neighborUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLightValue(final BlockState state, final BlockView w, final BlockPos pos) {
|
||||
final SpatialPylonBlockEntity tsp = this.getBlockEntity(w, pos);
|
||||
if (tsp != null) {
|
||||
return tsp.getLightValue();
|
||||
}
|
||||
return super.getLightValue(state, w, pos);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,98 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.storage;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.state.property.EnumProperty;
|
||||
import net.minecraft.state.StateManager;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.Util;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.ChestContainer;
|
||||
import appeng.core.localization.PlayerMessages;
|
||||
import appeng.tile.storage.ChestBlockEntity;
|
||||
|
||||
public class ChestBlock extends AEBaseTileBlock<ChestBlockEntity> {
|
||||
|
||||
private final static EnumProperty<DriveSlotState> SLOT_STATE = EnumProperty.create("slot_state",
|
||||
DriveSlotState.class);
|
||||
|
||||
public ChestBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
this.setDefaultState(this.getDefaultState().with(SLOT_STATE, DriveSlotState.EMPTY));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
|
||||
super.appendProperties(builder);
|
||||
builder.add(SLOT_STATE);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, ChestBlockEntity te) {
|
||||
DriveSlotState slotState = DriveSlotState.EMPTY;
|
||||
|
||||
if (te.getCellCount() >= 1) {
|
||||
slotState = DriveSlotState.fromCellStatus(te.getCellStatus(0));
|
||||
}
|
||||
// Power-state has to be checked separately
|
||||
if (!te.isPowered() && slotState != DriveSlotState.EMPTY) {
|
||||
slotState = DriveSlotState.OFFLINE;
|
||||
}
|
||||
|
||||
return currentState.with(SLOT_STATE, slotState);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
final ChestBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null && !p.isInSneakingPose()) {
|
||||
if (w.isClient()) {
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
if (hit.getSide() == tg.getUp()) {
|
||||
if (!tg.openGui(p)) {
|
||||
p.sendSystemMessage(PlayerMessages.ChestCannotReadStorageCell.get(), Util.NIL_UUID);
|
||||
}
|
||||
} else {
|
||||
ContainerOpener.openContainer(ChestContainer.TYPE, p,
|
||||
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
|
||||
}
|
||||
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.storage;
|
||||
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.minecraft.client.render.RenderLayer;
|
||||
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.bootstrap.BlockRenderingCustomizer;
|
||||
import appeng.bootstrap.IBlockRendering;
|
||||
import appeng.bootstrap.IItemRendering;
|
||||
import appeng.client.render.ColorableTileBlockColor;
|
||||
import appeng.client.render.StaticItemColor;
|
||||
|
||||
public class ChestRendering extends BlockRenderingCustomizer {
|
||||
|
||||
@Override
|
||||
@Environment(EnvType.CLIENT)
|
||||
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
|
||||
rendering.renderType(RenderLayer.getCutout());
|
||||
|
||||
// I checked, the ME chest doesn't keep its color in item form
|
||||
itemRendering.color(new StaticItemColor(AEColor.TRANSPARENT));
|
||||
rendering.blockColor(new ColorableTileBlockColor());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.storage;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.DriveContainer;
|
||||
import appeng.tile.storage.DriveBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class DriveBlock extends AEBaseTileBlock<DriveBlockEntity> {
|
||||
|
||||
public DriveBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (p.isInSneakingPose()) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
final DriveBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null) {
|
||||
if (Platform.isServer()) {
|
||||
ContainerOpener.openContainer(DriveContainer.TYPE, p, ContainerLocator.forTileEntity(tg));
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.storage;
|
||||
|
||||
import net.minecraft.client.render.RenderLayer;
|
||||
|
||||
import appeng.bootstrap.BlockRenderingCustomizer;
|
||||
import appeng.bootstrap.IBlockRendering;
|
||||
import appeng.bootstrap.IItemRendering;
|
||||
|
||||
public class DriveRendering extends BlockRenderingCustomizer {
|
||||
@Override
|
||||
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
|
||||
rendering.renderType(RenderLayer.getCutout());
|
||||
}
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.storage;
|
||||
|
||||
import net.minecraft.util.StringIdentifiable;
|
||||
|
||||
import appeng.api.storage.cells.CellState;
|
||||
|
||||
/**
|
||||
* Describes the different states a single slot of a BlockDrive can be in in
|
||||
* terms of rendering.
|
||||
*/
|
||||
public enum DriveSlotState implements StringIdentifiable {
|
||||
|
||||
// No cell in slot
|
||||
EMPTY("empty"),
|
||||
|
||||
// Cell in slot, but unpowered
|
||||
OFFLINE("offline"),
|
||||
|
||||
// Online and free space
|
||||
ONLINE("online"),
|
||||
|
||||
// Types full, space left
|
||||
TYPES_FULL("types_full"),
|
||||
|
||||
// Completely full
|
||||
FULL("full");
|
||||
|
||||
private final String name;
|
||||
|
||||
DriveSlotState(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String asString() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
public static DriveSlotState fromCellStatus(CellState cellStatus) {
|
||||
switch (cellStatus) {
|
||||
default:
|
||||
case ABSENT:
|
||||
return DriveSlotState.EMPTY;
|
||||
case EMPTY:
|
||||
case NOT_EMPTY:
|
||||
return DriveSlotState.ONLINE;
|
||||
case TYPES_FULL:
|
||||
return DriveSlotState.TYPES_FULL;
|
||||
case FULL:
|
||||
return DriveSlotState.FULL;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.storage;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
|
||||
import net.minecraft.item.Item;
|
||||
|
||||
import appeng.api.implementations.tiles.IChestOrDrive;
|
||||
import appeng.api.storage.cells.CellState;
|
||||
|
||||
/**
|
||||
* Contains the full information about what the state of the slots in a
|
||||
* BlockDrive is.
|
||||
*/
|
||||
public class DriveSlotsState {
|
||||
|
||||
private final Item[] cells;
|
||||
|
||||
private final DriveSlotState[] states;
|
||||
|
||||
public DriveSlotsState(Item[] cells, DriveSlotState[] states) {
|
||||
Preconditions.checkArgument(cells.length == states.length);
|
||||
this.cells = cells;
|
||||
this.states = states;
|
||||
}
|
||||
|
||||
public DriveSlotState getState(int index) {
|
||||
if (index >= this.states.length) {
|
||||
return DriveSlotState.EMPTY;
|
||||
}
|
||||
return this.states[index];
|
||||
}
|
||||
|
||||
public Item getCell(int index) {
|
||||
if (index >= this.cells.length) {
|
||||
return null;
|
||||
}
|
||||
return this.cells[index];
|
||||
}
|
||||
|
||||
public int getSlotCount() {
|
||||
return this.cells.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve an array that describes the state of each slot in this drive or
|
||||
* chest.
|
||||
*/
|
||||
public static DriveSlotsState fromChestOrDrive(IChestOrDrive chestOrDrive) {
|
||||
DriveSlotState[] states = new DriveSlotState[chestOrDrive.getCellCount()];
|
||||
Item[] cells = new Item[chestOrDrive.getCellCount()];
|
||||
for (int i = 0; i < chestOrDrive.getCellCount(); i++) {
|
||||
cells[i] = chestOrDrive.getCellItem(i);
|
||||
|
||||
if (!chestOrDrive.isPowered()) {
|
||||
if (chestOrDrive.getCellStatus(i) != CellState.EMPTY) {
|
||||
states[i] = DriveSlotState.OFFLINE;
|
||||
} else {
|
||||
states[i] = DriveSlotState.EMPTY;
|
||||
}
|
||||
} else {
|
||||
states[i] = DriveSlotState.fromCellStatus(chestOrDrive.getCellStatus(i));
|
||||
}
|
||||
}
|
||||
return new DriveSlotsState(cells, states);
|
||||
}
|
||||
|
||||
public static DriveSlotsState createEmpty(int slotCount) {
|
||||
DriveSlotState[] states = new DriveSlotState[slotCount];
|
||||
Item[] cells = new Item[slotCount];
|
||||
for (int i = 0; i < slotCount; i++) {
|
||||
states[i] = DriveSlotState.EMPTY;
|
||||
}
|
||||
return new DriveSlotsState(cells, states);
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.storage;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.container.ContainerLocator;
|
||||
import appeng.container.ContainerOpener;
|
||||
import appeng.container.implementations.IOPortContainer;
|
||||
import appeng.tile.storage.IOPortBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class IOPortBlock extends AEBaseTileBlock<IOPortBlockEntity> {
|
||||
|
||||
public IOPortBlock() {
|
||||
super(defaultProps(Material.METAL));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
final IOPortBlockEntity te = this.getBlockEntity(world, pos);
|
||||
if (te != null) {
|
||||
te.updateRedstoneState();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (p.isInSneakingPose()) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
final IOPortBlockEntity tg = this.getBlockEntity(w, pos);
|
||||
if (tg != null) {
|
||||
if (Platform.isServer()) {
|
||||
ContainerOpener.openContainer(IOPortContainer.TYPE, p,
|
||||
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
|
||||
}
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.storage;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.BlockRenderType;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.block.ShapeContext;
|
||||
import net.minecraft.util.shape.VoxelShape;
|
||||
import net.minecraft.util.shape.VoxelShapes;
|
||||
import net.minecraft.world.BlockView;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.tile.storage.SkyChestBlockEntity;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class SkyChestBlock extends AEBaseTileBlock<SkyChestBlockEntity> {
|
||||
|
||||
private static final double AABB_OFFSET_BOTTOM = 0.00;
|
||||
private static final double AABB_OFFSET_SIDES = 0.06;
|
||||
private static final double AABB_OFFSET_TOP = 0.125;
|
||||
|
||||
public enum SkyChestType {
|
||||
STONE, BLOCK
|
||||
};
|
||||
|
||||
public final SkyChestType type;
|
||||
|
||||
public SkyChestBlock(final SkyChestType type, Settings props) {
|
||||
super(props);
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockRenderType getRenderType(BlockState state) {
|
||||
return BlockRenderType.ENTITYBLOCK_ANIMATED;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
|
||||
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
|
||||
if (Platform.isServer()) {
|
||||
SkyChestBlockEntity tile = getBlockEntity(w, pos);
|
||||
if (tile == null) {
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
|
||||
throw new IllegalStateException();
|
||||
// FIXME FABRIC ContainerOpener.openContainer(SkyChestContainer.TYPE, player, ContainerLocator.forTileEntity(tile));
|
||||
}
|
||||
|
||||
return ActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
|
||||
// TODO Cache this! It can't be that hard!
|
||||
Box aabb = computeAABB(worldIn, pos);
|
||||
return VoxelShapes.cuboid(aabb);
|
||||
}
|
||||
|
||||
private Box computeAABB(final BlockView w, final BlockPos pos) {
|
||||
final SkyChestBlockEntity sk = this.getBlockEntity(w, pos);
|
||||
Direction o = Direction.UP;
|
||||
|
||||
if (sk != null) {
|
||||
o = sk.getUp();
|
||||
}
|
||||
|
||||
final double offsetX = o.getOffsetX() == 0 ? AABB_OFFSET_SIDES : 0.0;
|
||||
final double offsetY = o.getOffsetY() == 0 ? AABB_OFFSET_SIDES : 0.0;
|
||||
final double offsetZ = o.getOffsetZ() == 0 ? AABB_OFFSET_SIDES : 0.0;
|
||||
|
||||
// for x/z top and bottom is swapped
|
||||
final double minX = Math.max(0.0,
|
||||
offsetX + (o.getOffsetX() < 0 ? AABB_OFFSET_BOTTOM : (o.getOffsetX() * AABB_OFFSET_TOP)));
|
||||
final double minY = Math.max(0.0,
|
||||
offsetY + (o.getOffsetY() < 0 ? AABB_OFFSET_TOP : (o.getOffsetY() * AABB_OFFSET_BOTTOM)));
|
||||
final double minZ = Math.max(0.0,
|
||||
offsetZ + (o.getOffsetZ() < 0 ? AABB_OFFSET_BOTTOM : (o.getOffsetZ() * AABB_OFFSET_TOP)));
|
||||
|
||||
final double maxX = Math.min(1.0,
|
||||
1.0 - offsetX - (o.getOffsetX() < 0 ? AABB_OFFSET_TOP : (o.getOffsetX() * AABB_OFFSET_BOTTOM)));
|
||||
final double maxY = Math.min(1.0,
|
||||
1.0 - offsetY - (o.getOffsetY() < 0 ? AABB_OFFSET_BOTTOM : (o.getOffsetY() * AABB_OFFSET_TOP)));
|
||||
final double maxZ = Math.min(1.0,
|
||||
1.0 - offsetZ - (o.getOffsetZ() < 0 ? AABB_OFFSET_TOP : (o.getOffsetZ() * AABB_OFFSET_BOTTOM)));
|
||||
|
||||
return new Box(minX, minY, minZ, maxX, maxY, maxZ);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user