Moving to source sets
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.grindstone;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.WorldAccess;
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import net.minecraft.world.WorldView;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.FakePlayer;
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import appeng.api.implementations.tiles.ICrankable;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.stats.AeStats;
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import appeng.tile.AEBaseBlockEntity;
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import appeng.tile.grindstone.CrankBlockEntity;
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public class CrankBlock extends AEBaseTileBlock<CrankBlockEntity> {
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public CrankBlock(Settings props) {
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super(props);
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}
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@Override
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public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
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final @Nullable ItemStack heldItem, final BlockHitResult hit) {
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if (player instanceof FakePlayer || player == null) {
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this.dropCrank(w, pos);
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return ActionResult.SUCCESS;
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}
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final CrankBlockEntity tile = this.getBlockEntity(w, pos);
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if (tile != null) {
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if (tile.power()) {
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AeStats.TurnedCranks.addToPlayer(player, 1);
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}
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return ActionResult.SUCCESS;
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}
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return ActionResult.PASS;
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}
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private void dropCrank(final World world, final BlockPos pos) {
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world.breakBlock(pos, true);
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world.updateListeners(pos, this.getDefaultState(), world.getBlockState(pos), 3);
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}
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@Override
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public void onPlaced(final World world, final BlockPos pos, final BlockState state,
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final LivingEntity placer, final ItemStack stack) {
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final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
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if (tile != null) {
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final Direction mnt = this.findCrankable(world, pos);
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Direction forward = Direction.UP;
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if (mnt == Direction.UP || mnt == Direction.DOWN) {
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forward = Direction.SOUTH;
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}
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tile.setOrientation(forward, mnt.getOpposite());
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} else {
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this.dropCrank(world, pos);
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}
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}
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@Override
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public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
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final BlockEntity te = w.getBlockEntity(pos);
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return !(te instanceof CrankBlockEntity) || this.isCrankable(w, pos, up.getOpposite());
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}
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private Direction findCrankable(final BlockView world, final BlockPos pos) {
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for (final Direction dir : Direction.values()) {
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if (this.isCrankable(world, pos, dir)) {
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return dir;
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}
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}
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return null;
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}
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private boolean isCrankable(final BlockView world, final BlockPos pos, final Direction offset) {
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final BlockPos o = pos.offset(offset);
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final BlockEntity te = world.getBlockEntity(o);
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return te instanceof ICrankable && ((ICrankable) te).canCrankAttach(offset.getOpposite());
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}
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@Override
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public BlockRenderType getRenderType(BlockState state) {
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return BlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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@Override
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public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
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boolean isMoving) {
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final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
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if (tile != null) {
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if (!this.isCrankable(world, pos, tile.getUp().getOpposite())) {
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this.dropCrank(world, pos);
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}
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} else {
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this.dropCrank(world, pos);
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}
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}
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@Override
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public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
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return this.findCrankable(w, pos) != null;
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}
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private Direction getUp(BlockView world, BlockPos pos) {
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CrankBlockEntity crank = getBlockEntity(world, pos);
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return crank != null ? crank.getUp() : null;
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
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Direction up = getUp(world, pos);
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if (up == null) {
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return VoxelShapes.empty();
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} else {
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// FIXME: Cache per direction, and build it 'precise', not just from AABB
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final double xOff = -0.15 * up.getOffsetX();
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final double yOff = -0.15 * up.getOffsetY();
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final double zOff = -0.15 * up.getOffsetZ();
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return VoxelShapes.cuboid(
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new Box(xOff + 0.15, yOff + 0.15, zOff + 0.15, xOff + 0.85, yOff + 0.85, zOff + 0.85));
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}
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}
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}
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