Moving to source sets

This commit is contained in:
Sebastian Hartte
2020-07-01 23:36:51 +02:00
parent f2e3d81fd7
commit 2642ced86b
2924 changed files with 794 additions and 796 deletions
@@ -1,163 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.grindstone;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import net.minecraft.world.World;
import net.minecraftforge.common.util.FakePlayer;
import appeng.api.implementations.tiles.ICrankable;
import appeng.block.AEBaseTileBlock;
import appeng.core.stats.AeStats;
import appeng.tile.AEBaseBlockEntity;
import appeng.tile.grindstone.CrankBlockEntity;
public class CrankBlock extends AEBaseTileBlock<CrankBlockEntity> {
public CrankBlock(Settings props) {
super(props);
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
if (player instanceof FakePlayer || player == null) {
this.dropCrank(w, pos);
return ActionResult.SUCCESS;
}
final CrankBlockEntity tile = this.getBlockEntity(w, pos);
if (tile != null) {
if (tile.power()) {
AeStats.TurnedCranks.addToPlayer(player, 1);
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
private void dropCrank(final World world, final BlockPos pos) {
world.breakBlock(pos, true);
world.updateListeners(pos, this.getDefaultState(), world.getBlockState(pos), 3);
}
@Override
public void onPlaced(final World world, final BlockPos pos, final BlockState state,
final LivingEntity placer, final ItemStack stack) {
final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
if (tile != null) {
final Direction mnt = this.findCrankable(world, pos);
Direction forward = Direction.UP;
if (mnt == Direction.UP || mnt == Direction.DOWN) {
forward = Direction.SOUTH;
}
tile.setOrientation(forward, mnt.getOpposite());
} else {
this.dropCrank(world, pos);
}
}
@Override
public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
final BlockEntity te = w.getBlockEntity(pos);
return !(te instanceof CrankBlockEntity) || this.isCrankable(w, pos, up.getOpposite());
}
private Direction findCrankable(final BlockView world, final BlockPos pos) {
for (final Direction dir : Direction.values()) {
if (this.isCrankable(world, pos, dir)) {
return dir;
}
}
return null;
}
private boolean isCrankable(final BlockView world, final BlockPos pos, final Direction offset) {
final BlockPos o = pos.offset(offset);
final BlockEntity te = world.getBlockEntity(o);
return te instanceof ICrankable && ((ICrankable) te).canCrankAttach(offset.getOpposite());
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final AEBaseBlockEntity tile = this.getBlockEntity(world, pos);
if (tile != null) {
if (!this.isCrankable(world, pos, tile.getUp().getOpposite())) {
this.dropCrank(world, pos);
}
} else {
this.dropCrank(world, pos);
}
}
@Override
public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
return this.findCrankable(w, pos) != null;
}
private Direction getUp(BlockView world, BlockPos pos) {
CrankBlockEntity crank = getBlockEntity(world, pos);
return crank != null ? crank.getUp() : null;
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
Direction up = getUp(world, pos);
if (up == null) {
return VoxelShapes.empty();
} else {
// FIXME: Cache per direction, and build it 'precise', not just from AABB
final double xOff = -0.15 * up.getOffsetX();
final double yOff = -0.15 * up.getOffsetY();
final double zOff = -0.15 * up.getOffsetZ();
return VoxelShapes.cuboid(
new Box(xOff + 0.15, yOff + 0.15, zOff + 0.15, xOff + 0.85, yOff + 0.85, zOff + 0.85));
}
}
}