Moving to source sets

This commit is contained in:
Sebastian Hartte
2020-07-01 23:36:51 +02:00
parent f2e3d81fd7
commit 2642ced86b
2924 changed files with 794 additions and 796 deletions
@@ -1,227 +0,0 @@
package appeng.block.qnb;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import java.util.Random;
import java.util.Set;
import java.util.function.Function;
import javax.annotation.Nullable;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
import net.minecraftforge.client.model.data.IDynamicBakedModel;
import appeng.api.AEApi;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.core.AppEng;
import appeng.tile.qnb.QuantumBridgeBlockEntity;
class QnbFormedBakedModel implements IDynamicBakedModel {
private static final SpriteIdentifier TEXTURE_LINK = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_link"));
private static final SpriteIdentifier TEXTURE_RING = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_ring"));
private static final SpriteIdentifier TEXTURE_RING_LIGHT = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_ring_light"));
private static final SpriteIdentifier TEXTURE_RING_LIGHT_CORNER = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
private static final SpriteIdentifier TEXTURE_CABLE_GLASS = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "parts/cable/glass/transparent"));
private static final SpriteIdentifier TEXTURE_COVERED_CABLE = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "parts/cable/covered/transparent"));
private static final float DEFAULT_RENDER_MIN = 2.0f;
private static final float DEFAULT_RENDER_MAX = 14.0f;
private static final float CORNER_POWERED_RENDER_MIN = 3.9f;
private static final float CORNER_POWERED_RENDER_MAX = 12.1f;
private static final float CENTER_POWERED_RENDER_MIN = -0.01f;
private static final float CENTER_POWERED_RENDER_MAX = 16.01f;
private final BakedModel baseModel;
private final Block linkBlock;
private final Sprite linkTexture;
private final Sprite ringTexture;
private final Sprite glassCableTexture;
private final Sprite coveredCableTexture;
private final Sprite lightTexture;
private final Sprite lightCornerTexture;
public QnbFormedBakedModel(BakedModel baseModel, Function<SpriteIdentifier, Sprite> bakedTextureGetter) {
this.baseModel = baseModel;
this.linkTexture = bakedTextureGetter.apply(TEXTURE_LINK);
this.ringTexture = bakedTextureGetter.apply(TEXTURE_RING);
this.glassCableTexture = bakedTextureGetter.apply(TEXTURE_CABLE_GLASS);
this.coveredCableTexture = bakedTextureGetter.apply(TEXTURE_COVERED_CABLE);
this.lightTexture = bakedTextureGetter.apply(TEXTURE_RING_LIGHT);
this.lightCornerTexture = bakedTextureGetter.apply(TEXTURE_RING_LIGHT_CORNER);
this.linkBlock = AEApi.instance().definitions().blocks().quantumLink().maybeBlock().orElse(null);
}
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand,
IModelData modelData) {
QnbFormedState formedState = modelData.getData(QuantumBridgeBlockEntity.FORMED_STATE);
if (formedState == null) {
return this.baseModel.getQuads(state, side, rand);
}
if (side != null) {
return Collections.emptyList();
}
return this.getQuads(formedState, state);
}
private List<BakedQuad> getQuads(QnbFormedState formedState, BlockState state) {
CubeBuilder builder = new CubeBuilder();
if (state.getBlock() == this.linkBlock) {
Set<Direction> sides = formedState.getAdjacentQuantumBridges();
this.renderCableAt(builder, 0.11f * 16, this.glassCableTexture, 0.141f * 16, sides);
this.renderCableAt(builder, 0.188f * 16, this.coveredCableTexture, 0.1875f * 16, sides);
builder.setTexture(this.linkTexture);
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX,
DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
} else {
if (formedState.isCorner()) {
this.renderCableAt(builder, 0.188f * 16, this.coveredCableTexture, 0.05f * 16,
formedState.getAdjacentQuantumBridges());
builder.setTexture(this.ringTexture);
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX,
DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
if (formedState.isPowered()) {
builder.setTexture(this.lightCornerTexture);
builder.setRenderFullBright(true);
for (Direction facing : Direction.values()) {
// Offset the face by a slight amount so that it is drawn over the already drawn
// ring texture
// (avoids z-fighting)
float xOffset = Math.abs(facing.getOffsetX() * 0.01f);
float yOffset = Math.abs(facing.getOffsetY() * 0.01f);
float zOffset = Math.abs(facing.getOffsetZ() * 0.01f);
builder.setDrawFaces(EnumSet.of(facing));
builder.addCube(DEFAULT_RENDER_MIN - xOffset, DEFAULT_RENDER_MIN - yOffset,
DEFAULT_RENDER_MIN - zOffset, DEFAULT_RENDER_MAX + xOffset,
DEFAULT_RENDER_MAX + yOffset, DEFAULT_RENDER_MAX + zOffset);
}
}
} else {
builder.setTexture(this.ringTexture);
builder.addCube(0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 16, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
builder.addCube(DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, 16, DEFAULT_RENDER_MAX);
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, 16);
if (formedState.isPowered()) {
builder.setTexture(this.lightTexture);
builder.setRenderFullBright(true);
for (Direction facing : Direction.values()) {
// Offset the face by a slight amount so that it is drawn over the already drawn
// ring texture
// (avoids z-fighting)
float xOffset = Math.abs(facing.getOffsetX() * 0.01f);
float yOffset = Math.abs(facing.getOffsetY() * 0.01f);
float zOffset = Math.abs(facing.getOffsetZ() * 0.01f);
builder.setDrawFaces(EnumSet.of(facing));
builder.addCube(-xOffset, -yOffset, -zOffset, 16 + xOffset, 16 + yOffset, 16 + zOffset);
}
}
}
}
return builder.getOutput();
}
private void renderCableAt(CubeBuilder builder, float thickness, Sprite texture, float pull,
Set<Direction> connections) {
builder.setTexture(texture);
if (connections.contains(Direction.WEST)) {
builder.addCube(0, 8 - thickness, 8 - thickness, 8 - thickness - pull, 8 + thickness, 8 + thickness);
}
if (connections.contains(Direction.EAST)) {
builder.addCube(8 + thickness + pull, 8 - thickness, 8 - thickness, 16, 8 + thickness, 8 + thickness);
}
if (connections.contains(Direction.NORTH)) {
builder.addCube(8 - thickness, 8 - thickness, 0, 8 + thickness, 8 + thickness, 8 - thickness - pull);
}
if (connections.contains(Direction.SOUTH)) {
builder.addCube(8 - thickness, 8 - thickness, 8 + thickness + pull, 8 + thickness, 8 + thickness, 16);
}
if (connections.contains(Direction.DOWN)) {
builder.addCube(8 - thickness, 0, 8 - thickness, 8 + thickness, 8 - thickness - pull, 8 + thickness);
}
if (connections.contains(Direction.UP)) {
builder.addCube(8 - thickness, 8 + thickness + pull, 8 - thickness, 8 + thickness, 16, 8 + thickness);
}
}
@Override
public boolean useAmbientOcclusion() {
return this.baseModel.useAmbientOcclusion();
}
@Override
public boolean hasDepth() {
return true;
}
@Override
public boolean isSideLit() {
return false;
}
@Override
public boolean isBuiltin() {
return false;
}
@Override
public Sprite getSprite() {
return this.baseModel.getSprite();
}
@Override
public ModelOverrideList getOverrides() {
return this.baseModel.getOverrides();
}
public static List<SpriteIdentifier> getRequiredTextures() {
return ImmutableList.of(TEXTURE_LINK, TEXTURE_RING, TEXTURE_CABLE_GLASS, TEXTURE_COVERED_CABLE,
TEXTURE_RING_LIGHT, TEXTURE_RING_LIGHT_CORNER);
}
}