Moving to source sets
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.storage;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Material;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.property.EnumProperty;
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import net.minecraft.state.StateManager;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.Util;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.container.ContainerLocator;
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import appeng.container.ContainerOpener;
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import appeng.container.implementations.ChestContainer;
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import appeng.core.localization.PlayerMessages;
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import appeng.tile.storage.ChestBlockEntity;
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public class ChestBlock extends AEBaseTileBlock<ChestBlockEntity> {
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private final static EnumProperty<DriveSlotState> SLOT_STATE = EnumProperty.create("slot_state",
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DriveSlotState.class);
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public ChestBlock() {
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super(defaultProps(Material.METAL));
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this.setDefaultState(this.getDefaultState().with(SLOT_STATE, DriveSlotState.EMPTY));
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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super.appendProperties(builder);
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builder.add(SLOT_STATE);
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}
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@Override
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protected BlockState updateBlockStateFromTileEntity(BlockState currentState, ChestBlockEntity te) {
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DriveSlotState slotState = DriveSlotState.EMPTY;
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if (te.getCellCount() >= 1) {
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slotState = DriveSlotState.fromCellStatus(te.getCellStatus(0));
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}
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// Power-state has to be checked separately
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if (!te.isPowered() && slotState != DriveSlotState.EMPTY) {
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slotState = DriveSlotState.OFFLINE;
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}
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return currentState.with(SLOT_STATE, slotState);
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}
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@Override
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public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
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final @Nullable ItemStack heldItem, final BlockHitResult hit) {
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final ChestBlockEntity tg = this.getBlockEntity(w, pos);
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if (tg != null && !p.isInSneakingPose()) {
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if (w.isClient()) {
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return ActionResult.SUCCESS;
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}
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if (hit.getSide() == tg.getUp()) {
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if (!tg.openGui(p)) {
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p.sendSystemMessage(PlayerMessages.ChestCannotReadStorageCell.get(), Util.NIL_UUID);
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}
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} else {
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ContainerOpener.openContainer(ChestContainer.TYPE, p,
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ContainerLocator.forTileEntitySide(tg, hit.getSide()));
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}
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return ActionResult.SUCCESS;
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}
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return ActionResult.PASS;
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}
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}
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