Moving to source sets

This commit is contained in:
Sebastian Hartte
2020-07-01 23:36:51 +02:00
parent f2e3d81fd7
commit 2642ced86b
2924 changed files with 794 additions and 796 deletions
@@ -1,98 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.Util;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.ChestContainer;
import appeng.core.localization.PlayerMessages;
import appeng.tile.storage.ChestBlockEntity;
public class ChestBlock extends AEBaseTileBlock<ChestBlockEntity> {
private final static EnumProperty<DriveSlotState> SLOT_STATE = EnumProperty.create("slot_state",
DriveSlotState.class);
public ChestBlock() {
super(defaultProps(Material.METAL));
this.setDefaultState(this.getDefaultState().with(SLOT_STATE, DriveSlotState.EMPTY));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(SLOT_STATE);
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, ChestBlockEntity te) {
DriveSlotState slotState = DriveSlotState.EMPTY;
if (te.getCellCount() >= 1) {
slotState = DriveSlotState.fromCellStatus(te.getCellStatus(0));
}
// Power-state has to be checked separately
if (!te.isPowered() && slotState != DriveSlotState.EMPTY) {
slotState = DriveSlotState.OFFLINE;
}
return currentState.with(SLOT_STATE, slotState);
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
final ChestBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null && !p.isInSneakingPose()) {
if (w.isClient()) {
return ActionResult.SUCCESS;
}
if (hit.getSide() == tg.getUp()) {
if (!tg.openGui(p)) {
p.sendSystemMessage(PlayerMessages.ChestCannotReadStorageCell.get(), Util.NIL_UUID);
}
} else {
ContainerOpener.openContainer(ChestContainer.TYPE, p,
ContainerLocator.forTileEntitySide(tg, hit.getSide()));
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
}