Moving to source sets
This commit is contained in:
@@ -1,785 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.TimeUnit;
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import com.google.common.base.Preconditions;
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import com.google.common.base.Stopwatch;
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import com.google.common.collect.Lists;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.client.util.InputUtil;
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import net.minecraft.util.Formatting;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.gui.screen.inventory.ContainerScreen;
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import net.minecraft.client.gui.widget.Widget;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.texture.SpriteAtlasTexture;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.inventory.container.ClickType;
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import net.minecraft.inventory.container.Container;
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import net.minecraft.inventory.container.Slot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Identifier;
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import net.minecraft.text.Text;
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import net.minecraftforge.fluids.FluidAttributes;
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import net.minecraftforge.fml.client.gui.GuiUtils;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.client.gui.widgets.CustomSlotWidget;
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import appeng.client.gui.widgets.ITooltip;
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import appeng.client.gui.widgets.Scrollbar;
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import appeng.client.me.InternalSlotME;
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import appeng.client.me.SlotDisconnected;
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import appeng.client.me.SlotME;
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import appeng.client.render.StackSizeRenderer;
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import appeng.container.AEBaseContainer;
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import appeng.container.slot.AppEngCraftingSlot;
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import appeng.container.slot.AppEngSlot;
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import appeng.container.slot.AppEngSlot.CalculatedValidity;
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import appeng.container.slot.CraftingTermSlot;
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import appeng.container.slot.DisabledSlot;
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import appeng.container.slot.FakeSlot;
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import appeng.container.slot.IOptionalSlot;
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import appeng.container.slot.InaccessibleSlot;
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import appeng.container.slot.OutputSlot;
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import appeng.container.slot.PatternTermSlot;
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import appeng.container.slot.RestrictedInputSlot;
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import appeng.core.AELog;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.InventoryActionPacket;
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import appeng.core.sync.packets.SwapSlotsPacket;
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import appeng.fluids.client.render.FluidStackSizeRenderer;
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import appeng.fluids.container.slots.IMEFluidSlot;
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import appeng.helpers.InventoryAction;
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public abstract class AEBaseScreen<T extends AEBaseContainer> extends ContainerScreen<T> {
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private final List<InternalSlotME> meSlots = new ArrayList<>();
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// drag y
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private final Set<Slot> drag_click = new HashSet<>();
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private final StackSizeRenderer stackSizeRenderer = new StackSizeRenderer();
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private final FluidStackSizeRenderer fluidStackSizeRenderer = new FluidStackSizeRenderer();
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private Scrollbar myScrollBar = null;
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private boolean disableShiftClick = false;
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private Stopwatch dbl_clickTimer = Stopwatch.createStarted();
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private ItemStack dbl_whichItem = ItemStack.EMPTY;
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private Slot bl_clicked;
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protected final List<CustomSlotWidget> guiSlots = new ArrayList<>();
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public AEBaseScreen(T container, PlayerInventory playerInventory, Text title) {
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super(container, playerInventory, title);
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}
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@Override
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public void init() {
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super.init();
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final List<Slot> slots = this.getInventorySlots();
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slots.removeIf(slot -> slot instanceof SlotME);
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for (final InternalSlotME me : this.meSlots) {
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slots.add(new SlotME(me));
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}
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}
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private List<Slot> getInventorySlots() {
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return this.container.inventorySlots;
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}
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@Override
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public void render(final int mouseX, final int mouseY, final float partialTicks) {
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super.renderBackground();
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super.render(mouseX, mouseY, partialTicks);
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RenderSystem.pushMatrix();
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RenderSystem.translatef(this.guiLeft, this.guiTop, 0.0F);
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RenderSystem.enableDepthTest();
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for (final CustomSlotWidget c : this.guiSlots) {
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this.drawGuiSlot(c, mouseX, mouseY, partialTicks);
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}
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RenderSystem.disableDepthTest();
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for (final CustomSlotWidget c : this.guiSlots) {
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this.drawTooltip(c, mouseX - this.guiLeft, mouseY - this.guiTop);
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}
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RenderSystem.popMatrix();
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RenderSystem.enableDepthTest();
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this.renderHoveredToolTip(mouseX, mouseY);
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for (final Object c : this.buttons) {
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if (c instanceof ITooltip) {
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this.drawTooltip((ITooltip) c, mouseX, mouseY);
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}
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}
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}
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protected void drawGuiSlot(CustomSlotWidget slot, int mouseX, int mouseY, float partialTicks) {
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if (slot.isSlotEnabled()) {
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final int left = slot.xPos();
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final int top = slot.yPos();
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final int right = left + slot.getWidth();
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final int bottom = top + slot.getHeight();
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slot.drawContent(getMinecraft(), mouseX, mouseY, partialTicks);
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if (this.isPointInRegion(left, top, slot.getWidth(), slot.getHeight(), mouseX, mouseY)
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&& slot.canClick(getPlayer())) {
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RenderSystem.colorMask(true, true, true, false);
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this.fillGradient(left, top, right, bottom, -2130706433, -2130706433);
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RenderSystem.colorMask(true, true, true, true);
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}
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}
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}
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private void drawTooltip(ITooltip tooltip, int mouseX, int mouseY) {
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final int x = tooltip.xPos(); // ((GuiImgButton) c).x;
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int y = tooltip.yPos(); // ((GuiImgButton) c).y;
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if (x < mouseX && x + tooltip.getWidth() > mouseX && tooltip.isVisible()) {
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if (y < mouseY && y + tooltip.getHeight() > mouseY) {
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if (y < 15) {
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y = 15;
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}
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final String msg = tooltip.getMessage();
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if (msg != null) {
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this.drawTooltip(x + 11, y + 4, msg);
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}
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}
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}
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}
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protected void drawTooltip(int x, int y, String message) {
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String[] lines = message.split("\n");
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this.drawTooltip(x, y, Arrays.asList(lines));
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}
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protected void drawTooltip(int x, int y, List<String> lines) {
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if (lines.isEmpty()) {
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return;
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}
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// For an explanation of the formatting codes, see
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// http://minecraft.gamepedia.com/Formatting_codes
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lines = Lists.newArrayList(lines); // Make a copy
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// Make the first line white
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lines.set(0, Formatting.WHITE + lines.get(0));
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// All lines after the first are colored gray
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for (int i = 1; i < lines.size(); i++) {
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lines.set(i, Formatting.GRAY + lines.get(i));
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}
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this.renderTooltip(lines, x, y, this.font);
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}
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@Override
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protected final void drawGuiContainerForegroundLayer(final int x, final int y) {
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final int ox = this.guiLeft; // (width - xSize) / 2;
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final int oy = this.guiTop; // (height - ySize) / 2;
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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if (this.getScrollBar() != null) {
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this.getScrollBar().draw(this);
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}
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this.drawFG(ox, oy, x, y);
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}
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public abstract void drawFG(int offsetX, int offsetY, int mouseX, int mouseY);
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@Override
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protected final void drawGuiContainerBackgroundLayer(final float f, final int x, final int y) {
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final int ox = this.guiLeft; // (width - xSize) / 2;
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final int oy = this.guiTop; // (height - ySize) / 2;
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.drawBG(ox, oy, x, y, f);
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final List<Slot> slots = this.getInventorySlots();
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for (final Slot slot : slots) {
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if (slot instanceof IOptionalSlot) {
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final IOptionalSlot optionalSlot = (IOptionalSlot) slot;
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if (optionalSlot.isRenderDisabled()) {
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final AppEngSlot aeSlot = (AppEngSlot) slot;
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if (aeSlot.isSlotEnabled()) {
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GuiUtils.drawTexturedModalRect(ox + aeSlot.xPos - 1, oy + aeSlot.yPos - 1,
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optionalSlot.getSourceX() - 1, optionalSlot.getSourceY() - 1, 18, 18, getBlitOffset());
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} else {
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 0.4F);
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RenderSystem.enableBlend();
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GuiUtils.drawTexturedModalRect(ox + aeSlot.xPos - 1, oy + aeSlot.yPos - 1,
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optionalSlot.getSourceX() - 1, optionalSlot.getSourceY() - 1, 18, 18, getBlitOffset());
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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}
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}
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for (final CustomSlotWidget slot : this.guiSlots) {
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slot.drawBackground(ox, oy, getBlitOffset());
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}
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}
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@Override
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public boolean mouseClicked(final double xCoord, final double yCoord, final int btn) {
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this.drag_click.clear();
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if (btn == 1) {
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for (final Object o : this.buttons) {
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final Widget widget = (Widget) o;
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if (widget.isMouseOver(xCoord, yCoord)) {
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return super.mouseClicked(xCoord, yCoord, 0);
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}
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}
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}
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for (CustomSlotWidget slot : this.guiSlots) {
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if (this.isPointInRegion(slot.xPos(), slot.yPos(), slot.getWidth(), slot.getHeight(), xCoord, yCoord)
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&& slot.canClick(getPlayer())) {
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slot.slotClicked(getPlayer().inventory.getItemStack(), btn);
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}
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}
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if (this.getScrollBar() != null) {
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this.getScrollBar().click(xCoord - this.guiLeft, yCoord - this.guiTop);
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}
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return super.mouseClicked(xCoord, yCoord, btn);
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}
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@Override
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public boolean mouseDragged(double mouseX, double mouseY, int mouseButton, double dragX, double dragY) {
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final Slot slot = this.getSlot((int) mouseX, (int) mouseY);
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final ItemStack itemstack = getPlayer().inventory.getItemStack();
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if (this.getScrollBar() != null) {
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// FIXME: Coordinate system of mouseX/mouseY is unclear
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this.getScrollBar().click((int) mouseX - this.guiLeft, (int) mouseY - this.guiTop);
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}
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if (slot instanceof FakeSlot && !itemstack.isEmpty()) {
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this.drag_click.add(slot);
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if (this.drag_click.size() > 1) {
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for (final Slot dr : this.drag_click) {
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final InventoryActionPacket p = new InventoryActionPacket(
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mouseButton == 0 ? InventoryAction.PICKUP_OR_SET_DOWN : InventoryAction.PLACE_SINGLE,
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dr.slotNumber, 0);
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NetworkHandler.instance().sendToServer(p);
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}
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}
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return true;
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} else {
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return super.mouseDragged(mouseX, mouseY, mouseButton, dragX, dragY);
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}
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}
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// TODO 1.9.4 aftermath - Whole ClickType thing, to be checked.
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@Override
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protected void handleMouseClick(final Slot slot, final int slotIdx, final int mouseButton,
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final ClickType clickType) {
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final PlayerEntity player = getPlayer();
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if (slot instanceof FakeSlot) {
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final InventoryAction action = mouseButton == 1 ? InventoryAction.SPLIT_OR_PLACE_SINGLE
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: InventoryAction.PICKUP_OR_SET_DOWN;
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if (this.drag_click.size() > 1) {
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return;
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}
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final InventoryActionPacket p = new InventoryActionPacket(action, slotIdx, 0);
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NetworkHandler.instance().sendToServer(p);
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return;
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}
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if (slot instanceof PatternTermSlot) {
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if (mouseButton == 6) {
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return; // prevent weird double clicks..
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}
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NetworkHandler.instance().sendToServer(((PatternTermSlot) slot).getRequest(hasShiftDown()));
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} else if (slot instanceof CraftingTermSlot) {
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if (mouseButton == 6) {
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return; // prevent weird double clicks..
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}
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InventoryAction action;
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if (hasShiftDown()) {
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action = InventoryAction.CRAFT_SHIFT;
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} else {
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// Craft stack on right-click, craft single on left-click
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action = (mouseButton == 1) ? InventoryAction.CRAFT_STACK : InventoryAction.CRAFT_ITEM;
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}
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final InventoryActionPacket p = new InventoryActionPacket(action, slotIdx, 0);
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NetworkHandler.instance().sendToServer(p);
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return;
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}
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if (InputMappings.isKeyDown(MinecraftClient.getInstance().getMainWindow().getHandle(), GLFW.GLFW_KEY_SPACE)) {
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if (this.enableSpaceClicking()) {
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IAEItemStack stack = null;
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if (slot instanceof SlotME) {
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stack = ((SlotME) slot).getAEStack();
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}
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||||
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int slotNum = this.getInventorySlots().size();
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if (!(slot instanceof SlotME) && slot != null) {
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slotNum = slot.slotNumber;
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}
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((AEBaseContainer) this.container).setTargetStack(stack);
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final InventoryActionPacket p = new InventoryActionPacket(InventoryAction.MOVE_REGION, slotNum, 0);
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NetworkHandler.instance().sendToServer(p);
|
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return;
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||||
}
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||||
}
|
||||
|
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if (slot instanceof SlotDisconnected) {
|
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InventoryAction action = null;
|
||||
|
||||
switch (clickType) {
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case PICKUP: // pickup / set-down.
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action = (mouseButton == 1) ? InventoryAction.SPLIT_OR_PLACE_SINGLE
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: InventoryAction.PICKUP_OR_SET_DOWN;
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||||
break;
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case QUICK_MOVE:
|
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action = (mouseButton == 1) ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
|
||||
break;
|
||||
|
||||
case CLONE: // creative dupe:
|
||||
|
||||
if (player.abilities.isCreativeMode) {
|
||||
action = InventoryAction.CREATIVE_DUPLICATE;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
case THROW: // drop item:
|
||||
}
|
||||
|
||||
if (action != null) {
|
||||
final InventoryActionPacket p = new InventoryActionPacket(action, slot.getSlotIndex(),
|
||||
((SlotDisconnected) slot).getSlot().getId());
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||||
NetworkHandler.instance().sendToServer(p);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (slot instanceof SlotME) {
|
||||
InventoryAction action = null;
|
||||
IAEItemStack stack = null;
|
||||
|
||||
switch (clickType) {
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||||
case PICKUP: // pickup / set-down.
|
||||
action = (mouseButton == 1) ? InventoryAction.SPLIT_OR_PLACE_SINGLE
|
||||
: InventoryAction.PICKUP_OR_SET_DOWN;
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||||
stack = ((SlotME) slot).getAEStack();
|
||||
|
||||
if (stack != null && action == InventoryAction.PICKUP_OR_SET_DOWN && stack.getStackSize() == 0
|
||||
&& player.inventory.getItemStack().isEmpty()) {
|
||||
action = InventoryAction.AUTO_CRAFT;
|
||||
}
|
||||
|
||||
break;
|
||||
case QUICK_MOVE:
|
||||
action = (mouseButton == 1) ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
|
||||
stack = ((SlotME) slot).getAEStack();
|
||||
break;
|
||||
|
||||
case CLONE: // creative dupe:
|
||||
|
||||
stack = ((SlotME) slot).getAEStack();
|
||||
if (stack != null && stack.isCraftable()) {
|
||||
action = InventoryAction.AUTO_CRAFT;
|
||||
} else if (player.abilities.isCreativeMode) {
|
||||
final IAEItemStack slotItem = ((SlotME) slot).getAEStack();
|
||||
if (slotItem != null) {
|
||||
action = InventoryAction.CREATIVE_DUPLICATE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
case THROW: // drop item:
|
||||
}
|
||||
|
||||
if (action != null) {
|
||||
this.container.setTargetStack(stack);
|
||||
final InventoryActionPacket p = new InventoryActionPacket(action, this.getInventorySlots().size(), 0);
|
||||
NetworkHandler.instance().sendToServer(p);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.disableShiftClick && hasShiftDown() && mouseButton == 0) {
|
||||
this.disableShiftClick = true;
|
||||
|
||||
if (this.dbl_whichItem.isEmpty() || this.bl_clicked != slot
|
||||
|| this.dbl_clickTimer.elapsed(TimeUnit.MILLISECONDS) > 250) {
|
||||
// some simple double click logic.
|
||||
this.bl_clicked = slot;
|
||||
this.dbl_clickTimer = Stopwatch.createStarted();
|
||||
if (slot != null) {
|
||||
this.dbl_whichItem = slot.getHasStack() ? slot.getStack().copy() : ItemStack.EMPTY;
|
||||
} else {
|
||||
this.dbl_whichItem = ItemStack.EMPTY;
|
||||
}
|
||||
} else if (!this.dbl_whichItem.isEmpty()) {
|
||||
// a replica of the weird broken vanilla feature.
|
||||
|
||||
final List<Slot> slots = this.getInventorySlots();
|
||||
for (final Slot inventorySlot : slots) {
|
||||
if (inventorySlot != null && inventorySlot.canTakeStack(getPlayer()) && inventorySlot.getHasStack()
|
||||
&& inventorySlot.isSameInventory(slot)
|
||||
&& Container.canAddItemToSlot(inventorySlot, this.dbl_whichItem, true)) {
|
||||
this.handleMouseClick(inventorySlot, inventorySlot.slotNumber, 0, ClickType.QUICK_MOVE);
|
||||
}
|
||||
}
|
||||
this.dbl_whichItem = ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
this.disableShiftClick = false;
|
||||
}
|
||||
|
||||
super.handleMouseClick(slot, slotIdx, mouseButton, clickType);
|
||||
}
|
||||
|
||||
protected boolean func_195363_d(int keyCode, int scanCode) {
|
||||
return checkHotbarKeys(InputMappings.getInputByCode(keyCode, scanCode));
|
||||
}
|
||||
|
||||
protected ClientPlayerEntity getPlayer() {
|
||||
// Our UIs are usually not opened when not in-game, so this should not be a
|
||||
// problem
|
||||
return Preconditions.checkNotNull(getMinecraft().player);
|
||||
}
|
||||
|
||||
protected boolean checkHotbarKeys(final InputUtil.Key input) {
|
||||
final Slot theSlot = this.getSlotUnderMouse();
|
||||
|
||||
if (getPlayer().inventory.getItemStack().isEmpty() && theSlot != null) {
|
||||
for (int j = 0; j < 9; ++j) {
|
||||
if (getMinecraft().options.keyBindsHotbar[j].isActiveAndMatches(input)) {
|
||||
final List<Slot> slots = this.getInventorySlots();
|
||||
for (final Slot s : slots) {
|
||||
if (s.getSlotIndex() == j && s.inventory == ((AEBaseContainer) this.container).getPlayerInv()) {
|
||||
if (!s.canTakeStack(((AEBaseContainer) this.container).getPlayerInv().player)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (theSlot.getSlotStackLimit() == 64) {
|
||||
this.handleMouseClick(theSlot, theSlot.slotNumber, j, ClickType.SWAP);
|
||||
return true;
|
||||
} else {
|
||||
for (final Slot s : slots) {
|
||||
if (s.getSlotIndex() == j
|
||||
&& s.inventory == ((AEBaseContainer) this.container).getPlayerInv()) {
|
||||
NetworkHandler.instance()
|
||||
.sendToServer(new SwapSlotsPacket(s.slotNumber, theSlot.slotNumber));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed() {
|
||||
super.removed();
|
||||
}
|
||||
|
||||
protected Slot getSlot(final int mouseX, final int mouseY) {
|
||||
final List<Slot> slots = this.getInventorySlots();
|
||||
for (final Slot slot : slots) {
|
||||
// isPointInRegion
|
||||
if (this.isPointInRegion(slot.xPos, slot.yPos, 16, 16, mouseX, mouseY)) {
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public abstract void drawBG(int offsetX, int offsetY, int mouseX, int mouseY, float partialTicks);
|
||||
|
||||
@Override
|
||||
public boolean mouseScrolled(double x, double y, double wheelDelta) {
|
||||
if (wheelDelta != 0 && hasShiftDown()) {
|
||||
this.mouseWheelEvent(x, y, wheelDelta / Math.abs(wheelDelta));
|
||||
return true;
|
||||
} else if (wheelDelta != 0 && this.getScrollBar() != null) {
|
||||
this.getScrollBar().wheel(wheelDelta);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void mouseWheelEvent(final double x, final double y, final double wheel) {
|
||||
final Slot slot = this.getSlot((int) x, (int) y);
|
||||
if (slot instanceof SlotME) {
|
||||
final IAEItemStack item = ((SlotME) slot).getAEStack();
|
||||
if (item != null) {
|
||||
((AEBaseContainer) this.container).setTargetStack(item);
|
||||
final InventoryAction direction = wheel > 0 ? InventoryAction.ROLL_DOWN : InventoryAction.ROLL_UP;
|
||||
final int times = (int) Math.abs(wheel);
|
||||
final int inventorySize = this.getInventorySlots().size();
|
||||
for (int h = 0; h < times; h++) {
|
||||
final InventoryActionPacket p = new InventoryActionPacket(direction, inventorySize, 0);
|
||||
NetworkHandler.instance().sendToServer(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected boolean enableSpaceClicking() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public void bindTexture(final String base, final String file) {
|
||||
final Identifier loc = new Identifier(base, "textures/" + file);
|
||||
getMinecraft().getTextureManager().bindTexture(loc);
|
||||
}
|
||||
|
||||
protected void drawItem(final int x, final int y, final ItemStack is) {
|
||||
this.itemRenderer.zLevel = 100.0F;
|
||||
|
||||
// FIXME I dont think this is needed anymore...
|
||||
RenderHelper.enableStandardItemLighting();
|
||||
this.itemRenderer.renderItemAndEffectIntoGUI(is, x, y);
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
|
||||
this.itemRenderer.zLevel = 0.0F;
|
||||
}
|
||||
|
||||
protected String getGuiDisplayName(final String in) {
|
||||
return this.hasCustomInventoryName() ? this.getInventoryName() : in;
|
||||
}
|
||||
|
||||
private boolean hasCustomInventoryName() {
|
||||
return this.container.getCustomName() != null;
|
||||
}
|
||||
|
||||
private String getInventoryName() {
|
||||
return this.container.getCustomName();
|
||||
}
|
||||
|
||||
/**
|
||||
* This overrides the base-class method through some access transformer
|
||||
* hackery...
|
||||
*/
|
||||
@Override
|
||||
public void drawSlot(Slot s) {
|
||||
if (s instanceof SlotME) {
|
||||
|
||||
try {
|
||||
if (!this.isPowered()) {
|
||||
fill(s.xPos, s.yPos, 16 + s.xPos, 16 + s.yPos, 0x66111111);
|
||||
}
|
||||
|
||||
// Annoying but easier than trying to splice into render item
|
||||
super.drawSlot(new Size1Slot((SlotME) s));
|
||||
|
||||
this.stackSizeRenderer.renderStackSize(this.font, ((SlotME) s).getAEStack(), s.xPos, s.yPos);
|
||||
|
||||
} catch (final Exception err) {
|
||||
AELog.warn("[AppEng] AE prevented crash while drawing slot: " + err.toString());
|
||||
}
|
||||
|
||||
return;
|
||||
} else if (s instanceof IMEFluidSlot && ((IMEFluidSlot) s).shouldRenderAsFluid()) {
|
||||
final IMEFluidSlot slot = (IMEFluidSlot) s;
|
||||
final IAEFluidStack fs = slot.getAEFluidStack();
|
||||
|
||||
if (fs != null && this.isPowered()) {
|
||||
RenderSystem.disableBlend();
|
||||
final Fluid fluid = fs.getFluid();
|
||||
FluidAttributes fluidAttributes = fluid.getAttributes();
|
||||
bindTexture(SpriteAtlasTexture.BLOCK_ATLAS_TEX);
|
||||
Identifier fluidStillTexture = fluidAttributes.getStillTexture(fs.getFluidStack());
|
||||
final Sprite sprite = getMinecraft()
|
||||
.getAtlasSpriteGetter(SpriteAtlasTexture.BLOCK_ATLAS_TEX).apply(fluidStillTexture);
|
||||
|
||||
// Set color for dynamic fluids
|
||||
// Convert int color to RGB
|
||||
float red = (fluidAttributes.getColor() >> 16 & 255) / 255.0F;
|
||||
float green = (fluidAttributes.getColor() >> 8 & 255) / 255.0F;
|
||||
float blue = (fluidAttributes.getColor() & 255) / 255.0F;
|
||||
RenderSystem.color3f(red, green, blue);
|
||||
|
||||
blit(s.xPos, s.yPos, 0 /* FIXME: Validate this was previous the controls zindex */, 16, 16, sprite);
|
||||
RenderSystem.enableBlend();
|
||||
|
||||
this.fluidStackSizeRenderer.renderStackSize(this.font, fs, s.xPos, s.yPos);
|
||||
} else if (!this.isPowered()) {
|
||||
fill(s.xPos, s.yPos, 16 + s.xPos, 16 + s.yPos, 0x66111111);
|
||||
}
|
||||
|
||||
return;
|
||||
} else {
|
||||
try {
|
||||
final ItemStack is = s.getStack();
|
||||
if (s instanceof AppEngSlot && (((AppEngSlot) s).renderIconWithItem() || is.isEmpty())
|
||||
&& (((AppEngSlot) s).shouldDisplay())) {
|
||||
final AppEngSlot aes = (AppEngSlot) s;
|
||||
if (aes.getIcon() >= 0) {
|
||||
this.bindTexture("guis/states.png");
|
||||
|
||||
try {
|
||||
final int uv_y = aes.getIcon() / 16;
|
||||
final int uv_x = aes.getIcon() - uv_y * 16;
|
||||
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.enableTexture();
|
||||
RenderSystem.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
RenderSystem.color4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
final float par1 = aes.xPos;
|
||||
final float par2 = aes.yPos;
|
||||
final float par3 = uv_x * 16;
|
||||
final float par4 = uv_y * 16;
|
||||
|
||||
final Tessellator tessellator = Tessellator.getInstance();
|
||||
final BufferBuilder vb = tessellator.getBuffer();
|
||||
|
||||
vb.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEX_COLOR);
|
||||
|
||||
final float f1 = 0.00390625F;
|
||||
final float f = 0.00390625F;
|
||||
final float par6 = 16;
|
||||
vb.pos(par1 + 0, par2 + par6, getBlitOffset()).tex((par3 + 0) * f, (par4 + par6) * f1)
|
||||
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon()).endVertex();
|
||||
final float par5 = 16;
|
||||
vb.pos(par1 + par5, par2 + par6, getBlitOffset()).tex((par3 + par5) * f, (par4 + par6) * f1)
|
||||
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon()).endVertex();
|
||||
vb.pos(par1 + par5, par2 + 0, getBlitOffset()).tex((par3 + par5) * f, (par4 + 0) * f1)
|
||||
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon()).endVertex();
|
||||
vb.pos(par1 + 0, par2 + 0, getBlitOffset()).tex((par3 + 0) * f, (par4 + 0) * f1)
|
||||
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon()).endVertex();
|
||||
tessellator.draw();
|
||||
|
||||
} catch (final Exception err) {
|
||||
err.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!is.isEmpty() && s instanceof AppEngSlot) {
|
||||
AppEngSlot aeSlot = (AppEngSlot) s;
|
||||
if (aeSlot.getIsValid() == CalculatedValidity.NotAvailable) {
|
||||
boolean isValid = s.isItemValid(is) || s instanceof OutputSlot
|
||||
|| s instanceof AppEngCraftingSlot || s instanceof DisabledSlot
|
||||
|| s instanceof InaccessibleSlot || s instanceof FakeSlot
|
||||
|| s instanceof RestrictedInputSlot || s instanceof SlotDisconnected;
|
||||
if (isValid && s instanceof RestrictedInputSlot) {
|
||||
try {
|
||||
isValid = ((RestrictedInputSlot) s).isValid(is, getMinecraft().world);
|
||||
} catch (final Exception err) {
|
||||
AELog.debug(err);
|
||||
}
|
||||
}
|
||||
aeSlot.setIsValid(isValid ? CalculatedValidity.Valid : CalculatedValidity.Invalid);
|
||||
}
|
||||
|
||||
if (aeSlot.getIsValid() == CalculatedValidity.Invalid) {
|
||||
setBlitOffset(100);
|
||||
this.itemRenderer.zLevel = 100.0F;
|
||||
|
||||
fill(s.xPos, s.yPos, 16 + s.xPos, 16 + s.yPos, 0x66ff6666);
|
||||
|
||||
setBlitOffset(0);
|
||||
this.itemRenderer.zLevel = 0.0F;
|
||||
}
|
||||
}
|
||||
|
||||
if (s instanceof AppEngSlot) {
|
||||
((AppEngSlot) s).setDisplay(true);
|
||||
super.drawSlot(s);
|
||||
} else {
|
||||
super.drawSlot(s);
|
||||
}
|
||||
|
||||
return;
|
||||
} catch (final Exception err) {
|
||||
AELog.warn("[AppEng] AE prevented crash while drawing slot: " + err.toString());
|
||||
}
|
||||
}
|
||||
// do the usual for non-ME Slots.
|
||||
super.drawSlot(s);
|
||||
}
|
||||
|
||||
protected boolean isPowered() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public void bindTexture(final String file) {
|
||||
final Identifier loc = new Identifier(AppEng.MOD_ID, "textures/" + file);
|
||||
getMinecraft().getTextureManager().bindTexture(loc);
|
||||
}
|
||||
|
||||
public void bindTexture(final Identifier loc) {
|
||||
getMinecraft().getTextureManager().bindTexture(loc);
|
||||
}
|
||||
|
||||
protected Scrollbar getScrollBar() {
|
||||
return this.myScrollBar;
|
||||
}
|
||||
|
||||
protected void setScrollBar(final Scrollbar myScrollBar) {
|
||||
this.myScrollBar = myScrollBar;
|
||||
}
|
||||
|
||||
protected List<InternalSlotME> getMeSlots() {
|
||||
return this.meSlots;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user