Moving to source sets

This commit is contained in:
Sebastian Hartte
2020-07-01 23:36:51 +02:00
parent f2e3d81fd7
commit 2642ced86b
2924 changed files with 794 additions and 796 deletions
@@ -1,56 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.screen.ScreenHandlerType;
import net.minecraft.network.PacketByteBuf;
import appeng.api.config.SecurityPermissions;
import appeng.container.AEBaseContainer;
import appeng.container.ContainerLocator;
import appeng.container.slot.RestrictedInputSlot;
import appeng.tile.qnb.QuantumBridgeBlockEntity;
public class QNBContainer extends AEBaseContainer {
public static ScreenHandlerType<QNBContainer> TYPE;
private static final ContainerHelper<QNBContainer, QuantumBridgeBlockEntity> helper = new ContainerHelper<>(
QNBContainer::new, QuantumBridgeBlockEntity.class, SecurityPermissions.BUILD);
public static QNBContainer fromNetwork(int windowId, PlayerInventory inv, PacketByteBuf buf) {
return helper.fromNetwork(windowId, inv, buf);
}
public static boolean open(PlayerEntity player, ContainerLocator locator) {
return helper.open(player, locator);
}
public QNBContainer(int id, final PlayerInventory ip, final QuantumBridgeBlockEntity quantumBridge) {
super(TYPE, id, ip, quantumBridge, null);
this.addSlot((new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.QE_SINGULARITY,
quantumBridge.getInternalInventory(), 0, 80, 37, this.getPlayerInventory())).setStackLimit(1));
this.bindPlayerInventory(ip, 0, 166 - /* height of player inventory */82);
}
}