Moving to source sets
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.fluids.registries;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import appeng.api.AEApi;
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import appeng.api.implementations.tiles.IChestOrDrive;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.cells.ICellGuiHandler;
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import appeng.api.storage.cells.ICellHandler;
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import appeng.api.storage.channels.IFluidStorageChannel;
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import appeng.api.storage.data.IAEStack;
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import appeng.container.ContainerLocator;
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import appeng.container.ContainerOpener;
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import appeng.fluids.container.FluidTerminalContainer;
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public class BasicFluidCellGuiHandler implements ICellGuiHandler {
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@Override
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public <T extends IAEStack<T>> boolean isHandlerFor(final IStorageChannel<T> channel) {
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return channel == AEApi.instance().storage().getStorageChannel(IFluidStorageChannel.class);
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}
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@Override
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public void openChestGui(final PlayerEntity player, final IChestOrDrive chest, final ICellHandler cellHandler,
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final IMEInventoryHandler inv, final ItemStack is, final IStorageChannel chan) {
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ContainerOpener.openContainer(FluidTerminalContainer.TYPE, player,
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ContainerLocator.forTileEntitySide((BlockEntity) chest, chest.getUp()));
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}
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}
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