Moving to source sets
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.helpers;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.world.World;
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import appeng.api.AEApi;
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import appeng.api.networking.IGrid;
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import appeng.api.networking.crafting.ICraftingGrid;
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import appeng.api.networking.crafting.ICraftingJob;
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import appeng.api.networking.crafting.ICraftingLink;
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import appeng.api.networking.crafting.ICraftingRequester;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.util.InventoryAdaptor;
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public class MultiCraftingTracker {
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private final int size;
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private final ICraftingRequester owner;
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private Future<ICraftingJob>[] jobs = null;
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private ICraftingLink[] links = null;
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public MultiCraftingTracker(final ICraftingRequester o, final int size) {
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this.owner = o;
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this.size = size;
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}
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public void readFromNBT(final CompoundTag extra) {
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for (int x = 0; x < this.size; x++) {
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final CompoundTag link = extra.getCompound("links-" + x);
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if (link != null && !link.isEmpty()) {
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this.setLink(x, AEApi.instance().storage().loadCraftingLink(link, this.owner));
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}
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}
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}
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public void writeToNBT(final CompoundTag extra) {
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for (int x = 0; x < this.size; x++) {
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final ICraftingLink link = this.getLink(x);
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if (link != null) {
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final CompoundTag ln = new CompoundTag();
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link.writeToNBT(ln);
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extra.put("links-" + x, ln);
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}
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}
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}
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public boolean handleCrafting(final int x, final long itemToCraft, final IAEItemStack ais, final InventoryAdaptor d,
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final World w, final IGrid g, final ICraftingGrid cg, final IActionSource mySrc) {
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if (ais != null && d.simulateAdd(ais.createItemStack()).isEmpty()) {
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final Future<ICraftingJob> craftingJob = this.getJob(x);
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if (this.getLink(x) != null) {
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return false;
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} else if (craftingJob != null) {
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try {
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ICraftingJob job = null;
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if (craftingJob.isDone()) {
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job = craftingJob.get();
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}
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if (job != null) {
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final ICraftingLink link = cg.submitJob(job, this.owner, null, false, mySrc);
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this.setJob(x, null);
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if (link != null) {
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this.setLink(x, link);
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return true;
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}
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}
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} catch (final InterruptedException e) {
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// :P
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} catch (final ExecutionException e) {
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// :P
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}
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} else {
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if (this.getLink(x) == null) {
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final IAEItemStack aisC = ais.copy();
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aisC.setStackSize(itemToCraft);
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this.setJob(x, cg.beginCraftingJob(w, g, mySrc, aisC, null));
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}
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}
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}
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return false;
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}
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public ImmutableSet<ICraftingLink> getRequestedJobs() {
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if (this.links == null) {
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return ImmutableSet.of();
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}
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return ImmutableSet.copyOf(new NonNullArrayIterator<>(this.links));
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}
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public void jobStateChange(final ICraftingLink link) {
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if (this.links != null) {
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for (int x = 0; x < this.links.length; x++) {
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if (this.links[x] == link) {
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this.setLink(x, null);
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return;
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}
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}
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}
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}
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int getSlot(final ICraftingLink link) {
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if (this.links != null) {
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for (int x = 0; x < this.links.length; x++) {
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if (this.links[x] == link) {
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return x;
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}
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}
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}
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return -1;
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}
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void cancel() {
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if (this.links != null) {
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for (final ICraftingLink l : this.links) {
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if (l != null) {
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l.cancel();
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}
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}
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this.links = null;
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}
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if (this.jobs != null) {
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for (final Future<ICraftingJob> l : this.jobs) {
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if (l != null) {
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l.cancel(true);
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}
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}
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this.jobs = null;
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}
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}
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boolean isBusy(final int slot) {
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return this.getLink(slot) != null || this.getJob(slot) != null;
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}
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private ICraftingLink getLink(final int slot) {
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if (this.links == null) {
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return null;
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}
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return this.links[slot];
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}
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private void setLink(final int slot, final ICraftingLink l) {
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if (this.links == null) {
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this.links = new ICraftingLink[this.size];
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}
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this.links[slot] = l;
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boolean hasStuff = false;
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for (int x = 0; x < this.links.length; x++) {
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final ICraftingLink g = this.links[x];
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if (g == null || g.isCanceled() || g.isDone()) {
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this.links[x] = null;
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} else {
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hasStuff = true;
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}
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}
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if (!hasStuff) {
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this.links = null;
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}
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}
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private Future<ICraftingJob> getJob(final int slot) {
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if (this.jobs == null) {
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return null;
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}
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return this.jobs[slot];
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}
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private void setJob(final int slot, final Future<ICraftingJob> l) {
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if (this.jobs == null) {
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this.jobs = new Future[this.size];
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}
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this.jobs[slot] = l;
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boolean hasStuff = false;
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for (final Future<ICraftingJob> job : this.jobs) {
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if (job != null) {
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hasStuff = true;
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}
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}
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if (!hasStuff) {
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this.jobs = null;
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}
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}
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}
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