Moving to source sets

This commit is contained in:
Sebastian Hartte
2020-07-01 23:36:51 +02:00
parent f2e3d81fd7
commit 2642ced86b
2924 changed files with 794 additions and 796 deletions
@@ -0,0 +1,9 @@
package appeng.hooks;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUsageContext;
import net.minecraft.util.ActionResult;
public interface AEToolItem {
ActionResult onItemUseFirst(ItemStack stack, ItemUsageContext context);
}
-61
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@@ -1,61 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.hooks;
// TODO Villager Trading!??!?!
public class AETrading {
/*
* @Override public void manipulateTradesForVillager( EntityVillager villager,
* MerchantRecipeList recipeList, Random random ) { final IMaterials materials =
* AEApi.instance().definitions().materials(); this.addMerchant( recipeList,
* materials.silicon(), 1, random, 2 ); this.addMerchant( recipeList,
* materials.certusQuartzCrystal(), 2, random, 4 ); this.addMerchant(
* recipeList, materials.certusQuartzDust(), 1, random, 3 ); this.addTrade(
* recipeList, materials.certusQuartzDust(), materials.certusQuartzCrystal(),
* random, 2 ); } private void addMerchant( MerchantRecipeList list,
* IItemDefinition item, int emera, Random rand, int greed ) { for( ItemStack
* itemStack : item.maybeStack( 1 ).asSet() ) { // Sell ItemStack from =
* itemStack.copy(); ItemStack to = new ItemStack( Items.emerald ); int
* multiplier = ( Math.abs( rand.nextInt() ) % 6 ); final int emeraldCost =
* emera + ( Math.abs( rand.nextInt() ) % greed ) - multiplier; int mood =
* rand.nextInt() % 2; from.stackSize = multiplier + mood; to.stackSize =
* multiplier * emeraldCost - mood; if( to.stackSize < 0 ) { from.stackSize -=
* to.stackSize; to.stackSize -= to.stackSize; } this.addToList( list, from, to
* ); // Buy ItemStack reverseTo = from.copy(); ItemStack reverseFrom =
* to.copy(); reverseFrom.stackSize *= rand.nextFloat() * 3.0f + 1.0f;
* this.addToList( list, reverseFrom, reverseTo ); } } private void addTrade(
* MerchantRecipeList list, IItemDefinition inputDefinition, IItemDefinition
* outputDefinition, Random rand, int conversionVariance ) { final
* Optional<ItemStack> maybeInputStack = inputDefinition.maybeStack( 1 ); final
* Optional<ItemStack> maybeOutputStack = outputDefinition.maybeStack( 1 ); if(
* maybeInputStack.isPresent() && maybeOutputStack.isPresent() ) { // Sell
* ItemStack inputStack = maybeInputStack.get().copy(); ItemStack outputStack =
* maybeOutputStack.get().copy(); inputStack.stackSize = 1 + ( Math.abs(
* rand.nextInt() ) % ( 1 + conversionVariance ) ); outputStack.stackSize = 1;
* this.addToList( list, inputStack, outputStack ); } } private void addToList(
* MerchantRecipeList l, ItemStack a, ItemStack b ) { if( a.stackSize < 1 ) {
* a.stackSize = 1; } if( b.stackSize < 1 ) { b.stackSize = 1; } if( a.stackSize
* > a.getMaxStackSize() ) { a.stackSize = a.getMaxStackSize(); } if(
* b.stackSize > b.getMaxStackSize() ) { b.stackSize = b.getMaxStackSize(); }
* l.add( new MerchantRecipe( a, b ) ); }
*/
}
@@ -0,0 +1,41 @@
package appeng.hooks;
import appeng.api.AEApi;
import appeng.api.parts.CableRenderMode;
import appeng.client.AppEngClient;
import appeng.util.Platform;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.minecraft.client.MinecraftClient;
import java.util.HashMap;
@Environment(EnvType.CLIENT)
public class ClientTickHandler extends TickHandler {
private final HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<>();
private CableRenderMode crm = CableRenderMode.STANDARD;
public ClientTickHandler() {
ClientTickEvents.START_CLIENT_TICK.register(this::onBeforeClientTick);
}
@Override
public HashMap<Integer, PlayerColor> getPlayerColors() {
if (!Platform.isServer()) {
return this.cliPlayerColors;
}
return super.getPlayerColors();
}
private void onBeforeClientTick(MinecraftClient client) {
this.tickColors(this.cliPlayerColors);
final CableRenderMode currentMode = AEApi.instance().partHelper().getCableRenderMode();
if (currentMode != this.crm) {
this.crm = currentMode;
AppEngClient.instance().triggerUpdates();
}
}
}
@@ -0,0 +1,105 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.hooks;
import java.util.HashMap;
import java.util.Iterator;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.CompassRequestPacket;
public class CompassManager {
public static final CompassManager INSTANCE = new CompassManager();
private final HashMap<CompassRequest, CompassResult> requests = new HashMap<>();
public void postResult(final long attunement, final int x, final int y, final int z, final CompassResult result) {
final CompassRequest r = new CompassRequest(attunement, x, y, z);
this.requests.put(r, result);
}
public CompassResult getCompassDirection(final long attunement, final int x, final int y, final int z) {
final long now = System.currentTimeMillis();
final Iterator<CompassResult> i = this.requests.values().iterator();
while (i.hasNext()) {
final CompassResult res = i.next();
final long diff = now - res.getTime();
if (diff > 20000) {
i.remove();
}
}
final CompassRequest r = new CompassRequest(attunement, x, y, z);
CompassResult res = this.requests.get(r);
if (res == null) {
res = new CompassResult(false, true, 0);
this.requests.put(r, res);
this.requestUpdate(r);
} else if (now - res.getTime() > 1000 * 3) {
if (!res.isRequested()) {
res.setRequested(true);
this.requestUpdate(r);
}
}
return res;
}
private void requestUpdate(final CompassRequest r) {
NetworkHandler.instance().sendToServer(new CompassRequestPacket(r.attunement, r.cx, r.cz, r.cdy));
}
private static class CompassRequest {
private final int hash;
private final long attunement;
private final int cx;
private final int cdy;
private final int cz;
public CompassRequest(final long attunement, final int x, final int y, final int z) {
this.attunement = attunement;
this.cx = x >> 4;
this.cdy = y >> 5;
this.cz = z >> 4;
this.hash = ((Integer) this.cx).hashCode() ^ ((Integer) this.cdy).hashCode()
^ ((Integer) this.cz).hashCode() ^ ((Long) attunement).hashCode();
}
@Override
public int hashCode() {
return this.hash;
}
@Override
public boolean equals(final Object obj) {
if (obj == null) {
return false;
}
if (this.getClass() != obj.getClass()) {
return false;
}
final CompassRequest other = (CompassRequest) obj;
return this.attunement == other.attunement && this.cx == other.cx && this.cdy == other.cdy
&& this.cz == other.cz;
}
}
}
@@ -18,11 +18,42 @@
package appeng.hooks;
import net.minecraft.item.ItemUsageContext;
import net.minecraft.util.ActionResult;
public class CompassResult {
public interface IBlockTool {
// Workaround for dispenser logic.
ActionResult onItemUse(ItemUsageContext itemUseContext);
private final boolean hasResult;
private final boolean spin;
private final double rad;
private final long time;
private boolean requested = false;
public CompassResult(final boolean hasResult, final boolean spin, final double rad) {
this.hasResult = hasResult;
this.spin = spin;
this.rad = rad;
this.time = System.currentTimeMillis();
}
public boolean isValidResult() {
return this.hasResult;
}
public boolean isSpin() {
return this.spin;
}
public double getRad() {
return this.rad;
}
boolean isRequested() {
return this.requested;
}
void setRequested(final boolean requested) {
this.requested = requested;
}
long getTime() {
return this.time;
}
}
@@ -1,65 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.hooks;
import appeng.util.FakePlayer;
import net.minecraft.block.DispenserBlock;
import net.minecraft.block.dispenser.ItemDispenserBehavior;
import net.minecraft.util.math.BlockPointer;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import net.minecraft.server.world.ServerWorld;
import appeng.api.util.AEPartLocation;
import appeng.items.tools.powered.MatterCannonItem;
import appeng.util.Platform;
public final class MatterCannonDispenseItemBehavior extends ItemDispenserBehavior {
@Override
protected ItemStack dispenseSilently(final BlockPointer dispenser, ItemStack dispensedItem) {
final Item i = dispensedItem.getItem();
if (i instanceof MatterCannonItem) {
final Direction Direction = dispenser.getBlockState().get(DispenserBlock.FACING);
AEPartLocation dir = AEPartLocation.INTERNAL;
for (final AEPartLocation d : AEPartLocation.SIDE_LOCATIONS) {
if (Direction.getOffsetX() == d.xOffset && Direction.getOffsetY() == d.yOffset
&& Direction.getOffsetZ() == d.zOffset) {
dir = d;
}
}
final MatterCannonItem tm = (MatterCannonItem) i;
final World w = dispenser.getWorld();
if (w instanceof ServerWorld) {
final PlayerEntity p = FakePlayer.getOrCreate((ServerWorld) w);
Platform.configurePlayer(p, dir, dispenser.getBlockTileEntity());
p.updatePosition(p.getX() + dir.xOffset, p.getY() + dir.yOffset, p.getZ() + dir.zOffset);
dispensedItem = tm.use(w, p, null).getResult();
}
}
return dispensedItem;
}
}
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@@ -0,0 +1,270 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.hooks;
import appeng.api.util.AEColor;
import appeng.core.AEConfig;
import appeng.core.AELog;
import appeng.core.sync.packets.PaintedEntityPacket;
import appeng.crafting.CraftingJob;
import appeng.me.Grid;
import appeng.tile.AEBaseBlockEntity;
import appeng.util.IWorldCallable;
import appeng.util.Platform;
import com.google.common.base.Stopwatch;
import com.google.common.collect.LinkedListMultimap;
import com.google.common.collect.Multimap;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import java.util.*;
import java.util.concurrent.TimeUnit;
public class TickHandler {
public static final TickHandler INSTANCE = new TickHandler();
private final Queue<IWorldCallable<?>> serverQueue = new ArrayDeque<>();
private final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
private final WeakHashMap<WorldAccess, Queue<IWorldCallable<?>>> callQueue = new WeakHashMap<>();
private final HandlerRep server = new HandlerRep();
private final HandlerRep client = new HandlerRep();
private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<>();
public TickHandler() {
// Register for all the tick events we care about
ServerTickEvents.END_SERVER_TICK.register(this::onAfterServerTick);
ServerTickEvents.START_WORLD_TICK.register(this::onBeforeWorldTick);
ServerTickEvents.END_WORLD_TICK.register(this::onAfterWorldTick);
}
public HashMap<Integer, PlayerColor> getPlayerColors() {
return this.srvPlayerColors;
}
public void addCallable(final WorldAccess w, final IWorldCallable<?> c) {
if (w == null) {
this.serverQueue.add(c);
} else {
Queue<IWorldCallable<?>> queue = this.callQueue.get(w);
if (queue == null) {
queue = new ArrayDeque<>();
this.callQueue.put(w, queue);
}
queue.add(c);
}
}
public void addInit(final AEBaseBlockEntity tile) {
if (Platform.isServer()) // for no there is no reason to care about this on the client...
{
this.getRepo().tiles.add(tile);
}
}
private HandlerRep getRepo() {
if (Platform.isServer()) {
return this.server;
}
return this.client;
}
public void addNetwork(final Grid grid) {
if (Platform.isServer()) // for no there is no reason to care about this on the client...
{
this.getRepo().addNetwork(grid);
}
}
public void removeNetwork(final Grid grid) {
if (Platform.isServer()) // for no there is no reason to care about this on the client...
{
this.getRepo().removeNetwork(grid);
}
}
public Iterable<Grid> getGridList() {
return this.getRepo().networks;
}
public void shutdown() {
this.getRepo().clear();
}
// FIXME FABRIC It does not look like worlds can ever unload in Fabric.
// FIXME FABRIC public void unloadWorld(final WorldEvent.Unload ev) {
// FIXME FABRIC if (Platform.isServer()) // for no there is no reason to care about this on the client...
// FIXME FABRIC {
// FIXME FABRIC final List<IGridNode> toDestroy = new ArrayList<>();
// FIXME FABRIC
// FIXME FABRIC this.getRepo().updateNetworks();
// FIXME FABRIC for (final Grid g : this.getRepo().networks) {
// FIXME FABRIC for (final IGridNode n : g.getNodes()) {
// FIXME FABRIC if (n.getWorld() == ev.getWorld()) {
// FIXME FABRIC toDestroy.add(n);
// FIXME FABRIC }
// FIXME FABRIC }
// FIXME FABRIC }
// FIXME FABRIC
// FIXME FABRIC for (final IGridNode n : toDestroy) {
// FIXME FABRIC n.destroy();
// FIXME FABRIC }
// FIXME FABRIC }
// FIXME FABRIC }
private void onBeforeWorldTick(ServerWorld world) {
final Queue<IWorldCallable<?>> queue = this.callQueue.get(world);
this.processQueue(queue, world);
}
private void onAfterWorldTick(ServerWorld world) {
synchronized (this.craftingJobs) {
final Collection<CraftingJob> jobSet = this.craftingJobs.get(world);
if (!jobSet.isEmpty()) {
final int simTime = Math.max(1,
AEConfig.instance().getCraftingCalculationTimePerTick() / jobSet.size());
final Iterator<CraftingJob> i = jobSet.iterator();
while (i.hasNext()) {
final CraftingJob cj = i.next();
if (!cj.simulateFor(simTime)) {
i.remove();
}
}
}
}
}
private void onAfterServerTick(MinecraftServer server) {
this.tickColors(this.srvPlayerColors);
// ready tiles.
final HandlerRep repo = this.getRepo();
while (!repo.tiles.isEmpty()) {
final AEBaseBlockEntity bt = repo.tiles.poll();
if (!bt.isRemoved()) {
bt.onReady();
}
}
// tick networks.
this.getRepo().updateNetworks();
for (final Grid g : this.getRepo().networks) {
g.update();
}
// cross world queue.
this.processQueue(this.serverQueue, null);
}
protected void tickColors(final HashMap<Integer, PlayerColor> playerSet) {
final Iterator<PlayerColor> i = playerSet.values().iterator();
while (i.hasNext()) {
final PlayerColor pc = i.next();
if (pc.ticksLeft <= 0) {
i.remove();
}
pc.ticksLeft--;
}
}
private void processQueue(final Queue<IWorldCallable<?>> queue, final World world) {
if (queue == null) {
return;
}
final Stopwatch sw = Stopwatch.createStarted();
IWorldCallable<?> c = null;
while ((c = queue.poll()) != null) {
try {
c.call(world);
if (sw.elapsed(TimeUnit.MILLISECONDS) > 50) {
break;
}
} catch (final Exception e) {
AELog.debug(e);
}
}
// long time = sw.elapsed( TimeUnit.MILLISECONDS );
// if ( time > 0 )
// AELog.info( "processQueue Time: " + time + "ms" );
}
public void registerCraftingSimulation(final World world, final CraftingJob craftingJob) {
synchronized (this.craftingJobs) {
this.craftingJobs.put(world, craftingJob);
}
}
private static class HandlerRep {
private Queue<AEBaseBlockEntity> tiles = new ArrayDeque<>();
private Set<Grid> networks = new HashSet<>();
private Set<Grid> toAdd = new HashSet<>();
private Set<Grid> toRemove = new HashSet<>();
private void clear() {
this.tiles = new ArrayDeque<>();
this.networks = new HashSet<>();
this.toAdd = new HashSet<>();
this.toRemove = new HashSet<>();
}
private synchronized void addNetwork(Grid g) {
this.toAdd.add(g);
this.toRemove.remove(g);
}
private synchronized void removeNetwork(Grid g) {
this.toRemove.add(g);
this.toAdd.remove(g);
}
private synchronized void updateNetworks() {
this.networks.removeAll(this.toRemove);
this.toRemove.clear();
this.networks.addAll(this.toAdd);
this.toAdd.clear();
}
}
public static class PlayerColor {
public final AEColor myColor;
private final int myEntity;
private int ticksLeft;
public PlayerColor(final int id, final AEColor col, final int ticks) {
this.myEntity = id;
this.myColor = col;
this.ticksLeft = ticks;
}
public PaintedEntityPacket getPacket() {
return new PaintedEntityPacket(this.myEntity, this.myColor, this.ticksLeft);
}
}
}
@@ -21,30 +21,25 @@ package appeng.hooks;
import net.minecraft.block.DispenserBlock;
import net.minecraft.block.dispenser.ItemDispenserBehavior;
import net.minecraft.util.math.BlockPointer;
import net.minecraft.item.AutomaticItemPlacementContext;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUsageContext;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import net.minecraft.server.world.ServerWorld;
public final class BlockToolDispenseItemBehavior extends ItemDispenserBehavior {
import appeng.entity.TinyTNTPrimedEntity;
public final class TinyTNTDispenseItemBehavior extends ItemDispenserBehavior {
@Override
protected ItemStack dispenseSilently(final BlockPointer dispenser, final ItemStack dispensedItem) {
final Item i = dispensedItem.getItem();
if (i instanceof IBlockTool) {
final Direction direction = dispenser.getBlockState().get(DispenserBlock.FACING);
final IBlockTool tm = (IBlockTool) i;
final World w = dispenser.getWorld();
if (w instanceof ServerWorld) {
ItemUsageContext context = new AutomaticItemPlacementContext(w, dispenser.getBlockPos().offset(direction),
direction, dispensedItem, direction.getOpposite());
tm.onItemUse(context);
}
}
final Direction Direction = dispenser.getBlockState().get(DispenserBlock.FACING);
final World world = dispenser.getWorld();
final int i = dispenser.getBlockPos().getX() + Direction.getOffsetX();
final int j = dispenser.getBlockPos().getY() + Direction.getOffsetY();
final int k = dispenser.getBlockPos().getZ() + Direction.getOffsetZ();
final TinyTNTPrimedEntity primedTinyTNTEntity = new TinyTNTPrimedEntity(world, i + 0.5F, j + 0.5F, k + 0.5F,
null);
world.spawnEntity(primedTinyTNTEntity);
dispensedItem.setCount(dispensedItem.getCount() - 1);
return dispensedItem;
}
}
@@ -0,0 +1,40 @@
package appeng.hooks;
import net.fabricmc.fabric.api.event.player.UseBlockCallback;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUsageContext;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
/**
* This hooks allows item-specific behavior to be triggered when an item is used on a block,
* without shift being held or the block being called first.
*/
public class ToolItemHook {
public static void install() {
UseBlockCallback.EVENT.register(ToolItemHook::handleItemUse);
}
private static ActionResult handleItemUse(PlayerEntity playerEntity, World world, Hand hand, BlockHitResult blockHitResult) {
if (playerEntity.isSpectator()) {
return ActionResult.PASS;
}
ItemStack itemStack = playerEntity.getStackInHand(hand);
Item item = itemStack.getItem();
if (item instanceof AEToolItem) {
ItemUsageContext context = new ItemUsageContext(playerEntity, hand, blockHitResult);
AEToolItem toolItem = (AEToolItem) item;
return toolItem.onItemUseFirst(itemStack, context);
}
return ActionResult.PASS;
}
}