Moving to source sets
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.me.helpers;
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import java.util.Optional;
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import com.google.common.base.Preconditions;
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import net.minecraft.entity.player.PlayerEntity;
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import appeng.api.networking.security.IActionHost;
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import appeng.api.networking.security.IActionSource;
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public class PlayerSource implements IActionSource {
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private final PlayerEntity player;
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private final IActionHost via;
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public PlayerSource(final PlayerEntity p, final IActionHost v) {
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Preconditions.checkNotNull(p);
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this.player = p;
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this.via = v;
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}
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@Override
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public Optional<PlayerEntity> player() {
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return Optional.of(this.player);
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}
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@Override
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public Optional<IActionHost> machine() {
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return Optional.ofNullable(this.via);
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}
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@Override
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public <T> Optional<T> context(Class<T> key) {
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return Optional.empty();
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}
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}
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