Moving to source sets
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.me.storage;
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import com.mojang.authlib.GameProfile;
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import appeng.api.AEApi;
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import appeng.api.config.AccessRestriction;
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import appeng.api.config.Actionable;
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import appeng.api.config.SecurityPermissions;
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import appeng.api.implementations.items.IBiometricCard;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.channels.IItemStorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.me.GridAccessException;
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import appeng.tile.misc.SecurityStationBlockEntity;
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public class SecurityStationInventory implements IMEInventoryHandler<IAEItemStack> {
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private final IItemList<IAEItemStack> storedItems = AEApi.instance().storage()
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.getStorageChannel(IItemStorageChannel.class).createList();
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private final SecurityStationBlockEntity securityTile;
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public SecurityStationInventory(final SecurityStationBlockEntity ts) {
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this.securityTile = ts;
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}
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@Override
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public IAEItemStack injectItems(final IAEItemStack input, final Actionable type, final IActionSource src) {
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if (this.hasPermission(src)) {
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if (AEApi.instance().definitions().items().biometricCard().isSameAs(input.createItemStack())) {
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if (this.canAccept(input)) {
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if (type == Actionable.SIMULATE) {
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return null;
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}
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this.getStoredItems().add(input);
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this.securityTile.inventoryChanged();
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return null;
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}
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}
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}
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return input;
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}
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private boolean hasPermission(final IActionSource src) {
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if (src.player().isPresent()) {
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try {
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return this.securityTile.getProxy().getSecurity().hasPermission(src.player().get(),
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SecurityPermissions.SECURITY);
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} catch (final GridAccessException e) {
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// :P
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}
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}
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return false;
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}
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@Override
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public IAEItemStack extractItems(final IAEItemStack request, final Actionable mode, final IActionSource src) {
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if (this.hasPermission(src)) {
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final IAEItemStack target = this.getStoredItems().findPrecise(request);
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if (target != null) {
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final IAEItemStack output = target.copy();
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if (mode == Actionable.SIMULATE) {
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return output;
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}
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target.setStackSize(0);
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this.securityTile.inventoryChanged();
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return output;
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}
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}
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return null;
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}
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@Override
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public IItemList<IAEItemStack> getAvailableItems(final IItemList out) {
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for (final IAEItemStack ais : this.getStoredItems()) {
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out.add(ais);
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}
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return out;
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}
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@Override
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public IStorageChannel getChannel() {
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return AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class);
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}
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@Override
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public AccessRestriction getAccess() {
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return AccessRestriction.READ_WRITE;
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}
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@Override
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public boolean isPrioritized(final IAEItemStack input) {
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return false;
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}
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@Override
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public boolean canAccept(final IAEItemStack input) {
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if (input.getItem() instanceof IBiometricCard) {
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final IBiometricCard tbc = (IBiometricCard) input.getItem();
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final GameProfile newUser = tbc.getProfile(input.createItemStack());
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final int PlayerID = AEApi.instance().registries().players().getID(newUser);
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if (this.securityTile.getOwner() == PlayerID) {
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return false;
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}
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for (final IAEItemStack ais : this.getStoredItems()) {
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if (ais.isMeaningful()) {
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final GameProfile thisUser = tbc.getProfile(ais.createItemStack());
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if (thisUser == newUser) {
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return false;
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}
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if (thisUser != null && thisUser.equals(newUser)) {
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return false;
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}
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public int getPriority() {
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return 0;
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}
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@Override
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public int getSlot() {
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return 0;
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}
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@Override
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public boolean validForPass(final int i) {
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return true;
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}
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public IItemList<IAEItemStack> getStoredItems() {
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return this.storedItems;
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}
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}
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