Moving to source sets

This commit is contained in:
Sebastian Hartte
2020-07-01 23:36:51 +02:00
parent f2e3d81fd7
commit 2642ced86b
2924 changed files with 794 additions and 796 deletions
@@ -0,0 +1,417 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts;
import appeng.api.AEApi;
import appeng.api.definitions.IBlockDefinition;
import appeng.api.definitions.IItems;
import appeng.api.parts.*;
import appeng.api.util.AEPartLocation;
import appeng.api.util.DimensionalCoord;
import appeng.core.AppEng;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.PartPlacementPacket;
import appeng.facade.IFacadeItem;
import appeng.util.LookDirection;
import appeng.util.Platform;
import net.fabricmc.fabric.api.event.player.UseBlockCallback;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.*;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.sound.SoundCategory;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.RayTraceContext;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
public class PartPlacement {
private static float eyeHeight = 0.0f;
private static final ThreadLocal<Object> placing = new ThreadLocal<>();
private static boolean wasCanceled = false;
static {
UseBlockCallback.EVENT.register(PartPlacement::onPlayerUseBlock);
}
public static ActionResult place(final ItemStack held, final BlockPos pos, Direction side,
final PlayerEntity player, final Hand hand, final World world, PlaceType pass, final int depth) {
if (depth > 3) {
return ActionResult.FAIL;
}
// FIXME: This was changed alot.
final LookDirection dir = Platform.getPlayerRay(player);
RayTraceContext rtc = new RayTraceContext(dir.getA(), dir.getB(), RayTraceContext.ShapeType.OUTLINE,
RayTraceContext.FluidHandling.NONE, player);
final BlockHitResult mop = world.rayTrace(rtc);
ItemPlacementContext useContext = new ItemPlacementContext(new ItemUsageContext(player, hand, mop));
if (!held.isEmpty() && Platform.isWrench(player, held, pos) && player.isInSneakingPose()) {
if (!Platform.hasPermissions(new DimensionalCoord(world, pos), player)) {
return ActionResult.FAIL;
}
final BlockEntity tile = world.getBlockEntity(pos);
IPartHost host = null;
if (tile instanceof IPartHost) {
host = (IPartHost) tile;
}
if (host != null) {
if (!world.isClient) {
if (mop.getType() == HitResult.Type.BLOCK) {
final List<ItemStack> is = new ArrayList<>();
final SelectedPart sp = selectPart(player, host,
mop.getPos().add(-mop.getPos().getX(), -mop.getPos().getY(), -mop.getPos().getZ()));
if (sp.part != null) {
is.add(sp.part.getItemStack(PartItemStack.WRENCH));
sp.part.getDrops(is, true);
host.removePart(sp.side, false);
}
if (sp.facade != null) {
is.add(sp.facade.getItemStack());
host.getFacadeContainer().removeFacade(host, sp.side);
Platform.notifyBlocksOfNeighbors(world, pos);
}
if (host.isEmpty()) {
host.cleanup();
}
if (!is.isEmpty()) {
Platform.spawnDrops(world, pos, is);
}
}
} else {
player.swingHand(hand);
NetworkHandler.instance()
.sendToServer(new PartPlacementPacket(pos, side, getEyeOffset(player), hand));
}
return ActionResult.SUCCESS;
}
return ActionResult.FAIL;
}
BlockEntity tile = world.getBlockEntity(pos);
IPartHost host = null;
if (tile instanceof IPartHost) {
host = (IPartHost) tile;
}
if (!held.isEmpty()) {
final IFacadePart fp = isFacade(held, AEPartLocation.fromFacing(side));
if (fp != null) {
if (host != null) {
if (!world.isClient) {
if (host.getPart(AEPartLocation.INTERNAL) == null) {
return ActionResult.FAIL;
}
if (host.canAddPart(held, AEPartLocation.fromFacing(side))) {
if (host.getFacadeContainer().addFacade(fp)) {
host.markForSave();
host.markForUpdate();
if (!player.isCreative()) {
held.increment(-1);
if (held.getCount() == 0) {
player.inventory.main.set(player.inventory.selectedSlot,
ItemStack.EMPTY);
}
}
return ActionResult.CONSUME;
}
}
} else {
player.swingHand(hand);
NetworkHandler.instance()
.sendToServer(new PartPlacementPacket(pos, side, getEyeOffset(player), hand));
return ActionResult.SUCCESS;
}
}
return ActionResult.FAIL;
}
}
if (held.isEmpty()) {
if (host != null && player.isInSneakingPose() && world.isAir(pos)) {
if (mop.getType() == HitResult.Type.BLOCK) {
Vec3d hitVec = mop.getPos().add(-mop.getPos().getX(), -mop.getPos().getY(),
-mop.getPos().getZ());
final SelectedPart sPart = selectPart(player, host, hitVec);
if (sPart != null && sPart.part != null) {
if (sPart.part.onShiftActivate(player, hand, hitVec)) {
if (world.isClient) {
NetworkHandler.instance()
.sendToServer(new PartPlacementPacket(pos, side, getEyeOffset(player), hand));
}
return ActionResult.SUCCESS;
}
}
}
}
}
if (held.isEmpty() || !(held.getItem() instanceof IPartItem)) {
return ActionResult.PASS;
}
BlockPos te_pos = pos;
final IBlockDefinition multiPart = AEApi.instance().definitions().blocks().multiPart();
if (host == null && pass == PlaceType.PLACE_ITEM) {
Direction offset = null;
BlockState blockState = world.getBlockState(pos);
// FIXME isReplacable on the block state allows for more control, but requires
// an item use context
if (!blockState.isAir() && !blockState.canReplace(useContext)) {
offset = side;
if (Platform.isServer()) {
side = side.getOpposite();
}
}
te_pos = offset == null ? pos : pos.offset(offset);
tile = world.getBlockEntity(te_pos);
if (tile instanceof IPartHost) {
host = (IPartHost) tile;
}
final Optional<ItemStack> maybeMultiPartStack = multiPart.maybeStack(1);
final Optional<Block> maybeMultiPartBlock = multiPart.maybeBlock();
final Optional<BlockItem> maybeMultiPartBlockItem = multiPart.maybeBlockItem();
final boolean hostIsNotPresent = host == null;
final boolean multiPartPresent = maybeMultiPartBlock.isPresent() && maybeMultiPartStack.isPresent()
&& maybeMultiPartBlockItem.isPresent();
BlockState multiPartBlockState = maybeMultiPartBlock.get().getDefaultState();
final boolean canMultiPartBePlaced = multiPartBlockState.canPlaceAt(world, te_pos);
// We cannot override the item stack of normal use context, so we use this hack
ItemPlacementContext mpUseCtx = new ItemPlacementContext(
new AutomaticItemPlacementContext(world, te_pos, side, maybeMultiPartStack.get(), side));
// FIXME: This is super-fishy and all needs to be re-checked. what does this
// even do???
if (hostIsNotPresent && multiPartPresent && canMultiPartBePlaced
&& maybeMultiPartBlockItem.get().place(mpUseCtx) == ActionResult.SUCCESS) {
if (!world.isClient) {
tile = world.getBlockEntity(te_pos);
if (tile instanceof IPartHost) {
host = (IPartHost) tile;
}
pass = PlaceType.INTERACT_SECOND_PASS;
} else {
player.swingHand(hand);
NetworkHandler.instance()
.sendToServer(new PartPlacementPacket(pos, side, getEyeOffset(player), hand));
return ActionResult.SUCCESS;
}
} else if (host != null && !host.canAddPart(held, AEPartLocation.fromFacing(side))) {
return ActionResult.FAIL;
}
}
if (host == null) {
return ActionResult.PASS;
}
if (!host.canAddPart(held, AEPartLocation.fromFacing(side))) {
if (pass == PlaceType.INTERACT_FIRST_PASS || pass == PlaceType.PLACE_ITEM) {
te_pos = pos.offset(side);
final BlockState blkState = world.getBlockState(te_pos);
// FIXME: this is always true (host was de-referenced above)
if (blkState.isAir() || blkState.canReplace(useContext) || host != null) {
return place(held, te_pos, side.getOpposite(), player, hand, world,
pass == PlaceType.INTERACT_FIRST_PASS ? PlaceType.INTERACT_SECOND_PASS
: PlaceType.PLACE_ITEM,
depth + 1);
}
}
return ActionResult.PASS;
}
if (!world.isClient) {
if (mop.getType() != HitResult.Type.MISS) {
final SelectedPart sp = selectPart(player, host,
mop.getPos().add(-mop.getPos().getX(), -mop.getPos().getY(), -mop.getPos().getZ()));
if (sp.part != null) {
if (!player.isInSneakingPose() && sp.part.onActivate(player, hand, mop.getPos())) {
return ActionResult.FAIL;
}
}
}
final DimensionalCoord dc = host.getLocation();
if (!Platform.hasPermissions(dc, player)) {
return ActionResult.FAIL;
}
final AEPartLocation mySide = host.addPart(held, AEPartLocation.fromFacing(side), player, hand);
if (mySide != null) {
multiPart.maybeBlock().ifPresent(multiPartBlock -> {
BlockState blockState = world.getBlockState(pos);
final BlockSoundGroup ss = multiPartBlock.getSoundGroup(blockState);
world.playSound(null, pos, ss.getPlaceSound(), SoundCategory.BLOCKS, (ss.getVolume() + 1.0F) / 2.0F,
ss.getPitch() * 0.8F);
});
if (!player.isCreative()) {
held.increment(-1);
if (held.getCount() == 0) {
player.setStackInHand(hand, ItemStack.EMPTY);
}
}
}
} else {
player.swingHand(hand);
}
return ActionResult.SUCCESS;
}
private static float getEyeOffset(final PlayerEntity p) {
if (p.world.isClient) {
return Platform.getEyeOffset(p);
}
return getEyeHeight();
}
private static SelectedPart selectPart(final PlayerEntity player, final IPartHost host, final Vec3d pos) {
AppEng.instance().updateRenderMode(player);
final SelectedPart sp = host.selectPart(pos);
AppEng.instance().updateRenderMode(null);
return sp;
}
public static IFacadePart isFacade(final ItemStack held, final AEPartLocation side) {
if (held.getItem() instanceof IFacadeItem) {
return ((IFacadeItem) held.getItem()).createPartFromItemStack(held, side);
}
return null;
}
private static void playerInteract(final MinecraftClient client) {
wasCanceled = false;
}
private static ActionResult onPlayerUseBlock(PlayerEntity player, World world, Hand hand, BlockHitResult hit) {
if (world.isClient || player.isSpectator()) {
return ActionResult.PASS;
}
if (placing.get() != null) {
return ActionResult.PASS;
}
placing.set(true);
final ItemStack held = player.getStackInHand(hand);
if (place(held, hit.getBlockPos(), hit.getSide(), player, hand,
player.world, PlaceType.INTERACT_FIRST_PASS, 0) == ActionResult.SUCCESS) {
return ActionResult.SUCCESS;
}
placing.set(null);
return ActionResult.PASS;
}
// FIXME FABRIC public static void playerInteract(final PlayerInteractEvent event) {
// FIXME FABRIC // Only handle the main hand event
// FIXME FABRIC if (event.getHand() != Hand.MAIN_HAND) {
// FIXME FABRIC return;
// FIXME FABRIC }
// FIXME FABRIC
// FIXME FABRIC if (event instanceof PlayerInteractEvent.RightClickEmpty && event.getPlayer().world.isClient) {
// FIXME FABRIC // re-check to see if this event was already channeled, cause these two events
// FIXME FABRIC // are really stupid...
// FIXME FABRIC final HitResult mop = Platform.rayTrace(event.getPlayer(), true, false);
// FIXME FABRIC final MinecraftClient mc = MinecraftClient.getInstance();
// FIXME FABRIC
// FIXME FABRIC final float f = 1.0F;
// FIXME FABRIC final double d0 = mc.playerController.getBlockReachDistance();
// FIXME FABRIC final Vec3d vec3 = mc.getRenderViewEntity().getEyePosition(f);
// FIXME FABRIC
// FIXME FABRIC if (mop instanceof BlockHitResult && mop.getPos().distanceTo(vec3) < d0) {
// FIXME FABRIC BlockHitResult brtr = (BlockHitResult) mop;
// FIXME FABRIC
// FIXME FABRIC final World w = event.getEntity().world;
// FIXME FABRIC final BlockEntity te = w.getBlockEntity(brtr.getPos());
// FIXME FABRIC if (te instanceof IPartHost && this.wasCanceled) {
// FIXME FABRIC event.setCanceled(true);
// FIXME FABRIC }
// FIXME FABRIC } else {
// FIXME FABRIC final ItemStack held = event.getPlayer().getStackInHand(event.getHand());
// FIXME FABRIC final IItems items = AEApi.instance().definitions().items();
// FIXME FABRIC
// FIXME FABRIC boolean supportedItem = items.memoryCard().isSameAs(held);
// FIXME FABRIC supportedItem |= items.colorApplicator().isSameAs(held);
// FIXME FABRIC
// FIXME FABRIC if (event.getPlayer().isInSneakingPose() && !held.isEmpty() && supportedItem) {
// FIXME FABRIC NetworkHandler.instance().sendToServer(new ClickPacket(event.getHand()));
// FIXME FABRIC }
// FIXME FABRIC }
// FIXME FABRIC } else if (event instanceof PlayerInteractEvent.RightClickBlock && !event.getPlayer().world.isClient) {
// FIXME FABRIC
// FIXME FABRIC }
// FIXME FABRIC }
private static float getEyeHeight() {
return eyeHeight;
}
public static void setEyeHeight(final float eyeHeight) {
PartPlacement.eyeHeight = eyeHeight;
}
public enum PlaceType {
PLACE_ITEM, INTERACT_FIRST_PASS, INTERACT_SECOND_PASS
}
}