Moving to source sets
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.spatial;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import appeng.api.movable.IMovableHandler;
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public class DefaultSpatialHandler implements IMovableHandler {
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/**
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* never called for the default.
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*
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* @param tile block entity
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*
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* @return true
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*/
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@Override
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public boolean canHandle(final Class<? extends BlockEntity> myClass, final BlockEntity tile) {
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return true;
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}
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@Override
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public void moveTile(final BlockEntity te, final World w, final BlockPos newPosition) {
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te.setLocation(w, newPosition);
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final Chunk c = w.getChunk(newPosition);
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c.setBlockEntity(newPosition, te);
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ChunkPos chunkPos = c.getPos();
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if (w.getChunkManager().isChunkLoaded(chunkPos.x, chunkPos.z)) {
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final BlockState state = w.getBlockState(newPosition);
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w.addBlockEntity(te);
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w.updateListeners(newPosition, state, state, 1);
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}
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}
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}
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