Moving to source sets

This commit is contained in:
Sebastian Hartte
2020-07-01 23:36:51 +02:00
parent f2e3d81fd7
commit 2642ced86b
2924 changed files with 794 additions and 796 deletions
@@ -1,356 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.misc;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import alexiil.mc.lib.attributes.fluid.volume.FluidVolume;
import alexiil.mc.lib.attributes.item.FixedItemInv;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.util.math.Direction;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fluids.IFluidTank;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
import net.minecraftforge.items.CapabilityItemHandler;
import appeng.api.AEApi;
import appeng.api.config.CondenserOutput;
import appeng.api.config.Settings;
import appeng.api.definitions.IMaterials;
import appeng.api.implementations.items.IStorageComponent;
import appeng.api.networking.security.IActionSource;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.IStorageMonitorable;
import appeng.api.storage.IStorageMonitorableAccessor;
import appeng.api.storage.channels.IFluidStorageChannel;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IAEStack;
import appeng.api.util.IConfigManager;
import appeng.api.util.IConfigurableObject;
import appeng.capabilities.Capabilities;
import appeng.tile.AEBaseInvBlockEntity;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.util.ConfigManager;
import appeng.util.IConfigManagerHost;
import appeng.util.inv.InvOperation;
import appeng.util.inv.WrapperChainedItemHandler;
import appeng.util.inv.WrapperFilteredItemHandler;
import appeng.util.inv.filter.AEItemFilters;
public class CondenserBlockEntity extends AEBaseInvBlockEntity implements IConfigManagerHost, IConfigurableObject {
public static final int BYTE_MULTIPLIER = 8;
private final ConfigManager cm = new ConfigManager(this);
private final AppEngInternalInventory outputSlot = new AppEngInternalInventory(this, 1);
private final AppEngInternalInventory storageSlot = new AppEngInternalInventory(this, 1);
private final FixedItemInv inputSlot = new CondenseItemHandler();
private final IFluidHandler fluidHandler = new FluidHandler();
private final MEHandler meHandler = new MEHandler();
private final FixedItemInv externalInv = new WrapperChainedItemHandler(this.inputSlot,
new WrapperFilteredItemHandler(this.outputSlot, AEItemFilters.EXTRACT_ONLY));
private final FixedItemInv combinedInv = new WrapperChainedItemHandler(this.inputSlot, this.outputSlot,
this.storageSlot);
private double storedPower = 0;
public CondenserBlockEntity(BlockEntityType<?> tileEntityTypeIn) {
super(tileEntityTypeIn);
this.cm.registerSetting(Settings.CONDENSER_OUTPUT, CondenserOutput.TRASH);
}
@Override
public CompoundTag toTag(final CompoundTag data) {
super.toTag(data);
this.cm.writeToNBT(data);
data.putDouble("storedPower", this.getStoredPower());
return data;
}
@Override
public void fromTag(BlockState state, final CompoundTag data) {
super.fromTag(state, data);
this.cm.readFromNBT(data);
this.setStoredPower(data.getDouble("storedPower"));
}
public double getStorage() {
final ItemStack is = this.storageSlot.getInvStack(0);
if (!is.isEmpty()) {
if (is.getItem() instanceof IStorageComponent) {
final IStorageComponent sc = (IStorageComponent) is.getItem();
if (sc.isStorageComponent(is)) {
return sc.getBytes(is) * BYTE_MULTIPLIER;
}
}
}
return 0;
}
public void addPower(final double rawPower) {
this.setStoredPower(this.getStoredPower() + rawPower);
this.setStoredPower(Math.max(0.0, Math.min(this.getStorage(), this.getStoredPower())));
final double requiredPower = this.getRequiredPower();
final ItemStack output = this.getOutput();
while (requiredPower <= this.getStoredPower() && !output.isEmpty() && requiredPower > 0) {
if (this.canAddOutput(output)) {
this.setStoredPower(this.getStoredPower() - requiredPower);
this.addOutput(output);
} else {
break;
}
}
}
private boolean canAddOutput(final ItemStack output) {
return this.outputSlot.insertItem(0, output, true).isEmpty();
}
/**
* make sure you validate with canAddOutput prior to this.
*
* @param output to be added output
*/
private void addOutput(final ItemStack output) {
this.outputSlot.insertItem(0, output, false);
}
FixedItemInv getOutputSlot() {
return this.outputSlot;
}
private ItemStack getOutput() {
final IMaterials materials = AEApi.instance().definitions().materials();
switch ((CondenserOutput) this.cm.getSetting(Settings.CONDENSER_OUTPUT)) {
case MATTER_BALLS:
return materials.matterBall().maybeStack(1).orElse(ItemStack.EMPTY);
case SINGULARITY:
return materials.singularity().maybeStack(1).orElse(ItemStack.EMPTY);
case TRASH:
default:
return ItemStack.EMPTY;
}
}
public double getRequiredPower() {
return ((CondenserOutput) this.cm.getSetting(Settings.CONDENSER_OUTPUT)).requiredPower;
}
@Override
public FixedItemInv getInternalInventory() {
return this.combinedInv;
}
@Override
public void onChangeInventory(final FixedItemInv inv, final int slot, final InvOperation mc,
final ItemStack removed, final ItemStack added) {
if (inv == this.outputSlot) {
this.meHandler.outputChanged(added, removed);
}
}
@Override
public void updateSetting(final IConfigManager manager, final Settings settingName, final Enum<?> newValue) {
this.addPower(0);
}
@Override
public IConfigManager getConfigManager() {
return this.cm;
}
public double getStoredPower() {
return this.storedPower;
}
private void setStoredPower(final double storedPower) {
this.storedPower = storedPower;
}
@SuppressWarnings("unchecked")
@Override
public <T> LazyOptional<T> getCapability(Capability<T> capability, @Nullable Direction facing) {
if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
return (LazyOptional<T>) LazyOptional.of(() -> this.externalInv);
} else if (capability == CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY) {
return (LazyOptional<T>) LazyOptional.of(() -> this.fluidHandler);
} else if (capability == Capabilities.STORAGE_MONITORABLE_ACCESSOR) {
return (LazyOptional<T>) LazyOptional.of(() -> this.meHandler);
}
return super.getCapability(capability, facing);
}
private class CondenseItemHandler implements FixedItemInv {
@Override
public int getSlots() {
// We only expose the void slot
return 1;
}
@Override
public boolean isItemValid(int slot, @Nonnull ItemStack stack) {
return slot == 0;
}
@Override
public ItemStack getStackInSlot(int slot) {
// The void slot never has any content
return ItemStack.EMPTY;
}
@Override
public ItemStack insertItem(int slot, ItemStack stack, boolean simulate) {
if (slot != 0) {
return stack;
}
if (!simulate && !stack.isEmpty()) {
CondenserBlockEntity.this.addPower(stack.getCount());
}
return ItemStack.EMPTY;
}
@Override
public ItemStack extractItem(int slot, int amount, boolean simulate) {
return ItemStack.EMPTY;
}
@Override
public int getMaxAmount(int slot, ItemStack is) {
return 64;
}
}
/**
* A fluid handler that exposes a 1 bucket tank that can only be filled, and -
* when filled - will add power to this condenser.
*/
private class FluidHandler implements IFluidTank, IFluidHandler {
@Nonnull
@Override
public FluidVolume getFluid() {
return FluidVolumeUtil.EMPTY;
}
@Override
public int getFluidAmount() {
return 0;
}
@Override
public int getCapacity() {
return FluidAttributes.BUCKET_VOLUME;
}
@Override
public boolean isFluidValid(FluidVolume stack) {
return !stack.isEmpty();
}
@Override
public int fill(FluidVolume resource, FluidAction action) {
if (action == FluidAction.EXECUTE) {
final IStorageChannel<IAEFluidStack> chan = AEApi.instance().storage()
.getStorageChannel(IFluidStorageChannel.class);
CondenserBlockEntity.this
.addPower((resource.isEmpty() ? 0.0 : (double) resource.getAmount()) / chan.transferFactor());
}
return resource.isEmpty() ? 0 : resource.getAmount();
}
@Nonnull
@Override
public FluidVolume drain(int maxDrain, FluidAction action) {
return FluidVolumeUtil.EMPTY;
}
@Nonnull
@Override
public FluidVolume drain(FluidVolume resource, FluidAction action) {
return FluidVolumeUtil.EMPTY;
}
@Override
public int getTanks() {
return 1;
}
@Nonnull
@Override
public FluidVolume getFluidInTank(int tank) {
return FluidVolumeUtil.EMPTY;
}
@Override
public int getTankCapacity(int tank) {
return tank == 0 ? getCapacity() : 0;
}
@Override
public boolean isFluidValid(int tank, @Nonnull FluidVolume stack) {
return tank == 0 && isFluidValid(stack);
}
}
/**
* This is used to expose a fake ME subnetwork that is only composed of this
* condenser tile. The purpose of this is to enable the condenser to override
* the {@link appeng.api.storage.IMEInventoryHandler#validForPass(int)} method
* to make sure a condenser is only ever used if an item can't go anywhere else.
*/
private class MEHandler implements IStorageMonitorableAccessor, IStorageMonitorable {
private final CondenserItemInventory itemInventory = new CondenserItemInventory(CondenserBlockEntity.this);
void outputChanged(ItemStack added, ItemStack removed) {
this.itemInventory.updateOutput(added, removed);
}
@Nullable
@Override
public IStorageMonitorable getInventory(IActionSource src) {
return this;
}
@Override
public <T extends IAEStack<T>> IMEMonitor<T> getInventory(IStorageChannel<T> channel) {
if (channel == AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class)) {
return (IMEMonitor<T>) this.itemInventory;
} else {
return new CondenserVoidInventory<>(CondenserBlockEntity.this, channel);
}
}
}
}