Moving to source sets
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package team.chisel.ctm.api;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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/**
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* To be implemented on blocks that "hide" another block inside, so connected textures can still be accomplished.
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*/
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public interface IFacade {
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/**
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* @deprecated Use {@link #getFacade(BlockView, BlockPos, Direction, BlockPos)}
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*/
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@Nonnull
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@Deprecated
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BlockState getFacade(@Nonnull BlockView world, @Nonnull BlockPos pos, @Nullable Direction side);
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/**
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* Gets the blockstate this facade appears as.
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*
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* @param world
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* {@link World}
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* @param pos
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* The Blocks position
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* @param side
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* The side being rendered, NOT the side being connected from.
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* <p>
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* This value can be null if no side is specified. Please handle this appropriately.
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* @param connection
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* The position of the block being connected to.
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* @return The blockstate which your block appears as.
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*/
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@Nonnull
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default BlockState getFacade(@Nonnull BlockView world, @Nonnull BlockPos pos, @Nullable Direction side, @Nonnull BlockPos connection) {
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return getFacade(world, pos, side);
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}
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}
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