Post-Rename Formatting Fixes
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@@ -48,8 +48,8 @@ public class CrankTESR extends TileEntityRenderer<CrankTileEntity> {
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}
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@Override
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public void render(CrankTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers, int combinedLightIn,
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int combinedOverlayIn) {
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public void render(CrankTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
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int combinedLightIn, int combinedOverlayIn) {
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// Apply GL transformations relative to the center of the block: 1) TE rotation
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// and 2) crank rotation
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