Sky Chest TESR / Tile Entity Registration Changes

This commit is contained in:
Sebastian Hartte
2020-06-01 21:59:08 +02:00
parent 36af72faeb
commit 271e8889a1
37 changed files with 503 additions and 404 deletions
@@ -24,29 +24,28 @@ import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.core.sync.GuiBridge;
import appeng.helpers.ICustomCollision;
import appeng.tile.storage.TileSkyChest;
import appeng.util.Platform;
public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
public class BlockSkyChest extends AEBaseTileBlock<TileSkyChest>
{
private static final double AABB_OFFSET_BOTTOM = 0.00;
@@ -60,20 +59,20 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
public final SkyChestType type;
public BlockSkyChest( final SkyChestType type )
public BlockSkyChest( final SkyChestType type, Properties props )
{
super( Material.ROCK );
this.setOpaque( this.setFullSize( false ) );
this.lightOpacity = 0;
this.setHardness( 50 );
this.blockResistance = 150.0f;
super( props );
this.type = type;
}
@Override
public EnumBlockRenderType getRenderType( BlockState state )
{
return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) {
return true;
}
@Override
@@ -81,29 +80,20 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
{
if( Platform.isServer() )
{
Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing(hit), GuiBridge.GUI_SKYCHEST );
// FIXME Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing(hit.getFace()), GuiBridge.GUI_SKYCHEST );
}
return true;
return ActionResultType.SUCCESS;
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
{
final AxisAlignedBB aabb = this.computeAABB( w, pos );
return Collections.singletonList( aabb );
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
// TODO Cache this! It can't be that hard!
AxisAlignedBB aabb = computeAABB(worldIn, pos);
return VoxelShapes.create(aabb);
}
@Override
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
final AxisAlignedBB aabb = this.computeAABB( w, pos );
out.add( aabb );
}
private AxisAlignedBB computeAABB( final World w, final BlockPos pos )
private AxisAlignedBB computeAABB(final IBlockReader w, final BlockPos pos )
{
final TileSkyChest sk = this.getTileEntity( w, pos );
Direction o = Direction.UP;