Sky Chest TESR / Tile Entity Registration Changes
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@@ -24,14 +24,16 @@ import appeng.api.definitions.IBlocks;
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import appeng.api.definitions.ITileDefinition;
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import appeng.block.misc.BlockQuartzFixture;
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import appeng.block.spatial.BlockMatrixFrame;
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import appeng.bootstrap.BlockRenderingCustomizer;
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import appeng.bootstrap.FeatureFactory;
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import appeng.bootstrap.IBlockRendering;
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import appeng.bootstrap.IItemRendering;
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import appeng.block.storage.BlockSkyChest;
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import appeng.block.storage.SkyChestRenderingCustomizer;
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import appeng.bootstrap.*;
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import appeng.bootstrap.definitions.TileEntityDefinition;
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import appeng.client.render.tesr.SkyChestTESR;
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import appeng.core.features.AEFeature;
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import appeng.core.features.registries.PartModels;
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import appeng.decorative.AEDecorativeBlock;
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import appeng.decorative.solid.*;
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import appeng.tile.storage.TileSkyChest;
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import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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@@ -197,17 +199,30 @@ public final class ApiBlocks implements IBlocks
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.addFeatures( AEFeature.SKY_STONE )
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.build();
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// this.skyStoneChest = registry.block( "sky_stone_chest", () -> new BlockSkyChest( SkyChestType.STONE ) )
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// .features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
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// .tileEntity( new TileEntityDefinition( TileSkyChest.class, "sky_stone_chest" ) )
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// .rendering( new SkyChestRenderingCustomizer( SkyChestType.STONE ) )
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// .build();
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// this.smoothSkyStoneChest = registry.block( "smooth_sky_stone_chest", () -> new BlockSkyChest( SkyChestType.BLOCK ) )
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// .features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
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// .tileEntity( new TileEntityDefinition( TileSkyChest.class, "sky_stone_chest" ) )
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// .rendering( new SkyChestRenderingCustomizer( SkyChestType.BLOCK ) )
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// .build();
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//
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Block.Properties skyStoneChestProps = Block.Properties.create(Material.ROCK)
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.hardnessAndResistance(50, 150)
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.notSolid();
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TileEntityDefinition skyChestTile = registry.tileEntity("sky_chest", TileSkyChest.class, TileSkyChest::new)
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.rendering(new TileEntityRenderingCustomizer<TileSkyChest>() {
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@Override
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@OnlyIn(Dist.CLIENT)
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public void customize(TileEntityRendering<TileSkyChest> rendering) {
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rendering.tileEntityRenderer(SkyChestTESR::new);
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}
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})
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.build();
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this.skyStoneChest = registry.block( "sky_stone_chest", () -> new BlockSkyChest( BlockSkyChest.SkyChestType.STONE, skyStoneChestProps ) )
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.features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
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.tileEntity( skyChestTile )
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// .rendering( new SkyChestRenderingCustomizer( BlockSkyChest.SkyChestType.STONE ) )
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.build();
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this.smoothSkyStoneChest = registry.block( "smooth_sky_stone_chest", () -> new BlockSkyChest( BlockSkyChest.SkyChestType.BLOCK, skyStoneChestProps ) )
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.features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
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.tileEntity( skyChestTile )
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// .rendering( new SkyChestRenderingCustomizer( BlockSkyChest.SkyChestType.BLOCK ) )
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.build();
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// this.skyCompass = registry.block( "sky_compass", BlockSkyCompass::new )
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// .features( AEFeature.METEORITE_COMPASS )
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// .tileEntity( new TileEntityDefinition( TileSkyCompass.class ) )
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