Rename IRenderHelper to ModelGenerator

This commit is contained in:
thatsIch
2015-06-22 18:16:25 +02:00
parent cc78153fe4
commit 28c30c44c5
62 changed files with 231 additions and 235 deletions
@@ -32,7 +32,7 @@ import appeng.api.util.AEColor;
import appeng.api.util.AEPartLocation;
import appeng.block.storage.BlockChest;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.IRenderHelper;
import appeng.client.render.ModelGenerator;
import appeng.client.texture.ExtraBlockTextures;
import appeng.client.texture.FlippableIcon;
import appeng.client.texture.IAESprite;
@@ -50,7 +50,7 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
}
@Override
public void renderInventory( BlockChest block, ItemStack is, IRenderHelper renderer, ItemRenderType type, Object[] obj )
public void renderInventory( BlockChest block, ItemStack is, ModelGenerator renderer, ItemRenderType type, Object[] obj )
{
renderer.setBrightness( 0 );
renderer.overrideBlockTexture = ExtraBlockTextures.White.getIcon();
@@ -64,7 +64,7 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
}
@Override
public boolean renderInWorld( BlockChest imb, IBlockAccess world, BlockPos pos, IRenderHelper renderer )
public boolean renderInWorld( BlockChest imb, IBlockAccess world, BlockPos pos, ModelGenerator renderer )
{
TileChest sp = imb.getTileEntity( world, pos );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );