Fix tiny tnt stuff
Fix step sound, fix hardness, fix lightning..
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@@ -55,9 +55,11 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
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public BlockTinyTNT() {
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public BlockTinyTNT() {
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super( BlockTinyTNT.class, Material.tnt );
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super( BlockTinyTNT.class, Material.tnt );
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setFeature( EnumSet.of( AEFeature.TinyTNT ) );
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setFeature( EnumSet.of( AEFeature.TinyTNT ) );
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setLightOpacity( 3 );
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setLightOpacity( 1 );
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setBlockBounds( 0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f );
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setBlockBounds( 0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f );
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isFullSize = isOpaque = false;
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isFullSize = isOpaque = false;
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setStepSound( soundTypeGrass );
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setHardness( 0F );
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EntityRegistry.registerModEntity( EntityTinyTNTPrimed.class, "EntityTinyTNTPrimed", EntityIds.TINY_TNT, AppEng.instance, 16, 4, true );
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EntityRegistry.registerModEntity( EntityTinyTNTPrimed.class, "EntityTinyTNTPrimed", EntityIds.TINY_TNT, AppEng.instance, 16, 4, true );
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}
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}
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