QuartzFixture and (semi-borked) LightningFX
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@@ -50,7 +50,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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public BlockSkyCompass()
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{
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super( Material.CIRCUITS );
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super( Material.MISCELLANEOUS );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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@@ -99,7 +99,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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@Override
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public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos)
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{
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for( final Direction dir : Direction.VALUES )
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for( final Direction dir : Direction.values() )
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{
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if( this.canPlaceAt( w, pos, dir ) )
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{
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