QuartzFixture and (semi-borked) LightningFX
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@@ -94,7 +94,7 @@ public class TileEnergyCell extends AENetworkTile implements IAEPowerStorage
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if( this.currentMeta != storageLevel )
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{
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this.currentMeta = (byte) storageLevel;
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this.world.setBlockState( this.pos, this.world.getBlockState( this.pos ).withProperty( BlockEnergyCell.ENERGY_STORAGE, storageLevel ) );
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this.world.setBlockState( this.pos, this.world.getBlockState( this.pos ).with( BlockEnergyCell.ENERGY_STORAGE, storageLevel ) );
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}
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}
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