Removed usage of GL11 in favor of using GlStateManager.
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@@ -19,8 +19,7 @@
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package appeng.client.gui.implementations;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.InventoryPlayer;
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import appeng.client.gui.AEBaseGui;
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@@ -65,7 +64,7 @@ public class GuiVibrationChamber extends AEBaseGui
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{
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final int i1 = this.cvc.getCurrentProgress();
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this.bindTexture( "guis/vibchamber.png" );
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GL11.glColor3f( 1, 1, 1 );
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GlStateManager.color( 1, 1, 1 );
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final int l = -15;
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final int k = 25;
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this.drawTexturedModalRect( k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2 );
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