Removed usage of GL11 in favor of using GlStateManager.
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@@ -19,8 +19,6 @@
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package appeng.client.gui.widgets;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.renderer.GlStateManager;
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@@ -77,7 +75,7 @@ public class GuiTabButton extends GuiButton implements ITooltip
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{
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if( this.visible )
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{
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GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f );
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minecraft.renderEngine.bindTexture( new ResourceLocation( "appliedenergistics2", "textures/guis/states.png" ) );
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this.hovered = x >= this.xPosition && y >= this.yPosition && x < this.xPosition + this.width && y < this.yPosition + this.height;
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