Removed usage of GL11 in favor of using GlStateManager.
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@@ -19,8 +19,6 @@
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package appeng.client.render.crafting;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.util.EnumFacing;
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@@ -53,7 +51,7 @@ public class CraftingMonitorTESR extends TileEntitySpecialRenderer<TileCraftingM
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if( jobProgress != null )
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{
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GlStateManager.pushMatrix();
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GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
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GlStateManager.translate( x + 0.5, y + 0.5, z + 0.5 );
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TesrRenderHelper.moveToFace( facing );
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TesrRenderHelper.rotateToFace( facing, (byte) 0 );
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