Removed usage of GL11 in favor of using GlStateManager.

This commit is contained in:
Sebastian Hartte
2016-10-03 00:23:45 +02:00
parent 62f224d77b
commit 2ab1fc0adf
16 changed files with 93 additions and 113 deletions
@@ -19,8 +19,6 @@
package appeng.client.render.crafting;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.util.EnumFacing;
@@ -53,7 +51,7 @@ public class CraftingMonitorTESR extends TileEntitySpecialRenderer<TileCraftingM
if( jobProgress != null )
{
GlStateManager.pushMatrix();
GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
GlStateManager.translate( x + 0.5, y + 0.5, z + 0.5 );
TesrRenderHelper.moveToFace( facing );
TesrRenderHelper.rotateToFace( facing, (byte) 0 );