Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock
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@@ -32,7 +32,7 @@ import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.AEApi;
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import appeng.api.storage.ICellHandler;
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import appeng.api.util.AEColor;
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import appeng.block.AEBaseBlock;
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import appeng.block.storage.BlockChest;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.client.texture.FlippableIcon;
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@@ -41,7 +41,7 @@ import appeng.tile.storage.TileChest;
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import appeng.util.Platform;
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public class RenderMEChest extends BaseBlockRender
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public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
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{
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public RenderMEChest()
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@@ -50,7 +50,7 @@ public class RenderMEChest extends BaseBlockRender
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}
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@Override
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public void renderInventory( AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
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public void renderInventory( BlockChest block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
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{
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Tessellator.instance.setBrightness( 0 );
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renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
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@@ -64,7 +64,7 @@ public class RenderMEChest extends BaseBlockRender
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}
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@Override
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public boolean renderInWorld( AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
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public boolean renderInWorld( BlockChest imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
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{
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TileChest sp = imb.getTileEntity( world, x, y, z );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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@@ -120,8 +120,8 @@ public class RenderMEChest extends BaseBlockRender
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/*
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* 1.7.2
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*
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* else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP ) flippableIcon.setFlip( true, false ); else if (
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* else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP ) flippableIcon.setFlip( true, false );
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* else if (
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* forward == ForgeDirection.NORTH && up == ForgeDirection.UP ) flippableIcon.setFlip( true, false );
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*/
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