Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock

This commit is contained in:
yueh
2015-05-09 12:18:43 +02:00
parent 523548373d
commit 2d7917de14
71 changed files with 1048 additions and 719 deletions
@@ -28,13 +28,14 @@ import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.AEApi;
import appeng.block.AEBaseBlock;
import appeng.block.solids.BlockQuartzGlass;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
import appeng.client.texture.OffsetIcon;
import appeng.tile.AEBaseTile;
public class RenderQuartzGlass extends BaseBlockRender
public class RenderQuartzGlass extends BaseBlockRender<BlockQuartzGlass, AEBaseTile>
{
static byte[][][] offsets;
@@ -57,7 +58,7 @@ public class RenderQuartzGlass extends BaseBlockRender
}
@Override
public void renderInventory( AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
public void renderInventory( BlockQuartzGlass block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
{
renderer.overrideBlockTexture = ExtraBlockTextures.GlassFrame.getIcon();
super.renderInventory( block, is, renderer, type, obj );
@@ -66,7 +67,7 @@ public class RenderQuartzGlass extends BaseBlockRender
}
@Override
public boolean renderInWorld( AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( BlockQuartzGlass imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
{
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
@@ -129,7 +130,7 @@ public class RenderQuartzGlass extends BaseBlockRender
return result;
}
void renderEdge( AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer, ForgeDirection side, ForgeDirection direction )
private void renderEdge( BlockQuartzGlass imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer, ForgeDirection side, ForgeDirection direction )
{
if( !this.isFlush( imb, world, x + side.offsetX, y + side.offsetY, z + side.offsetZ ) )
{
@@ -213,12 +214,12 @@ public class RenderQuartzGlass extends BaseBlockRender
}
}
boolean isFlush( AEBaseBlock imb, IBlockAccess world, int x, int y, int z )
private boolean isFlush( BlockQuartzGlass imb, IBlockAccess world, int x, int y, int z )
{
return this.isGlass( imb, world, x, y, z );
}
boolean isGlass( AEBaseBlock imb, IBlockAccess world, int x, int y, int z )
private boolean isGlass( BlockQuartzGlass imb, IBlockAccess world, int x, int y, int z )
{
return this.isQuartzGlass( world, x, y, z ) || this.isVibrantQuartzGlass( world, x, y, z );
}