Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock
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@@ -28,13 +28,14 @@ import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.AEApi;
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import appeng.block.AEBaseBlock;
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import appeng.block.solids.BlockQuartzGlass;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.client.texture.OffsetIcon;
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import appeng.tile.AEBaseTile;
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public class RenderQuartzGlass extends BaseBlockRender
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public class RenderQuartzGlass extends BaseBlockRender<BlockQuartzGlass, AEBaseTile>
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{
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static byte[][][] offsets;
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@@ -57,7 +58,7 @@ public class RenderQuartzGlass extends BaseBlockRender
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}
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@Override
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public void renderInventory( AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
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public void renderInventory( BlockQuartzGlass block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
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{
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renderer.overrideBlockTexture = ExtraBlockTextures.GlassFrame.getIcon();
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super.renderInventory( block, is, renderer, type, obj );
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@@ -66,7 +67,7 @@ public class RenderQuartzGlass extends BaseBlockRender
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}
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@Override
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public boolean renderInWorld( AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
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public boolean renderInWorld( BlockQuartzGlass imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
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{
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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@@ -129,7 +130,7 @@ public class RenderQuartzGlass extends BaseBlockRender
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return result;
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}
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void renderEdge( AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer, ForgeDirection side, ForgeDirection direction )
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private void renderEdge( BlockQuartzGlass imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer, ForgeDirection side, ForgeDirection direction )
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{
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if( !this.isFlush( imb, world, x + side.offsetX, y + side.offsetY, z + side.offsetZ ) )
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{
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@@ -213,12 +214,12 @@ public class RenderQuartzGlass extends BaseBlockRender
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}
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}
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boolean isFlush( AEBaseBlock imb, IBlockAccess world, int x, int y, int z )
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private boolean isFlush( BlockQuartzGlass imb, IBlockAccess world, int x, int y, int z )
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{
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return this.isGlass( imb, world, x, y, z );
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}
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boolean isGlass( AEBaseBlock imb, IBlockAccess world, int x, int y, int z )
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private boolean isGlass( BlockQuartzGlass imb, IBlockAccess world, int x, int y, int z )
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{
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return this.isQuartzGlass( world, x, y, z ) || this.isVibrantQuartzGlass( world, x, y, z );
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}
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