Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock

This commit is contained in:
yueh
2015-05-09 12:18:43 +02:00
parent 523548373d
commit 2d7917de14
71 changed files with 1048 additions and 719 deletions
@@ -25,7 +25,7 @@ import com.google.common.base.Optional;
import cpw.mods.fml.common.registry.GameRegistry;
import appeng.api.definitions.ITileDefinition;
import appeng.api.definitions.IBlockDefinition;
import appeng.block.AEBaseBlock;
import appeng.core.CommonHelper;
import appeng.core.CreativeTab;
@@ -37,7 +37,7 @@ public final class AEBlockFeatureHandler implements IFeatureHandler
private final AEBaseBlock featured;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final TileDefinition definition;
private final BlockDefinition definition;
public AEBlockFeatureHandler( EnumSet<AEFeature> features, AEBaseBlock featured, Optional<String> subName )
{
@@ -46,7 +46,7 @@ public final class AEBlockFeatureHandler implements IFeatureHandler
this.featured = featured;
this.extractor = new FeatureNameExtractor( featured.getClass(), subName );
this.enabled = state == ActivityState.Enabled;
this.definition = new TileDefinition( featured, state );
this.definition = new BlockDefinition( featured, state );
}
@Override
@@ -56,7 +56,7 @@ public final class AEBlockFeatureHandler implements IFeatureHandler
}
@Override
public ITileDefinition getDefinition()
public IBlockDefinition getDefinition()
{
return this.definition;
}
@@ -71,23 +71,11 @@ public final class AEBlockFeatureHandler implements IFeatureHandler
this.featured.setBlockName( /* "tile." */"appliedenergistics2." + name );
this.featured.setBlockTextureName( "appliedenergistics2:" + name );
if( Platform.isClient() )
{
CommonHelper.proxy.bindTileEntitySpecialRenderer( this.featured.getTileEntityClass(), this.featured );
}
// Class<? extends AEBaseItemBlock> itemBlockClass = this.featured.getItemBlockClass();
final String registryName = "tile." + name;
// Bypass the forge magic with null to register our own itemblock later.
GameRegistry.registerBlock( this.featured, null, registryName );
GameRegistry.registerItem( this.definition.maybeItem().get(), registryName );
if( !this.featured.toString().equals( "BlockCableBus" ) )
{
GameRegistry.registerTileEntity( this.featured.getTileEntityClass(), this.featured.toString() );
}
}
}
}
@@ -0,0 +1,92 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
import com.google.common.base.Optional;
import net.minecraft.tileentity.TileEntity;
import cpw.mods.fml.common.registry.GameRegistry;
import appeng.api.definitions.ITileDefinition;
import appeng.block.AEBaseTileBlock;
import appeng.block.networking.BlockCableBus;
import appeng.core.CommonHelper;
import appeng.core.CreativeTab;
import appeng.util.Platform;
public final class AECableBusFeatureHandler implements IFeatureHandler
{
private final AEBaseTileBlock featured;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final TileDefinition definition;
public AECableBusFeatureHandler( EnumSet<AEFeature> features, BlockCableBus featured, Optional<String> subName )
{
final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
this.featured = featured;
this.extractor = new FeatureNameExtractor( featured.getClass(), subName );
this.enabled = state == ActivityState.Enabled;
this.definition = new TileDefinition( featured, state );
}
@Override
public boolean isFeatureAvailable()
{
return this.enabled;
}
@Override
public ITileDefinition getDefinition()
{
return this.definition;
}
/**
* Registration of the {@link TileEntity} will actually be handled by {@link BlockCableBus#setupTile()}.
*/
@Override
public void register()
{
if( this.enabled )
{
String name = this.extractor.get();
this.featured.setCreativeTab( CreativeTab.instance );
this.featured.setBlockName( /* "tile." */"appliedenergistics2." + name );
this.featured.setBlockTextureName( "appliedenergistics2:" + name );
if( Platform.isClient() )
{
CommonHelper.proxy.bindTileEntitySpecialRenderer( this.featured.getTileEntityClass(), this.featured );
}
final String registryName = "tile." + name;
// Bypass the forge magic with null to register our own itemblock later.
GameRegistry.registerBlock( this.featured, null, registryName );
GameRegistry.registerItem( this.definition.maybeItem().get(), registryName );
}
}
}
@@ -0,0 +1,87 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
import com.google.common.base.Optional;
import cpw.mods.fml.common.registry.GameRegistry;
import appeng.api.definitions.ITileDefinition;
import appeng.block.AEBaseTileBlock;
import appeng.core.CommonHelper;
import appeng.core.CreativeTab;
import appeng.util.Platform;
public final class AETileBlockFeatureHandler implements IFeatureHandler
{
private final AEBaseTileBlock featured;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final TileDefinition definition;
public AETileBlockFeatureHandler( EnumSet<AEFeature> features, AEBaseTileBlock featured, Optional<String> subName )
{
final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
this.featured = featured;
this.extractor = new FeatureNameExtractor( featured.getClass(), subName );
this.enabled = state == ActivityState.Enabled;
this.definition = new TileDefinition( featured, state );
}
@Override
public boolean isFeatureAvailable()
{
return this.enabled;
}
@Override
public ITileDefinition getDefinition()
{
return this.definition;
}
@Override
public void register()
{
if( this.enabled )
{
String name = this.extractor.get();
this.featured.setCreativeTab( CreativeTab.instance );
this.featured.setBlockName( /* "tile." */"appliedenergistics2." + name );
this.featured.setBlockTextureName( "appliedenergistics2:" + name );
if( Platform.isClient() )
{
CommonHelper.proxy.bindTileEntitySpecialRenderer( this.featured.getTileEntityClass(), this.featured );
}
final String registryName = "tile." + name;
// Bypass the forge magic with null to register our own itemblock later.
GameRegistry.registerBlock( this.featured, null, registryName );
GameRegistry.registerItem( this.definition.maybeItem().get(), registryName );
GameRegistry.registerTileEntity( this.featured.getTileEntityClass(), this.featured.toString() );
}
}
}
@@ -25,21 +25,20 @@ import com.google.common.base.Preconditions;
import net.minecraft.tileentity.TileEntity;
import appeng.api.definitions.ITileDefinition;
import appeng.block.AEBaseBlock;
import appeng.block.AEBaseTileBlock;
public final class TileDefinition extends BlockDefinition implements ITileDefinition
{
private final AEBaseBlock block;
private final AEBaseTileBlock block;
public TileDefinition( AEBaseBlock block, ActivityState state )
public TileDefinition( AEBaseTileBlock block, ActivityState state )
{
super( block, state );
Preconditions.checkNotNull( block );
Preconditions.checkNotNull( state );
Preconditions.checkState( !block.hasBlockTileEntity() || block.getTileEntityClass() != null );
Preconditions.checkNotNull( block.getTileEntityClass() );
this.block = block;
}