Fix default block properties.
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@@ -21,9 +21,13 @@ package appeng.block;
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import javax.annotation.Nullable;
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import appeng.helpers.AEGlassMaterial;
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import appeng.util.Platform;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.MaterialColor;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResultType;
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@@ -39,6 +43,7 @@ import net.minecraft.world.World;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import net.minecraftforge.common.ToolType;
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public abstract class AEBaseBlock extends Block
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@@ -53,29 +58,44 @@ public abstract class AEBaseBlock extends Block
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protected AEBaseBlock( final Block.Properties props )
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{
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super( props );
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}
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// FIXME: Move to block registration
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// FIXME if( mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS )
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// FIXME {
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// FIXME this.setSoundType( SoundType.GLASS );
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// FIXME }
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// FIXME else if( mat == Material.ROCK )
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// FIXME {
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// FIXME this.setSoundType( SoundType.STONE );
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// FIXME }
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// FIXME else if( mat == Material.WOOD )
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// FIXME {
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// FIXME this.setSoundType( SoundType.WOOD );
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// FIXME }
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// FIXME else
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// FIXME {
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// FIXME this.setSoundType( SoundType.METAL );
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// FIXME }
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/**
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* Utility function to create block properties with some sensible defaults for AE blocks.
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*/
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public static Block.Properties defaultProps(Material material) {
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return defaultProps(material, material.getColor());
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}
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// FIXME this.setLightOpacity( 255 );
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// FIXME this.setLightLevel( 0 );
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// FIXME this.setHardness( 2.2F );
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// FIXME this.setHarvestLevel( "pickaxe", 0 );
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/**
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* Utility function to create block properties with some sensible defaults for AE blocks.
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*/
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public static Block.Properties defaultProps(Material material, MaterialColor color) {
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return Block.Properties.create(material, color)
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// These values previousls were encoded in AEBaseBlock
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.hardnessAndResistance(2.2f, 11.f)
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.harvestTool(ToolType.PICKAXE)
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.harvestLevel(0)
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.sound(getDefaultSoundByMaterial(material));
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}
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private static SoundType getDefaultSoundByMaterial(Material mat) {
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if( mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS )
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{
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return SoundType.GLASS;
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}
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else if( mat == Material.ROCK )
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{
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return SoundType.STONE;
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}
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else if( mat == Material.WOOD )
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{
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return SoundType.WOOD;
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}
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else
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{
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return SoundType.METAL;
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}
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}
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@Override
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