Delay Block Updates, and save the world!

This commit is contained in:
AlgorithmX2
2014-07-07 23:54:28 -05:00
parent 5c8327f040
commit 2ea77d35bc
15 changed files with 102 additions and 41 deletions
+45 -17
View File
@@ -3,8 +3,10 @@ package appeng.hooks;
import java.util.Collection;
import java.util.LinkedList;
import java.util.Queue;
import java.util.WeakHashMap;
import java.util.concurrent.Callable;
import net.minecraft.world.World;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.event.world.WorldEvent;
import appeng.api.networking.IGridNode;
@@ -17,6 +19,7 @@ import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.Type;
import cpw.mods.fml.common.gameevent.TickEvent.WorldTickEvent;
public class TickHandler
{
@@ -38,7 +41,8 @@ public class TickHandler
final public static TickHandler instance = new TickHandler();
final private Queue<Callable> callQueue = new LinkedList();
final private WeakHashMap<World, Queue<Callable>> callQueue = new WeakHashMap<World, Queue<Callable>>();
Queue<Callable> serverQueue = new LinkedList<Callable>();
final private HandlerRep server = new HandlerRep();
final private HandlerRep client = new HandlerRep();
@@ -50,9 +54,19 @@ public class TickHandler
return client;
}
public void addCallable(Callable c)
public void addCallable(World w, Callable c)
{
callQueue.add( c );
if ( w == null )
serverQueue.add( c );
else
{
Queue<Callable> queue = callQueue.get( w );
if ( queue == null )
callQueue.put( w, queue = new LinkedList<Callable>() );
queue.add( c );
}
}
public void addInit(AEBaseTile tile)
@@ -122,6 +136,7 @@ public class TickHandler
if ( ev.type == Type.SERVER && ev.phase == Phase.END ) // for no there is no reason to care about this on the
// client...
{
// ready tiles.
HandlerRep repo = getRepo();
while (!repo.tiles.isEmpty())
{
@@ -129,24 +144,37 @@ public class TickHandler
bt.onReady();
}
// tick networks.
for (Grid g : getRepo().networks)
{
g.update();
}
Callable c = null;
while ((c = callQueue.poll()) != null)
{
try
{
c.call();
}
catch (Exception e)
{
AELog.error( e );
}
}
// cross world queue.
processQueue( serverQueue );
}
// world synced queue(s)
if ( ev.type == Type.WORLD && ev.phase == Phase.START )
{
processQueue( callQueue.get( ((WorldTickEvent) ev).world ) );
}
}
private void processQueue(Queue<Callable> queue)
{
if ( queue == null )
return;
Callable c = null;
while ((c = queue.poll()) != null)
{
try
{
c.call();
}
catch (Exception e)
{
AELog.error( e );
}
}
}
}