Delay Block Updates, and save the world!
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package appeng.util;
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import java.util.concurrent.Callable;
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import net.minecraft.world.World;
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public class BlockUpdate implements Callable
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{
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final World w;
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final int x, y, z;
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public BlockUpdate(World w, int x, int y, int z) {
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this.w = w;
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this.x = x;
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this.y = y;
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this.z = z;
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}
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@Override
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public Object call() throws Exception
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{
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w.notifyBlocksOfNeighborChange( x, y, z, Platform.air );
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return true;
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}
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}
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