Effects should not collide with anything
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@@ -18,10 +18,12 @@
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package appeng.client.render.effects;
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import java.util.Random;
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import net.minecraft.world.World;
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public class LightningArcFX extends LightningFX
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{
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private static final Random RANDOM_GENERATOR = new Random();
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@@ -30,8 +32,10 @@ public class LightningArcFX extends LightningFX
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final double ry;
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final double rz;
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public LightningArcFX(World w, double x, double y, double z, double ex, double ey, double ez, double r, double g, double b) {
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public LightningArcFX( World w, double x, double y, double z, double ex, double ey, double ez, double r, double g, double b )
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{
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super( w, x, y, z, r, g, b, 6 );
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this.noClip = true;
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this.rx = ex - x;
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this.ry = ey - y;
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@@ -43,17 +47,17 @@ public class LightningArcFX extends LightningFX
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@Override
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protected void regen()
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{
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double i = 1.0 / (this.steps - 1);
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double i = 1.0 / ( this.steps - 1 );
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double lastDirectionX = this.rx * i;
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double lastDirectionY = this.ry * i;
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double lastDirectionZ = this.rz * i;
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double len = Math.sqrt( lastDirectionX * lastDirectionX + lastDirectionY * lastDirectionY + lastDirectionZ * lastDirectionZ );
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for (int s = 0; s < this.steps; s++)
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for ( int s = 0; s < this.steps; s++ )
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{
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this.Steps[s][0] = (lastDirectionX + ( RANDOM_GENERATOR.nextDouble() - 0.5) * len * 1.2) / 2.0;
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this.Steps[s][1] = (lastDirectionY + ( RANDOM_GENERATOR.nextDouble() - 0.5) * len * 1.2) / 2.0;
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this.Steps[s][2] = (lastDirectionZ + ( RANDOM_GENERATOR.nextDouble() - 0.5) * len * 1.2) / 2.0;
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this.Steps[s][0] = ( lastDirectionX + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0;
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this.Steps[s][1] = ( lastDirectionY + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0;
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this.Steps[s][2] = ( lastDirectionZ + ( RANDOM_GENERATOR.nextDouble() - 0.5 ) * len * 1.2 ) / 2.0;
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}
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}
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