cut crafting tree earlier if the item is available

fix job byte size to 8 per crafting + 1 per item used/stored
This commit is contained in:
PrototypeTrousers
2021-11-02 15:33:14 -03:00
parent 50f21125c8
commit 304f394497
2 changed files with 37 additions and 39 deletions
@@ -124,18 +124,43 @@ public class CraftingTreeNode
final List<IAEItemStack> thingsUsed = new ArrayList<>();
this.what.setStackSize( l );
if( this.getSlot() >= 0 && this.parent != null && this.parent.details.isCraftable() )
IAEItemStack available = inv.extractItems( this.what, Actionable.MODULATE, src );
if( available != null )
{
if( !this.exhausted )
{
final IAEItemStack is = this.job.checkUse( available );
if( is != null )
{
thingsUsed.add( is.copy() );
this.used.add( is );
}
}
this.bytes += available.getStackSize();
l -= available.getStackSize();
if( l == 0 )
{
return available;
}
}
else if( this.getSlot() >= 0 && this.parent != null && this.parent.details.isCraftable() )
{
final Collection<IAEItemStack> itemList;
final IItemList<IAEItemStack> inventoryList = inv.getItemList();
if( this.parent.details.canSubstitute() )
{
final List<IAEItemStack> substitutes = this.parent.details.getSubstituteInputs(this.slot);
itemList = new ArrayList<>(substitutes.size());
final List<IAEItemStack> substitutes = this.parent.details.getSubstituteInputs( this.slot );
itemList = new ArrayList<>( substitutes.size() );
for (IAEItemStack stack : substitutes) {
itemList.addAll(inventoryList.findFuzzy(stack, FuzzyMode.IGNORE_ALL));
for( IAEItemStack stack : substitutes )
{
itemList.addAll( inventoryList.findFuzzy( stack, FuzzyMode.IGNORE_ALL ) );
}
}
else
@@ -157,7 +182,7 @@ public class CraftingTreeNode
fuzz = fuzz.copy();
fuzz.setStackSize( l );
final IAEItemStack available = inv.extractItems( fuzz, Actionable.MODULATE, src );
available = inv.extractItems( fuzz, Actionable.MODULATE, src );
if( available != null )
{
@@ -183,32 +208,6 @@ public class CraftingTreeNode
}
}
}
else
{
final IAEItemStack available = inv.extractItems( this.what, Actionable.MODULATE, src );
if( available != null )
{
if( !this.exhausted )
{
final IAEItemStack is = this.job.checkUse( available );
if( is != null )
{
thingsUsed.add( is.copy() );
this.used.add( is );
}
}
this.bytes += available.getStackSize();
l -= available.getStackSize();
if( l == 0 )
{
return available;
}
}
}
if( this.canEmit )
{
@@ -227,7 +226,7 @@ public class CraftingTreeNode
{
final CraftingTreeProcess pro = this.nodes.get( 0 );
while( pro.possible && l > 0 )
while ( pro.possible && l > 0 )
{
final IAEItemStack madeWhat = pro.getAmountCrafted( this.what );
@@ -235,7 +234,7 @@ public class CraftingTreeNode
madeWhat.setStackSize( l );
final IAEItemStack available = inv.extractItems( madeWhat, Actionable.MODULATE, src );
available = inv.extractItems( madeWhat, Actionable.MODULATE, src );
if( available != null )
{
@@ -259,13 +258,13 @@ public class CraftingTreeNode
{
try
{
while( pro.possible && l > 0 )
while ( pro.possible && l > 0 )
{
final MECraftingInventory subInv = new MECraftingInventory( inv, true, true, true );
pro.request( subInv, 1, src );
this.what.setStackSize( l );
final IAEItemStack available = subInv.extractItems( this.what, Actionable.MODULATE, src );
available = subInv.extractItems( this.what, Actionable.MODULATE, src );
if( available != null )
{
@@ -322,7 +321,7 @@ public class CraftingTreeNode
}
// missing = 0;
job.addBytes( 8 + this.bytes );
job.addBytes( this.bytes );
for( final CraftingTreeProcess pro : this.nodes )
{