Major Update for Cable Rendering.

TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
This commit is contained in:
AlgorithmX2
2014-05-04 19:51:05 -05:00
parent 86c096c357
commit 3080510317
9 changed files with 269 additions and 14 deletions
+1 -1
View File
@@ -289,7 +289,7 @@ public class AEBaseBlock extends BlockContainer implements IAEFeature
return null;
}
final public <T extends TileEntity> T getTileEntity(IBlockAccess w, int x, int y, int z)
public <T extends TileEntity> T getTileEntity(IBlockAccess w, int x, int y, int z)
{
if ( !hasBlockTileEntity() )
return null;