Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders. Added alpha pass rendering for stained glass. Enabled Stained Glass facades. Cables / Facades have less geometry by hiding faces on connected boxes. Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
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@@ -289,7 +289,7 @@ public class AEBaseBlock extends BlockContainer implements IAEFeature
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return null;
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}
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final public <T extends TileEntity> T getTileEntity(IBlockAccess w, int x, int y, int z)
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public <T extends TileEntity> T getTileEntity(IBlockAccess w, int x, int y, int z)
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{
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if ( !hasBlockTileEntity() )
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return null;
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