potential fix for showing proper item names when failing to start craft

This commit is contained in:
PrototypeTrousers
2021-11-01 23:23:45 -03:00
parent 9ce00d338f
commit 30b85bd239
@@ -312,9 +312,13 @@ public class MECraftingInventory implements IMEInventory<IAEItemStack>
if( src.player().isPresent() )
{
if( result == null )
src.player().get().sendStatusMessage( new TextComponentString( "System reported " + extra.getStackSize() + " " + extra.getDefinition().getDisplayName() + " available but could not extract anything" ), false );
{
src.player().get().sendStatusMessage( new TextComponentString( "System reported " + extra.getStackSize() + " " + extra.getDefinition().getItem().getItemStackDisplayName( extra.getDefinition() ) + " available but could not extract anything" ), false );
}
else
src.player().get().sendStatusMessage( new TextComponentString( "System reported " + extra.getStackSize() + " " + extra.getDefinition().getDisplayName() + " available but could only extract " + result.getStackSize() ), false );
{
src.player().get().sendStatusMessage( new TextComponentString( "System reported " + extra.getStackSize() + " " + extra.getDefinition().getItem().getItemStackDisplayName( extra.getDefinition() ) + " available but could only extract " + result.getStackSize() ), false );
}
}
failed = true;
if( !src.player().isPresent() ) break;