potential fix for showing proper item names when failing to start craft
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@@ -312,9 +312,13 @@ public class MECraftingInventory implements IMEInventory<IAEItemStack>
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if( src.player().isPresent() )
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{
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if( result == null )
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src.player().get().sendStatusMessage( new TextComponentString( "System reported " + extra.getStackSize() + " " + extra.getDefinition().getDisplayName() + " available but could not extract anything" ), false );
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{
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src.player().get().sendStatusMessage( new TextComponentString( "System reported " + extra.getStackSize() + " " + extra.getDefinition().getItem().getItemStackDisplayName( extra.getDefinition() ) + " available but could not extract anything" ), false );
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}
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else
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src.player().get().sendStatusMessage( new TextComponentString( "System reported " + extra.getStackSize() + " " + extra.getDefinition().getDisplayName() + " available but could only extract " + result.getStackSize() ), false );
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{
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src.player().get().sendStatusMessage( new TextComponentString( "System reported " + extra.getStackSize() + " " + extra.getDefinition().getItem().getItemStackDisplayName( extra.getDefinition() ) + " available but could only extract " + result.getStackSize() ), false );
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}
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}
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failed = true;
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if( !src.player().isPresent() ) break;
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