Separated Crafting job into a worker thread.
Crafting calculation can be canceled. Hooked up a crafting calculation launch and the confirmation GUI.
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package appeng.container.implementations;
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import java.util.concurrent.Future;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.ICrafting;
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import net.minecraft.util.ChatComponentText;
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import net.minecraft.world.World;
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import appeng.api.config.SecurityPermissions;
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import appeng.api.networking.IGrid;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.networking.security.IActionHost;
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import appeng.api.networking.security.PlayerSource;
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import appeng.api.storage.ITerminalHost;
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import appeng.container.AEBaseContainer;
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import appeng.core.AELog;
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import appeng.crafting.CraftingJob;
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import appeng.crafting.ICraftingHost;
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public class ContainerCraftConfirm extends AEBaseContainer implements ICraftingHost
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{
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ITerminalHost priHost;
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public Future<CraftingJob> job;
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public CraftingJob result;
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public ContainerCraftConfirm(InventoryPlayer ip, ITerminalHost te) {
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super( ip, te );
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priHost = te;
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}
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@Override
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public void detectAndSendChanges()
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{
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super.detectAndSendChanges();
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if ( job != null && job.isDone() )
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{
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try
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{
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result = job.get();
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AELog.info( "Job info is ready!" );
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}
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catch (Throwable e)
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{
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getPlayerInv().player.addChatMessage( new ChatComponentText( "Error: " + e.toString() ) );
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AELog.error( e );
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this.isContainerValid = false;
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result = null;
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}
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job = null;
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}
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verifyPermissions( SecurityPermissions.CRAFT, false );
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}
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@Override
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public void onContainerClosed(EntityPlayer par1EntityPlayer)
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{
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super.onContainerClosed( par1EntityPlayer );
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if ( job != null )
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{
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job.cancel( true );
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job = null;
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}
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}
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@Override
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public void removeCraftingFromCrafters(ICrafting c)
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{
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super.removeCraftingFromCrafters( c );
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if ( job != null )
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{
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job.cancel( true );
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job = null;
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}
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}
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@Override
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public IGrid getGrid()
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{
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IActionHost h = ((IActionHost) this.getTarget());
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return h.getActionableNode().getGrid();
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}
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@Override
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public World getWorld()
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{
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return getPlayerInv().player.worldObj;
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}
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@Override
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public BaseActionSource getActionSrc()
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{
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return new PlayerSource( getPlayerInv().player, (IActionHost) getTarget() );
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}
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}
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