Fix server startup, jar building and after-merge fixes.

This commit is contained in:
Sebastian Hartte
2020-07-28 22:45:09 +02:00
parent 75dd1d4bb6
commit 33d247fec8
10 changed files with 28 additions and 160 deletions
@@ -195,7 +195,7 @@ public final class AppEngClient extends AppEngBase {
// On the client, we'll register for server startup/shutdown to properly setup
// WorldData
// each time the integrated server starts&stops
ServerLifecycleEvents.SERVER_STARTED.register(WorldData::onServerStarting);
ServerLifecycleEvents.SERVER_STARTING.register(WorldData::onServerStarting);
ServerLifecycleEvents.SERVER_STOPPING.register(server -> WorldData.instance().onServerStopping());
ServerLifecycleEvents.SERVER_STOPPED.register(server -> WorldData.instance().onServerStoppped());
@@ -68,12 +68,6 @@ public class FacadeBlockAccess implements BlockRenderView {
return world.getFluidState(pos);
}
// This is for diffuse lighting
@Override
public float func_230487_a_(Direction p_230487_1_, boolean p_230487_2_) {
return world.func_230487_a_(p_230487_1_, p_230487_2_);
}
@Override
public LightingProvider getLightingProvider() {
return world.getLightingProvider();
@@ -1,40 +0,0 @@
package appeng.mixins;
import com.google.common.collect.ImmutableMap;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.minecraft.world.gen.feature.structure.Structure;
import net.minecraft.world.gen.settings.DimensionStructuresSettings;
import net.minecraft.world.gen.settings.StructureSeparationSettings;
import appeng.worldgen.meteorite.MeteoriteStructure;
/**
* This Mixin will add the structure placement configuration for the meteorite
* structure to the static final immutable map that contains them. There is
* currently no Forge hook for this, and registering them during the registry
* event is already too late.
* <p>
* If this is not done, Meteorites spawn every chunk, since that is the default
* for missing entries.
*/
@Mixin(DimensionStructuresSettings.class)
public class DimensionStructuresSettingsMixin {
@Shadow
@Mutable
private static ImmutableMap<Structure<?>, StructureSeparationSettings> field_236191_b_;
@Inject(method = "<clinit>", at = @At("TAIL"))
private static void addMeteoriteSpreadConfig(CallbackInfo ci) {
field_236191_b_ = ImmutableMap.<Structure<?>, StructureSeparationSettings>builder().putAll(field_236191_b_)
.put(MeteoriteStructure.INSTANCE, new StructureSeparationSettings(32, 8, 124895654)).build();
}
}
@@ -1,17 +0,0 @@
package appeng.mixins;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Invoker;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.structure.Structure;
@Mixin(Structure.class)
public interface StructureAccessor {
@Invoker("func_236394_a_")
static <F extends Structure<?>> F register(String id, F feature, GenerationStage.Decoration defaultStage) {
throw new AssertionError();
}
}