refresh status if a encoded pattern is put in the output slot
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@@ -21,7 +21,10 @@ package appeng.container.implementations;
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import appeng.api.config.Actionable;
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import appeng.api.config.PowerMultiplier;
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import appeng.api.implementations.ICraftingPatternItem;
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import appeng.api.implementations.guiobjects.IPortableCell;
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import appeng.api.networking.crafting.ICraftingPatternDetails;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.container.interfaces.IInventorySlotAware;
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import appeng.container.slot.OptionalSlotFake;
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import appeng.container.slot.SlotFakeCraftingMatrix;
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@@ -30,9 +33,11 @@ import appeng.container.slot.SlotPatternTerm;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.core.AEConfig;
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import appeng.core.localization.PlayerMessages;
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import appeng.helpers.ItemStackHelper;
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import appeng.helpers.WirelessTerminalGuiObject;
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import appeng.tile.inventory.AppEngInternalInventory;
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import appeng.util.Platform;
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import appeng.util.helpers.ItemHandlerUtil;
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import appeng.util.inv.InvOperation;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Slot;
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@@ -196,6 +201,27 @@ public class ContainerWirelessPatternTerminal extends ContainerPatternEncoder {
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@Override
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public void onChangeInventory(final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack) {
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if (inv == this.pattern && slot == 1) {
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final ItemStack is = this.pattern.getStackInSlot(1);
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if (!is.isEmpty() && is.getItem() instanceof ICraftingPatternItem) {
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final ICraftingPatternItem pattern = (ICraftingPatternItem) is.getItem();
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final ICraftingPatternDetails details = pattern.getPatternForItem(is, this.getPlayerInv().player.world);
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if (details != null) {
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this.setCraftingMode(details.isCraftable());
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this.setSubstitute(details.canSubstitute());
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for (int x = 0; x < this.crafting.getSlots() && x < details.getInputs().length; x++) {
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final IAEItemStack item = details.getInputs()[x];
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ItemHandlerUtil.setStackInSlot(this.crafting, x, item == null ? ItemStack.EMPTY : item.createItemStack());
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}
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for (int x = 0; x < this.output.getSlots() && x < details.getOutputs().length; x++) {
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final IAEItemStack item = details.getOutputs()[x];
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this.output.setStackInSlot(x, item == null ? ItemStack.EMPTY : item.createItemStack());
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}
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}
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}
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}
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super.onChangeInventory(inv, slot, mc, removedStack, newStack);
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}
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