More decorative blocks
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@@ -171,7 +171,7 @@ public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock
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}
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}
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// FIXME: Replaced by the postPlaceupdate stuff above
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// FIXME: Replaced by the postPlaceupdate stuff above, but check item drops!
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// @Override
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// public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos )
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// {
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@@ -38,6 +38,7 @@ import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import static appeng.decorative.solid.BlockSkyStone.SkystoneType;
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/**
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@@ -175,21 +176,27 @@ public final class ApiBlocks implements IBlocks
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})
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.build();
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// this.fluixBlock = registry.features( AEFeature.FLUIX ).block( "fluix_block", BlockFluix::new ).build();
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//
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// this.skyStoneBlock = registry.features( AEFeature.SKY_STONE )
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// .block( "sky_stone_block", () -> new BlockSkyStone( SkystoneType.STONE ) )
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// .build();
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// this.smoothSkyStoneBlock = registry.features( AEFeature.SKY_STONE )
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// .block( "smooth_sky_stone_block", () -> new BlockSkyStone( SkystoneType.BLOCK ) )
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// .build();
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// this.skyStoneBrick = deco.block( "sky_stone_brick", () -> new BlockSkyStone( SkystoneType.BRICK ) )
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// .addFeatures( AEFeature.SKY_STONE )
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// .build();
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// this.skyStoneSmallBrick = deco.block( "sky_stone_small_brick", () -> new BlockSkyStone( SkystoneType.SMALL_BRICK ) )
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// .addFeatures( AEFeature.SKY_STONE )
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// .build();
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//
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this.fluixBlock = registry.features( AEFeature.FLUIX ).block( "fluix_block", () -> new AEDecorativeBlock(QUARTZ_PROPERTIES) ).build();
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this.skyStoneBlock = registry.features( AEFeature.SKY_STONE )
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.block( "sky_stone_block", () -> new BlockSkyStone( SkystoneType.STONE, Block.Properties.create(Material.ROCK)
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.hardnessAndResistance(50, 150)
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.harvestLevel(3) ) )
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.build();
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this.smoothSkyStoneBlock = registry.features( AEFeature.SKY_STONE )
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.block( "smooth_sky_stone_block", () -> new BlockSkyStone( SkystoneType.BLOCK, Block.Properties.create(Material.ROCK)
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.hardnessAndResistance(50, 150) ) )
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.build();
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this.skyStoneBrick = deco.block( "sky_stone_brick", () -> new BlockSkyStone( SkystoneType.BRICK, Block.Properties.create(Material.ROCK)
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.hardnessAndResistance(50, 150) ) )
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.addFeatures( AEFeature.SKY_STONE )
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.build();
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this.skyStoneSmallBrick = deco.block( "sky_stone_small_brick", () -> new BlockSkyStone( SkystoneType.SMALL_BRICK, Block.Properties.create(Material.ROCK)
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.hardnessAndResistance(50, 150) ) )
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.addFeatures( AEFeature.SKY_STONE )
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.build();
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// this.skyStoneChest = registry.block( "sky_stone_chest", () -> new BlockSkyChest( SkyChestType.STONE ) )
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// .features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
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// .tileEntity( new TileEntityDefinition( TileSkyChest.class, "sky_stone_chest" ) )
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@@ -1,33 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.decorative.solid;
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import net.minecraft.block.material.Material;
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import appeng.decorative.AEDecorativeBlock;
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public final class BlockFluix extends AEDecorativeBlock
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{
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public BlockFluix()
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{
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super( Material.ROCK );
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}
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}
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@@ -19,38 +19,30 @@
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package appeng.decorative.solid;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.BlockState;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.ToolType;
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import net.minecraftforge.event.entity.player.PlayerEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import appeng.block.AEBaseBlock;
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import appeng.core.worlddata.WorldData;
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import appeng.util.Platform;
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public class BlockSkyStone extends AEBaseBlock
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{
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private static final float BLOCK_RESISTANCE = 150.0f;
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private static final float BREAK_SPEAK_SCALAR = 0.1f;
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private static final double BREAK_SPEAK_THRESHOLD = 7.0;
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private final SkystoneType type;
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public BlockSkyStone( final SkystoneType type )
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{
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super( Material.ROCK );
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this.setHardness( 50 );
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this.blockResistance = BLOCK_RESISTANCE;
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if( type == SkystoneType.STONE )
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{
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this.setHarvestLevel( "pickaxe", 3 );
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}
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public BlockSkyStone(SkystoneType type, Properties props) {
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super(props);
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this.type = type;
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MinecraftForge.EVENT_BUS.register( this );
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@@ -59,14 +51,14 @@ public class BlockSkyStone extends AEBaseBlock
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@SubscribeEvent
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public void breakFaster( final PlayerEvent.BreakSpeed event )
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{
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if( event.getState().getBlock() == this && event.getPlayerEntity() != null )
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if( event.getState().getBlock() == this && event.getPlayer() != null )
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{
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final ItemStack is = event.getPlayerEntity().getItemStackFromSlot( EntityEquipmentSlot.MAINHAND );
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final ItemStack is = event.getPlayer().getItemStackFromSlot( EquipmentSlotType.MAINHAND );
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int level = -1;
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if( !is.isEmpty() )
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{
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level = is.getItem().getHarvestLevel( is, "pickaxe", event.getPlayerEntity(), event.getState() );
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level = is.getItem().getHarvestLevel( is, ToolType.PICKAXE, event.getPlayer(), event.getState() );
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}
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if( this.type != SkystoneType.STONE || level >= 3 || event.getOriginalSpeed() > BREAK_SPEAK_THRESHOLD )
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@@ -77,13 +69,13 @@ public class BlockSkyStone extends AEBaseBlock
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}
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@Override
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public void onBlockAdded( final World w, final BlockPos pos, final BlockState state )
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{
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super.onBlockAdded( w, pos, state );
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public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos) {
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if( Platform.isServer() )
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{
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WorldData.instance().compassData().service().updateArea( w, pos.getX(), pos.getY(), pos.getZ() );
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// FIXME WorldData.instance().compassData().service().updateArea( worldIn, currentPos.getX(), currentPos.getY(), currentPos.getZ() );
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}
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return super.updatePostPlacement(stateIn, facing, facingState, worldIn, currentPos, facingPos);
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}
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@Override
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@@ -92,7 +84,7 @@ public class BlockSkyStone extends AEBaseBlock
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if( Platform.isServer() )
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{
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WorldData.instance().compassData().service().updateArea( w, pos.getX(), pos.getY(), pos.getZ() );
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// FIXME WorldData.instance().compassData().service().updateArea( w, pos.getX(), pos.getY(), pos.getZ() );
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}
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}
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@@ -39,6 +39,7 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunk;
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import net.minecraftforge.event.world.WorldEvent;
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import appeng.api.AEApi;
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@@ -123,7 +124,7 @@ public final class CompassService
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this.updateArea( w, x, CHUNK_SIZE + 224, z );
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}
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public Future<?> updateArea( final World w, final int x, final int y, final int z )
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public Future<?> updateArea( final IWorld w, final int x, final int y, final int z )
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{
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this.jobSize++;
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@@ -135,7 +136,7 @@ public final class CompassService
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final int hi_y = low_y + 32;
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// lower level...
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final Chunk c = w.getChunk( cx, cz );
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final IChunk c = w.getChunk( cx, cz );
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Optional<Block> maybeBlock = Api.INSTANCE.definitions().blocks().skyStoneBlock().maybeBlock();
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if( maybeBlock.isPresent() )
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@@ -214,14 +215,14 @@ public final class CompassService
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private class CMUpdatePost implements Runnable
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{
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public final World world;
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public final IWorld world;
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public final int chunkX;
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public final int chunkZ;
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public final int doubleChunkY; // 32 blocks instead of 16.
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public final boolean value;
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public CMUpdatePost( final World w, final int cx, final int cz, final int dcy, final boolean val )
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public CMUpdatePost( final IWorld w, final int cx, final int cz, final int dcy, final boolean val )
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{
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this.world = w;
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this.chunkX = cx;
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