Temporary (?) hacky fix to display the craftable items

This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes.
This commit is contained in:
Gunther De Wachter
2017-06-25 18:01:30 +02:00
parent c74aaddbd3
commit 370fc49357
6 changed files with 47 additions and 4 deletions
@@ -203,4 +203,15 @@ public interface IAEStack<StackType extends IAEStack>
* @return ITEM or FLUID
*/
StorageChannel getChannel();
/**
* @return true if it should show the crafting label.
*/
boolean getShowCraftingLabel();
/**
* Used internally to show that it should show a Crafting label instead of a "1"
*/
void setShowCraftingLabel( boolean showCraftingLabel );
}