Temporary (?) hacky fix to display the craftable items
This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes.
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@@ -203,4 +203,15 @@ public interface IAEStack<StackType extends IAEStack>
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* @return ITEM or FLUID
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*/
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StorageChannel getChannel();
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/**
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* @return true if it should show the crafting label.
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*/
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boolean getShowCraftingLabel();
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/**
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* Used internally to show that it should show a Crafting label instead of a "1"
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*/
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void setShowCraftingLabel( boolean showCraftingLabel );
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}
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