Temporary (?) hacky fix to display the craftable items
This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes.
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@@ -32,6 +32,7 @@ public abstract class AEStack<StackType extends IAEStack> implements IAEStack<St
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private boolean isCraftable;
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private long stackSize;
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private long countRequestable;
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private boolean showCraftingLabel = false;
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static long getPacketValue( final byte type, final ByteBuf tag )
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{
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@@ -103,9 +104,20 @@ public abstract class AEStack<StackType extends IAEStack> implements IAEStack<St
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// priority = Integer.MIN_VALUE;
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this.setCountRequestable( 0 );
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this.setCraftable( false );
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this.setShowCraftingLabel( false );
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return (StackType) this;
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}
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@Override
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public boolean getShowCraftingLabel() {
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return this.showCraftingLabel;
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}
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@Override
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public void setShowCraftingLabel(boolean showCraftingLabel) {
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this.showCraftingLabel = showCraftingLabel;
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}
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@Override
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public boolean isMeaningful()
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{
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@@ -142,6 +154,8 @@ public abstract class AEStack<StackType extends IAEStack> implements IAEStack<St
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final byte mask = (byte) ( this.getType( 0 ) | ( this.getType( this.stackSize ) << 2 ) | ( this.getType( this.countRequestable ) << 4 ) | ( (byte) ( this.isCraftable ? 1 : 0 ) << 6 ) | ( this.hasTagCompound() ? 1 : 0 ) << 7 );
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i.writeByte( mask );
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i.writeBoolean( this.showCraftingLabel );
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this.writeIdentity( i );
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this.readNBT( i );
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