Fabric port in progress
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@@ -31,6 +31,7 @@ import com.google.common.collect.Lists;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.texture.Sprite;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.opengl.GL11;
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@@ -41,7 +42,6 @@ import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.entity.player.PlayerEntity;
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@@ -647,7 +647,7 @@ public abstract class AEBaseScreen<T extends AEBaseContainer> extends ContainerS
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FluidAttributes fluidAttributes = fluid.getAttributes();
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bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
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Identifier fluidStillTexture = fluidAttributes.getStillTexture(fs.getFluidStack());
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final TextureAtlasSprite sprite = getMinecraft()
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final Sprite sprite = getMinecraft()
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.getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE).apply(fluidStillTexture);
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// Set color for dynamic fluids
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