Fabric port in progress

This commit is contained in:
Sebastian Hartte
2020-06-28 00:45:33 +02:00
parent b79cd732b2
commit 37ce6b262e
102 changed files with 650 additions and 591 deletions
@@ -31,6 +31,7 @@ import com.google.common.collect.Lists;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.texture.Sprite;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.opengl.GL11;
@@ -41,7 +42,6 @@ import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerEntity;
@@ -647,7 +647,7 @@ public abstract class AEBaseScreen<T extends AEBaseContainer> extends ContainerS
FluidAttributes fluidAttributes = fluid.getAttributes();
bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
Identifier fluidStillTexture = fluidAttributes.getStillTexture(fs.getFluidStack());
final TextureAtlasSprite sprite = getMinecraft()
final Sprite sprite = getMinecraft()
.getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE).apply(fluidStillTexture);
// Set color for dynamic fluids