Fabric port in progress

This commit is contained in:
Sebastian Hartte
2020-06-28 00:45:33 +02:00
parent b79cd732b2
commit 37ce6b262e
102 changed files with 650 additions and 591 deletions
@@ -6,7 +6,7 @@ import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluid;
@@ -42,7 +42,7 @@ public class FluidSlotWidget extends CustomSlotWidget {
final Fluid fluid = fs.getFluid();
final FluidAttributes attributes = fluid.getAttributes();
mc.getTextureManager().bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
final TextureAtlasSprite sprite = mc.getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE)
final Sprite sprite = mc.getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE)
.apply(attributes.getStillTexture(fs.getFluidStack()));
// Set color for dynamic fluids