Fabric port in progress
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@@ -6,7 +6,7 @@ import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.fluid.Fluid;
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@@ -42,7 +42,7 @@ public class FluidSlotWidget extends CustomSlotWidget {
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final Fluid fluid = fs.getFluid();
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final FluidAttributes attributes = fluid.getAttributes();
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mc.getTextureManager().bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
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final TextureAtlasSprite sprite = mc.getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE)
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final Sprite sprite = mc.getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE)
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.apply(attributes.getStillTexture(fs.getFluidStack()));
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// Set color for dynamic fluids
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