Fabric port in progress
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@@ -152,11 +152,11 @@ public abstract class MBCalculator {
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public abstract void updateTiles(IAECluster c, World w, WorldCoord min, WorldCoord max);
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/**
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* check if the tile entities are correct for the structure.
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* check if the block entities are correct for the structure.
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*
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* @param te to be checked tile entity
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* @param te to be checked block entity
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*
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* @return true if tile entity is valid for structure
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* @return true if block entity is valid for structure
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*/
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public abstract boolean isValidTile(BlockEntity te);
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