Fixes #4731: Take the position where the user clicked the handle into account when calculating the new scrollbar position.

Also fixes: The scrollbar did not subtract the handle height when determining the available space for moving the handle, thus introducing drift the further down a user scrolled.
Also fixes: The scrollbar did not resize it's trackbar when the ME inventory screens were resized and the number of rows changed, same for craft confirm.
This commit is contained in:
Sebastian Hartte
2020-09-13 23:12:59 +02:00
parent d87ff9d1e7
commit 38244000c9
4 changed files with 46 additions and 12 deletions
@@ -97,6 +97,8 @@ public class CraftConfirmScreen extends AEBaseScreen<CraftConfirmContainer> {
addButton(new Button(this.guiLeft + 6, this.guiTop + this.ySize - 25, 50, 20, GuiText.Cancel.text(),
btn -> subGui.goBack()));
this.setScrollBar();
}
@Override
@@ -71,8 +71,7 @@ public class InterfaceTerminalScreen extends AEBaseScreen<InterfaceTerminalConta
public InterfaceTerminalScreen(InterfaceTerminalContainer container, PlayerInventory playerInventory,
ITextComponent title) {
super(container, playerInventory, title);
final Scrollbar scrollbar = new Scrollbar();
this.setScrollBar(scrollbar);
this.setScrollBar(new Scrollbar().setLeft(175).setTop(18).setHeight(106));
this.xSize = 195;
this.ySize = 222;
}
@@ -81,10 +80,6 @@ public class InterfaceTerminalScreen extends AEBaseScreen<InterfaceTerminalConta
public void init() {
super.init();
this.getScrollBar().setLeft(175);
this.getScrollBar().setHeight(106);
this.getScrollBar().setTop(18);
this.searchField = new AETextField(this.font, this.guiLeft + 104, this.guiTop + 4, 65, 12);
this.searchField.setEnableBackgroundDrawing(false);
this.searchField.setMaxStringLength(25);
@@ -283,6 +283,8 @@ public class MEMonitorableScreen<T extends MEMonitorableContainer> extends AEBas
craftingGridOffsetX -= 25;
craftingGridOffsetY -= 6;
this.setScrollBar();
}
@Override