Relocate Source to proper directory.
This commit is contained in:
@@ -0,0 +1,152 @@
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package appeng.client.render;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.item.ItemStack;
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import org.lwjgl.opengl.GL11;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.core.AEConfig;
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public class AppEngRenderItem extends RenderItem
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{
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public IAEItemStack aestack;
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private void renderQuad(Tessellator par1Tessellator, int par2, int par3, int par4, int par5, int par6)
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{
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par1Tessellator.startDrawingQuads();
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par1Tessellator.setColorOpaque_I( par6 );
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par1Tessellator.addVertex( par2 + 0, par3 + 0, 0.0D );
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par1Tessellator.addVertex( par2 + 0, par3 + par5, 0.0D );
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par1Tessellator.addVertex( par2 + par4, par3 + par5, 0.0D );
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par1Tessellator.addVertex( par2 + par4, par3 + 0, 0.0D );
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par1Tessellator.draw();
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}
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@Override
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public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2RenderEngine, ItemStack par3ItemStack, int par4, int par5)
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{
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this.renderItemOverlayIntoGUI( par1FontRenderer, par2RenderEngine, par3ItemStack, par4, par5, (String) null );
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}
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@Override
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public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2RenderEngine, ItemStack is, int par4, int par5, String par6Str)
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{
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if ( is != null )
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{
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float ScaleFactor = AEConfig.instance.useTerminalUseLargeFont() ? 0.85f : 0.5f;
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float RScaleFactor = 1.0f / ScaleFactor;
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int offset = AEConfig.instance.useTerminalUseLargeFont() ? 0 : -1;
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boolean unicodeFlag = par1FontRenderer.getUnicodeFlag();
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par1FontRenderer.setUnicodeFlag( false );
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if ( is.getItem().showDurabilityBar( is ) )
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{
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double health = is.getItem().getDurabilityForDisplay( is );
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int j1 = (int) Math.round( 13.0D - health * 13.0D );
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int k = (int) Math.round( 255.0D - health * 255.0D );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glDisable( GL11.GL_TEXTURE_2D );
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GL11.glDisable( GL11.GL_ALPHA_TEST );
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GL11.glDisable( GL11.GL_BLEND );
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Tessellator tessellator = Tessellator.instance;
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int l = 255 - k << 16 | k << 8;
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int i1 = (255 - k) / 4 << 16 | 16128;
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this.renderQuad( tessellator, par4 + 2, par5 + 13, 13, 2, 0 );
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this.renderQuad( tessellator, par4 + 2, par5 + 13, 12, 1, i1 );
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this.renderQuad( tessellator, par4 + 2, par5 + 13, j1, 1, l );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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GL11.glEnable( GL11.GL_TEXTURE_2D );
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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}
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if ( is.stackSize == 0 )
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{
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String var6 = AEConfig.instance.useTerminalUseLargeFont() ? "+" : "Craft";
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glPushMatrix();
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GL11.glScaled( ScaleFactor, ScaleFactor, ScaleFactor );
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int X = (int) (((float) par4 + offset + 16.0f - par1FontRenderer.getStringWidth( var6 ) * ScaleFactor) * RScaleFactor);
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int Y = (int) (((float) par5 + offset + 16.0f - 7.0f * ScaleFactor) * RScaleFactor);
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par1FontRenderer.drawStringWithShadow( var6, X, Y, 16777215 );
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GL11.glPopMatrix();
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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}
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long amount = aestack != null ? aestack.getStackSize() : is.stackSize;
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if ( amount > 999999999999L )
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amount = 999999999999L;
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if ( amount != 0 )
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{
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String var6 = "" + Math.abs( amount );
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if ( AEConfig.instance.useTerminalUseLargeFont() )
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{
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if ( amount > 999999999 )
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{
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var6 = "" + (int) Math.floor( amount / 1000000000.0 ) + "B";
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}
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else if ( amount > 99999999 )
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{
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var6 = "." + (int) Math.floor( amount / 100000000.0 ) + "B";
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}
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else if ( amount > 999999 )
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{
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var6 = "" + (int) Math.floor( amount / 1000000.0 ) + "M";
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}
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else if ( amount > 99999 )
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{
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var6 = "." + (int) Math.floor( amount / 100000.0 ) + "M";
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}
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else if ( amount > 999 )
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{
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var6 = "" + (int) Math.floor( amount / 1000.0 ) + "K";
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}
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}
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else
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{
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if ( amount > 999999999 )
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{
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var6 = "" + (int) Math.floor( amount / 1000000000.0 ) + "B";
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}
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else if ( amount > 999999999 )
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{
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var6 = "" + (int) Math.floor( amount / 1000000000.0 ) + "B";
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}
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else if ( amount > 999999 )
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{
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var6 = "" + (int) Math.floor( amount / 1000000.0 ) + "M";
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}
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else if ( amount > 9999 )
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{
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var6 = "" + (int) Math.floor( amount / 1000.0 ) + "K";
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}
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}
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glPushMatrix();
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GL11.glScaled( ScaleFactor, ScaleFactor, ScaleFactor );
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int X = (int) (((float) par4 + offset + 16.0f - par1FontRenderer.getStringWidth( var6 ) * ScaleFactor) * RScaleFactor);
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int Y = (int) (((float) par5 + offset + 16.0f - 7.0f * ScaleFactor) * RScaleFactor);
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par1FontRenderer.drawStringWithShadow( var6, X, Y, 16777215 );
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GL11.glPopMatrix();
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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}
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par1FontRenderer.setUnicodeFlag( unicodeFlag );
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}
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}
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}
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@@ -0,0 +1,789 @@
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package appeng.client.render;
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import java.nio.FloatBuffer;
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import java.util.EnumSet;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.GL11;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseBlock;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.tile.AEBaseTile;
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import appeng.util.Platform;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class BaseBlockRender
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{
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final int ORIENTATION_BITS = 7;
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final static int FLIP_H_BIT = 8;
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final static int FLIP_V_BIT = 16;
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final double MAX_DISTANCE;
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final public boolean hasTESR;
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final static private byte OrientationMap[][][] = new byte[6][6][6];
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protected int adjustBrightness(int v, double d)
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{
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int r = 0xff & (v >> 16);
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int g = 0xff & (v >> 8);
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int b = 0xff & (v >> 0);
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r *= d;
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g *= d;
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b *= d;
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r = Math.min( 255, Math.max( 0, r ) );
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g = Math.min( 255, Math.max( 0, g ) );
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b = Math.min( 255, Math.max( 0, b ) );
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return (r << 16) | (g << 8) | b;
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}
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static public int getOrientation(ForgeDirection in, ForgeDirection forward, ForgeDirection up)
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{
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if ( in == null || in.equals( ForgeDirection.UNKNOWN ) // 1
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|| forward == null || forward.equals( ForgeDirection.UNKNOWN ) // 2
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|| up == null || up.equals( ForgeDirection.UNKNOWN ) )
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return 0;
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int a = in.ordinal();
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int b = forward.ordinal();
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int c = up.ordinal();
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return OrientationMap[a][b][c];
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}
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static public void setOriMap()
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{
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// pointed up...
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OrientationMap[0][3][1] = 0;
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OrientationMap[1][3][1] = 0;
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OrientationMap[2][3][1] = 0;
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OrientationMap[3][3][1] = 0;
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OrientationMap[4][3][1] = 0;
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OrientationMap[5][3][1] = 0;
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OrientationMap[0][5][1] = 1;
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OrientationMap[1][5][1] = 2;
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OrientationMap[2][5][1] = 0;
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OrientationMap[3][5][1] = 0;
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OrientationMap[4][5][1] = 0;
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OrientationMap[5][5][1] = 0;
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OrientationMap[0][2][1] = 3;
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OrientationMap[1][2][1] = 3;
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OrientationMap[2][2][1] = 0;
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OrientationMap[3][2][1] = 0;
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OrientationMap[4][2][1] = 0;
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OrientationMap[5][2][1] = 0;
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OrientationMap[0][4][1] = 2;
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OrientationMap[1][4][1] = 1;
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OrientationMap[2][4][1] = 0;
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OrientationMap[3][4][1] = 0;
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OrientationMap[4][4][1] = 0;
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OrientationMap[5][4][1] = 0;
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// upside down
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OrientationMap[0][3][0] = 0 | FLIP_H_BIT;
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OrientationMap[1][3][0] = 0 | FLIP_H_BIT;
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OrientationMap[2][3][0] = 3;
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OrientationMap[3][3][0] = 3;
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OrientationMap[4][3][0] = 3;
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OrientationMap[5][3][0] = 3;
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OrientationMap[0][4][0] = 2 | FLIP_H_BIT;
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OrientationMap[1][4][0] = 1 | FLIP_H_BIT;
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OrientationMap[2][4][0] = 3;
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OrientationMap[3][4][0] = 3;
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OrientationMap[4][4][0] = 3;
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OrientationMap[5][4][0] = 3;
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OrientationMap[0][5][0] = 1 | FLIP_H_BIT;
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OrientationMap[1][5][0] = 2 | FLIP_H_BIT;
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OrientationMap[2][5][0] = 3;
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OrientationMap[3][5][0] = 3;
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OrientationMap[4][5][0] = 3;
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OrientationMap[5][5][0] = 3;
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OrientationMap[0][2][0] = 3 | FLIP_H_BIT;
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OrientationMap[1][2][0] = 3 | FLIP_H_BIT;
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OrientationMap[2][2][0] = 3;
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OrientationMap[3][2][0] = 3;
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OrientationMap[4][2][0] = 3;
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OrientationMap[5][2][0] = 3;
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// side 1
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OrientationMap[0][3][5] = 1 | FLIP_V_BIT;
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OrientationMap[1][3][5] = 1 | FLIP_H_BIT;
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OrientationMap[2][3][5] = 1;
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OrientationMap[3][3][5] = 1;
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OrientationMap[4][3][5] = 1;
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OrientationMap[5][3][5] = 1 | FLIP_V_BIT;
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OrientationMap[0][1][5] = 1 | FLIP_H_BIT;
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OrientationMap[1][1][5] = 1;
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OrientationMap[2][1][5] = 3 | FLIP_V_BIT;
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OrientationMap[3][1][5] = 3;
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OrientationMap[4][1][5] = 1 | FLIP_V_BIT;
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OrientationMap[5][1][5] = 1;
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OrientationMap[0][2][5] = 1 | FLIP_H_BIT;
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OrientationMap[1][2][5] = 1 | FLIP_H_BIT;
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OrientationMap[2][2][5] = 1;
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OrientationMap[3][2][5] = 2 | FLIP_V_BIT;
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OrientationMap[4][2][5] = 1 | FLIP_V_BIT;
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OrientationMap[5][2][5] = 1;
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OrientationMap[0][0][5] = 1 | FLIP_H_BIT;
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OrientationMap[1][0][5] = 1;
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OrientationMap[2][0][5] = 0;
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OrientationMap[3][0][5] = 0 | FLIP_V_BIT;
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OrientationMap[4][0][5] = 1;
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OrientationMap[5][0][5] = 1 | FLIP_V_BIT;
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// side 2
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OrientationMap[0][1][2] = 0 | FLIP_H_BIT;
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OrientationMap[1][1][2] = 0;
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OrientationMap[2][1][2] = 2 | FLIP_H_BIT;
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OrientationMap[3][1][2] = 1;
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OrientationMap[4][1][2] = 3;
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OrientationMap[5][1][2] = 3 | FLIP_H_BIT;
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OrientationMap[0][4][2] = 0 | FLIP_H_BIT;
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OrientationMap[1][4][2] = 0 | FLIP_H_BIT;
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OrientationMap[2][4][2] = 2 | FLIP_H_BIT;
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OrientationMap[3][4][2] = 1;
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OrientationMap[4][4][2] = 1 | FLIP_H_BIT;
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OrientationMap[5][4][2] = 2;
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OrientationMap[0][0][2] = 0 | FLIP_V_BIT;
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OrientationMap[1][0][2] = 0;
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OrientationMap[2][0][2] = 2;
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OrientationMap[3][0][2] = 1 | FLIP_H_BIT;
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OrientationMap[4][0][2] = 3 | FLIP_H_BIT;
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OrientationMap[5][0][2] = 0;
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OrientationMap[0][5][2] = 0 | FLIP_H_BIT;
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OrientationMap[1][5][2] = 0 | FLIP_H_BIT;
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OrientationMap[2][5][2] = 2;
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OrientationMap[3][5][2] = 1 | FLIP_H_BIT;
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OrientationMap[4][5][2] = 2;
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OrientationMap[5][5][2] = 1 | FLIP_H_BIT;
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// side 3
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OrientationMap[0][0][3] = 3 | FLIP_H_BIT;
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OrientationMap[1][0][3] = 3;
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OrientationMap[2][0][3] = 1;
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OrientationMap[3][0][3] = 2 | FLIP_H_BIT;
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OrientationMap[4][0][3] = 0;
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OrientationMap[5][0][3] = 0 | FLIP_H_BIT;
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OrientationMap[0][4][3] = 3;
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OrientationMap[1][4][3] = 3;
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OrientationMap[2][4][3] = 1 | FLIP_H_BIT;
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OrientationMap[3][4][3] = 2;
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OrientationMap[4][4][3] = 1;
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OrientationMap[5][4][3] = 2 | FLIP_H_BIT;
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OrientationMap[0][1][3] = 3 | FLIP_V_BIT;
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OrientationMap[1][1][3] = 3;
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OrientationMap[2][1][3] = 1 | FLIP_H_BIT;
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OrientationMap[3][1][3] = 2;
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OrientationMap[4][1][3] = 3 | FLIP_H_BIT;
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OrientationMap[5][1][3] = 0;
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OrientationMap[0][5][3] = 3;
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OrientationMap[1][5][3] = 3;
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OrientationMap[2][5][3] = 1;
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OrientationMap[3][5][3] = 2 | FLIP_H_BIT;
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OrientationMap[4][5][3] = 2 | FLIP_H_BIT;
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OrientationMap[5][5][3] = 1;
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// side 4
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OrientationMap[0][3][4] = 1;
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OrientationMap[1][3][4] = 2;
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OrientationMap[2][3][4] = 2 | FLIP_H_BIT;
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OrientationMap[3][3][4] = 1;
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OrientationMap[4][3][4] = 2 | FLIP_H_BIT;
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OrientationMap[5][3][4] = 1;
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OrientationMap[0][0][4] = 1 | FLIP_H_BIT;
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OrientationMap[1][0][4] = 2;
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OrientationMap[2][0][4] = 0;
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OrientationMap[3][0][4] = 0 | FLIP_H_BIT;
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OrientationMap[4][0][4] = 2 | FLIP_H_BIT;
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OrientationMap[5][0][4] = 1;
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OrientationMap[0][1][4] = 1 | FLIP_H_BIT;
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OrientationMap[1][1][4] = 2;
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OrientationMap[2][1][4] = 3 | FLIP_H_BIT;
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OrientationMap[3][1][4] = 3;
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OrientationMap[4][1][4] = 2;
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OrientationMap[5][1][4] = 1 | FLIP_H_BIT;
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OrientationMap[0][2][4] = 1;
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OrientationMap[1][2][4] = 2;
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OrientationMap[2][2][4] = 1;
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OrientationMap[3][2][4] = 2 | FLIP_H_BIT;
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OrientationMap[4][2][4] = 2;
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OrientationMap[5][2][4] = 1 | FLIP_H_BIT;
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}
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public BaseBlockRender() {
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this( false, 20 );
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}
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public BaseBlockRender(boolean enableTESR, double TESRrange) {
|
||||
hasTESR = enableTESR;
|
||||
MAX_DISTANCE = TESRrange;
|
||||
setOriMap();
|
||||
}
|
||||
|
||||
public double getTesrRenderDistance()
|
||||
{
|
||||
return MAX_DISTANCE;
|
||||
}
|
||||
|
||||
public IIcon firstNotNull(IIcon... s)
|
||||
{
|
||||
for (IIcon o : s)
|
||||
if ( o != null )
|
||||
return o;
|
||||
return ExtraBlockTextures.getMissing();
|
||||
}
|
||||
|
||||
public void renderInvBlock(EnumSet<ForgeDirection> sides, AEBaseBlock block, ItemStack item, Tessellator tess, int color, RenderBlocks renderer)
|
||||
{
|
||||
if ( Platform.isDrawing( tess ) )
|
||||
tess.draw();
|
||||
|
||||
int meta = 0;
|
||||
if ( block != null && block.hasSubtypes() && item != null )
|
||||
meta = item.getItemDamage();
|
||||
|
||||
if ( sides.contains( ForgeDirection.DOWN ) )
|
||||
{
|
||||
tess.startDrawingQuads();
|
||||
tess.setNormal( 0.0F, -1.0F, 0.0F );
|
||||
tess.setColorOpaque_I( color );
|
||||
renderer.renderFaceYNeg(
|
||||
block,
|
||||
0.0D,
|
||||
0.0D,
|
||||
0.0D,
|
||||
firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.DOWN ),
|
||||
block.getIcon( ForgeDirection.DOWN.ordinal(), meta ) ) );
|
||||
tess.draw();
|
||||
}
|
||||
|
||||
if ( sides.contains( ForgeDirection.UP ) )
|
||||
{
|
||||
tess.startDrawingQuads();
|
||||
tess.setNormal( 0.0F, 1.0F, 0.0F );
|
||||
tess.setColorOpaque_I( color );
|
||||
renderer.renderFaceYPos(
|
||||
block,
|
||||
0.0D,
|
||||
0.0D,
|
||||
0.0D,
|
||||
firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.UP ),
|
||||
block.getIcon( ForgeDirection.UP.ordinal(), meta ) ) );
|
||||
tess.draw();
|
||||
}
|
||||
|
||||
if ( sides.contains( ForgeDirection.NORTH ) )
|
||||
{
|
||||
tess.startDrawingQuads();
|
||||
tess.setNormal( 0.0F, 0.0F, -1.0F );
|
||||
tess.setColorOpaque_I( color );
|
||||
renderer.renderFaceZNeg(
|
||||
block,
|
||||
0.0D,
|
||||
0.0D,
|
||||
0.0D,
|
||||
firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.NORTH ),
|
||||
block.getIcon( ForgeDirection.NORTH.ordinal(), meta ) ) );
|
||||
tess.draw();
|
||||
}
|
||||
|
||||
if ( sides.contains( ForgeDirection.SOUTH ) )
|
||||
{
|
||||
tess.startDrawingQuads();
|
||||
tess.setNormal( 0.0F, 0.0F, 1.0F );
|
||||
tess.setColorOpaque_I( color );
|
||||
renderer.renderFaceZPos(
|
||||
block,
|
||||
0.0D,
|
||||
0.0D,
|
||||
0.0D,
|
||||
firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.SOUTH ),
|
||||
block.getIcon( ForgeDirection.SOUTH.ordinal(), meta ) ) );
|
||||
tess.draw();
|
||||
}
|
||||
|
||||
if ( sides.contains( ForgeDirection.WEST ) )
|
||||
{
|
||||
tess.startDrawingQuads();
|
||||
tess.setNormal( -1.0F, 0.0F, 0.0F );
|
||||
tess.setColorOpaque_I( color );
|
||||
renderer.renderFaceXNeg(
|
||||
block,
|
||||
0.0D,
|
||||
0.0D,
|
||||
0.0D,
|
||||
firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.WEST ),
|
||||
block.getIcon( ForgeDirection.WEST.ordinal(), meta ) ) );
|
||||
tess.draw();
|
||||
}
|
||||
|
||||
if ( sides.contains( ForgeDirection.EAST ) )
|
||||
{
|
||||
tess.startDrawingQuads();
|
||||
tess.setNormal( 1.0F, 0.0F, 0.0F );
|
||||
tess.setColorOpaque_I( color );
|
||||
renderer.renderFaceXPos(
|
||||
block,
|
||||
0.0D,
|
||||
0.0D,
|
||||
0.0D,
|
||||
firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.EAST ),
|
||||
block.getIcon( ForgeDirection.EAST.ordinal(), meta ) ) );
|
||||
tess.draw();
|
||||
}
|
||||
}
|
||||
|
||||
public void renderInventory(AEBaseBlock block, ItemStack item, RenderBlocks renderer, ItemRenderType type, Object[] data)
|
||||
{
|
||||
Tessellator tess = Tessellator.instance;
|
||||
|
||||
BlockRenderInfo info = block.getRendererInstance();
|
||||
if ( info.isValid() )
|
||||
{
|
||||
if ( block.hasSubtypes() )
|
||||
block.setRenderStateByMeta( item.getItemDamage() );
|
||||
|
||||
renderer.uvRotateBottom = info.getTexture( ForgeDirection.DOWN ).setFlip(
|
||||
getOrientation( ForgeDirection.DOWN, ForgeDirection.SOUTH, ForgeDirection.UP ) );
|
||||
renderer.uvRotateTop = info.getTexture( ForgeDirection.UP ).setFlip( getOrientation( ForgeDirection.UP, ForgeDirection.SOUTH, ForgeDirection.UP ) );
|
||||
|
||||
renderer.uvRotateEast = info.getTexture( ForgeDirection.EAST ).setFlip(
|
||||
getOrientation( ForgeDirection.EAST, ForgeDirection.SOUTH, ForgeDirection.UP ) );
|
||||
renderer.uvRotateWest = info.getTexture( ForgeDirection.WEST ).setFlip(
|
||||
getOrientation( ForgeDirection.WEST, ForgeDirection.SOUTH, ForgeDirection.UP ) );
|
||||
|
||||
renderer.uvRotateNorth = info.getTexture( ForgeDirection.NORTH ).setFlip(
|
||||
getOrientation( ForgeDirection.NORTH, ForgeDirection.SOUTH, ForgeDirection.UP ) );
|
||||
renderer.uvRotateSouth = info.getTexture( ForgeDirection.SOUTH ).setFlip(
|
||||
getOrientation( ForgeDirection.SOUTH, ForgeDirection.SOUTH, ForgeDirection.UP ) );
|
||||
}
|
||||
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), block, item, tess, 0xffffff, renderer );
|
||||
|
||||
if ( block.hasSubtypes() )
|
||||
info.setTemporaryRenderIcon( null );
|
||||
|
||||
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
|
||||
}
|
||||
|
||||
public IOrientable getOrientable(AEBaseBlock block, IBlockAccess w, int x, int y, int z)
|
||||
{
|
||||
if ( block.hasBlockTileEntity() )
|
||||
return (AEBaseTile) block.getTileEntity( w, x, y, z );
|
||||
else if ( block instanceof IOrientableBlock )
|
||||
return ((IOrientableBlock) block).getOrientable( w, x, y, z );
|
||||
return null;
|
||||
}
|
||||
|
||||
public void preRenderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
ForgeDirection forward = ForgeDirection.SOUTH;
|
||||
ForgeDirection up = ForgeDirection.UP;
|
||||
|
||||
BlockRenderInfo info = block.getRendererInstance();
|
||||
IOrientable te = getOrientable( block, world, x, y, z );
|
||||
if ( te != null )
|
||||
{
|
||||
forward = te.getForward();
|
||||
up = te.getUp();
|
||||
|
||||
renderer.uvRotateBottom = info.getTexture( ForgeDirection.DOWN ).setFlip( getOrientation( ForgeDirection.DOWN, forward, up ) );
|
||||
renderer.uvRotateTop = info.getTexture( ForgeDirection.UP ).setFlip( getOrientation( ForgeDirection.UP, forward, up ) );
|
||||
|
||||
renderer.uvRotateEast = info.getTexture( ForgeDirection.EAST ).setFlip( getOrientation( ForgeDirection.EAST, forward, up ) );
|
||||
renderer.uvRotateWest = info.getTexture( ForgeDirection.WEST ).setFlip( getOrientation( ForgeDirection.WEST, forward, up ) );
|
||||
|
||||
renderer.uvRotateNorth = info.getTexture( ForgeDirection.NORTH ).setFlip( getOrientation( ForgeDirection.NORTH, forward, up ) );
|
||||
renderer.uvRotateSouth = info.getTexture( ForgeDirection.SOUTH ).setFlip( getOrientation( ForgeDirection.SOUTH, forward, up ) );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void postRenderInWorld(RenderBlocks renderer)
|
||||
{
|
||||
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
|
||||
}
|
||||
|
||||
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
preRenderInWorld( block, world, x, y, z, renderer );
|
||||
|
||||
boolean o = renderer.renderStandardBlock( block, x, y, z );
|
||||
|
||||
postRenderInWorld( renderer );
|
||||
return o;
|
||||
}
|
||||
|
||||
final FloatBuffer rotMat = BufferUtils.createFloatBuffer( 16 );
|
||||
|
||||
protected void applyTESRRotation(double x, double y, double z, ForgeDirection forward, ForgeDirection up)
|
||||
{
|
||||
if ( forward != null && up != null )
|
||||
{
|
||||
if ( forward == ForgeDirection.UNKNOWN )
|
||||
forward = ForgeDirection.SOUTH;
|
||||
|
||||
if ( up == ForgeDirection.UNKNOWN )
|
||||
up = ForgeDirection.UP;
|
||||
|
||||
ForgeDirection west = Platform.crossProduct( forward, up );
|
||||
|
||||
rotMat.put( 0, west.offsetX );
|
||||
rotMat.put( 1, west.offsetY );
|
||||
rotMat.put( 2, west.offsetZ );
|
||||
rotMat.put( 3, 0 );
|
||||
|
||||
rotMat.put( 4, up.offsetX );
|
||||
rotMat.put( 5, up.offsetY );
|
||||
rotMat.put( 6, up.offsetZ );
|
||||
rotMat.put( 7, 0 );
|
||||
|
||||
rotMat.put( 8, forward.offsetX );
|
||||
rotMat.put( 9, forward.offsetY );
|
||||
rotMat.put( 10, forward.offsetZ );
|
||||
rotMat.put( 11, 0 );
|
||||
|
||||
rotMat.put( 12, 0 );
|
||||
rotMat.put( 13, 0 );
|
||||
rotMat.put( 14, 0 );
|
||||
rotMat.put( 15, 1 );
|
||||
GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
|
||||
GL11.glMultMatrix( rotMat );
|
||||
GL11.glTranslated( -0.5, -0.5, -0.5 );
|
||||
GL11.glCullFace( GL11.GL_FRONT );
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslated( x, y, z );
|
||||
}
|
||||
}
|
||||
|
||||
protected void setInvRenderBounds(RenderBlocks renderer, int i, int j, int k, int l, int m, int n)
|
||||
{
|
||||
renderer.setRenderBounds( i / 16.0, j / 16.0, k / 16.0, l / 16.0, m / 16.0, n / 16.0 );
|
||||
}
|
||||
|
||||
protected void renderBlockBounds(RenderBlocks renderer,
|
||||
|
||||
double minX, double minY, double minZ,
|
||||
|
||||
double maxX, double maxY, double maxZ,
|
||||
|
||||
ForgeDirection x, ForgeDirection y, ForgeDirection z)
|
||||
{
|
||||
minX /= 16.0;
|
||||
minY /= 16.0;
|
||||
minZ /= 16.0;
|
||||
maxX /= 16.0;
|
||||
maxY /= 16.0;
|
||||
maxZ /= 16.0;
|
||||
|
||||
double aX = minX * x.offsetX + minY * y.offsetX + minZ * z.offsetX;
|
||||
double aY = minX * x.offsetY + minY * y.offsetY + minZ * z.offsetY;
|
||||
double aZ = minX * x.offsetZ + minY * y.offsetZ + minZ * z.offsetZ;
|
||||
|
||||
double bX = maxX * x.offsetX + maxY * y.offsetX + maxZ * z.offsetX;
|
||||
double bY = maxX * x.offsetY + maxY * y.offsetY + maxZ * z.offsetY;
|
||||
double bZ = maxX * x.offsetZ + maxY * y.offsetZ + maxZ * z.offsetZ;
|
||||
|
||||
if ( x.offsetX + y.offsetX + z.offsetX < 0 )
|
||||
{
|
||||
aX += 1;
|
||||
bX += 1;
|
||||
}
|
||||
|
||||
if ( x.offsetY + y.offsetY + z.offsetY < 0 )
|
||||
{
|
||||
aY += 1;
|
||||
bY += 1;
|
||||
}
|
||||
|
||||
if ( x.offsetZ + y.offsetZ + z.offsetZ < 0 )
|
||||
{
|
||||
aZ += 1;
|
||||
bZ += 1;
|
||||
}
|
||||
|
||||
renderer.renderMinX = Math.min( aX, bX );
|
||||
renderer.renderMinY = Math.min( aY, bY );
|
||||
renderer.renderMinZ = Math.min( aZ, bZ );
|
||||
renderer.renderMaxX = Math.max( aX, bX );
|
||||
renderer.renderMaxY = Math.max( aY, bY );
|
||||
renderer.renderMaxZ = Math.max( aZ, bZ );
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
private void renderFace(Tessellator tess, double offsetX, double offsetY, double offsetZ, double ax, double ay, double az, double bx, double by, double bz,
|
||||
double ua, double ub, double va, double vb, IIcon ico, boolean flip)
|
||||
{
|
||||
if ( flip )
|
||||
{
|
||||
tess.addVertexWithUV( offsetX + ax * ua + bx * va, offsetY + ay * ua + by * va, offsetZ + az * ua + bz * va, ico.getInterpolatedU( ua * 16.0 ),
|
||||
ico.getInterpolatedV( va * 16.0 ) );
|
||||
tess.addVertexWithUV( offsetX + ax * ua + bx * vb, offsetY + ay * ua + by * vb, offsetZ + az * ua + bz * vb, ico.getInterpolatedU( ua * 16.0 ),
|
||||
ico.getInterpolatedV( vb * 16.0 ) );
|
||||
tess.addVertexWithUV( offsetX + ax * ub + bx * vb, offsetY + ay * ub + by * vb, offsetZ + az * ub + bz * vb, ico.getInterpolatedU( ub * 16.0 ),
|
||||
ico.getInterpolatedV( vb * 16.0 ) );
|
||||
tess.addVertexWithUV( offsetX + ax * ub + bx * va, offsetY + ay * ub + by * va, offsetZ + az * ub + bz * va, ico.getInterpolatedU( ub * 16.0 ),
|
||||
ico.getInterpolatedV( va * 16.0 ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
tess.addVertexWithUV( offsetX + ax * ua + bx * va, offsetY + ay * ua + by * va, offsetZ + az * ua + bz * va, ico.getInterpolatedU( ua * 16.0 ),
|
||||
ico.getInterpolatedV( va * 16.0 ) );
|
||||
tess.addVertexWithUV( offsetX + ax * ub + bx * va, offsetY + ay * ub + by * va, offsetZ + az * ub + bz * va, ico.getInterpolatedU( ub * 16.0 ),
|
||||
ico.getInterpolatedV( va * 16.0 ) );
|
||||
tess.addVertexWithUV( offsetX + ax * ub + bx * vb, offsetY + ay * ub + by * vb, offsetZ + az * ub + bz * vb, ico.getInterpolatedU( ub * 16.0 ),
|
||||
ico.getInterpolatedV( vb * 16.0 ) );
|
||||
tess.addVertexWithUV( offsetX + ax * ua + bx * vb, offsetY + ay * ua + by * vb, offsetZ + az * ua + bz * vb, ico.getInterpolatedU( ua * 16.0 ),
|
||||
ico.getInterpolatedV( vb * 16.0 ) );
|
||||
}
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
protected void renderCutoutFace(Block block, IIcon ico, int x, int y, int z, RenderBlocks renderer, ForgeDirection orientation, float edgeThickness)
|
||||
{
|
||||
Tessellator tess = Tessellator.instance;
|
||||
|
||||
double offsetX = 0.0, offsetY = 0.0, offsetZ = 0.0;
|
||||
double layaX = 0.0, layaY = 0.0, layaZ = 0.0;
|
||||
double laybX = 0.0, laybY = 0.0, laybZ = 0.0;
|
||||
|
||||
boolean flip = false;
|
||||
switch (orientation)
|
||||
{
|
||||
case NORTH:
|
||||
|
||||
layaX = 1.0;
|
||||
laybY = 1.0;
|
||||
flip = true;
|
||||
|
||||
break;
|
||||
case SOUTH:
|
||||
|
||||
layaX = 1.0;
|
||||
laybY = 1.0;
|
||||
offsetZ = 1.0;
|
||||
|
||||
break;
|
||||
case EAST:
|
||||
|
||||
flip = true;
|
||||
layaZ = 1.0;
|
||||
laybY = 1.0;
|
||||
offsetX = 1.0;
|
||||
|
||||
break;
|
||||
case WEST:
|
||||
|
||||
layaZ = 1.0;
|
||||
laybY = 1.0;
|
||||
|
||||
break;
|
||||
case UP:
|
||||
|
||||
flip = true;
|
||||
layaX = 1.0;
|
||||
laybZ = 1.0;
|
||||
offsetY = 1.0;
|
||||
|
||||
break;
|
||||
case DOWN:
|
||||
|
||||
layaX = 1.0;
|
||||
laybZ = 1.0;
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
offsetX += x;
|
||||
offsetY += y;
|
||||
offsetZ += z;
|
||||
|
||||
renderFace( tess, offsetX, offsetY, offsetZ, layaX, layaY, layaZ, laybX, laybY, laybZ,
|
||||
// u -> u
|
||||
0, 1.0,
|
||||
// v -> v
|
||||
0, edgeThickness, ico, flip );
|
||||
|
||||
renderFace( tess, offsetX, offsetY, offsetZ, layaX, layaY, layaZ, laybX, laybY, laybZ,
|
||||
// u -> u
|
||||
0.0, edgeThickness,
|
||||
// v -> v
|
||||
edgeThickness, 1.0 - edgeThickness, ico, flip );
|
||||
|
||||
renderFace( tess, offsetX, offsetY, offsetZ, layaX, layaY, layaZ, laybX, laybY, laybZ,
|
||||
// u -> u
|
||||
1.0 - edgeThickness, 1.0,
|
||||
// v -> v
|
||||
edgeThickness, 1.0 - edgeThickness, ico, flip );
|
||||
|
||||
renderFace( tess, offsetX, offsetY, offsetZ, layaX, layaY, layaZ, laybX, laybY, laybZ,
|
||||
// u -> u
|
||||
0, 1.0,
|
||||
// v -> v
|
||||
1.0 - edgeThickness, 1.0, ico, flip );
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
protected void renderFace(int x, int y, int z, Block block, IIcon ico, RenderBlocks renderer, ForgeDirection orientation)
|
||||
{
|
||||
switch (orientation)
|
||||
{
|
||||
case NORTH:
|
||||
renderer.renderFaceZNeg( block, x, y, z, ico );
|
||||
break;
|
||||
case SOUTH:
|
||||
renderer.renderFaceZPos( block, x, y, z, ico );
|
||||
break;
|
||||
case EAST:
|
||||
renderer.renderFaceXPos( block, x, y, z, ico );
|
||||
break;
|
||||
case WEST:
|
||||
renderer.renderFaceXNeg( block, x, y, z, ico );
|
||||
break;
|
||||
case UP:
|
||||
renderer.renderFaceYPos( block, x, y, z, ico );
|
||||
break;
|
||||
case DOWN:
|
||||
renderer.renderFaceYNeg( block, x, y, z, ico );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void selectFace(RenderBlocks renderer, ForgeDirection west, ForgeDirection up, ForgeDirection forward, int u1, int u2, int v1, int v2)
|
||||
{
|
||||
v1 = 16 - v1;
|
||||
v2 = 16 - v2;
|
||||
|
||||
double minX = (forward.offsetX > 0 ? 1 : 0) + mapFaceUV( west.offsetX, u1 ) + mapFaceUV( up.offsetX, v1 );
|
||||
double minY = (forward.offsetY > 0 ? 1 : 0) + mapFaceUV( west.offsetY, u1 ) + mapFaceUV( up.offsetY, v1 );
|
||||
double minZ = (forward.offsetZ > 0 ? 1 : 0) + mapFaceUV( west.offsetZ, u1 ) + mapFaceUV( up.offsetZ, v1 );
|
||||
|
||||
double maxX = (forward.offsetX > 0 ? 1 : 0) + mapFaceUV( west.offsetX, u2 ) + mapFaceUV( up.offsetX, v2 );
|
||||
double maxY = (forward.offsetY > 0 ? 1 : 0) + mapFaceUV( west.offsetY, u2 ) + mapFaceUV( up.offsetY, v2 );
|
||||
double maxZ = (forward.offsetZ > 0 ? 1 : 0) + mapFaceUV( west.offsetZ, u2 ) + mapFaceUV( up.offsetZ, v2 );
|
||||
|
||||
renderer.renderMinX = Math.max( 0.0, Math.min( minX, maxX ) - (forward.offsetX != 0 ? 0 : 0.001) );
|
||||
renderer.renderMaxX = Math.min( 1.0, Math.max( minX, maxX ) + (forward.offsetX != 0 ? 0 : 0.001) );
|
||||
|
||||
renderer.renderMinY = Math.max( 0.0, Math.min( minY, maxY ) - (forward.offsetY != 0 ? 0 : 0.001) );
|
||||
renderer.renderMaxY = Math.min( 1.0, Math.max( minY, maxY ) + (forward.offsetY != 0 ? 0 : 0.001) );
|
||||
|
||||
renderer.renderMinZ = Math.max( 0.0, Math.min( minZ, maxZ ) - (forward.offsetZ != 0 ? 0 : 0.001) );
|
||||
renderer.renderMaxZ = Math.min( 1.0, Math.max( minZ, maxZ ) + (forward.offsetZ != 0 ? 0 : 0.001) );
|
||||
}
|
||||
|
||||
private double mapFaceUV(int offset, int uv)
|
||||
{
|
||||
if ( offset == 0 )
|
||||
return 0;
|
||||
|
||||
if ( offset > 0 )
|
||||
return (double) uv / 16.0;
|
||||
|
||||
return (16.0 - (double) uv) / 16.0;
|
||||
}
|
||||
|
||||
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
|
||||
{
|
||||
ForgeDirection forward = ForgeDirection.SOUTH;
|
||||
ForgeDirection up = ForgeDirection.UP;
|
||||
|
||||
renderer.uvRotateBottom = renderer.uvRotateTop = renderer.uvRotateEast = renderer.uvRotateWest = renderer.uvRotateNorth = renderer.uvRotateSouth = 0;
|
||||
|
||||
applyTESRRotation( x, y, z, forward, up );
|
||||
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
|
||||
if ( Minecraft.isAmbientOcclusionEnabled() )
|
||||
GL11.glShadeModel( GL11.GL_SMOOTH );
|
||||
else
|
||||
GL11.glShadeModel( GL11.GL_FLAT );
|
||||
|
||||
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
|
||||
tess.setTranslation( -tile.xCoord, -tile.yCoord, -tile.zCoord );
|
||||
tess.startDrawingQuads();
|
||||
|
||||
// note that this is a terrible approach...
|
||||
renderer.setRenderBoundsFromBlock( block );
|
||||
renderer.renderStandardBlock( block, tile.xCoord, tile.yCoord, tile.zCoord );
|
||||
|
||||
tess.draw();
|
||||
tess.setTranslation( 0, 0, 0 );
|
||||
RenderHelper.enableStandardItemLighting();
|
||||
|
||||
renderer.uvRotateBottom = renderer.uvRotateTop = renderer.uvRotateEast = renderer.uvRotateWest = renderer.uvRotateNorth = renderer.uvRotateSouth = 0;
|
||||
}
|
||||
|
||||
public void doRenderItem(ItemStack itemstack, TileEntity par1EntityItemFrame)
|
||||
{
|
||||
if ( itemstack != null )
|
||||
{
|
||||
EntityItem entityitem = new EntityItem( par1EntityItemFrame.getWorldObj(), 0.0D, 0.0D, 0.0D, itemstack );
|
||||
entityitem.getEntityItem().stackSize = 1;
|
||||
|
||||
// set all this stuff and then do shit? meh?
|
||||
entityitem.hoverStart = 0;
|
||||
entityitem.age = 0;
|
||||
entityitem.rotationYaw = 0;
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef( 0, -0.14F, 0 );
|
||||
|
||||
RenderItem.renderInFrame = true;
|
||||
RenderManager.instance.renderEntityWithPosYaw( entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F );
|
||||
RenderItem.renderInFrame = false;
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
package appeng.client.render;
|
||||
|
||||
import appeng.client.texture.FlippableIcon;
|
||||
import appeng.client.texture.TmpFlippableIcon;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
public class BlockRenderInfo
|
||||
{
|
||||
|
||||
public BlockRenderInfo(BaseBlockRender inst) {
|
||||
rendererInstance = inst;
|
||||
}
|
||||
|
||||
final public BaseBlockRender rendererInstance;
|
||||
|
||||
private boolean useTmp = false;
|
||||
private TmpFlippableIcon tmpTopIcon = new TmpFlippableIcon();
|
||||
private TmpFlippableIcon tmpBottomIcon = new TmpFlippableIcon();
|
||||
private TmpFlippableIcon tmpSouthIcon = new TmpFlippableIcon();
|
||||
private TmpFlippableIcon tmpNorthIcon = new TmpFlippableIcon();
|
||||
private TmpFlippableIcon tmpEastIcon = new TmpFlippableIcon();
|
||||
private TmpFlippableIcon tmpWestIcon = new TmpFlippableIcon();
|
||||
|
||||
private FlippableIcon topIcon = null;
|
||||
private FlippableIcon bottomIcon = null;
|
||||
private FlippableIcon southIcon = null;
|
||||
private FlippableIcon northIcon = null;
|
||||
private FlippableIcon eastIcon = null;
|
||||
private FlippableIcon westIcon = null;
|
||||
|
||||
public void updateIcons(FlippableIcon Bottom, FlippableIcon Top, FlippableIcon North, FlippableIcon South, FlippableIcon East, FlippableIcon West)
|
||||
{
|
||||
topIcon = Top;
|
||||
bottomIcon = Bottom;
|
||||
southIcon = South;
|
||||
northIcon = North;
|
||||
eastIcon = East;
|
||||
westIcon = West;
|
||||
|
||||
}
|
||||
|
||||
public void setTemporaryRenderIcon(IIcon IIcon)
|
||||
{
|
||||
if ( IIcon == null )
|
||||
useTmp = false;
|
||||
else
|
||||
{
|
||||
useTmp = true;
|
||||
tmpTopIcon.setOriginal( IIcon );
|
||||
tmpBottomIcon.setOriginal( IIcon );
|
||||
tmpSouthIcon.setOriginal( IIcon );
|
||||
tmpNorthIcon.setOriginal( IIcon );
|
||||
tmpEastIcon.setOriginal( IIcon );
|
||||
tmpWestIcon.setOriginal( IIcon );
|
||||
}
|
||||
}
|
||||
|
||||
public void setTemporaryRenderIcons(IIcon nTopIcon, IIcon nBottomIcon, IIcon nSouthIcon, IIcon nNorthIcon, IIcon nEastIcon, IIcon nWestIcon)
|
||||
{
|
||||
tmpTopIcon.setOriginal( nTopIcon == null ? getTexture( ForgeDirection.UP ) : nTopIcon );
|
||||
tmpBottomIcon.setOriginal( nBottomIcon == null ? getTexture( ForgeDirection.DOWN ) : nBottomIcon );
|
||||
tmpSouthIcon.setOriginal( nSouthIcon == null ? getTexture( ForgeDirection.SOUTH ) : nSouthIcon );
|
||||
tmpNorthIcon.setOriginal( nNorthIcon == null ? getTexture( ForgeDirection.NORTH ) : nNorthIcon );
|
||||
tmpEastIcon.setOriginal( nEastIcon == null ? getTexture( ForgeDirection.EAST ) : nEastIcon );
|
||||
tmpWestIcon.setOriginal( nWestIcon == null ? getTexture( ForgeDirection.WEST ) : nWestIcon );
|
||||
useTmp = true;
|
||||
}
|
||||
|
||||
public FlippableIcon getTexture(ForgeDirection dir)
|
||||
{
|
||||
if ( useTmp )
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case DOWN:
|
||||
return tmpBottomIcon;
|
||||
case UP:
|
||||
return tmpTopIcon;
|
||||
case NORTH:
|
||||
return tmpNorthIcon;
|
||||
case SOUTH:
|
||||
return tmpSouthIcon;
|
||||
case EAST:
|
||||
return tmpEastIcon;
|
||||
case WEST:
|
||||
return tmpWestIcon;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (dir)
|
||||
{
|
||||
case DOWN:
|
||||
return bottomIcon;
|
||||
case UP:
|
||||
return topIcon;
|
||||
case NORTH:
|
||||
return northIcon;
|
||||
case SOUTH:
|
||||
return southIcon;
|
||||
case EAST:
|
||||
return eastIcon;
|
||||
case WEST:
|
||||
return westIcon;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return topIcon;
|
||||
}
|
||||
|
||||
public boolean isValid()
|
||||
{
|
||||
return topIcon != null && bottomIcon != null && southIcon != null && northIcon != null && eastIcon != null && westIcon != null;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,495 @@
|
||||
package appeng.client.render;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.AEApi;
|
||||
import appeng.api.parts.IBoxProvider;
|
||||
import appeng.api.parts.IPartCollisionHelper;
|
||||
import appeng.api.parts.IPartRenderHelper;
|
||||
import appeng.api.parts.ISimplifiedBundle;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.block.networking.BlockCableBus;
|
||||
import appeng.core.AEConfig;
|
||||
import appeng.core.features.AEFeature;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class BusRenderHelper implements IPartRenderHelper
|
||||
{
|
||||
|
||||
final public static BusRenderHelper instance = new BusRenderHelper();
|
||||
|
||||
double minX = 0;
|
||||
double minY = 0;
|
||||
double minZ = 0;
|
||||
double maxX = 16;
|
||||
double maxY = 16;
|
||||
double maxZ = 16;
|
||||
|
||||
AEBaseBlock blk = (AEBaseBlock) AEApi.instance().blocks().blockMultiPart.block();
|
||||
BaseBlockRender bbr = new BaseBlockRender();
|
||||
|
||||
private ForgeDirection ax = ForgeDirection.EAST;
|
||||
private ForgeDirection ay = ForgeDirection.UP;
|
||||
private ForgeDirection az = ForgeDirection.SOUTH;
|
||||
|
||||
int color = 0xffffff;
|
||||
|
||||
class BoundBoxCalculator implements IPartCollisionHelper
|
||||
{
|
||||
|
||||
public boolean started = false;
|
||||
|
||||
float minX;
|
||||
float minY;
|
||||
float minZ;
|
||||
|
||||
float maxX;
|
||||
float maxY;
|
||||
float maxZ;
|
||||
|
||||
@Override
|
||||
public void addBox(double minX, double minY, double minZ, double maxX, double maxY, double maxZ)
|
||||
{
|
||||
if ( started )
|
||||
{
|
||||
this.minX = Math.min( this.minX, (float) minX );
|
||||
this.minY = Math.min( this.minY, (float) minY );
|
||||
this.minZ = Math.min( this.minZ, (float) minZ );
|
||||
this.maxX = Math.max( this.maxX, (float) maxX );
|
||||
this.maxY = Math.max( this.maxY, (float) maxY );
|
||||
this.maxZ = Math.max( this.maxZ, (float) maxZ );
|
||||
}
|
||||
else
|
||||
{
|
||||
started = true;
|
||||
this.minX = (float) minX;
|
||||
this.minY = (float) minY;
|
||||
this.minZ = (float) minZ;
|
||||
this.maxX = (float) maxX;
|
||||
this.maxY = (float) maxY;
|
||||
this.maxZ = (float) maxZ;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ForgeDirection getWorldX()
|
||||
{
|
||||
return ax;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ForgeDirection getWorldY()
|
||||
{
|
||||
return ay;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ForgeDirection getWorldZ()
|
||||
{
|
||||
return az;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBBCollision()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
BoundBoxCalculator bbc = new BoundBoxCalculator();
|
||||
|
||||
int renderingForPass = 0;
|
||||
int currentPass = 0;
|
||||
int itemsRendered = 0;
|
||||
boolean noAlphaPass = AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) == false;
|
||||
|
||||
public int getItemsRendered()
|
||||
{
|
||||
return itemsRendered;
|
||||
}
|
||||
|
||||
public void setPass(int pass)
|
||||
{
|
||||
renderingForPass = 0;
|
||||
currentPass = pass;
|
||||
itemsRendered = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderForPass(int pass)
|
||||
{
|
||||
renderingForPass = pass;
|
||||
}
|
||||
|
||||
public boolean renderThis()
|
||||
{
|
||||
if ( renderingForPass == currentPass || noAlphaPass )
|
||||
{
|
||||
itemsRendered++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void normalRendering()
|
||||
{
|
||||
RenderBlocksWorkaround rbw = BusRenderer.instance.renderer;
|
||||
rbw.calculations = true;
|
||||
rbw.useTextures = true;
|
||||
rbw.enableAO = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ISimplifiedBundle useSimplifiedRendering(int x, int y, int z, IBoxProvider p, ISimplifiedBundle sim)
|
||||
{
|
||||
RenderBlocksWorkaround rbw = BusRenderer.instance.renderer;
|
||||
|
||||
if ( sim != null && rbw.similarLighting( blk, rbw.blockAccess, x, y, z, sim ) )
|
||||
{
|
||||
rbw.populate( sim );
|
||||
rbw.faces = EnumSet.allOf( ForgeDirection.class );
|
||||
rbw.calculations = false;
|
||||
rbw.useTextures = false;
|
||||
|
||||
return sim;
|
||||
}
|
||||
else
|
||||
{
|
||||
boolean allFaces = rbw.renderAllFaces;
|
||||
rbw.renderAllFaces = true;
|
||||
rbw.calculations = true;
|
||||
rbw.faces.clear();
|
||||
|
||||
bbc.started = false;
|
||||
if ( p == null )
|
||||
{
|
||||
bbc.minX = bbc.minY = bbc.minZ = 0;
|
||||
bbc.maxX = bbc.maxY = bbc.maxZ = 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
p.getBoxes( bbc );
|
||||
|
||||
if ( bbc.minX < 1 )
|
||||
bbc.minX = 1;
|
||||
if ( bbc.minY < 1 )
|
||||
bbc.minY = 1;
|
||||
if ( bbc.minZ < 1 )
|
||||
bbc.minZ = 1;
|
||||
|
||||
if ( bbc.maxX > 15 )
|
||||
bbc.maxX = 15;
|
||||
if ( bbc.maxY > 15 )
|
||||
bbc.maxY = 15;
|
||||
if ( bbc.maxZ > 15 )
|
||||
bbc.maxZ = 15;
|
||||
}
|
||||
|
||||
setBounds( bbc.minX, bbc.minY, bbc.minZ, bbc.maxX, bbc.maxY, bbc.maxZ );
|
||||
|
||||
bbr.renderBlockBounds( rbw, minX, minY, minZ, maxX, maxY, maxZ, ax, ay, az );
|
||||
rbw.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
rbw.faces = EnumSet.allOf( ForgeDirection.class );
|
||||
rbw.renderAllFaces = allFaces;
|
||||
rbw.calculations = false;
|
||||
rbw.useTextures = false;
|
||||
|
||||
return rbw.getLightingCache();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBounds(float minx, float miny, float minz, float maxx, float maxy, float maxz)
|
||||
{
|
||||
minX = minx;
|
||||
minY = miny;
|
||||
minZ = minz;
|
||||
maxX = maxx;
|
||||
maxY = maxy;
|
||||
maxZ = maxz;
|
||||
}
|
||||
|
||||
public double getBound(ForgeDirection side)
|
||||
{
|
||||
switch (side)
|
||||
{
|
||||
default:
|
||||
case UNKNOWN:
|
||||
return 0.5;
|
||||
case DOWN:
|
||||
return minY;
|
||||
case EAST:
|
||||
return maxX;
|
||||
case NORTH:
|
||||
return minZ;
|
||||
case SOUTH:
|
||||
return maxZ;
|
||||
case UP:
|
||||
return maxY;
|
||||
case WEST:
|
||||
return minX;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setInvColor(int newColor)
|
||||
{
|
||||
color = newColor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTexture(IIcon ico)
|
||||
{
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ico );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTexture(IIcon Down, IIcon Up, IIcon North, IIcon South, IIcon West, IIcon East)
|
||||
{
|
||||
IIcon list[] = new IIcon[6];
|
||||
|
||||
list[0] = Down;
|
||||
list[1] = Up;
|
||||
list[2] = North;
|
||||
list[3] = South;
|
||||
list[4] = West;
|
||||
list[5] = East;
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcons( list[mapRotation( ForgeDirection.UP ).ordinal()],
|
||||
list[mapRotation( ForgeDirection.DOWN ).ordinal()], list[mapRotation( ForgeDirection.SOUTH ).ordinal()],
|
||||
list[mapRotation( ForgeDirection.NORTH ).ordinal()], list[mapRotation( ForgeDirection.EAST ).ordinal()],
|
||||
list[mapRotation( ForgeDirection.WEST ).ordinal()] );
|
||||
}
|
||||
|
||||
public ForgeDirection mapRotation(ForgeDirection dir)
|
||||
{
|
||||
ForgeDirection forward = az;
|
||||
ForgeDirection up = ay;
|
||||
ForgeDirection west = ForgeDirection.UNKNOWN;
|
||||
|
||||
if ( forward == null || up == null )
|
||||
return dir;
|
||||
|
||||
int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY;
|
||||
int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
|
||||
int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
|
||||
|
||||
for (ForgeDirection dx : ForgeDirection.VALID_DIRECTIONS)
|
||||
if ( dx.offsetX == west_x && dx.offsetY == west_y && dx.offsetZ == west_z )
|
||||
west = dx;
|
||||
|
||||
if ( dir.equals( forward ) )
|
||||
return ForgeDirection.SOUTH;
|
||||
if ( dir.equals( forward.getOpposite() ) )
|
||||
return ForgeDirection.NORTH;
|
||||
|
||||
if ( dir.equals( up ) )
|
||||
return ForgeDirection.UP;
|
||||
if ( dir.equals( up.getOpposite() ) )
|
||||
return ForgeDirection.DOWN;
|
||||
|
||||
if ( dir.equals( west ) )
|
||||
return ForgeDirection.WEST;
|
||||
if ( dir.equals( west.getOpposite() ) )
|
||||
return ForgeDirection.EAST;
|
||||
|
||||
return ForgeDirection.UNKNOWN;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventoryBox(RenderBlocks renderer)
|
||||
{
|
||||
renderer.setRenderBounds( minX / 16.0, minY / 16.0, minZ / 16.0, maxX / 16.0, maxY / 16.0, maxZ / 16.0 );
|
||||
bbr.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, null, Tessellator.instance, color, renderer );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventoryFace(IIcon IIcon, ForgeDirection face, RenderBlocks renderer)
|
||||
{
|
||||
renderer.setRenderBounds( minX / 16.0, minY / 16.0, minZ / 16.0, maxX / 16.0, maxY / 16.0, maxZ / 16.0 );
|
||||
setTexture( IIcon );
|
||||
bbr.renderInvBlock( EnumSet.of( face ), blk, null, Tessellator.instance, color, renderer );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderBlock(int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
if ( !renderThis() )
|
||||
return;
|
||||
|
||||
AEBaseBlock blk = (AEBaseBlock) AEApi.instance().blocks().blockMultiPart.block();
|
||||
BlockRenderInfo info = blk.getRendererInstance();
|
||||
ForgeDirection forward = BusRenderHelper.instance.az;
|
||||
ForgeDirection up = BusRenderHelper.instance.ay;
|
||||
|
||||
renderer.uvRotateBottom = info.getTexture( ForgeDirection.DOWN ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.DOWN, forward, up ) );
|
||||
renderer.uvRotateTop = info.getTexture( ForgeDirection.UP ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.UP, forward, up ) );
|
||||
|
||||
renderer.uvRotateEast = info.getTexture( ForgeDirection.EAST ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.EAST, forward, up ) );
|
||||
renderer.uvRotateWest = info.getTexture( ForgeDirection.WEST ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.WEST, forward, up ) );
|
||||
|
||||
renderer.uvRotateNorth = info.getTexture( ForgeDirection.NORTH ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.NORTH, forward, up ) );
|
||||
renderer.uvRotateSouth = info.getTexture( ForgeDirection.SOUTH ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.SOUTH, forward, up ) );
|
||||
|
||||
bbr.renderBlockBounds( renderer, minX, minY, minZ, maxX, maxY, maxZ, ax, ay, az );
|
||||
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Block getBlock()
|
||||
{
|
||||
return AEApi.instance().blocks().blockMultiPart.block();
|
||||
}
|
||||
|
||||
public void setRenderColor(int color)
|
||||
{
|
||||
BlockCableBus blk = (BlockCableBus) AEApi.instance().blocks().blockMultiPart.block();
|
||||
blk.setRenderColor( color );
|
||||
}
|
||||
|
||||
public void prepareBounds(RenderBlocks renderer)
|
||||
{
|
||||
bbr.renderBlockBounds( renderer, minX, minY, minZ, maxX, maxY, maxZ, ax, ay, az );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFacesToRender(EnumSet<ForgeDirection> faces)
|
||||
{
|
||||
BusRenderer.instance.renderer.renderFaces = faces;
|
||||
}
|
||||
|
||||
public void renderBlockCurrentBounds(int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
if ( !renderThis() )
|
||||
return;
|
||||
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderFaceCutout(int x, int y, int z, IIcon ico, ForgeDirection face, float edgeThickness, RenderBlocks renderer)
|
||||
{
|
||||
if ( !renderThis() )
|
||||
return;
|
||||
|
||||
switch (face)
|
||||
{
|
||||
case DOWN:
|
||||
face = ay.getOpposite();
|
||||
break;
|
||||
case EAST:
|
||||
face = ax;
|
||||
break;
|
||||
case NORTH:
|
||||
face = az.getOpposite();
|
||||
break;
|
||||
case SOUTH:
|
||||
face = az;
|
||||
break;
|
||||
case UP:
|
||||
face = ay;
|
||||
break;
|
||||
case WEST:
|
||||
face = ax.getOpposite();
|
||||
break;
|
||||
case UNKNOWN:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
bbr.renderCutoutFace( blk, ico, x, y, z, renderer, face, edgeThickness );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderFace(int x, int y, int z, IIcon ico, ForgeDirection face, RenderBlocks renderer)
|
||||
{
|
||||
if ( !renderThis() )
|
||||
return;
|
||||
|
||||
prepareBounds( renderer );
|
||||
switch (face)
|
||||
{
|
||||
case DOWN:
|
||||
face = ay.getOpposite();
|
||||
break;
|
||||
case EAST:
|
||||
face = ax;
|
||||
break;
|
||||
case NORTH:
|
||||
face = az.getOpposite();
|
||||
break;
|
||||
case SOUTH:
|
||||
face = az;
|
||||
break;
|
||||
case UP:
|
||||
face = ay;
|
||||
break;
|
||||
case WEST:
|
||||
face = ax.getOpposite();
|
||||
break;
|
||||
case UNKNOWN:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
bbr.renderFace( x, y, z, blk, ico, renderer, face );
|
||||
}
|
||||
|
||||
@Override
|
||||
public ForgeDirection getWorldX()
|
||||
{
|
||||
return ax;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ForgeDirection getWorldY()
|
||||
{
|
||||
return ay;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ForgeDirection getWorldZ()
|
||||
{
|
||||
return az;
|
||||
}
|
||||
|
||||
public void setOrientation(ForgeDirection dx, ForgeDirection dy, ForgeDirection dz)
|
||||
{
|
||||
ax = dx == null ? ForgeDirection.EAST : dx;
|
||||
ay = dy == null ? ForgeDirection.UP : dy;
|
||||
az = dz == null ? ForgeDirection.SOUTH : dz;
|
||||
}
|
||||
|
||||
public double[] getBounds()
|
||||
{
|
||||
return new double[] { minX, minY, minZ, maxX, maxY, maxZ };
|
||||
}
|
||||
|
||||
public void setBounds(double[] bounds)
|
||||
{
|
||||
if ( bounds == null || bounds.length != 6 )
|
||||
return;
|
||||
|
||||
minX = bounds[0];
|
||||
minY = bounds[1];
|
||||
minZ = bounds[2];
|
||||
maxX = bounds[3];
|
||||
maxY = bounds[4];
|
||||
maxZ = bounds[5];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
package appeng.client.render;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import appeng.api.parts.IAlphaPassItem;
|
||||
import appeng.api.parts.IFacadePart;
|
||||
import appeng.api.parts.IPart;
|
||||
import appeng.api.parts.IPartItem;
|
||||
import appeng.client.ClientHelper;
|
||||
import appeng.core.AEConfig;
|
||||
import appeng.core.features.AEFeature;
|
||||
import appeng.facade.IFacadeItem;
|
||||
import appeng.util.Platform;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class BusRenderer implements IItemRenderer
|
||||
{
|
||||
|
||||
public static final BusRenderer instance = new BusRenderer();
|
||||
|
||||
public RenderBlocksWorkaround renderer = new RenderBlocksWorkaround();
|
||||
public static final HashMap<Integer, IPart> renderPart = new HashMap();
|
||||
|
||||
public IPart getRenderer(ItemStack is, IPartItem c)
|
||||
{
|
||||
int id = (Item.getIdFromItem( is.getItem() ) << Platform.DEF_OFFSET) | is.getItemDamage();
|
||||
|
||||
IPart part = renderPart.get( id );
|
||||
if ( part == null )
|
||||
{
|
||||
part = c.createPartFromItemStack( is );
|
||||
if ( part != null )
|
||||
renderPart.put( id, part );
|
||||
}
|
||||
|
||||
return part;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
|
||||
{
|
||||
if ( item == null )
|
||||
return;
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
||||
GL11.glEnable( GL11.GL_DEPTH_TEST );
|
||||
GL11.glEnable( GL11.GL_TEXTURE_2D );
|
||||
GL11.glEnable( GL11.GL_LIGHTING );
|
||||
|
||||
if ( AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) && item.getItem() instanceof IAlphaPassItem
|
||||
&& ((IAlphaPassItem) item.getItem()).useAlphaPass( item ) )
|
||||
{
|
||||
GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
|
||||
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
GL11.glDisable( GL11.GL_ALPHA_TEST );
|
||||
GL11.glEnable( GL11.GL_BLEND );
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glAlphaFunc( GL11.GL_GREATER, 0.4f );
|
||||
GL11.glEnable( GL11.GL_ALPHA_TEST );
|
||||
GL11.glDisable( GL11.GL_BLEND );
|
||||
}
|
||||
|
||||
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
{
|
||||
GL11.glTranslatef( -0.2f, -0.1f, -0.3f );
|
||||
}
|
||||
|
||||
if ( type == ItemRenderType.ENTITY )
|
||||
{
|
||||
GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f );
|
||||
GL11.glScalef( 0.8f, 0.8f, 0.8f );
|
||||
GL11.glTranslatef( -0.8f, -0.87f, -0.7f );
|
||||
}
|
||||
|
||||
if ( type == ItemRenderType.INVENTORY )
|
||||
GL11.glTranslatef( 0.0f, -0.1f, 0.0f );
|
||||
|
||||
GL11.glTranslated( 0.2, 0.3, 0.1 );
|
||||
GL11.glScaled( 1.2, 1.2, 1. );
|
||||
|
||||
GL11.glColor4f( 1, 1, 1, 1 );
|
||||
Tessellator.instance.setColorOpaque_F( 1, 1, 1 );
|
||||
Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
|
||||
|
||||
BusRenderHelper.instance.setBounds( 0, 0, 0, 1, 1, 1 );
|
||||
BusRenderHelper.instance.setTexture( null );
|
||||
BusRenderHelper.instance.setInvColor( 0xffffff );
|
||||
renderer.blockAccess = ClientHelper.proxy.getWorld();
|
||||
|
||||
BusRenderHelper.instance.setOrientation( ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
|
||||
|
||||
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
|
||||
renderer.useInventoryTint = false;
|
||||
renderer.overrideBlockTexture = null;
|
||||
|
||||
if ( item.getItem() instanceof IFacadeItem )
|
||||
{
|
||||
IFacadeItem fi = (IFacadeItem) item.getItem();
|
||||
IFacadePart fp = fi.createPartFromItemStack( item, ForgeDirection.SOUTH );
|
||||
|
||||
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
{
|
||||
GL11.glRotatef( 160.0f, 0.0f, 1.0f, 0.0f );
|
||||
GL11.glTranslated( -0.4, 0.1, -1.6 );
|
||||
}
|
||||
|
||||
if ( fp != null )
|
||||
fp.renderInventory( BusRenderHelper.instance, renderer );
|
||||
}
|
||||
else
|
||||
{
|
||||
IPart ip = getRenderer( item, (IPartItem) item.getItem() );
|
||||
if ( ip != null )
|
||||
{
|
||||
if ( type == ItemRenderType.ENTITY )
|
||||
{
|
||||
int depth = ip.cableConnectionRenderTo();
|
||||
GL11.glTranslatef( 0.0f, 0.0f, -0.04f * (8 - depth) - 0.06f );
|
||||
}
|
||||
|
||||
ip.renderInventory( BusRenderHelper.instance, renderer );
|
||||
}
|
||||
}
|
||||
|
||||
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
|
||||
|
||||
GL11.glPopAttrib();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,237 @@
|
||||
package appeng.client.render;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.parts.IFacadeContainer;
|
||||
import appeng.api.parts.IFacadePart;
|
||||
import appeng.api.parts.IPart;
|
||||
import appeng.parts.BusCollisionHelper;
|
||||
import appeng.parts.CableBusContainer;
|
||||
|
||||
public class CableRenderHelper
|
||||
{
|
||||
|
||||
private static final CableRenderHelper instance = new CableRenderHelper();
|
||||
|
||||
public static CableRenderHelper getInstance()
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
private void setSide(ForgeDirection s)
|
||||
{
|
||||
ForgeDirection ax, ay, az;
|
||||
|
||||
switch (s)
|
||||
{
|
||||
case DOWN:
|
||||
ax = ForgeDirection.EAST;
|
||||
ay = ForgeDirection.NORTH;
|
||||
az = ForgeDirection.DOWN;
|
||||
break;
|
||||
case UP:
|
||||
ax = ForgeDirection.EAST;
|
||||
ay = ForgeDirection.SOUTH;
|
||||
az = ForgeDirection.UP;
|
||||
break;
|
||||
case EAST:
|
||||
ax = ForgeDirection.SOUTH;
|
||||
ay = ForgeDirection.UP;
|
||||
az = ForgeDirection.EAST;
|
||||
break;
|
||||
case WEST:
|
||||
ax = ForgeDirection.NORTH;
|
||||
ay = ForgeDirection.UP;
|
||||
az = ForgeDirection.WEST;
|
||||
break;
|
||||
case NORTH:
|
||||
ax = ForgeDirection.WEST;
|
||||
ay = ForgeDirection.UP;
|
||||
az = ForgeDirection.NORTH;
|
||||
break;
|
||||
case SOUTH:
|
||||
ax = ForgeDirection.EAST;
|
||||
ay = ForgeDirection.UP;
|
||||
az = ForgeDirection.SOUTH;
|
||||
break;
|
||||
case UNKNOWN:
|
||||
default:
|
||||
ax = ForgeDirection.EAST;
|
||||
ay = ForgeDirection.UP;
|
||||
az = ForgeDirection.SOUTH;
|
||||
break;
|
||||
}
|
||||
|
||||
BusRenderHelper.instance.setOrientation( ax, ay, az );
|
||||
}
|
||||
|
||||
public void renderStatic(CableBusContainer cableBusContainer, IFacadeContainer iFacadeContainer)
|
||||
{
|
||||
TileEntity te = cableBusContainer.getTile();
|
||||
RenderBlocksWorkaround renderer = BusRenderer.instance.renderer;
|
||||
|
||||
if ( renderer.overrideBlockTexture != null )
|
||||
BusRenderHelper.instance.setPass( 0 );
|
||||
|
||||
if ( renderer.blockAccess == null )
|
||||
renderer.blockAccess = Minecraft.getMinecraft().theWorld;
|
||||
|
||||
for (ForgeDirection s : ForgeDirection.values())
|
||||
{
|
||||
IPart part = cableBusContainer.getPart( s );
|
||||
if ( part != null )
|
||||
{
|
||||
setSide( s );
|
||||
renderer.renderAllFaces = true;
|
||||
|
||||
renderer.flipTexture = false;
|
||||
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
|
||||
|
||||
part.renderStatic( te.xCoord, te.yCoord, te.zCoord, BusRenderHelper.instance, renderer );
|
||||
|
||||
renderer.faces = EnumSet.allOf( ForgeDirection.class );
|
||||
renderer.calculations = true;
|
||||
renderer.useTextures = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !iFacadeContainer.isEmpty() )
|
||||
{
|
||||
/**
|
||||
* snag list of boxes...
|
||||
*/
|
||||
List<AxisAlignedBB> boxes = new ArrayList();
|
||||
for (ForgeDirection s : ForgeDirection.values())
|
||||
{
|
||||
IPart part = cableBusContainer.getPart( s );
|
||||
if ( part != null )
|
||||
{
|
||||
setSide( s );
|
||||
BusRenderHelper brh = BusRenderHelper.instance;
|
||||
BusCollisionHelper bch = new BusCollisionHelper( boxes, brh.getWorldX(), brh.getWorldY(), brh.getWorldZ(), null, true );
|
||||
part.getBoxes( bch );
|
||||
}
|
||||
}
|
||||
|
||||
boolean useThinFacades = false;
|
||||
double min = 2.0 / 16.0;
|
||||
double max = 14.0 / 16.0;
|
||||
|
||||
for (AxisAlignedBB bb : boxes)
|
||||
{
|
||||
int o = 0;
|
||||
o += bb.maxX > max ? 1 : 0;
|
||||
o += bb.maxY > max ? 1 : 0;
|
||||
o += bb.maxZ > max ? 1 : 0;
|
||||
o += bb.minX < min ? 1 : 0;
|
||||
o += bb.minY < min ? 1 : 0;
|
||||
o += bb.minZ < min ? 1 : 0;
|
||||
|
||||
if ( o >= 2 )
|
||||
useThinFacades = true;
|
||||
}
|
||||
|
||||
for (ForgeDirection s : ForgeDirection.VALID_DIRECTIONS)
|
||||
{
|
||||
IFacadePart fPart = iFacadeContainer.getFacade( s );
|
||||
if ( fPart != null )
|
||||
{
|
||||
AxisAlignedBB b = null;
|
||||
fPart.setThinFacades( useThinFacades );
|
||||
AxisAlignedBB pb = fPart.getPrimaryBox();
|
||||
for (AxisAlignedBB bb : boxes)
|
||||
{
|
||||
if ( bb.intersectsWith( pb ) )
|
||||
{
|
||||
if ( b == null )
|
||||
b = bb;
|
||||
else
|
||||
{
|
||||
b.maxX = Math.max( b.maxX, bb.maxX );
|
||||
b.maxY = Math.max( b.maxY, bb.maxY );
|
||||
b.maxZ = Math.max( b.maxZ, bb.maxZ );
|
||||
b.minX = Math.min( b.minX, bb.minX );
|
||||
b.minY = Math.min( b.minY, bb.minY );
|
||||
b.minZ = Math.min( b.minZ, bb.minZ );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
renderer.flipTexture = false;
|
||||
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
|
||||
|
||||
setSide( s );
|
||||
fPart.renderStatic( te.xCoord, te.yCoord, te.zCoord, BusRenderHelper.instance, renderer, iFacadeContainer, b,
|
||||
cableBusContainer.getPart( s ) == null );
|
||||
}
|
||||
}
|
||||
|
||||
renderer.isFacade = false;
|
||||
renderer.enableAO = false;
|
||||
renderer.setTexture( null );
|
||||
renderer.calculations = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void renderDynamic(CableBusContainer cableBusContainer, double x, double y, double z)
|
||||
{
|
||||
for (ForgeDirection s : ForgeDirection.values())
|
||||
{
|
||||
IPart part = cableBusContainer.getPart( s );
|
||||
if ( part != null )
|
||||
{
|
||||
ForgeDirection ax, ay, az;
|
||||
|
||||
switch (s)
|
||||
{
|
||||
case DOWN:
|
||||
ax = ForgeDirection.EAST;
|
||||
ay = ForgeDirection.NORTH;
|
||||
az = ForgeDirection.DOWN;
|
||||
break;
|
||||
case UP:
|
||||
ax = ForgeDirection.EAST;
|
||||
ay = ForgeDirection.SOUTH;
|
||||
az = ForgeDirection.UP;
|
||||
break;
|
||||
case EAST:
|
||||
ax = ForgeDirection.SOUTH;
|
||||
ay = ForgeDirection.UP;
|
||||
az = ForgeDirection.EAST;
|
||||
break;
|
||||
case WEST:
|
||||
ax = ForgeDirection.NORTH;
|
||||
ay = ForgeDirection.UP;
|
||||
az = ForgeDirection.WEST;
|
||||
break;
|
||||
case NORTH:
|
||||
ax = ForgeDirection.WEST;
|
||||
ay = ForgeDirection.UP;
|
||||
az = ForgeDirection.NORTH;
|
||||
break;
|
||||
case SOUTH:
|
||||
ax = ForgeDirection.EAST;
|
||||
ay = ForgeDirection.UP;
|
||||
az = ForgeDirection.SOUTH;
|
||||
break;
|
||||
case UNKNOWN:
|
||||
default:
|
||||
ax = ForgeDirection.EAST;
|
||||
ay = ForgeDirection.UP;
|
||||
az = ForgeDirection.SOUTH;
|
||||
break;
|
||||
}
|
||||
|
||||
BusRenderHelper.instance.setOrientation( ax, ay, az );
|
||||
part.renderDynamic( x, y, z, BusRenderHelper.instance, BusRenderer.instance.renderer );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
package appeng.client.render;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class ItemRenderer implements IItemRenderer
|
||||
{
|
||||
|
||||
public static final ItemRenderer instance = new ItemRenderer();
|
||||
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
||||
GL11.glEnable( GL11.GL_ALPHA_TEST );
|
||||
GL11.glEnable( GL11.GL_DEPTH_TEST );
|
||||
GL11.glEnable( GL11.GL_BLEND );
|
||||
GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
|
||||
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
|
||||
if ( type == ItemRenderType.ENTITY )
|
||||
GL11.glTranslatef( -0.5f, -0.5f, -0.5f );
|
||||
if ( type == ItemRenderType.INVENTORY )
|
||||
GL11.glTranslatef( 0.0f, -0.1f, 0.0f );
|
||||
|
||||
WorldRender.instance.renderItemBlock( item, type, data );
|
||||
|
||||
GL11.glPopAttrib();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,686 @@
|
||||
package appeng.client.render;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.Arrays;
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.parts.ISimplifiedBundle;
|
||||
import appeng.core.AELog;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class RenderBlocksWorkaround extends RenderBlocks
|
||||
{
|
||||
|
||||
public boolean calculations = true;
|
||||
public EnumSet<ForgeDirection> renderFaces = EnumSet.allOf( ForgeDirection.class );
|
||||
public EnumSet<ForgeDirection> faces = EnumSet.allOf( ForgeDirection.class );
|
||||
|
||||
private class LightingCache implements ISimplifiedBundle
|
||||
{
|
||||
|
||||
public IIcon rXPos;
|
||||
public IIcon rXNeg;
|
||||
public IIcon rYPos;
|
||||
public IIcon rYNeg;
|
||||
public IIcon rZPos;
|
||||
public IIcon rZNeg;
|
||||
|
||||
public boolean isAO;
|
||||
|
||||
public int bXPos;
|
||||
public int bXNeg;
|
||||
public int bYPos;
|
||||
public int bYNeg;
|
||||
public int bZPos;
|
||||
public int bZNeg;
|
||||
|
||||
public int aoXPos[];
|
||||
public int aoXNeg[];
|
||||
public int aoYPos[];
|
||||
public int aoYNeg[];
|
||||
public int aoZPos[];
|
||||
public int aoZNeg[];
|
||||
|
||||
public float foXPos[];
|
||||
public float foXNeg[];
|
||||
public float foYPos[];
|
||||
public float foYNeg[];
|
||||
public float foZPos[];
|
||||
public float foZNeg[];
|
||||
|
||||
public int lightHash;
|
||||
|
||||
public LightingCache(LightingCache secondCSrc) {
|
||||
rXPos = secondCSrc.rXPos;
|
||||
rXNeg = secondCSrc.rXNeg;
|
||||
rYPos = secondCSrc.rYPos;
|
||||
rYNeg = secondCSrc.rYNeg;
|
||||
rZPos = secondCSrc.rZPos;
|
||||
rZNeg = secondCSrc.rZNeg;
|
||||
|
||||
isAO = secondCSrc.isAO;
|
||||
|
||||
bXPos = secondCSrc.bXPos;
|
||||
bXNeg = secondCSrc.bXNeg;
|
||||
bYPos = secondCSrc.bYPos;
|
||||
bYNeg = secondCSrc.bYNeg;
|
||||
bZPos = secondCSrc.bZPos;
|
||||
bZNeg = secondCSrc.bZNeg;
|
||||
|
||||
aoXPos = secondCSrc.aoXPos.clone();
|
||||
aoXNeg = secondCSrc.aoXNeg.clone();
|
||||
aoYPos = secondCSrc.aoYPos.clone();
|
||||
aoYNeg = secondCSrc.aoYNeg.clone();
|
||||
aoZPos = secondCSrc.aoZPos.clone();
|
||||
aoZNeg = secondCSrc.aoZNeg.clone();
|
||||
|
||||
foXPos = secondCSrc.foXPos.clone();
|
||||
foXNeg = secondCSrc.foXNeg.clone();
|
||||
foYPos = secondCSrc.foYPos.clone();
|
||||
foYNeg = secondCSrc.foYNeg.clone();
|
||||
foZPos = secondCSrc.foZPos.clone();
|
||||
foZNeg = secondCSrc.foZNeg.clone();
|
||||
|
||||
lightHash = secondCSrc.lightHash;
|
||||
}
|
||||
|
||||
public LightingCache() {
|
||||
rXPos = null;
|
||||
rXNeg = null;
|
||||
rYPos = null;
|
||||
rYNeg = null;
|
||||
rZPos = null;
|
||||
rZNeg = null;
|
||||
|
||||
isAO = false;
|
||||
|
||||
bXPos = 0;
|
||||
bXNeg = 0;
|
||||
bYPos = 0;
|
||||
bYNeg = 0;
|
||||
bZPos = 0;
|
||||
bZNeg = 0;
|
||||
|
||||
aoXPos = new int[5];
|
||||
aoXNeg = new int[5];
|
||||
aoYPos = new int[5];
|
||||
aoYNeg = new int[5];
|
||||
aoZPos = new int[5];
|
||||
aoZNeg = new int[5];
|
||||
|
||||
foXPos = new float[12];
|
||||
foXNeg = new float[12];
|
||||
foYPos = new float[12];
|
||||
foYNeg = new float[12];
|
||||
foZPos = new float[12];
|
||||
foZNeg = new float[12];
|
||||
|
||||
lightHash = 0;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
private LightingCache lightState = new LightingCache();
|
||||
|
||||
public boolean isFacade = false;
|
||||
public boolean useTextures = true;
|
||||
|
||||
Field fBrightness;
|
||||
Field fColor;
|
||||
|
||||
public int getCurrentColor()
|
||||
{
|
||||
try
|
||||
{
|
||||
if ( fColor == null )
|
||||
{
|
||||
try
|
||||
{
|
||||
fColor = Tessellator.class.getDeclaredField( "color" );
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
fColor = Tessellator.class.getDeclaredField( "field_78402_m" );
|
||||
}
|
||||
fColor.setAccessible( true );
|
||||
}
|
||||
return (Integer) fColor.get( Tessellator.instance );
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public int getCurrentBrightness()
|
||||
{
|
||||
try
|
||||
{
|
||||
if ( fBrightness == null )
|
||||
{
|
||||
try
|
||||
{
|
||||
fBrightness = Tessellator.class.getDeclaredField( "brightness" );
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
fBrightness = Tessellator.class.getDeclaredField( "field_78401_l" );
|
||||
}
|
||||
fBrightness.setAccessible( true );
|
||||
}
|
||||
return (Integer) fBrightness.get( Tessellator.instance );
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void setTexture(IIcon ico)
|
||||
{
|
||||
lightState.rXPos = lightState.rXNeg = lightState.rYPos = lightState.rYNeg = lightState.rZPos = lightState.rZNeg = ico;
|
||||
}
|
||||
|
||||
public void setTexture(IIcon rYNeg, IIcon rYPos, IIcon rZNeg, IIcon rZPos, IIcon rXNeg, IIcon rXPos)
|
||||
{
|
||||
lightState.rXPos = rXPos;
|
||||
lightState.rXNeg = rXNeg;
|
||||
lightState.rYPos = rYPos;
|
||||
lightState.rYNeg = rYNeg;
|
||||
lightState.rZPos = rZPos;
|
||||
lightState.rZNeg = rZNeg;
|
||||
}
|
||||
|
||||
public boolean renderStandardBlockNoCalculations(Block b, int x, int y, int z)
|
||||
{
|
||||
Tessellator.instance.setBrightness( lightState.bXPos );
|
||||
restoreAO( lightState.aoXPos, lightState.foXPos );
|
||||
renderFaceXPos( b, x, y, z, useTextures ? lightState.rXPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.EAST.ordinal() ) );
|
||||
|
||||
Tessellator.instance.setBrightness( lightState.bXNeg );
|
||||
restoreAO( lightState.aoXNeg, lightState.foXNeg );
|
||||
renderFaceXNeg( b, x, y, z, useTextures ? lightState.rXNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.WEST.ordinal() ) );
|
||||
|
||||
Tessellator.instance.setBrightness( lightState.bYPos );
|
||||
restoreAO( lightState.aoYPos, lightState.foYPos );
|
||||
renderFaceYPos( b, x, y, z, useTextures ? lightState.rYPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.UP.ordinal() ) );
|
||||
|
||||
Tessellator.instance.setBrightness( lightState.bYNeg );
|
||||
restoreAO( lightState.aoYNeg, lightState.foYNeg );
|
||||
renderFaceYNeg( b, x, y, z, useTextures ? lightState.rYNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.DOWN.ordinal() ) );
|
||||
|
||||
Tessellator.instance.setBrightness( lightState.bZPos );
|
||||
restoreAO( lightState.aoZPos, lightState.foZPos );
|
||||
renderFaceZPos( b, x, y, z, useTextures ? lightState.rZPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.SOUTH.ordinal() ) );
|
||||
|
||||
Tessellator.instance.setBrightness( lightState.bZNeg );
|
||||
restoreAO( lightState.aoZNeg, lightState.foZNeg );
|
||||
renderFaceZNeg( b, x, y, z, useTextures ? lightState.rZNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.NORTH.ordinal() ) );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void restoreAO(int[] z, float[] c)
|
||||
{
|
||||
brightnessBottomLeft = z[0];
|
||||
brightnessBottomRight = z[1];
|
||||
brightnessTopLeft = z[2];
|
||||
brightnessTopRight = z[3];
|
||||
Tessellator.instance.setColorRGBA_I( z[4], (int) (opacity * 255) );
|
||||
|
||||
colorRedTopLeft = c[0];
|
||||
colorGreenTopLeft = c[1];
|
||||
colorBlueTopLeft = c[2];
|
||||
colorRedBottomLeft = c[3];
|
||||
colorGreenBottomLeft = c[4];
|
||||
colorBlueBottomLeft = c[5];
|
||||
colorRedBottomRight = c[6];
|
||||
colorGreenBottomRight = c[7];
|
||||
colorBlueBottomRight = c[8];
|
||||
colorRedTopRight = c[9];
|
||||
colorGreenTopRight = c[10];
|
||||
colorBlueTopRight = c[11];
|
||||
}
|
||||
|
||||
private void saveAO(int[] z, float[] c)
|
||||
{
|
||||
z[0] = brightnessBottomLeft;
|
||||
z[1] = brightnessBottomRight;
|
||||
z[2] = brightnessTopLeft;
|
||||
z[3] = brightnessTopRight;
|
||||
z[4] = getCurrentColor();
|
||||
|
||||
c[0] = colorRedTopLeft;
|
||||
c[1] = colorGreenTopLeft;
|
||||
c[2] = colorBlueTopLeft;
|
||||
c[3] = colorRedBottomLeft;
|
||||
c[4] = colorGreenBottomLeft;
|
||||
c[5] = colorBlueBottomLeft;
|
||||
c[6] = colorRedBottomRight;
|
||||
c[7] = colorGreenBottomRight;
|
||||
c[8] = colorBlueBottomRight;
|
||||
c[9] = colorRedTopRight;
|
||||
c[10] = colorGreenTopRight;
|
||||
c[11] = colorBlueTopRight;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderStandardBlock(Block blk, int x, int y, int z)
|
||||
{
|
||||
try
|
||||
{
|
||||
if ( calculations )
|
||||
{
|
||||
lightState.lightHash = getLightingHash( blk, this.blockAccess, x, y, z );
|
||||
return super.renderStandardBlock( blk, x, y, z );
|
||||
}
|
||||
else
|
||||
{
|
||||
enableAO = lightState.isAO;
|
||||
boolean out = renderStandardBlockNoCalculations( blk, x, y, z );
|
||||
enableAO = false;
|
||||
return out;
|
||||
}
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
AELog.error( t );
|
||||
// meh
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderFaceXNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
||||
{
|
||||
if ( faces.contains( ForgeDirection.WEST ) )
|
||||
{
|
||||
if ( !renderFaces.contains( ForgeDirection.WEST ) )
|
||||
return;
|
||||
|
||||
if ( isFacade )
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
|
||||
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
|
||||
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
|
||||
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
|
||||
|
||||
double d11 = par2 + this.renderMinX;
|
||||
double d12 = par4 + this.renderMinY;
|
||||
double d13 = par4 + this.renderMaxY;
|
||||
double d14 = par6 + this.renderMinZ;
|
||||
double d15 = par6 + this.renderMaxZ;
|
||||
|
||||
if ( this.enableAO )
|
||||
{
|
||||
partialLightingColoring( renderMaxY, renderMaxZ );
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
|
||||
partialLightingColoring( renderMaxY, renderMinZ );
|
||||
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
||||
partialLightingColoring( renderMinY, renderMinZ );
|
||||
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
|
||||
partialLightingColoring( renderMinY, renderMaxZ );
|
||||
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
|
||||
}
|
||||
else
|
||||
{
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
|
||||
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
||||
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
|
||||
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
|
||||
}
|
||||
}
|
||||
else
|
||||
super.renderFaceXNeg( par1Block, par2, par4, par6, par8Icon );
|
||||
}
|
||||
else
|
||||
{
|
||||
lightState.isAO = enableAO;
|
||||
lightState.rXNeg = par8Icon;
|
||||
saveAO( lightState.aoXNeg, lightState.foXNeg );
|
||||
lightState.bXNeg = getCurrentBrightness();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderFaceXPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
||||
{
|
||||
if ( faces.contains( ForgeDirection.EAST ) )
|
||||
{
|
||||
if ( !renderFaces.contains( ForgeDirection.EAST ) )
|
||||
return;
|
||||
|
||||
if ( isFacade )
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
double d3 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMinZ * 16.0D );
|
||||
double d4 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMaxZ * 16.0D );
|
||||
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
|
||||
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
|
||||
|
||||
double d11 = par2 + this.renderMaxX;
|
||||
double d12 = par4 + this.renderMinY;
|
||||
double d13 = par4 + this.renderMaxY;
|
||||
double d14 = par6 + this.renderMinZ;
|
||||
double d15 = par6 + this.renderMaxZ;
|
||||
|
||||
if ( this.enableAO )
|
||||
{
|
||||
partialLightingColoring( 1.0 - renderMinY, renderMaxZ );
|
||||
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
|
||||
partialLightingColoring( 1.0 - renderMinY, renderMinZ );
|
||||
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
|
||||
partialLightingColoring( 1.0 - renderMaxY, renderMinZ );
|
||||
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
||||
partialLightingColoring( 1.0 - renderMaxY, renderMaxZ );
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
|
||||
}
|
||||
else
|
||||
{
|
||||
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
|
||||
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
|
||||
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
|
||||
}
|
||||
}
|
||||
else
|
||||
super.renderFaceXPos( par1Block, par2, par4, par6, par8Icon );
|
||||
}
|
||||
else
|
||||
{
|
||||
lightState.isAO = enableAO;
|
||||
lightState.rXPos = par8Icon;
|
||||
saveAO( lightState.aoXPos, lightState.foXPos );
|
||||
lightState.bXPos = getCurrentBrightness();
|
||||
}
|
||||
}
|
||||
|
||||
private void partialLightingColoring(double u, double v)
|
||||
{
|
||||
double rA = colorRedTopLeft * u + (1.0 - u) * colorRedTopRight;
|
||||
double rB = colorRedBottomLeft * u + (1.0 - u) * colorRedBottomRight;
|
||||
float r = (float) (rA * v + rB * (1.0 - v));
|
||||
|
||||
double gA = colorGreenTopLeft * u + (1.0 - u) * colorGreenTopRight;
|
||||
double gB = colorGreenBottomLeft * u + (1.0 - u) * colorGreenBottomRight;
|
||||
float g = (float) (gA * v + gB * (1.0 - v));
|
||||
|
||||
double bA = colorBlueTopLeft * u + (1.0 - u) * colorBlueTopRight;
|
||||
double bB = colorBlueBottomLeft * u + (1.0 - u) * colorBlueBottomRight;
|
||||
float b = (float) (bA * v + bB * (1.0 - v));
|
||||
|
||||
double highA = (brightnessTopLeft >> 16 & 255) * u + (1.0 - u) * (brightnessTopRight >> 16 & 255);
|
||||
double highB = (brightnessBottomLeft >> 16 & 255) * u + (1.0 - u) * (brightnessBottomRight >> 16 & 255);
|
||||
int high = ((int) (highA * v + highB * (1.0 - v))) & 255;
|
||||
|
||||
double lowA = ((brightnessTopLeft & 255)) * u + (1.0 - u) * ((brightnessTopRight & 255));
|
||||
double lowB = ((brightnessBottomLeft & 255)) * u + (1.0 - u) * ((brightnessBottomRight & 255));
|
||||
int low = ((int) (lowA * v + lowB * (1.0 - v))) & 255;
|
||||
|
||||
int out = (high << 16) | low;
|
||||
|
||||
Tessellator.instance.setColorRGBA_F( r, g, b, opacity );
|
||||
Tessellator.instance.setBrightness( out );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderFaceYNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
||||
{
|
||||
if ( faces.contains( ForgeDirection.DOWN ) )
|
||||
{
|
||||
if ( !renderFaces.contains( ForgeDirection.DOWN ) )
|
||||
return;
|
||||
|
||||
if ( isFacade )
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
|
||||
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
|
||||
double d5 = (double) par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
|
||||
double d6 = (double) par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
|
||||
|
||||
double d11 = par2 + this.renderMinX;
|
||||
double d12 = par2 + this.renderMaxX;
|
||||
double d13 = par4 + this.renderMinY;
|
||||
double d14 = par6 + this.renderMinZ;
|
||||
double d15 = par6 + this.renderMaxZ;
|
||||
|
||||
if ( this.enableAO )
|
||||
{
|
||||
partialLightingColoring( 1.0 - renderMinX, renderMaxZ );
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
||||
partialLightingColoring( 1.0 - renderMinX, renderMinZ );
|
||||
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
||||
partialLightingColoring( 1.0 - renderMaxX, renderMinZ );
|
||||
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
|
||||
partialLightingColoring( 1.0 - renderMaxX, renderMaxZ );
|
||||
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
||||
}
|
||||
else
|
||||
{
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
||||
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
||||
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
|
||||
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
||||
}
|
||||
}
|
||||
else
|
||||
super.renderFaceYNeg( par1Block, par2, par4, par6, par8Icon );
|
||||
}
|
||||
else
|
||||
{
|
||||
lightState.isAO = enableAO;
|
||||
lightState.rYNeg = par8Icon;
|
||||
saveAO( lightState.aoYNeg, lightState.foYNeg );
|
||||
lightState.bYNeg = getCurrentBrightness();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderFaceYPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
||||
{
|
||||
if ( faces.contains( ForgeDirection.UP ) )
|
||||
{
|
||||
if ( !renderFaces.contains( ForgeDirection.UP ) )
|
||||
return;
|
||||
|
||||
if ( isFacade )
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
|
||||
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
|
||||
double d5 = (double) par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
|
||||
double d6 = (double) par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
|
||||
|
||||
double d11 = par2 + this.renderMinX;
|
||||
double d12 = par2 + this.renderMaxX;
|
||||
double d13 = par4 + this.renderMaxY;
|
||||
double d14 = par6 + this.renderMinZ;
|
||||
double d15 = par6 + this.renderMaxZ;
|
||||
|
||||
if ( this.enableAO )
|
||||
{
|
||||
partialLightingColoring( this.renderMaxX, renderMaxZ );
|
||||
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
||||
partialLightingColoring( this.renderMaxX, renderMinZ );
|
||||
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
|
||||
partialLightingColoring( this.renderMinX, renderMinZ );
|
||||
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
||||
partialLightingColoring( this.renderMinX, renderMaxZ );
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
||||
}
|
||||
else
|
||||
{
|
||||
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
||||
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
|
||||
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
||||
}
|
||||
}
|
||||
else
|
||||
super.renderFaceYPos( par1Block, par2, par4, par6, par8Icon );
|
||||
}
|
||||
else
|
||||
{
|
||||
lightState.isAO = enableAO;
|
||||
lightState.rYPos = par8Icon;
|
||||
saveAO( lightState.aoYPos, lightState.foYPos );
|
||||
lightState.bYPos = getCurrentBrightness();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderFaceZNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
||||
{
|
||||
if ( faces.contains( ForgeDirection.NORTH ) )
|
||||
{
|
||||
if ( !renderFaces.contains( ForgeDirection.NORTH ) )
|
||||
return;
|
||||
|
||||
if ( isFacade )
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
double d3 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMinX * 16.0D );
|
||||
double d4 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMaxX * 16.0D );
|
||||
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
|
||||
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
|
||||
|
||||
double d11 = par2 + this.renderMinX;
|
||||
double d12 = par2 + this.renderMaxX;
|
||||
double d13 = par4 + this.renderMinY;
|
||||
double d14 = par4 + this.renderMaxY;
|
||||
double d15 = par6 + this.renderMinZ;
|
||||
|
||||
if ( this.enableAO )
|
||||
{
|
||||
partialLightingColoring( renderMaxY, 1.0 - renderMinX );
|
||||
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
|
||||
partialLightingColoring( renderMaxY, 1.0 - renderMaxX );
|
||||
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
|
||||
partialLightingColoring( renderMinY, 1.0 - renderMaxX );
|
||||
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
||||
partialLightingColoring( renderMinY, 1.0 - renderMinX );
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
||||
}
|
||||
else
|
||||
{
|
||||
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
|
||||
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
|
||||
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
||||
}
|
||||
}
|
||||
else
|
||||
super.renderFaceZNeg( par1Block, par2, par4, par6, par8Icon );
|
||||
}
|
||||
else
|
||||
{
|
||||
lightState.isAO = enableAO;
|
||||
lightState.rZNeg = par8Icon;
|
||||
saveAO( lightState.aoZNeg, lightState.foZNeg );
|
||||
lightState.bZNeg = getCurrentBrightness();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderFaceZPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
||||
{
|
||||
if ( faces.contains( ForgeDirection.SOUTH ) )
|
||||
{
|
||||
if ( !renderFaces.contains( ForgeDirection.SOUTH ) )
|
||||
return;
|
||||
|
||||
if ( isFacade )
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
|
||||
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
|
||||
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
|
||||
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
|
||||
|
||||
double d11 = par2 + this.renderMinX;
|
||||
double d12 = par2 + this.renderMaxX;
|
||||
double d13 = par4 + this.renderMinY;
|
||||
double d14 = par4 + this.renderMaxY;
|
||||
double d15 = par6 + this.renderMaxZ;
|
||||
|
||||
if ( this.enableAO )
|
||||
{
|
||||
partialLightingColoring( 1.0 - renderMinX, renderMaxY );
|
||||
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
|
||||
partialLightingColoring( 1.0 - renderMinX, renderMinY );
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
||||
partialLightingColoring( 1.0 - renderMaxX, renderMinY );
|
||||
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
||||
partialLightingColoring( 1.0 - renderMaxX, renderMaxY );
|
||||
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
|
||||
}
|
||||
else
|
||||
{
|
||||
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
|
||||
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
||||
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
||||
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
|
||||
}
|
||||
}
|
||||
else
|
||||
super.renderFaceZPos( par1Block, par2, par4, par6, par8Icon );
|
||||
}
|
||||
else
|
||||
{
|
||||
lightState.isAO = enableAO;
|
||||
lightState.rZPos = par8Icon;
|
||||
saveAO( lightState.aoZPos, lightState.foZPos );
|
||||
lightState.bZPos = getCurrentBrightness();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean similarLighting(Block blk, IBlockAccess w, int x, int y, int z, ISimplifiedBundle sim)
|
||||
{
|
||||
int lh = getLightingHash( blk, w, x, y, z );
|
||||
return ((LightingCache) sim).lightHash == lh;
|
||||
}
|
||||
|
||||
int lightHashTmp[] = new int[27];
|
||||
public float opacity = 1.0f;
|
||||
|
||||
private int getLightingHash(Block blk, IBlockAccess w, int x, int y, int z)
|
||||
{
|
||||
int o = 0;
|
||||
|
||||
for (int i = -1; i <= 1; i++)
|
||||
for (int j = -1; j <= 1; j++)
|
||||
for (int k = -1; k <= 1; k++)
|
||||
{
|
||||
|
||||
lightHashTmp[o++] = blk.getMixedBrightnessForBlock( this.blockAccess, x + i, y + j, z + k );
|
||||
}
|
||||
|
||||
return Arrays.hashCode( lightHashTmp );
|
||||
}
|
||||
|
||||
public void populate(ISimplifiedBundle sim)
|
||||
{
|
||||
lightState = new LightingCache( (LightingCache) sim );
|
||||
}
|
||||
|
||||
public ISimplifiedBundle getLightingCache()
|
||||
{
|
||||
return new LightingCache( lightState );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
package appeng.client.render;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.WorldClient;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.client.renderer.RenderHelper;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraftforge.client.IRenderHandler;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class SpatialSkyRender extends IRenderHandler
|
||||
{
|
||||
|
||||
private static SpatialSkyRender instance = new SpatialSkyRender();
|
||||
|
||||
private Random random = new Random();
|
||||
private long cycle = 0;
|
||||
private int dspList;
|
||||
|
||||
public SpatialSkyRender() {
|
||||
dspList = GLAllocation.generateDisplayLists( 1 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float partialTicks, WorldClient world, Minecraft mc)
|
||||
{
|
||||
long now = System.currentTimeMillis();
|
||||
if ( now - cycle > 2000 )
|
||||
{
|
||||
cycle = now;
|
||||
GL11.glNewList( dspList, GL11.GL_COMPILE );
|
||||
renderTwinkles();
|
||||
GL11.glEndList();
|
||||
}
|
||||
|
||||
float fade = now - cycle;
|
||||
fade /= 1000;
|
||||
fade = 0.15f * (1.0f - Math.abs( (fade - 1.0f) * (fade - 1.0f) ));
|
||||
|
||||
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
||||
|
||||
GL11.glDisable(GL11.GL_FOG);
|
||||
GL11.glDisable(GL11.GL_ALPHA_TEST);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL11.glDepthMask(false);
|
||||
GL11.glColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
|
||||
if (i == 1)
|
||||
{
|
||||
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (i == 2)
|
||||
{
|
||||
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (i == 3)
|
||||
{
|
||||
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (i == 4)
|
||||
{
|
||||
GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
if (i == 5)
|
||||
{
|
||||
GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setColorOpaque_I(0);
|
||||
tessellator.addVertexWithUV(-100.0D, -100.0D, -100.0D, 0.0D, 0.0D);
|
||||
tessellator.addVertexWithUV(-100.0D, -100.0D, 100.0D, 0.0D, 16.0D);
|
||||
tessellator.addVertexWithUV(100.0D, -100.0D, 100.0D, 16.0D, 16.0D);
|
||||
tessellator.addVertexWithUV(100.0D, -100.0D, -100.0D, 16.0D, 0.0D);
|
||||
tessellator.draw();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
GL11.glDepthMask(true);
|
||||
|
||||
if ( fade > 0.0f )
|
||||
{
|
||||
GL11.glDisable( GL11.GL_FOG );
|
||||
GL11.glDisable( GL11.GL_ALPHA_TEST );
|
||||
GL11.glEnable( GL11.GL_BLEND );
|
||||
GL11.glDepthMask( false );
|
||||
GL11.glEnable( GL11.GL_FOG );
|
||||
GL11.glDisable( GL11.GL_FOG );
|
||||
GL11.glDisable( GL11.GL_ALPHA_TEST );
|
||||
GL11.glDisable( GL11.GL_TEXTURE_2D );
|
||||
OpenGlHelper.glBlendFunc( 770, 771, 1, 0 );
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
GL11.glDepthMask( false );
|
||||
|
||||
GL11.glColor4f( fade, fade, fade, 1.0f );
|
||||
GL11.glCallList( dspList );
|
||||
}
|
||||
|
||||
GL11.glPopAttrib();
|
||||
|
||||
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
private void renderTwinkles()
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
tessellator.startDrawingQuads();
|
||||
|
||||
for (int i = 0; i < 50; ++i)
|
||||
{
|
||||
double iX = (double) (random.nextFloat() * 2.0F - 1.0F);
|
||||
double iY = (double) (random.nextFloat() * 2.0F - 1.0F);
|
||||
double iZ = (double) (random.nextFloat() * 2.0F - 1.0F);
|
||||
double d3 = (double) (0.05F + random.nextFloat() * 0.1F);
|
||||
double dist = iX * iX + iY * iY + iZ * iZ;
|
||||
|
||||
if ( dist < 1.0D && dist > 0.01D )
|
||||
{
|
||||
dist = 1.0D / Math.sqrt( dist );
|
||||
iX *= dist;
|
||||
iY *= dist;
|
||||
iZ *= dist;
|
||||
double x = iX * 100.0D;
|
||||
double y = iY * 100.0D;
|
||||
double z = iZ * 100.0D;
|
||||
double d8 = Math.atan2( iX, iZ );
|
||||
double d9 = Math.sin( d8 );
|
||||
double d10 = Math.cos( d8 );
|
||||
double d11 = Math.atan2( Math.sqrt( iX * iX + iZ * iZ ), iY );
|
||||
double d12 = Math.sin( d11 );
|
||||
double d13 = Math.cos( d11 );
|
||||
double d14 = random.nextDouble() * Math.PI * 2.0D;
|
||||
double d15 = Math.sin( d14 );
|
||||
double d16 = Math.cos( d14 );
|
||||
|
||||
for (int j = 0; j < 4; ++j)
|
||||
{
|
||||
double d17 = 0.0D;
|
||||
double d18 = (double) ((j & 2) - 1) * d3;
|
||||
double d19 = (double) ((j + 1 & 2) - 1) * d3;
|
||||
double d20 = d18 * d16 - d19 * d15;
|
||||
double d21 = d19 * d16 + d18 * d15;
|
||||
double d22 = d20 * d12 + d17 * d13;
|
||||
double d23 = d17 * d12 - d20 * d13;
|
||||
double d24 = d23 * d9 - d21 * d10;
|
||||
double d25 = d21 * d9 + d23 * d10;
|
||||
tessellator.addVertex( x + d24, y + d22, z + d25 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
public static IRenderHandler getInstance()
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
package appeng.client.render;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.core.AELog;
|
||||
import appeng.tile.AEBaseTile;
|
||||
import appeng.util.Platform;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class TESRWrapper extends TileEntitySpecialRenderer
|
||||
{
|
||||
|
||||
final public RenderBlocks rbinstance = new RenderBlocks();
|
||||
|
||||
final BaseBlockRender blkRender;
|
||||
final double MAX_DISTANCE;
|
||||
|
||||
public TESRWrapper(BaseBlockRender render) {
|
||||
blkRender = render;
|
||||
MAX_DISTANCE = blkRender.getTesrRenderDistance();
|
||||
}
|
||||
|
||||
@Override
|
||||
final public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f)
|
||||
{
|
||||
if ( te instanceof AEBaseTile )
|
||||
{
|
||||
Block b = te.getBlockType();
|
||||
|
||||
if ( b instanceof AEBaseBlock && ((AEBaseTile) te).requiresTESR() )
|
||||
{
|
||||
if ( Math.abs( x ) > MAX_DISTANCE || Math.abs( y ) > MAX_DISTANCE || Math.abs( z ) > MAX_DISTANCE )
|
||||
return;
|
||||
|
||||
Tessellator tess = Tessellator.instance;
|
||||
|
||||
if ( Platform.isDrawing( tess ) )
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
||||
|
||||
rbinstance.blockAccess = te.getWorldObj();
|
||||
blkRender.renderTile( (AEBaseBlock) b, (AEBaseTile) te, tess, x, y, z, f, rbinstance );
|
||||
|
||||
if ( Platform.isDrawing( tess ) )
|
||||
throw new RuntimeException( "Error during rendering." );
|
||||
|
||||
GL11.glPopAttrib();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
AELog.severe( "Hi, Looks like there was a crash while rendering something..." );
|
||||
t.printStackTrace();
|
||||
AELog.severe( "MC will now crash ( probably )!" );
|
||||
throw new RuntimeException( t );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
package appeng.client.render;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.core.AELog;
|
||||
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
|
||||
import cpw.mods.fml.client.registry.RenderingRegistry;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class WorldRender implements ISimpleBlockRenderingHandler
|
||||
{
|
||||
|
||||
private RenderBlocks renderer = new RenderBlocks();
|
||||
final int renderID = RenderingRegistry.getNextAvailableRenderId();
|
||||
public static final WorldRender instance = new WorldRender();
|
||||
boolean hasError = false;
|
||||
|
||||
public HashMap<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap();
|
||||
|
||||
void setRender(AEBaseBlock in, BaseBlockRender r)
|
||||
{
|
||||
blockRenders.put( in, r );
|
||||
}
|
||||
|
||||
private WorldRender() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
|
||||
{
|
||||
// wtf is this for?
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
|
||||
{
|
||||
AEBaseBlock blk = (AEBaseBlock) block;
|
||||
renderer.setRenderBoundsFromBlock( block );
|
||||
return getRender( blk ).renderInWorld( blk, world, x, y, z, renderer );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRender3DInInventory(int modelId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRenderId()
|
||||
{
|
||||
return renderID;
|
||||
}
|
||||
|
||||
public void renderItemBlock(ItemStack item, ItemRenderType type, Object[] data)
|
||||
{
|
||||
Block blk = Block.getBlockFromItem( item.getItem() );
|
||||
if ( blk instanceof AEBaseBlock )
|
||||
{
|
||||
AEBaseBlock block = (AEBaseBlock) blk;
|
||||
renderer.setRenderBoundsFromBlock( block );
|
||||
|
||||
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
|
||||
getRender( block ).renderInventory( block, item, renderer, type, data );
|
||||
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !hasError )
|
||||
{
|
||||
hasError = true;
|
||||
AELog.severe( "Invalid render - item/block mismatch" );
|
||||
AELog.severe( " item: " + item.getUnlocalizedName() );
|
||||
AELog.severe( " block: " + blk.getUnlocalizedName() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private BaseBlockRender getRender(AEBaseBlock block)
|
||||
{
|
||||
return block.getRendererInstance().rendererInstance;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,258 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.networking.IGridHost;
|
||||
import appeng.api.parts.IBoxProvider;
|
||||
import appeng.api.parts.IPart;
|
||||
import appeng.api.parts.IPartCollisionHelper;
|
||||
import appeng.api.parts.IPartHost;
|
||||
import appeng.api.util.IOrientable;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.block.crafting.BlockMolecularAssembler;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.render.BusRenderHelper;
|
||||
import appeng.client.render.BusRenderer;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.client.texture.TaughtIcon;
|
||||
import appeng.parts.networking.PartCable;
|
||||
import appeng.tile.crafting.TileMolecularAssembler;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class RenderBlockAssembler extends BaseBlockRender implements IBoxProvider
|
||||
{
|
||||
|
||||
IIcon getConnectedCable(IBlockAccess world, int x, int y, int z, ForgeDirection d, boolean covered)
|
||||
{
|
||||
TileEntity ne = world.getTileEntity( x + d.offsetX, y + d.offsetY, z + d.offsetZ );
|
||||
if ( ne instanceof IGridHost && ne instanceof IPartHost )
|
||||
{
|
||||
IPartHost ph = (IPartHost) ne;
|
||||
IPart pcx = (IPart) ph.getPart( ForgeDirection.UNKNOWN );
|
||||
if ( pcx instanceof PartCable )
|
||||
{
|
||||
PartCable pc = (PartCable) pcx;
|
||||
if ( pc.isConnected( d.getOpposite() ) )
|
||||
{
|
||||
if ( covered )
|
||||
return pc.getCoveredTexture( pc.getCableColor() );
|
||||
return pc.getGlassTexture( pc.getCableColor() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void renderCableAt(double Thickness, IBlockAccess world, int x, int y, int z, AEBaseBlock block, RenderBlocks renderer, double pull, boolean covered)
|
||||
{
|
||||
IIcon texture = null;
|
||||
|
||||
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.WEST, covered ) );
|
||||
if ( texture != null )
|
||||
{
|
||||
renderer.setRenderBounds( 0.0D, 0.5D - Thickness, 0.5D - Thickness, 0.5D - Thickness - pull, 0.5D + Thickness, 0.5D + Thickness );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.EAST, covered ) );
|
||||
if ( texture != null )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D + Thickness + pull, 0.5D - Thickness, 0.5D - Thickness, 1.0D, 0.5D + Thickness, 0.5D + Thickness );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.NORTH, covered ) );
|
||||
if ( texture != null )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D - Thickness, 0.5D - Thickness, 0.0D, 0.5D + Thickness, 0.5D + Thickness, 0.5D - Thickness - pull );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.SOUTH, covered ) );
|
||||
if ( texture != null )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D - Thickness, 0.5D - Thickness, 0.5D + Thickness + pull, 0.5D + Thickness, 0.5D + Thickness, 1.0D );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.DOWN, covered ) );
|
||||
if ( texture != null )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D - Thickness, 0.0D, 0.5D - Thickness, 0.5D + Thickness, 0.5D - Thickness - pull, 0.5D + Thickness );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
block.getRendererInstance().setTemporaryRenderIcon( texture = getConnectedCable( world, x, y, z, ForgeDirection.UP, covered ) );
|
||||
if ( texture != null )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D - Thickness, 0.5D + Thickness + pull, 0.5D - Thickness, 0.5D + Thickness, 1.0D, 0.5D + Thickness );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
block.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
}
|
||||
|
||||
public RenderBlockAssembler() {
|
||||
super( false, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
renderer.setOverrideBlockTexture( blk.getIcon( 0, 0 ) );
|
||||
|
||||
setInvRenderBounds( renderer, 2, 14, 0, 14, 16, 2 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 0, 14, 2, 2, 16, 14 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 2, 0, 14, 14, 2, 16 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 14, 0, 2, 16, 2, 14 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 0, 0, 0, 16, 2, 2 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 0, 2, 0, 2, 16, 2 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 0, 0, 2, 2, 2, 16 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 0, 14, 14, 16, 16, 16 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 14, 0, 14, 16, 14, 16 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 14, 14, 0, 16, 16, 14 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 14, 2, 0, 16, 14, 2 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 0, 2, 14, 2, 14, 16 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 1, 1, 1, 15, 15, 15 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
|
||||
|
||||
renderer.setOverrideBlockTexture( null );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
BlockMolecularAssembler blk = (BlockMolecularAssembler) block;
|
||||
TileMolecularAssembler tma = blk.getTileEntity( world, x, y, z );
|
||||
|
||||
if ( BlockMolecularAssembler.booleanAlphaPass )
|
||||
{
|
||||
if ( tma.isPowered() )
|
||||
{
|
||||
renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.SOUTH );
|
||||
TaughtIcon lights = new TaughtIcon( ExtraBlockTextures.BlockMolecularAssemblerLights.getIcon(), -2.0f );
|
||||
Tessellator.instance.setColorRGBA_F( 1, 1, 1, 0.3f );
|
||||
Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
|
||||
renderer.renderFaceXNeg( blk, x, y, z, lights );
|
||||
renderer.renderFaceXPos( blk, x, y, z, lights );
|
||||
renderer.renderFaceYNeg( blk, x, y, z, lights );
|
||||
renderer.renderFaceYPos( blk, x, y, z, lights );
|
||||
renderer.renderFaceZNeg( blk, x, y, z, lights );
|
||||
renderer.renderFaceZPos( blk, x, y, z, lights );
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
BusRenderer.instance.renderer.blockAccess = renderer.blockAccess;
|
||||
renderer = BusRenderer.instance.renderer;
|
||||
|
||||
preRenderInWorld( block, world, x, y, z, renderer );
|
||||
|
||||
tma.lightCache = BusRenderHelper.instance.useSimplifiedRendering( x, y, z, this, tma.lightCache );
|
||||
|
||||
BusRenderer.instance.renderer.isFacade = true;
|
||||
IOrientable te = getOrientable( block, world, x, y, z );
|
||||
|
||||
ForgeDirection fdy = te.getUp();
|
||||
ForgeDirection fdz = te.getForward();
|
||||
ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
|
||||
|
||||
renderer.renderAllFaces = true;
|
||||
|
||||
renderCableAt( 0.11D, world, x, y, z, block, renderer, 0.141D, false );
|
||||
renderCableAt( 0.188D, world, x, y, z, block, renderer, 0.1875D, true );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( blk.getIcon( 0, 0 ) );
|
||||
|
||||
renderBlockBounds( renderer, 2, 14, 0, 14, 16, 2, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 0, 14, 2, 2, 16, 14, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 2, 0, 14, 14, 2, 16, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 14, 0, 2, 16, 2, 14, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
// sides...
|
||||
renderBlockBounds( renderer, 0, 0, 0, 16, 2, 2, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 0, 2, 0, 2, 16, 2, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 0, 0, 2, 2, 2, 16, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 0, 14, 14, 16, 16, 16, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 14, 0, 14, 16, 14, 16, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 14, 14, 0, 16, 16, 14, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 14, 2, 0, 16, 14, 2, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 0, 2, 14, 2, 14, 16, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, fdx, fdy, fdz );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
BusRenderHelper.instance.normalRendering();
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
renderer.renderAllFaces = false;
|
||||
BusRenderer.instance.renderer.isFacade = false;
|
||||
|
||||
postRenderInWorld( renderer );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getBoxes(IPartCollisionHelper bch)
|
||||
{
|
||||
bch.addBox( 0, 0, 0, 16, 16, 16 );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
import appeng.api.util.IOrientable;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.block.misc.BlockCharger;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.core.AELog;
|
||||
import appeng.tile.AEBaseTile;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class RenderBlockCharger extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderBlockCharger() {
|
||||
super( true, 30 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
Tessellator tess = Tessellator.instance;
|
||||
|
||||
renderer.renderAllFaces = true;
|
||||
setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
|
||||
|
||||
setInvRenderBounds( renderer, 2, 0, 2, 14, 3, 14 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 3, 3, 3, 13, 4, 13 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
|
||||
|
||||
setInvRenderBounds( renderer, 2, 13, 2, 14, 16, 14 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 3, 12, 3, 13, 13, 13 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
renderer.renderAllFaces = false;
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
preRenderInWorld( block, world, x, y, z, renderer );
|
||||
|
||||
BlockCharger blk = (BlockCharger) block;
|
||||
|
||||
IOrientable te = getOrientable( block, world, x, y, z );
|
||||
|
||||
ForgeDirection fdy = te.getUp();
|
||||
ForgeDirection fdz = te.getForward();
|
||||
ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
|
||||
|
||||
renderer.renderAllFaces = true;
|
||||
renderBlockBounds( renderer, 6, 1, 0, 10, 15, 2, fdx, fdy, fdz );
|
||||
boolean out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
|
||||
|
||||
renderBlockBounds( renderer, 2, 0, 2, 14, 3, 14, fdx, fdy, fdz );
|
||||
out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 3, 3, 3, 13, 4, 13, fdx, fdy, fdz );
|
||||
out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
|
||||
|
||||
renderBlockBounds( renderer, 2, 13, 2, 14, 16, 14, fdx, fdy, fdz );
|
||||
out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 3, 12, 3, 13, 13, 13, fdx, fdy, fdz );
|
||||
out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderer.renderAllFaces = false;
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
postRenderInWorld( renderer );
|
||||
return out;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
|
||||
{
|
||||
ItemStack sis = null;
|
||||
if ( tile instanceof IInventory )
|
||||
sis = ((IInventory) tile).getStackInSlot( 0 );
|
||||
|
||||
if ( sis != null )
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
|
||||
|
||||
try
|
||||
{
|
||||
GL11.glTranslatef( 0.5f, 0.45f, 0.5f );
|
||||
GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f );
|
||||
GL11.glScalef( 1.0f, 1.0f, 1.0f );
|
||||
|
||||
Block blk = Block.getBlockFromItem( sis.getItem() );
|
||||
if ( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) )
|
||||
{
|
||||
GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
|
||||
GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
|
||||
GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
|
||||
}
|
||||
|
||||
int light = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );
|
||||
int br = light;// << 20 | light << 4;
|
||||
int var11 = br % 65536;
|
||||
int var12 = br / 65536;
|
||||
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
|
||||
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
|
||||
GL11.glDisable( GL11.GL_LIGHTING );
|
||||
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
|
||||
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
|
||||
|
||||
doRenderItem( sis, tile );
|
||||
}
|
||||
catch (Exception err)
|
||||
{
|
||||
AELog.error( err );
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,133 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.tile.networking.TileController;
|
||||
|
||||
public class RenderBlockController extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderBlockController() {
|
||||
super( false, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
|
||||
boolean xx = getTileEntity( world, x - 1, y, z ) instanceof TileController && getTileEntity( world, x + 1, y, z ) instanceof TileController;
|
||||
boolean yy = getTileEntity( world, x, y - 1, z ) instanceof TileController && getTileEntity( world, x, y + 1, z ) instanceof TileController;
|
||||
boolean zz = getTileEntity( world, x, y, z - 1 ) instanceof TileController && getTileEntity( world, x, y, z + 1 ) instanceof TileController;
|
||||
|
||||
int meta = world.getBlockMetadata( x, y, z );
|
||||
boolean hasPower = meta > 0;
|
||||
boolean isConflict = meta == 2;
|
||||
|
||||
ExtraBlockTextures lights = null;
|
||||
|
||||
if ( xx && !yy && !zz )
|
||||
{
|
||||
if ( hasPower )
|
||||
{
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockControllerColumnPowered.getIcon() );
|
||||
if ( isConflict )
|
||||
lights = ExtraBlockTextures.BlockControllerColumnConflict;
|
||||
else
|
||||
lights = ExtraBlockTextures.BlockControllerColumnLights;
|
||||
}
|
||||
else
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockControllerColumn.getIcon() );
|
||||
|
||||
renderer.uvRotateEast = 1;
|
||||
renderer.uvRotateWest = 1;
|
||||
renderer.uvRotateTop = 1;
|
||||
renderer.uvRotateBottom = 1;
|
||||
}
|
||||
else if ( !xx && yy && !zz )
|
||||
{
|
||||
if ( hasPower )
|
||||
{
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockControllerColumnPowered.getIcon() );
|
||||
if ( isConflict )
|
||||
lights = ExtraBlockTextures.BlockControllerColumnConflict;
|
||||
else
|
||||
lights = ExtraBlockTextures.BlockControllerColumnLights;
|
||||
}
|
||||
else
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockControllerColumn.getIcon() );
|
||||
|
||||
renderer.uvRotateEast = 0;
|
||||
renderer.uvRotateNorth = 0;
|
||||
}
|
||||
else if ( !xx && !yy && zz )
|
||||
{
|
||||
if ( hasPower )
|
||||
{
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockControllerColumnPowered.getIcon() );
|
||||
if ( isConflict )
|
||||
lights = ExtraBlockTextures.BlockControllerColumnConflict;
|
||||
else
|
||||
lights = ExtraBlockTextures.BlockControllerColumnLights;
|
||||
}
|
||||
else
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockControllerColumn.getIcon() );
|
||||
|
||||
renderer.uvRotateNorth = 1;
|
||||
renderer.uvRotateSouth = 1;
|
||||
renderer.uvRotateTop = 0;
|
||||
}
|
||||
else if ( (xx ? 1 : 0) + (yy ? 1 : 0) + (zz ? 1 : 0) >= 2 )
|
||||
{
|
||||
int v = (Math.abs( x ) + Math.abs( y ) + Math.abs( z )) % 2;
|
||||
renderer.uvRotateEast = renderer.uvRotateBottom = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
|
||||
|
||||
if ( v == 0 )
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockControllerInsideA.getIcon() );
|
||||
else
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockControllerInsideB.getIcon() );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( hasPower )
|
||||
{
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockControllerPowered.getIcon() );
|
||||
if ( isConflict )
|
||||
lights = ExtraBlockTextures.BlockControllerConflict;
|
||||
else
|
||||
lights = ExtraBlockTextures.BlockControllerLights;
|
||||
}
|
||||
else
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
}
|
||||
|
||||
boolean out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
if ( lights != null )
|
||||
{
|
||||
Tessellator.instance.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
|
||||
Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
|
||||
renderer.renderFaceXNeg( blk, x, y, z, lights.getIcon() );
|
||||
renderer.renderFaceXPos( blk, x, y, z, lights.getIcon() );
|
||||
renderer.renderFaceYNeg( blk, x, y, z, lights.getIcon() );
|
||||
renderer.renderFaceYPos( blk, x, y, z, lights.getIcon() );
|
||||
renderer.renderFaceZNeg( blk, x, y, z, lights.getIcon() );
|
||||
renderer.renderFaceZPos( blk, x, y, z, lights.getIcon() );
|
||||
}
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
renderer.uvRotateEast = renderer.uvRotateBottom = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
|
||||
return out;
|
||||
}
|
||||
|
||||
private TileEntity getTileEntity(IBlockAccess world, int x, int y, int z)
|
||||
{
|
||||
if ( y >= 0 )
|
||||
return world.getTileEntity( x, y, z );
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,317 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.AEApi;
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.block.crafting.BlockCraftingMonitor;
|
||||
import appeng.block.crafting.BlockCraftingUnit;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.render.BusRenderHelper;
|
||||
import appeng.client.render.BusRenderer;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.tile.crafting.TileCraftingMonitorTile;
|
||||
import appeng.tile.crafting.TileCraftingTile;
|
||||
|
||||
public class RenderBlockCraftingCPU extends BaseBlockRender
|
||||
{
|
||||
|
||||
protected RenderBlockCraftingCPU(boolean useTesr, int range) {
|
||||
super( useTesr, range );
|
||||
}
|
||||
|
||||
public RenderBlockCraftingCPU() {
|
||||
super( false, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
super.renderInventory( blk, is, renderer, type, obj );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock blk, IBlockAccess w, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
IIcon theIcon = null;
|
||||
boolean formed = false;
|
||||
boolean emitsLight = false;
|
||||
|
||||
TileCraftingTile ct = blk.getTileEntity( w, x, y, z );
|
||||
if ( ct != null && ct.isFormed() )
|
||||
{
|
||||
formed = true;
|
||||
emitsLight = ct.isPowered();
|
||||
}
|
||||
int meta = w.getBlockMetadata( x, y, z ) & 3;
|
||||
|
||||
boolean isMonitor = blk.getClass() == BlockCraftingMonitor.class;
|
||||
theIcon = blk.getIcon( ForgeDirection.SOUTH.ordinal(), meta | (formed ? 8 : 0) );
|
||||
|
||||
IIcon nonForward = theIcon;
|
||||
if ( isMonitor )
|
||||
nonForward = AEApi.instance().blocks().blockCraftingUnit.block().getIcon( 0, meta | (formed ? 8 : 0) );
|
||||
|
||||
if ( formed && renderer.overrideBlockTexture == null )
|
||||
{
|
||||
renderer = BusRenderer.instance.renderer;
|
||||
BusRenderHelper i = BusRenderHelper.instance;
|
||||
BusRenderer.instance.renderer.isFacade = true;
|
||||
|
||||
renderer.blockAccess = w;
|
||||
i.setPass( 0 );
|
||||
i.setOrientation( ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
|
||||
|
||||
try
|
||||
{
|
||||
ct.lightCache = i.useSimplifiedRendering( x, y, z, null, ct.lightCache );
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
float highX = isConnected( w, x, y, z, ForgeDirection.EAST ) ? 16 : 13.01f;
|
||||
float lowX = isConnected( w, x, y, z, ForgeDirection.WEST ) ? 0 : 2.99f;
|
||||
|
||||
float highY = isConnected( w, x, y, z, ForgeDirection.UP ) ? 16 : 13.01f;
|
||||
float lowY = isConnected( w, x, y, z, ForgeDirection.DOWN ) ? 0 : 2.99f;
|
||||
|
||||
float highZ = isConnected( w, x, y, z, ForgeDirection.SOUTH ) ? 16 : 13.01f;
|
||||
float lowZ = isConnected( w, x, y, z, ForgeDirection.NORTH ) ? 0 : 2.99f;
|
||||
|
||||
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.NORTH );
|
||||
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.EAST, ForgeDirection.SOUTH );
|
||||
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.WEST, ForgeDirection.NORTH );
|
||||
renderCorner( i, renderer, w, x, y, z, ForgeDirection.UP, ForgeDirection.WEST, ForgeDirection.SOUTH );
|
||||
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.EAST, ForgeDirection.NORTH );
|
||||
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.EAST, ForgeDirection.SOUTH );
|
||||
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.WEST, ForgeDirection.NORTH );
|
||||
renderCorner( i, renderer, w, x, y, z, ForgeDirection.DOWN, ForgeDirection.WEST, ForgeDirection.SOUTH );
|
||||
|
||||
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
|
||||
{
|
||||
i.setBounds( fso( side, lowX, ForgeDirection.WEST ), fso( side, lowY, ForgeDirection.DOWN ), fso( side, lowZ, ForgeDirection.NORTH ),
|
||||
fso( side, highX, ForgeDirection.EAST ), fso( side, highY, ForgeDirection.UP ), fso( side, highZ, ForgeDirection.SOUTH ) );
|
||||
i.prepareBounds( renderer );
|
||||
|
||||
boolean LocalEmit = emitsLight;
|
||||
if ( blk instanceof BlockCraftingMonitor && !ct.getForward().equals( side ) )
|
||||
LocalEmit = false;
|
||||
|
||||
handleSide( blk, meta, x, y, z, i, renderer, ct.getForward().equals( side ) ? theIcon : nonForward, LocalEmit, isMonitor, side, w );
|
||||
}
|
||||
|
||||
BusRenderer.instance.renderer.isFacade = false;
|
||||
i.setFacesToRender( EnumSet.allOf( ForgeDirection.class ) );
|
||||
i.normalRendering();
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
double a = 0.0 / 16.0;
|
||||
double o = 16.0 / 16.0;
|
||||
renderer.setRenderBounds( a, a, a, o, o, o );
|
||||
boolean out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
return out;
|
||||
}
|
||||
}
|
||||
|
||||
private void renderCorner(BusRenderHelper i, RenderBlocks renderer, IBlockAccess w, int x, int y, int z, ForgeDirection up, ForgeDirection east,
|
||||
ForgeDirection south)
|
||||
{
|
||||
if ( isConnected( w, x, y, z, up ) )
|
||||
return;
|
||||
if ( isConnected( w, x, y, z, east ) )
|
||||
return;
|
||||
if ( isConnected( w, x, y, z, south ) )
|
||||
return;
|
||||
|
||||
i.setBounds( gso( east, 3, ForgeDirection.WEST ), gso( up, 3, ForgeDirection.DOWN ), gso( south, 3, ForgeDirection.NORTH ),
|
||||
gso( east, 13, ForgeDirection.EAST ), gso( up, 13, ForgeDirection.UP ), gso( south, 13, ForgeDirection.SOUTH ) );
|
||||
i.prepareBounds( renderer );
|
||||
i.setTexture( ExtraBlockTextures.BlockCraftingUnitRing.getIcon() );
|
||||
i.renderBlockCurrentBounds( x, y, z, renderer );
|
||||
}
|
||||
|
||||
private float gso(ForgeDirection side, float def, ForgeDirection target)
|
||||
{
|
||||
if ( side != target )
|
||||
{
|
||||
if ( side.offsetX > 0 || side.offsetY > 0 || side.offsetZ > 0 )
|
||||
return 16;
|
||||
return 0;
|
||||
}
|
||||
return def;
|
||||
}
|
||||
|
||||
private float fso(ForgeDirection side, float def, ForgeDirection target)
|
||||
{
|
||||
if ( side == target )
|
||||
{
|
||||
if ( side.offsetX > 0 || side.offsetY > 0 || side.offsetZ > 0 )
|
||||
return 16;
|
||||
return 0;
|
||||
}
|
||||
return def;
|
||||
}
|
||||
|
||||
private void handleSide(AEBaseBlock blk, int meta, int x, int y, int z, BusRenderHelper i, RenderBlocks renderer, IIcon color, boolean emitsLight,
|
||||
boolean isMonitor, ForgeDirection side, IBlockAccess w)
|
||||
{
|
||||
if ( isConnected( w, x, y, z, side ) )
|
||||
return;
|
||||
|
||||
i.setFacesToRender( EnumSet.of( side ) );
|
||||
|
||||
if ( meta == 0 && blk.getClass() == BlockCraftingUnit.class )
|
||||
{
|
||||
i.setTexture( ExtraBlockTextures.BlockCraftingUnitFit.getIcon() );
|
||||
i.renderBlockCurrentBounds( x, y, z, renderer );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( color == ExtraBlockTextures.BlockCraftingMonitorFit_Light.getIcon() )
|
||||
i.setTexture( ExtraBlockTextures.BlockCraftingMonitorOuter.getIcon() );
|
||||
else
|
||||
i.setTexture( ExtraBlockTextures.BlockCraftingFitSolid.getIcon() );
|
||||
|
||||
i.renderBlockCurrentBounds( x, y, z, renderer );
|
||||
|
||||
if ( color != null )
|
||||
{
|
||||
i.setTexture( color );
|
||||
|
||||
if ( !emitsLight )
|
||||
{
|
||||
if ( color == ExtraBlockTextures.BlockCraftingMonitorFit_Light.getIcon() )
|
||||
{
|
||||
int b = w.getLightBrightnessForSkyBlocks( x + side.offsetX, y + side.offsetY, z + side.offsetZ, 0 );
|
||||
|
||||
TileCraftingMonitorTile sr = blk.getTileEntity( w, x, y, z );
|
||||
AEColor col = sr.getColor();
|
||||
|
||||
Tessellator.instance.setBrightness( b );
|
||||
Tessellator.instance.setColorOpaque_I( col.whiteVariant );
|
||||
i.renderFace( x, y, z, color, side, renderer );
|
||||
|
||||
Tessellator.instance.setColorOpaque_I( col.mediumVariant );
|
||||
i.renderFace( x, y, z, ExtraBlockTextures.BlockCraftingMonitorFit_Medium.getIcon(), side, renderer );
|
||||
|
||||
Tessellator.instance.setColorOpaque_I( col.blackVariant );
|
||||
i.renderFace( x, y, z, ExtraBlockTextures.BlockCraftingMonitorFit_Dark.getIcon(), side, renderer );
|
||||
}
|
||||
else
|
||||
i.renderBlockCurrentBounds( x, y, z, renderer );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isMonitor )
|
||||
{
|
||||
TileCraftingMonitorTile sr = blk.getTileEntity( w, x, y, z );
|
||||
AEColor col = sr.getColor();
|
||||
|
||||
Tessellator.instance.setColorOpaque_I( col.whiteVariant );
|
||||
Tessellator.instance.setBrightness( 13 << 20 | 13 << 4 );
|
||||
i.renderFace( x, y, z, color, side, renderer );
|
||||
|
||||
Tessellator.instance.setColorOpaque_I( col.mediumVariant );
|
||||
Tessellator.instance.setBrightness( 13 << 20 | 13 << 4 );
|
||||
i.renderFace( x, y, z, ExtraBlockTextures.BlockCraftingMonitorFit_Medium.getIcon(), side, renderer );
|
||||
|
||||
Tessellator.instance.setColorOpaque_I( col.blackVariant );
|
||||
Tessellator.instance.setBrightness( 13 << 20 | 13 << 4 );
|
||||
i.renderFace( x, y, z, ExtraBlockTextures.BlockCraftingMonitorFit_Dark.getIcon(), side, renderer );
|
||||
}
|
||||
else
|
||||
{
|
||||
Tessellator.instance.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
|
||||
Tessellator.instance.setBrightness( 13 << 20 | 13 << 4 );
|
||||
i.renderFace( x, y, z, color, side, renderer );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
for (ForgeDirection a : ForgeDirection.VALID_DIRECTIONS)
|
||||
{
|
||||
if ( a == side || a == side.getOpposite() )
|
||||
continue;
|
||||
|
||||
if ( (side.offsetX != 0 || side.offsetZ != 0)
|
||||
&& (a == ForgeDirection.NORTH || a == ForgeDirection.EAST || a == ForgeDirection.WEST || a == ForgeDirection.SOUTH) )
|
||||
i.setTexture( ExtraBlockTextures.BlockCraftingUnitRingLongRotated.getIcon() );
|
||||
else if ( (side.offsetY != 0) && (a == ForgeDirection.EAST || a == ForgeDirection.WEST) )
|
||||
i.setTexture( ExtraBlockTextures.BlockCraftingUnitRingLongRotated.getIcon() );
|
||||
else
|
||||
i.setTexture( ExtraBlockTextures.BlockCraftingUnitRingLong.getIcon() );
|
||||
|
||||
double width = 3.0 / 16.0;
|
||||
|
||||
if ( !(i.getBound( a ) < 0.001 || i.getBound( a ) > 15.999) )
|
||||
{
|
||||
switch (a)
|
||||
{
|
||||
case DOWN:
|
||||
renderer.renderMinY = 0;
|
||||
renderer.renderMaxY = width;
|
||||
break;
|
||||
case EAST:
|
||||
renderer.renderMaxX = 1;
|
||||
renderer.renderMinX = 1.0 - width;
|
||||
renderer.uvRotateTop = 1;
|
||||
renderer.uvRotateBottom = 1;
|
||||
renderer.uvRotateWest = 1;
|
||||
renderer.uvRotateEast = 1;
|
||||
break;
|
||||
case NORTH:
|
||||
renderer.renderMinZ = 0;
|
||||
renderer.renderMaxZ = width;
|
||||
renderer.uvRotateWest = 1;
|
||||
renderer.uvRotateNorth = 1;
|
||||
renderer.uvRotateSouth = 1;
|
||||
break;
|
||||
case SOUTH:
|
||||
renderer.renderMaxZ = 1;
|
||||
renderer.renderMinZ = 1.0 - width;
|
||||
renderer.uvRotateNorth = 1;
|
||||
renderer.uvRotateSouth = 1;
|
||||
break;
|
||||
case UP:
|
||||
renderer.renderMaxY = 1;
|
||||
renderer.renderMinY = 1.0 - width;
|
||||
break;
|
||||
case WEST:
|
||||
renderer.renderMinX = 0;
|
||||
renderer.renderMaxX = width;
|
||||
renderer.uvRotateTop = 1;
|
||||
renderer.uvRotateBottom = 1;
|
||||
renderer.uvRotateWest = 1;
|
||||
renderer.uvRotateEast = 1;
|
||||
break;
|
||||
case UNKNOWN:
|
||||
default:
|
||||
}
|
||||
|
||||
i.renderBlockCurrentBounds( x, y, z, renderer );
|
||||
i.prepareBounds( renderer );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isConnected(IBlockAccess w, int x, int y, int z, ForgeDirection side)
|
||||
{
|
||||
return w.getTileEntity( x + side.offsetX, y + side.offsetY, z + side.offsetZ ) instanceof TileCraftingTile;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.FontRenderer;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
import appeng.api.storage.data.IAEItemStack;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.ClientHelper;
|
||||
import appeng.core.AELog;
|
||||
import appeng.tile.AEBaseTile;
|
||||
import appeng.tile.crafting.TileCraftingMonitorTile;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class RenderBlockCraftingCPUMonitor extends RenderBlockCraftingCPU
|
||||
{
|
||||
|
||||
public RenderBlockCraftingCPUMonitor() {
|
||||
super( true, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
|
||||
{
|
||||
if ( Platform.isDrawing( tess ) )
|
||||
return;
|
||||
|
||||
if ( tile instanceof TileCraftingMonitorTile )
|
||||
{
|
||||
TileCraftingMonitorTile cmt = (TileCraftingMonitorTile) tile;
|
||||
IAEItemStack ais = (IAEItemStack) cmt.getJobProgress();
|
||||
|
||||
if ( cmt.dspList == null )
|
||||
{
|
||||
cmt.updateList = true;
|
||||
cmt.dspList = GLAllocation.generateDisplayLists( 1 );
|
||||
}
|
||||
|
||||
if ( ais != null )
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
|
||||
|
||||
if ( cmt.updateList )
|
||||
{
|
||||
cmt.updateList = false;
|
||||
GL11.glNewList( cmt.dspList, GL11.GL_COMPILE_AND_EXECUTE );
|
||||
tesrRenderScreen( tess, cmt, ais );
|
||||
GL11.glEndList();
|
||||
}
|
||||
else
|
||||
GL11.glCallList( cmt.dspList );
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void tesrRenderScreen(Tessellator tess, TileCraftingMonitorTile cmt, IAEItemStack ais)
|
||||
{
|
||||
ForgeDirection side = cmt.getForward();
|
||||
|
||||
ForgeDirection walrus = side.offsetY != 0 ? ForgeDirection.SOUTH : ForgeDirection.UP;
|
||||
int spin = 0;
|
||||
|
||||
int max = 5;
|
||||
while (walrus != cmt.getUp() && max-- > 0)
|
||||
{
|
||||
spin++;
|
||||
walrus = Platform.rotateAround( walrus, side );
|
||||
}
|
||||
|
||||
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
||||
ForgeDirection d = side;
|
||||
GL11.glTranslated( d.offsetX * 0.69, d.offsetY * 0.69, d.offsetZ * 0.69 );
|
||||
|
||||
float scale = 0.7f;
|
||||
GL11.glScalef( scale, scale, scale );
|
||||
|
||||
if ( d == ForgeDirection.UP )
|
||||
{
|
||||
GL11.glScalef( 1.0f, -1.0f, 1.0f );
|
||||
GL11.glRotatef( 90.0f, 1.0f, 0.0f, 0.0f );
|
||||
GL11.glRotatef( (float) spin * 90.0F, 0, 0, 1 );
|
||||
}
|
||||
|
||||
if ( d == ForgeDirection.DOWN )
|
||||
{
|
||||
GL11.glScalef( 1.0f, -1.0f, 1.0f );
|
||||
GL11.glRotatef( -90.0f, 1.0f, 0.0f, 0.0f );
|
||||
GL11.glRotatef( (float) spin * -90.0F, 0, 0, 1 );
|
||||
}
|
||||
|
||||
if ( d == ForgeDirection.EAST )
|
||||
{
|
||||
GL11.glScalef( -1.0f, -1.0f, -1.0f );
|
||||
GL11.glRotatef( -90.0f, 0.0f, 1.0f, 0.0f );
|
||||
}
|
||||
|
||||
if ( d == ForgeDirection.WEST )
|
||||
{
|
||||
GL11.glScalef( -1.0f, -1.0f, -1.0f );
|
||||
GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f );
|
||||
}
|
||||
|
||||
if ( d == ForgeDirection.NORTH )
|
||||
{
|
||||
GL11.glScalef( -1.0f, -1.0f, -1.0f );
|
||||
}
|
||||
|
||||
if ( d == ForgeDirection.SOUTH )
|
||||
{
|
||||
GL11.glScalef( -1.0f, -1.0f, -1.0f );
|
||||
GL11.glRotatef( 180.0f, 0.0f, 1.0f, 0.0f );
|
||||
}
|
||||
|
||||
GL11.glPushMatrix();
|
||||
try
|
||||
{
|
||||
ItemStack sis = ais.getItemStack();
|
||||
sis.stackSize = 1;
|
||||
|
||||
int br = 16 << 20 | 16 << 4;
|
||||
int var11 = br % 65536;
|
||||
int var12 = br / 65536;
|
||||
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11 * 0.8F, var12 * 0.8F );
|
||||
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
|
||||
GL11.glDisable( GL11.GL_LIGHTING );
|
||||
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
|
||||
// RenderHelper.enableGUIStandardItemLighting();
|
||||
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
|
||||
|
||||
ClientHelper.proxy.doRenderItem( sis, cmt.getWorldObj() );
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
AELog.error( e );
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
|
||||
GL11.glTranslatef( 0.0f, 0.14f, -0.24f );
|
||||
GL11.glScalef( 1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f );
|
||||
|
||||
long qty = ais.getStackSize();
|
||||
if ( qty > 999999999999L )
|
||||
qty = 999999999999L;
|
||||
|
||||
String msg = Long.toString( qty );
|
||||
if ( qty > 1000000000 )
|
||||
msg = Long.toString( qty / 1000000000 ) + "B";
|
||||
else if ( qty > 1000000 )
|
||||
msg = Long.toString( qty / 1000000 ) + "M";
|
||||
else if ( qty > 9999 )
|
||||
msg = Long.toString( qty / 1000 ) + "K";
|
||||
|
||||
FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
|
||||
int width = fr.getStringWidth( msg );
|
||||
GL11.glTranslatef( -0.5f * width, 0.0f, -1.0f );
|
||||
fr.drawString( msg, 0, 0, 0 );
|
||||
|
||||
GL11.glPopAttrib();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.RenderHelper;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.tile.AEBaseTile;
|
||||
import appeng.tile.grindstone.TileCrank;
|
||||
|
||||
public class RenderBlockCrank extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderBlockCrank() {
|
||||
super( true, 60 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
renderer.renderAllFaces = true;
|
||||
|
||||
renderer.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.3, 0.5D + 0.05 );
|
||||
super.renderInventory( blk, is, renderer, type, obj );
|
||||
|
||||
renderer.setRenderBounds( 0.70D - 0.15, 0.75D - 0.05, 0.5D - 0.05, 0.70D + 0.28, 0.75D + 0.05, 0.5D + 0.05 );
|
||||
super.renderInventory( blk, is, renderer, type, obj );
|
||||
|
||||
renderer.renderAllFaces = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderTile(AEBaseBlock blk, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks rbinstance)
|
||||
{
|
||||
TileCrank tc = (TileCrank) tile;
|
||||
if ( tc.getUp() == null || tc.getUp() == ForgeDirection.UNKNOWN )
|
||||
return;
|
||||
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
|
||||
if ( Minecraft.isAmbientOcclusionEnabled() )
|
||||
GL11.glShadeModel( GL11.GL_SMOOTH );
|
||||
else
|
||||
GL11.glShadeModel( GL11.GL_FLAT );
|
||||
|
||||
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
|
||||
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
|
||||
|
||||
GL11.glTranslated( 0.5, 0, 0.5 );
|
||||
GL11.glRotatef( tc.visibleRotation, 0, 1, 0 );
|
||||
GL11.glTranslated( -0.5, 0, -0.5 );
|
||||
|
||||
tess.setTranslation( -tc.xCoord, -tc.yCoord, -tc.zCoord );
|
||||
tess.startDrawingQuads();
|
||||
rbinstance.renderAllFaces = true;
|
||||
rbinstance.blockAccess = tc.getWorldObj();
|
||||
|
||||
rbinstance.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.1, 0.5D + 0.05 );
|
||||
|
||||
rbinstance.renderStandardBlock( blk, tc.xCoord, tc.yCoord, tc.zCoord );
|
||||
|
||||
rbinstance.setRenderBounds( 0.70D - 0.15, 0.55D - 0.05, 0.5D - 0.05, 0.70D + 0.15, 0.55D + 0.05, 0.5D + 0.05 );
|
||||
|
||||
rbinstance.renderStandardBlock( blk, tc.xCoord, tc.yCoord, tc.zCoord );
|
||||
|
||||
tess.draw();
|
||||
tess.setTranslation( 0, 0, 0 );
|
||||
RenderHelper.enableStandardItemLighting();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import appeng.api.implementations.items.IAEItemPowerStorage;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
|
||||
public class RenderBlockEnergyCube extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderBlockEnergyCube() {
|
||||
super( false, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
IAEItemPowerStorage myItem = (IAEItemPowerStorage) is.getItem();
|
||||
double internalCurrentPower = myItem.getAECurrentPower( is );
|
||||
double internalMaxPower = myItem.getAEMaxPower( is );
|
||||
|
||||
int meta = (int) (8.0 * (internalCurrentPower / internalMaxPower));
|
||||
|
||||
if ( meta > 7 )
|
||||
meta = 7;
|
||||
if ( meta < 0 )
|
||||
meta = 0;
|
||||
|
||||
renderer.setOverrideBlockTexture( blk.getIcon( 0, meta ) );
|
||||
super.renderInventory( blk, is, renderer, type, obj );
|
||||
renderer.setOverrideBlockTexture( null );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
int meta = world.getBlockMetadata( x, y, z );
|
||||
|
||||
renderer.overrideBlockTexture = blk.getIcon( 0, meta );
|
||||
boolean out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.overrideBlockTexture = null;
|
||||
|
||||
return out;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,270 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
import appeng.api.util.IOrientable;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.block.misc.BlockInscriber;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.core.AELog;
|
||||
import appeng.recipes.handlers.Inscribe.InscriberRecipe;
|
||||
import appeng.tile.AEBaseTile;
|
||||
import appeng.tile.misc.TileInscriber;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class RenderBlockInscriber extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderBlockInscriber() {
|
||||
super( true, 30 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
Tessellator tess = Tessellator.instance;
|
||||
|
||||
renderer.renderAllFaces = true;
|
||||
setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
// sides...
|
||||
setInvRenderBounds( renderer, 3, 1, 0, 13, 15, 3 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 0, 1, 0, 3, 15, 16 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 13, 1, 0, 16, 15, 16 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 1, 0, 1, 15, 2, 15 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 1, 14, 1, 15, 16, 15 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockInscriberInside.getIcon() );
|
||||
|
||||
// press
|
||||
setInvRenderBounds( renderer, 3, 2, 3, 13, 3, 13 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
setInvRenderBounds( renderer, 3, 13, 3, 13, 15, 13 );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
renderer.renderAllFaces = false;
|
||||
// blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
preRenderInWorld( block, world, x, y, z, renderer );
|
||||
|
||||
BlockInscriber blk = (BlockInscriber) block;
|
||||
|
||||
IOrientable te = getOrientable( block, world, x, y, z );
|
||||
|
||||
ForgeDirection fdy = te.getUp();
|
||||
ForgeDirection fdz = te.getForward();
|
||||
ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
|
||||
|
||||
renderer.renderAllFaces = true;
|
||||
|
||||
// sides...
|
||||
renderBlockBounds( renderer, 3, 1, 0, 13, 15, 3, fdx, fdy, fdz );
|
||||
boolean out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 0, 1, 0, 3, 15, 16, fdx, fdy, fdz );
|
||||
out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 13, 1, 0, 16, 15, 16, fdx, fdy, fdz );
|
||||
out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
// top bottom..
|
||||
renderBlockBounds( renderer, 1, 0, 1, 15, 4, 15, fdx, fdy, fdz );
|
||||
out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderBlockBounds( renderer, 1, 12, 1, 15, 16, 15, fdx, fdy, fdz );
|
||||
out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
renderer.renderAllFaces = false;
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
postRenderInWorld( renderer );
|
||||
return out;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
|
||||
{
|
||||
TileInscriber inv = (TileInscriber) tile;
|
||||
|
||||
GL11.glPushMatrix();
|
||||
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
|
||||
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
GL11.glDisable( GL11.GL_LIGHTING );
|
||||
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
|
||||
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
mc.renderEngine.bindTexture( TextureMap.locationBlocksTexture );
|
||||
|
||||
int light = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );
|
||||
int br = light;// << 20 | light << 4;
|
||||
int var11 = br % 65536;
|
||||
int var12 = br / 65536;
|
||||
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
|
||||
|
||||
float TwoPx = 2.0f / 16.0f;
|
||||
float middle = 0.5f;
|
||||
|
||||
float press = 0.2f;
|
||||
float base = 0.4f;
|
||||
|
||||
long lprogress = 0;
|
||||
if ( inv.smash )
|
||||
{
|
||||
long currentTime = System.currentTimeMillis();
|
||||
lprogress = currentTime - inv.clientStart;
|
||||
if ( lprogress > 800 )
|
||||
inv.smash = false;
|
||||
}
|
||||
|
||||
float rprogress = (float) (lprogress % 800) / 400.0f;
|
||||
float progress = rprogress;
|
||||
|
||||
if ( progress > 1.0f )
|
||||
progress = 1.0f - (progress - 1.0f);
|
||||
press -= progress / 5.0f;
|
||||
|
||||
IIcon ic = ExtraBlockTextures.BlockInscriberInside.getIcon();
|
||||
tess.startDrawingQuads();
|
||||
|
||||
middle += 0.02f;
|
||||
tess.addVertexWithUV( TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
|
||||
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
|
||||
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
|
||||
tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );
|
||||
|
||||
tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
|
||||
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
|
||||
tess.addVertexWithUV( 1.0 - TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
|
||||
tess.addVertexWithUV( TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
|
||||
|
||||
middle -= 2.0f * 0.02f;
|
||||
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
|
||||
tess.addVertexWithUV( TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
|
||||
tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
|
||||
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );
|
||||
|
||||
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
|
||||
tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
|
||||
tess.addVertexWithUV( TwoPx, middle - base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
|
||||
tess.addVertexWithUV( 1.0 - TwoPx, middle + -base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
|
||||
|
||||
tess.draw();
|
||||
|
||||
GL11.glPopMatrix();
|
||||
|
||||
int items = 0;
|
||||
if ( inv.getStackInSlot( 0 ) != null )
|
||||
items++;
|
||||
if ( inv.getStackInSlot( 1 ) != null )
|
||||
items++;
|
||||
if ( inv.getStackInSlot( 2 ) != null )
|
||||
items++;
|
||||
|
||||
if ( rprogress > 1.0f || items == 0 )
|
||||
{
|
||||
ItemStack is = inv.getStackInSlot( 3 );
|
||||
|
||||
if ( is == null )
|
||||
{
|
||||
InscriberRecipe ir = inv.getTask();
|
||||
if ( ir != null )
|
||||
is = ir.output.copy();
|
||||
}
|
||||
|
||||
renderItem( is, 0.0f, block, tile, tess, x, y, z, f, renderer );
|
||||
}
|
||||
else
|
||||
{
|
||||
renderItem( inv.getStackInSlot( 0 ), press, block, tile, tess, x, y, z, f, renderer );
|
||||
renderItem( inv.getStackInSlot( 1 ), -press, block, tile, tess, x, y, z, f, renderer );
|
||||
renderItem( inv.getStackInSlot( 2 ), 0.0f, block, tile, tess, x, y, z, f, renderer );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void renderItem(ItemStack sis, float o, AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f,
|
||||
RenderBlocks renderer)
|
||||
{
|
||||
if ( sis != null )
|
||||
{
|
||||
sis = sis.copy();
|
||||
GL11.glPushMatrix();
|
||||
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
|
||||
|
||||
try
|
||||
{
|
||||
GL11.glTranslatef( 0.5f, 0.5f + o, 0.5f );
|
||||
GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f );
|
||||
GL11.glScalef( 1.0f, 1.0f, 1.0f );
|
||||
|
||||
Block blk = Block.getBlockFromItem( sis.getItem() );
|
||||
if ( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) )
|
||||
{
|
||||
GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
|
||||
GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
|
||||
GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
|
||||
}
|
||||
|
||||
GL11.glRotatef( 90.0f, 1, 0, 0 );
|
||||
|
||||
int light = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );
|
||||
int br = light;// << 20 | light << 4;
|
||||
int var11 = br % 65536;
|
||||
int var12 = br / 65536;
|
||||
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
|
||||
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
|
||||
GL11.glDisable( GL11.GL_LIGHTING );
|
||||
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
|
||||
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
|
||||
|
||||
doRenderItem( sis, tile );
|
||||
}
|
||||
catch (Exception err)
|
||||
{
|
||||
AELog.error( err );
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.render.BlockRenderInfo;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.tile.misc.TileInterface;
|
||||
|
||||
public class RenderBlockInterface extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderBlockInterface() {
|
||||
super( false, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
TileInterface ti = block.getTileEntity( world, x, y, z );
|
||||
|
||||
BlockRenderInfo info = block.getRendererInstance();
|
||||
|
||||
if ( ti.getForward() != ForgeDirection.UNKNOWN )
|
||||
{
|
||||
IIcon side = ExtraBlockTextures.BlockInterfaceAlternateArrow.getIcon();
|
||||
info.setTemporaryRenderIcons( ExtraBlockTextures.BlockInterfaceAlternate.getIcon(), block.getIcon( 0, 0 ), side, side, side, side );
|
||||
}
|
||||
|
||||
boolean fz = super.renderInWorld( block, world, x, y, z, renderer );
|
||||
|
||||
info.setTemporaryRenderIcon( null );
|
||||
|
||||
return fz;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,160 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.helpers.Splot;
|
||||
import appeng.tile.misc.TilePaint;
|
||||
|
||||
public class RenderBlockPaint extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderBlockPaint() {
|
||||
super( false, 0 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
TilePaint tp = imb.getTileEntity( world, x, y, z );
|
||||
boolean out = false;
|
||||
if ( tp != null )
|
||||
{
|
||||
// super.renderInWorld( imb, world, x, y, z, renderer );
|
||||
|
||||
IIcon icoSet[] = new IIcon[] { imb.getIcon( 0, 0 ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() };
|
||||
|
||||
Tessellator tess = Tessellator.instance;
|
||||
|
||||
int lumen = 14 << 20 | 14 << 4;
|
||||
int worldb = imb.getMixedBrightnessForBlock( world, x, y, z );
|
||||
|
||||
double offoff = 0.001;
|
||||
|
||||
EnumSet<ForgeDirection> validSides = EnumSet.noneOf( ForgeDirection.class );
|
||||
|
||||
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
|
||||
{
|
||||
if ( tp.isSideValid( side ) )
|
||||
validSides.add( side );
|
||||
}
|
||||
|
||||
for (Splot s : tp.getDots())
|
||||
{
|
||||
if ( !validSides.contains( s.side ) )
|
||||
continue;
|
||||
|
||||
if ( s.lumen )
|
||||
{
|
||||
tess.setColorOpaque_I( s.color.whiteVariant );
|
||||
tess.setBrightness( lumen );
|
||||
}
|
||||
else
|
||||
{
|
||||
tess.setColorOpaque_I( s.color.mediumVariant );
|
||||
tess.setBrightness( worldb );
|
||||
}
|
||||
|
||||
double offset = offoff;
|
||||
offoff += 0.001;
|
||||
|
||||
double H = 0.1;
|
||||
|
||||
double pos_x = s.x();
|
||||
double pos_y = s.y();
|
||||
|
||||
pos_x = Math.max( H, Math.min( 1.0 - H, pos_x ) );
|
||||
pos_y = Math.max( H, Math.min( 1.0 - H, pos_y ) );
|
||||
|
||||
if ( s.side == ForgeDirection.SOUTH || s.side == ForgeDirection.NORTH )
|
||||
{
|
||||
pos_x += x;
|
||||
pos_y += y;
|
||||
}
|
||||
|
||||
else if ( s.side == ForgeDirection.UP || s.side == ForgeDirection.DOWN )
|
||||
{
|
||||
pos_x += x;
|
||||
pos_y += z;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
pos_x += y;
|
||||
pos_y += z;
|
||||
}
|
||||
|
||||
IIcon ico = icoSet[s.getSeed() % icoSet.length];
|
||||
|
||||
switch (s.side)
|
||||
{
|
||||
case UP:
|
||||
offset = 1.0 - offset;
|
||||
tess.addVertexWithUV( pos_x - H, y + offset, pos_y - H, ico.getMinU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( pos_x + H, y + offset, pos_y - H, ico.getMaxU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( pos_x + H, y + offset, pos_y + H, ico.getMaxU(), ico.getMaxV() );
|
||||
tess.addVertexWithUV( pos_x - H, y + offset, pos_y + H, ico.getMinU(), ico.getMaxV() );
|
||||
break;
|
||||
|
||||
case DOWN:
|
||||
tess.addVertexWithUV( pos_x + H, y + offset, pos_y - H, ico.getMinU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( pos_x - H, y + offset, pos_y - H, ico.getMaxU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( pos_x - H, y + offset, pos_y + H, ico.getMaxU(), ico.getMaxV() );
|
||||
tess.addVertexWithUV( pos_x + H, y + offset, pos_y + H, ico.getMinU(), ico.getMaxV() );
|
||||
break;
|
||||
|
||||
case EAST:
|
||||
offset = 1.0 - offset;
|
||||
tess.addVertexWithUV( x + offset, pos_x + H, pos_y - H, ico.getMinU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( x + offset, pos_x - H, pos_y - H, ico.getMaxU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( x + offset, pos_x - H, pos_y + H, ico.getMaxU(), ico.getMaxV() );
|
||||
tess.addVertexWithUV( x + offset, pos_x + H, pos_y + H, ico.getMinU(), ico.getMaxV() );
|
||||
break;
|
||||
|
||||
case WEST:
|
||||
tess.addVertexWithUV( x + offset, pos_x - H, pos_y - H, ico.getMinU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( x + offset, pos_x + H, pos_y - H, ico.getMaxU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( x + offset, pos_x + H, pos_y + H, ico.getMaxU(), ico.getMaxV() );
|
||||
tess.addVertexWithUV( x + offset, pos_x - H, pos_y + H, ico.getMinU(), ico.getMaxV() );
|
||||
break;
|
||||
|
||||
case SOUTH:
|
||||
offset = 1.0 - offset;
|
||||
tess.addVertexWithUV( pos_x + H, pos_y - H, z + offset, ico.getMinU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( pos_x - H, pos_y - H, z + offset, ico.getMaxU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( pos_x - H, pos_y + H, z + offset, ico.getMaxU(), ico.getMaxV() );
|
||||
tess.addVertexWithUV( pos_x + H, pos_y + H, z + offset, ico.getMinU(), ico.getMaxV() );
|
||||
break;
|
||||
|
||||
case NORTH:
|
||||
tess.addVertexWithUV( pos_x - H, pos_y - H, z + offset, ico.getMinU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( pos_x + H, pos_y - H, z + offset, ico.getMaxU(), ico.getMinV() );
|
||||
tess.addVertexWithUV( pos_x + H, pos_y + H, z + offset, ico.getMaxU(), ico.getMaxV() );
|
||||
tess.addVertexWithUV( pos_x - H, pos_y + H, z + offset, ico.getMinU(), ico.getMaxV() );
|
||||
break;
|
||||
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
out = true;
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.tile.misc.TileQuartzGrowthAccelerator;
|
||||
|
||||
public class RenderBlockQuartzAccelerator extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderBlockQuartzAccelerator() {
|
||||
super( false, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
TileEntity te = world.getTileEntity( x, y, z );
|
||||
if ( te instanceof TileQuartzGrowthAccelerator )
|
||||
{
|
||||
if ( ((TileQuartzGrowthAccelerator) te).hasPower )
|
||||
{
|
||||
IIcon top_Bottom = ExtraBlockTextures.BlockQuartzGrowthAcceleratorOn.getIcon();
|
||||
IIcon side = ExtraBlockTextures.BlockQuartzGrowthAcceleratorSideOn.getIcon();
|
||||
blk.getRendererInstance().setTemporaryRenderIcons( top_Bottom, top_Bottom, side, side, side, side );
|
||||
}
|
||||
}
|
||||
|
||||
boolean out = super.renderInWorld( blk, world, x, y, z, renderer );
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
return out;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.model.ModelChest;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.tile.AEBaseTile;
|
||||
import appeng.tile.storage.TileSkyChest;
|
||||
|
||||
public class RenderBlockSkyChest extends BaseBlockRender
|
||||
{
|
||||
|
||||
ModelChest model = new ModelChest();
|
||||
|
||||
public RenderBlockSkyChest() {
|
||||
super( true, 80 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */);
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
|
||||
ResourceLocation loc;
|
||||
if ( is.getItemDamage() == 1 )
|
||||
loc = new ResourceLocation( "appliedenergistics2", "textures/models/skyblockchest.png" );
|
||||
else
|
||||
loc = new ResourceLocation( "appliedenergistics2", "textures/models/skychest.png" );
|
||||
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
|
||||
|
||||
float lidangle = 0.0f;
|
||||
|
||||
GL11.glScalef( 1.0F, -1F, -1F );
|
||||
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
|
||||
|
||||
model.chestLid.offsetY = -(0.9f / 16.0f);
|
||||
model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
|
||||
model.renderAll();
|
||||
|
||||
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float partialTick, RenderBlocks renderer)
|
||||
{
|
||||
if ( !(tile instanceof TileSkyChest) )
|
||||
return;
|
||||
|
||||
TileSkyChest skyChest = (TileSkyChest) tile;
|
||||
|
||||
if ( !skyChest.hasWorldObj() )
|
||||
return;
|
||||
|
||||
GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */);
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
|
||||
ResourceLocation loc;
|
||||
|
||||
if ( tile.getWorldObj().getBlockMetadata( tile.xCoord, tile.yCoord, tile.zCoord ) == 1 )
|
||||
loc = new ResourceLocation( "appliedenergistics2", "textures/models/skyblockchest.png" );
|
||||
else
|
||||
loc = new ResourceLocation( "appliedenergistics2", "textures/models/skychest.png" );
|
||||
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
|
||||
|
||||
this.applyTESRRotation( x, y, z, skyChest.getForward(), skyChest.getUp() );
|
||||
|
||||
GL11.glScalef( 1.0F, -1F, -1F );
|
||||
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
|
||||
|
||||
long now = System.currentTimeMillis();
|
||||
long distance = now - skyChest.lastEvent;
|
||||
|
||||
if ( skyChest.playerOpen > 0 )
|
||||
skyChest.lidAngle += distance * 0.0001;
|
||||
else
|
||||
skyChest.lidAngle -= distance * 0.0001;
|
||||
|
||||
if ( skyChest.lidAngle > 0.5f )
|
||||
skyChest.lidAngle = 0.5f;
|
||||
|
||||
if ( skyChest.lidAngle < 0.0f )
|
||||
skyChest.lidAngle = 0.0f;
|
||||
|
||||
float lidangle = skyChest.lidAngle;
|
||||
lidangle = 1.0F - lidangle;
|
||||
lidangle = 1.0F - lidangle * lidangle * lidangle;
|
||||
|
||||
model.chestLid.offsetY = -(1.01f / 16.0f);
|
||||
model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
|
||||
model.renderAll();
|
||||
|
||||
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,203 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.render.model.ModelCompass;
|
||||
import appeng.hooks.CompassManager;
|
||||
import appeng.hooks.CompassResult;
|
||||
import appeng.tile.AEBaseTile;
|
||||
import appeng.tile.misc.TileSkyCompass;
|
||||
|
||||
public class RenderBlockSkyCompass extends BaseBlockRender
|
||||
{
|
||||
|
||||
float r = 0;
|
||||
ModelCompass model = new ModelCompass();
|
||||
|
||||
public RenderBlockSkyCompass() {
|
||||
super( true, 80 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
if ( type == ItemRenderType.INVENTORY )
|
||||
{
|
||||
boolean isGood = false;
|
||||
|
||||
IInventory inv = Minecraft.getMinecraft().thePlayer.inventory;
|
||||
for (int x = 0; x < inv.getSizeInventory(); x++)
|
||||
if ( inv.getStackInSlot( x ) == is )
|
||||
isGood = true;
|
||||
|
||||
if ( !isGood )
|
||||
type = ItemRenderType.FIRST_PERSON_MAP;
|
||||
}
|
||||
|
||||
GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */);
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
|
||||
ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/models/compass.png" );
|
||||
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
|
||||
|
||||
if ( type == ItemRenderType.ENTITY )
|
||||
{
|
||||
GL11.glRotatef( -90.0f, 0.0f, 0.0f, 1.0f );
|
||||
GL11.glScalef( 1.0F, -1F, -1F );
|
||||
GL11.glScalef( 2.5f, 2.5f, 2.5f );
|
||||
GL11.glTranslatef( -0.25F, -1.65F, -0.19F );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
GL11.glRotatef( 15.3f, 0.0f, 0.0f, 1.0f );
|
||||
|
||||
GL11.glScalef( 1.0F, -1F, -1F );
|
||||
GL11.glScalef( 2.5f, 2.5f, 2.5f );
|
||||
|
||||
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
GL11.glTranslatef( 0.3F, -1.65F, -0.19F );
|
||||
else
|
||||
GL11.glTranslatef( 0.2F, -1.65F, -0.19F );
|
||||
}
|
||||
|
||||
long now = System.currentTimeMillis();
|
||||
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY || type == ItemRenderType.EQUIPPED )
|
||||
{
|
||||
EntityPlayer p = Minecraft.getMinecraft().thePlayer;
|
||||
float rYaw = p.rotationYaw;
|
||||
|
||||
if ( type == ItemRenderType.EQUIPPED )
|
||||
{
|
||||
p = (EntityPlayer) obj[1];
|
||||
rYaw = p.renderYawOffset;
|
||||
}
|
||||
|
||||
int x = (int) p.posX;
|
||||
int y = (int) p.posY;
|
||||
int z = (int) p.posZ;
|
||||
CompassResult cr = CompassManager.instance.getCompassDirection( 0, x, y, z );
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (int j = 0; j < 3; j++)
|
||||
CompassManager.instance.getCompassDirection( 0, x + i - 1, y, z + j - 1 );
|
||||
|
||||
if ( cr.hasResult )
|
||||
{
|
||||
if ( cr.spin )
|
||||
{
|
||||
now = now % 100000;
|
||||
model.renderAll( ((float) now / 50000.0f) * (float) Math.PI * 500.0f );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
{
|
||||
float offRads = rYaw / 180.0f * (float) Math.PI;
|
||||
float adjustment = (float) Math.PI * 0.74f;
|
||||
model.renderAll( (float) flipidiy( cr.rad + offRads + adjustment ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
float offRads = rYaw / 180.0f * (float) Math.PI;
|
||||
float adjustment = (float) Math.PI * -0.74f;
|
||||
model.renderAll( (float) flipidiy( cr.rad + offRads + adjustment ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
now = now % 1000000;
|
||||
model.renderAll( ((float) now / 500000.0f) * (float) Math.PI * 500.0f );
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
now = now % 100000;
|
||||
model.renderAll( ((float) now / 50000.0f) * (float) Math.PI * 500.0f );
|
||||
}
|
||||
|
||||
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float partialTick, RenderBlocks renderer)
|
||||
{
|
||||
if ( !(tile instanceof TileSkyCompass) )
|
||||
return;
|
||||
|
||||
TileSkyCompass skyCompass = (TileSkyCompass) tile;
|
||||
|
||||
if ( !skyCompass.hasWorldObj() )
|
||||
return;
|
||||
|
||||
GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */);
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
|
||||
ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/models/compass.png" );
|
||||
|
||||
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
|
||||
|
||||
this.applyTESRRotation( x, y, z, skyCompass.getUp(), skyCompass.getForward() );
|
||||
|
||||
GL11.glScalef( 1.0F, -1F, -1F );
|
||||
GL11.glTranslatef( 0.5F, -1.5F, -0.5F );
|
||||
|
||||
long now = System.currentTimeMillis();
|
||||
|
||||
CompassResult cr = null;
|
||||
if ( skyCompass.getForward() == ForgeDirection.UP || skyCompass.getForward() == ForgeDirection.DOWN )
|
||||
cr = CompassManager.instance.getCompassDirection( 0, tile.xCoord, tile.yCoord, tile.zCoord );
|
||||
else
|
||||
cr = new CompassResult( false, true, 0 );
|
||||
|
||||
if ( cr.hasResult )
|
||||
{
|
||||
if ( cr.spin )
|
||||
{
|
||||
now = now % 100000;
|
||||
model.renderAll( ((float) now / 50000.0f) * (float) Math.PI * 500.0f );
|
||||
}
|
||||
else
|
||||
model.renderAll( (float) (skyCompass.getForward() == ForgeDirection.DOWN ? flipidiy( cr.rad ) : cr.rad) );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
now = now % 1000000;
|
||||
model.renderAll( ((float) now / 500000.0f) * (float) Math.PI * 500.0f );
|
||||
}
|
||||
|
||||
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
}
|
||||
|
||||
private double flipidiy(double rad)
|
||||
{
|
||||
double x = Math.cos( rad );
|
||||
double y = Math.sin( rad );
|
||||
return Math.atan2( -y, x );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,248 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.render.BlockRenderInfo;
|
||||
import appeng.client.texture.CableBusTextures;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.client.texture.OffsetIcon;
|
||||
import appeng.tile.networking.TileWireless;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class RenderBlockWireless extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderBlockWireless() {
|
||||
super( false, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
this.blk = blk;
|
||||
cenx = 0;
|
||||
ceny = 0;
|
||||
cenz = 0;
|
||||
hasChan = false;
|
||||
hasPower = false;
|
||||
BlockRenderInfo ri = blk.getRendererInstance();
|
||||
Tessellator tess = Tessellator.instance;
|
||||
|
||||
renderer.renderAllFaces = true;
|
||||
|
||||
IIcon r = CableBusTextures.PartMonitorSidesStatus.getIcon();
|
||||
ri.setTemporaryRenderIcons( r, r, CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorSides.getIcon(), r, r );
|
||||
renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
r = CableBusTextures.PartWirelessSides.getIcon();
|
||||
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
|
||||
renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
tess.startDrawingQuads();
|
||||
ri.setTemporaryRenderIcon( null );
|
||||
renderTorchAtAngle( renderer, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
|
||||
super.postRenderInWorld( renderer );
|
||||
tess.draw();
|
||||
|
||||
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
|
||||
|
||||
ForgeDirection sides[] = new ForgeDirection[] { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
|
||||
|
||||
int s = 1;
|
||||
|
||||
for (ForgeDirection side : sides)
|
||||
{
|
||||
renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 2 : -2), 8 + (side.offsetY != 0 ? side.offsetY * 2 : -2), 2
|
||||
+ (side.offsetZ != 0 ? side.offsetZ * 2 : -1) + s, 8 + (side.offsetX != 0 ? side.offsetX * 4 : 2),
|
||||
8 + (side.offsetY != 0 ? side.offsetY * 4 : 2), 2 + (side.offsetZ != 0 ? side.offsetZ * 5 : 1) + s, ForgeDirection.EAST, ForgeDirection.UP,
|
||||
ForgeDirection.SOUTH );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
}
|
||||
|
||||
s = 3;
|
||||
for (ForgeDirection side : sides)
|
||||
{
|
||||
renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 4 : -1), 8 + (side.offsetY != 0 ? side.offsetY * 4 : -1), 1
|
||||
+ (side.offsetZ != 0 ? side.offsetZ * 4 : -1) + s, 8 + (side.offsetX != 0 ? side.offsetX * 5 : 1),
|
||||
8 + (side.offsetY != 0 ? side.offsetY * 5 : 1), 2 + (side.offsetZ != 0 ? side.offsetZ * 5 : 1) + s, ForgeDirection.EAST, ForgeDirection.UP,
|
||||
ForgeDirection.SOUTH );
|
||||
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
}
|
||||
}
|
||||
|
||||
int cenx = 0;
|
||||
int ceny = 0;
|
||||
int cenz = 0;
|
||||
AEBaseBlock blk;
|
||||
boolean hasChan = false;
|
||||
boolean hasPower = false;
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
TileWireless tw = blk.getTileEntity( world, x, y, z );
|
||||
this.blk = blk;
|
||||
if ( tw != null )
|
||||
{
|
||||
hasChan = (tw.clientFlags & (TileWireless.POWERED_FLAG | TileWireless.CHANNEL_FLAG)) == (TileWireless.POWERED_FLAG | TileWireless.CHANNEL_FLAG);
|
||||
hasPower = (tw.clientFlags & TileWireless.POWERED_FLAG) == TileWireless.POWERED_FLAG;
|
||||
|
||||
BlockRenderInfo ri = blk.getRendererInstance();
|
||||
|
||||
ForgeDirection fdy = tw.getUp();
|
||||
ForgeDirection fdz = tw.getForward();
|
||||
ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
|
||||
|
||||
renderer.renderAllFaces = true;
|
||||
|
||||
IIcon r = CableBusTextures.PartMonitorSidesStatus.getIcon();
|
||||
ri.setTemporaryRenderIcons( r, r, CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorSides.getIcon(), r, r );
|
||||
renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, fdx, fdy, fdz );
|
||||
super.renderInWorld( blk, world, x, y, z, renderer );
|
||||
|
||||
r = CableBusTextures.PartWirelessSides.getIcon();
|
||||
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
|
||||
renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, fdx, fdy, fdz );
|
||||
super.renderInWorld( blk, world, x, y, z, renderer );
|
||||
|
||||
cenx = x;
|
||||
ceny = y;
|
||||
cenz = z;
|
||||
ri.setTemporaryRenderIcon( null );
|
||||
|
||||
renderTorchAtAngle( renderer, fdx, fdy, fdz );
|
||||
super.postRenderInWorld( renderer );
|
||||
|
||||
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
|
||||
|
||||
ForgeDirection sides[] = new ForgeDirection[] { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
|
||||
|
||||
int s = 1;
|
||||
|
||||
for (ForgeDirection side : sides)
|
||||
{
|
||||
renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 2 : -2), 8 + (side.offsetY != 0 ? side.offsetY * 2 : -2), 2
|
||||
+ (side.offsetZ != 0 ? side.offsetZ * 2 : -1) + s, 8 + (side.offsetX != 0 ? side.offsetX * 4 : 2),
|
||||
8 + (side.offsetY != 0 ? side.offsetY * 4 : 2), 2 + (side.offsetZ != 0 ? side.offsetZ * 5 : 1) + s, fdx, fdy, fdz );
|
||||
super.renderInWorld( blk, world, x, y, z, renderer );
|
||||
}
|
||||
|
||||
s = 3;
|
||||
for (ForgeDirection side : sides)
|
||||
{
|
||||
renderBlockBounds( renderer, 8 + (side.offsetX != 0 ? side.offsetX * 4 : -1), 8 + (side.offsetY != 0 ? side.offsetY * 4 : -1), 1
|
||||
+ (side.offsetZ != 0 ? side.offsetZ * 4 : -1) + s, 8 + (side.offsetX != 0 ? side.offsetX * 5 : 1),
|
||||
8 + (side.offsetY != 0 ? side.offsetY * 5 : 1), 2 + (side.offsetZ != 0 ? side.offsetZ * 5 : 1) + s, fdx, fdy, fdz );
|
||||
super.renderInWorld( blk, world, x, y, z, renderer );
|
||||
}
|
||||
|
||||
r = CableBusTextures.PartMonitorSidesStatusLights.getIcon();
|
||||
// ri.setTemporaryRenderIcons( r, r, ExtraTextures.BlockChargerInside.getIcon(),
|
||||
// ExtraTextures.BlockChargerInside.getIcon(), r, r );
|
||||
renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, fdx, fdy, fdz );
|
||||
|
||||
if ( hasChan )
|
||||
{
|
||||
int l = 14;
|
||||
Tessellator.instance.setBrightness( l << 20 | l << 4 );
|
||||
Tessellator.instance.setColorOpaque_I( AEColor.Transparent.blackVariant );
|
||||
}
|
||||
else if ( hasPower )
|
||||
{
|
||||
int l = 9;
|
||||
Tessellator.instance.setBrightness( l << 20 | l << 4 );
|
||||
Tessellator.instance.setColorOpaque_I( AEColor.Transparent.whiteVariant );
|
||||
}
|
||||
else
|
||||
{
|
||||
Tessellator.instance.setBrightness( 0 );
|
||||
Tessellator.instance.setColorOpaque_I( 0x000000 );
|
||||
}
|
||||
|
||||
if ( ForgeDirection.UP != fdz.getOpposite() )
|
||||
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.UP );
|
||||
if ( ForgeDirection.DOWN != fdz.getOpposite() )
|
||||
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.DOWN );
|
||||
if ( ForgeDirection.EAST != fdz.getOpposite() )
|
||||
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.EAST );
|
||||
if ( ForgeDirection.WEST != fdz.getOpposite() )
|
||||
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.WEST );
|
||||
if ( ForgeDirection.SOUTH != fdz.getOpposite() )
|
||||
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.SOUTH );
|
||||
if ( ForgeDirection.NORTH != fdz.getOpposite() )
|
||||
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.NORTH );
|
||||
|
||||
ri.setTemporaryRenderIcon( null );
|
||||
renderer.renderAllFaces = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void renderTorchAtAngle(RenderBlocks renderer, ForgeDirection x, ForgeDirection y, ForgeDirection z)
|
||||
{
|
||||
IIcon r = (hasChan ? CableBusTextures.BlockWirelessOn.getIcon() : blk.getIcon( 0, 0 ));
|
||||
IIcon sides = new OffsetIcon( r, 0.0f, -2.0f );
|
||||
|
||||
switch (z)
|
||||
{
|
||||
case DOWN:
|
||||
renderer.uvRotateNorth = 3;
|
||||
renderer.uvRotateSouth = 3;
|
||||
renderer.uvRotateEast = 3;
|
||||
renderer.uvRotateWest = 3;
|
||||
break;
|
||||
case EAST:
|
||||
renderer.uvRotateTop = 1;
|
||||
renderer.uvRotateBottom = 2;
|
||||
renderer.uvRotateEast = 2;
|
||||
renderer.uvRotateWest = 1;
|
||||
break;
|
||||
case NORTH:
|
||||
renderer.uvRotateTop = 0;
|
||||
renderer.uvRotateBottom = 0;
|
||||
renderer.uvRotateNorth = 2;
|
||||
renderer.uvRotateSouth = 1;
|
||||
break;
|
||||
case SOUTH:
|
||||
renderer.uvRotateTop = 3;
|
||||
renderer.uvRotateBottom = 3;
|
||||
renderer.uvRotateNorth = 1;
|
||||
renderer.uvRotateSouth = 2;
|
||||
break;
|
||||
case WEST:
|
||||
renderer.uvRotateTop = 2;
|
||||
renderer.uvRotateBottom = 1;
|
||||
renderer.uvRotateEast = 1;
|
||||
renderer.uvRotateWest = 2;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Tessellator.instance.setColorOpaque_I( 0xffffff );
|
||||
renderBlockBounds( renderer, 0, 7, 1, 16, 9, 16, x, y, z );
|
||||
renderFace( cenx, ceny, cenz, blk, sides, renderer, y );
|
||||
renderFace( cenx, ceny, cenz, blk, sides, renderer, y.getOpposite() );
|
||||
|
||||
renderBlockBounds( renderer, 7, 0, 1, 9, 16, 16, x, y, z );
|
||||
renderFace( cenx, ceny, cenz, blk, sides, renderer, x );
|
||||
renderFace( cenx, ceny, cenz, blk, sides, renderer, x.getOpposite() );
|
||||
|
||||
renderBlockBounds( renderer, 7, 7, 1, 9, 9, 10.6, x, y, z );
|
||||
renderFace( cenx, ceny, cenz, blk, r, renderer, z );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,309 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.tile.storage.TileDrive;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class RenderDrive extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderDrive() {
|
||||
super( false, 0 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
|
||||
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
|
||||
|
||||
renderer.overrideBlockTexture = null;
|
||||
super.renderInventory( block, is, renderer, type, obj );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
TileDrive sp = imb.getTileEntity( world, x, y, z );
|
||||
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
|
||||
|
||||
ForgeDirection up = sp.getUp();
|
||||
ForgeDirection forward = sp.getForward();
|
||||
ForgeDirection west = Platform.crossProduct( forward, up );
|
||||
|
||||
boolean result = super.renderInWorld( imb, world, x, y, z, renderer );
|
||||
Tessellator tess = Tessellator.instance;
|
||||
|
||||
IIcon ico = ExtraBlockTextures.MEStorageCellTextures.getIcon();
|
||||
|
||||
int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 );
|
||||
|
||||
for (int yy = 0; yy < 5; yy++)
|
||||
{
|
||||
for (int xx = 0; xx < 2; xx++)
|
||||
{
|
||||
int stat = sp.getCellStatus( yy * 2 + (1 - xx) );
|
||||
selectFace( renderer, west, up, forward, 2 + xx * 7, 7 + xx * 7, 1 + yy * 3, 3 + yy * 3 );
|
||||
|
||||
int spin = 0;
|
||||
|
||||
switch (forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3)
|
||||
{
|
||||
case 1:
|
||||
switch (up)
|
||||
{
|
||||
case UP:
|
||||
spin = 3;
|
||||
break;
|
||||
case DOWN:
|
||||
spin = 1;
|
||||
break;
|
||||
case NORTH:
|
||||
spin = 0;
|
||||
break;
|
||||
case SOUTH:
|
||||
spin = 2;
|
||||
break;
|
||||
default:
|
||||
}
|
||||
break;
|
||||
case -1:
|
||||
switch (up)
|
||||
{
|
||||
case UP:
|
||||
spin = 1;
|
||||
break;
|
||||
case DOWN:
|
||||
spin = 3;
|
||||
break;
|
||||
case NORTH:
|
||||
spin = 0;
|
||||
break;
|
||||
case SOUTH:
|
||||
spin = 2;
|
||||
break;
|
||||
default:
|
||||
}
|
||||
break;
|
||||
case -2:
|
||||
switch (up)
|
||||
{
|
||||
case EAST:
|
||||
spin = 1;
|
||||
break;
|
||||
case WEST:
|
||||
spin = 3;
|
||||
break;
|
||||
case NORTH:
|
||||
spin = 2;
|
||||
break;
|
||||
case SOUTH:
|
||||
spin = 0;
|
||||
break;
|
||||
default:
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
switch (up)
|
||||
{
|
||||
case EAST:
|
||||
spin = 1;
|
||||
break;
|
||||
case WEST:
|
||||
spin = 3;
|
||||
break;
|
||||
case NORTH:
|
||||
spin = 0;
|
||||
break;
|
||||
case SOUTH:
|
||||
spin = 0;
|
||||
break;
|
||||
default:
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
switch (up)
|
||||
{
|
||||
case UP:
|
||||
spin = 2;
|
||||
break;
|
||||
case DOWN:
|
||||
spin = 0;
|
||||
break;
|
||||
case EAST:
|
||||
spin = 3;
|
||||
break;
|
||||
case WEST:
|
||||
spin = 1;
|
||||
break;
|
||||
default:
|
||||
}
|
||||
break;
|
||||
case -3:
|
||||
switch (up)
|
||||
{
|
||||
case UP:
|
||||
spin = 2;
|
||||
break;
|
||||
case DOWN:
|
||||
spin = 0;
|
||||
break;
|
||||
case EAST:
|
||||
spin = 1;
|
||||
break;
|
||||
case WEST:
|
||||
spin = 3;
|
||||
break;
|
||||
default:
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
double u1 = ico.getInterpolatedU( (spin % 4 < 2) ? 1 : 6 );
|
||||
double u2 = ico.getInterpolatedU( ((spin + 1) % 4 < 2) ? 1 : 6 );
|
||||
double u3 = ico.getInterpolatedU( ((spin + 2) % 4 < 2) ? 1 : 6 );
|
||||
double u4 = ico.getInterpolatedU( ((spin + 3) % 4 < 2) ? 1 : 6 );
|
||||
|
||||
int m = 1;
|
||||
int mx = 3;
|
||||
if ( stat == 0 )
|
||||
{
|
||||
m = 4;
|
||||
mx = 5;
|
||||
}
|
||||
|
||||
double v1 = ico.getInterpolatedV( ((spin + 1) % 4 < 2) ? m : mx );
|
||||
double v2 = ico.getInterpolatedV( ((spin + 2) % 4 < 2) ? m : mx );
|
||||
double v3 = ico.getInterpolatedV( ((spin + 3) % 4 < 2) ? m : mx );
|
||||
double v4 = ico.getInterpolatedV( ((spin + 0) % 4 < 2) ? m : mx );
|
||||
|
||||
tess.setBrightness( b );
|
||||
tess.setColorOpaque_I( 0xffffff );
|
||||
switch (forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3)
|
||||
{
|
||||
case 1:
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
|
||||
break;
|
||||
case -1:
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
|
||||
break;
|
||||
case -2:
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
|
||||
break;
|
||||
case 2:
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
|
||||
break;
|
||||
case 3:
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
|
||||
break;
|
||||
case -3:
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (forward == ForgeDirection.UP && up == ForgeDirection.SOUTH) || forward == ForgeDirection.DOWN )
|
||||
selectFace( renderer, west, up, forward, 3 + xx * 7, 4 + xx * 7, 1 + yy * 3, 2 + yy * 3 );
|
||||
else
|
||||
selectFace( renderer, west, up, forward, 5 + xx * 7, 6 + xx * 7, 2 + yy * 3, 3 + yy * 3 );
|
||||
|
||||
if ( stat != 0 )
|
||||
{
|
||||
IIcon wico = ExtraBlockTextures.White.getIcon();
|
||||
u1 = wico.getInterpolatedU( (spin % 4 < 2) ? 1 : 6 );
|
||||
u2 = wico.getInterpolatedU( ((spin + 1) % 4 < 2) ? 1 : 6 );
|
||||
u3 = wico.getInterpolatedU( ((spin + 2) % 4 < 2) ? 1 : 6 );
|
||||
u4 = wico.getInterpolatedU( ((spin + 3) % 4 < 2) ? 1 : 6 );
|
||||
|
||||
v1 = wico.getInterpolatedV( ((spin + 1) % 4 < 2) ? 1 : 3 );
|
||||
v2 = wico.getInterpolatedV( ((spin + 2) % 4 < 2) ? 1 : 3 );
|
||||
v3 = wico.getInterpolatedV( ((spin + 3) % 4 < 2) ? 1 : 3 );
|
||||
v4 = wico.getInterpolatedV( ((spin + 0) % 4 < 2) ? 1 : 3 );
|
||||
|
||||
if ( sp.isPowered() )
|
||||
tess.setBrightness( 15 << 20 | 15 << 4 );
|
||||
else
|
||||
tess.setBrightness( 0 );
|
||||
|
||||
if ( stat == 1 )
|
||||
Tessellator.instance.setColorOpaque_I( 0x00ff00 );
|
||||
if ( stat == 2 )
|
||||
Tessellator.instance.setColorOpaque_I( 0xffaa00 );
|
||||
if ( stat == 3 )
|
||||
Tessellator.instance.setColorOpaque_I( 0xff0000 );
|
||||
|
||||
switch (forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3)
|
||||
{
|
||||
case 1:
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
|
||||
break;
|
||||
case -1:
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
|
||||
break;
|
||||
case -2:
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
|
||||
break;
|
||||
case 2:
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
|
||||
break;
|
||||
case 3:
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
|
||||
break;
|
||||
case -3:
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
|
||||
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
|
||||
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
renderer.overrideBlockTexture = null;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,143 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import appeng.client.texture.FlippableIcon;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.AEApi;
|
||||
import appeng.api.storage.ICellHandler;
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.client.texture.OffsetIcon;
|
||||
import appeng.tile.storage.TileChest;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public class RenderMEChest extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderMEChest() {
|
||||
super( false, 0 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
Tessellator.instance.setBrightness( 0 );
|
||||
renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
|
||||
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
|
||||
|
||||
renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
|
||||
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ),
|
||||
renderer );
|
||||
|
||||
renderer.overrideBlockTexture = null;
|
||||
super.renderInventory( block, is, renderer, type, obj );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
TileChest sp = imb.getTileEntity( world, x, y, z );
|
||||
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
|
||||
|
||||
ForgeDirection up = sp.getUp();
|
||||
ForgeDirection forward = sp.getForward();
|
||||
ForgeDirection west = Platform.crossProduct( forward, up );
|
||||
|
||||
preRenderInWorld( imb, world, x, y, z, renderer );
|
||||
|
||||
int stat = sp.getCellStatus( 0 );
|
||||
boolean result = renderer.renderStandardBlock( imb, x, y, z );
|
||||
|
||||
selectFace( renderer, west, up, forward, 5, 16 - 5, 9, 12 );
|
||||
|
||||
int offsetU = -4;
|
||||
int offsetV = 8;
|
||||
if ( stat == 0 )
|
||||
offsetV = 3;
|
||||
|
||||
int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 );
|
||||
Tessellator.instance.setBrightness( b );
|
||||
Tessellator.instance.setColorOpaque_I( 0xffffff );
|
||||
|
||||
FlippableIcon fico = new FlippableIcon( new OffsetIcon( ExtraBlockTextures.MEStorageCellTextures.getIcon(), offsetU, offsetV ) );
|
||||
if ( forward == ForgeDirection.EAST && (up == ForgeDirection.NORTH || up == ForgeDirection.SOUTH) )
|
||||
fico.setFlip( true, false );
|
||||
else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.EAST )
|
||||
fico.setFlip( false, true );
|
||||
else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.WEST )
|
||||
fico.setFlip( true, false );
|
||||
else if ( forward == ForgeDirection.DOWN && up == ForgeDirection.EAST )
|
||||
fico.setFlip( false, true );
|
||||
else if ( forward == ForgeDirection.DOWN )
|
||||
fico.setFlip( true, false );
|
||||
|
||||
/*
|
||||
* 1.7.2
|
||||
*
|
||||
* else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP ) fico.setFlip( true, false ); else if (
|
||||
* forward == ForgeDirection.NORTH && up == ForgeDirection.UP ) fico.setFlip( true, false );
|
||||
*/
|
||||
|
||||
renderFace( x, y, z, imb, fico, renderer, forward );
|
||||
|
||||
if ( stat != 0 )
|
||||
{
|
||||
b = 0;
|
||||
if ( sp.isPowered() )
|
||||
{
|
||||
b = 15 << 20 | 15 << 4;
|
||||
}
|
||||
|
||||
Tessellator.instance.setBrightness( b );
|
||||
if ( stat == 1 )
|
||||
Tessellator.instance.setColorOpaque_I( 0x00ff00 );
|
||||
if ( stat == 2 )
|
||||
Tessellator.instance.setColorOpaque_I( 0xffaa00 );
|
||||
if ( stat == 3 )
|
||||
Tessellator.instance.setColorOpaque_I( 0xff0000 );
|
||||
selectFace( renderer, west, up, forward, 9, 10, 11, 12 );
|
||||
renderFace( x, y, z, imb, ExtraBlockTextures.White.getIcon(), renderer, forward );
|
||||
}
|
||||
|
||||
b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
|
||||
if ( sp.isPowered() )
|
||||
{
|
||||
b = 15 << 20 | 15 << 4;
|
||||
}
|
||||
|
||||
Tessellator.instance.setBrightness( b );
|
||||
Tessellator.instance.setColorOpaque_I( 0xffffff );
|
||||
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
|
||||
|
||||
ICellHandler ch = AEApi.instance().registries().cell().getHandler( sp.getStorageType() );
|
||||
|
||||
Tessellator.instance.setColorOpaque_I( sp.getColor().whiteVariant );
|
||||
IIcon ico = ch == null ? null : ch.getTopTexture_Light();
|
||||
renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
|
||||
|
||||
if ( ico != null )
|
||||
{
|
||||
Tessellator.instance.setColorOpaque_I( sp.getColor().mediumVariant );
|
||||
ico = ch == null ? null : ch.getTopTexture_Medium();
|
||||
renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
|
||||
|
||||
Tessellator.instance.setColorOpaque_I( sp.getColor().blackVariant );
|
||||
ico = ch == null ? null : ch.getTopTexture_Dark();
|
||||
renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
|
||||
}
|
||||
|
||||
renderer.overrideBlockTexture = null;
|
||||
postRenderInWorld( renderer );
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
|
||||
public class RenderNull extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderNull() {
|
||||
super( false, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,186 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.AEApi;
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.api.util.AEColoredItemDefinition;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.tile.qnb.TileQuantumBridge;
|
||||
|
||||
public class RenderQNB extends BaseBlockRender
|
||||
{
|
||||
|
||||
public void renderCableAt(double Thickness, IBlockAccess world, int x, int y, int z, AEBaseBlock block, RenderBlocks renderer, IIcon texture, double pull,
|
||||
EnumSet<ForgeDirection> connections)
|
||||
{
|
||||
block.getRendererInstance().setTemporaryRenderIcon( texture );
|
||||
|
||||
if ( connections.contains( ForgeDirection.UNKNOWN ) )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D - Thickness, 0.5D - Thickness, 0.5D - Thickness, 0.5D + Thickness, 0.5D + Thickness, 0.5D + Thickness );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
if ( connections.contains( ForgeDirection.WEST ) )
|
||||
{
|
||||
renderer.setRenderBounds( 0.0D, 0.5D - Thickness, 0.5D - Thickness, 0.5D - Thickness - pull, 0.5D + Thickness, 0.5D + Thickness );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
if ( connections.contains( ForgeDirection.EAST ) )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D + Thickness + pull, 0.5D - Thickness, 0.5D - Thickness, 1.0D, 0.5D + Thickness, 0.5D + Thickness );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
if ( connections.contains( ForgeDirection.NORTH ) )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D - Thickness, 0.5D - Thickness, 0.0D, 0.5D + Thickness, 0.5D + Thickness, 0.5D - Thickness - pull );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
if ( connections.contains( ForgeDirection.SOUTH ) )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D - Thickness, 0.5D - Thickness, 0.5D + Thickness + pull, 0.5D + Thickness, 0.5D + Thickness, 1.0D );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
if ( connections.contains( ForgeDirection.DOWN ) )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D - Thickness, 0.0D, 0.5D - Thickness, 0.5D + Thickness, 0.5D - Thickness - pull, 0.5D + Thickness );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
if ( connections.contains( ForgeDirection.UP ) )
|
||||
{
|
||||
renderer.setRenderBounds( 0.5D - Thickness, 0.5D + Thickness + pull, 0.5D - Thickness, 0.5D + Thickness, 1.0D, 0.5D + Thickness );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
|
||||
block.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock block, ItemStack item, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
float px = 2.0f / 16.0f;
|
||||
float maxpx = 14.0f / 16.0f;
|
||||
renderer.setRenderBounds( px, px, px, maxpx, maxpx, maxpx );
|
||||
|
||||
super.renderInventory( block, item, renderer, type, obj );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
TileQuantumBridge tqb = block.getTileEntity( world, x, y, z );
|
||||
if ( tqb == null )
|
||||
return false;
|
||||
|
||||
renderer.renderAllFaces = true;
|
||||
|
||||
if ( tqb.getBlockType() == AEApi.instance().blocks().blockQuantumLink.block() )
|
||||
{
|
||||
if ( tqb.isFormed() )
|
||||
{
|
||||
AEColoredItemDefinition cabldef = AEApi.instance().parts().partCableGlass;
|
||||
Item cable = cabldef.item( AEColor.Transparent );
|
||||
|
||||
AEColoredItemDefinition ccabldef = AEApi.instance().parts().partCableCovered;
|
||||
Item ccable = ccabldef.item( AEColor.Transparent );
|
||||
|
||||
EnumSet<ForgeDirection> sides = tqb.getConnections();
|
||||
renderCableAt( 0.11D, world, x, y, z, block, renderer, cable.getIconIndex( cabldef.stack( AEColor.Transparent, 1 ) ), 0.141D, sides );
|
||||
renderCableAt( 0.188D, world, x, y, z, block, renderer, ccable.getIconIndex( ccabldef.stack( AEColor.Transparent, 1 ) ), 0.1875D, sides );
|
||||
}
|
||||
|
||||
float px = 2.0f / 16.0f;
|
||||
float maxpx = 14.0f / 16.0f;
|
||||
renderer.setRenderBounds( px, px, px, maxpx, maxpx, maxpx );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
// super.renderWorldBlock(world, x, y, z, block, modelId, renderer);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !tqb.isFormed() )
|
||||
{
|
||||
float px = 2.0f / 16.0f;
|
||||
float maxpx = 14.0f / 16.0f;
|
||||
renderer.setRenderBounds( px, px, px, maxpx, maxpx, maxpx );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
}
|
||||
else if ( tqb.isCorner() )
|
||||
{
|
||||
// renderCableAt(0.11D, world, x, y, z, block, modelId,
|
||||
// renderer,
|
||||
// AppEngTextureRegistry.Blocks.MECable.get(), true, 0.0D);
|
||||
AEColoredItemDefinition ccabldef = AEApi.instance().parts().partCableCovered;
|
||||
Item ccable = ccabldef.item( AEColor.Transparent );
|
||||
|
||||
renderCableAt( 0.188D, world, x, y, z, block, renderer, ccable.getIconIndex( ccabldef.stack( AEColor.Transparent, 1 ) ), 0.05D,
|
||||
tqb.getConnections() );
|
||||
|
||||
float px = 4.0f / 16.0f;
|
||||
float maxpx = 12.0f / 16.0f;
|
||||
|
||||
renderer.setRenderBounds( px, px, px, maxpx, maxpx, maxpx );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
|
||||
if ( tqb.isPowered() )
|
||||
{
|
||||
|
||||
px = 3.9f / 16.0f;
|
||||
maxpx = 12.1f / 16.0f;
|
||||
renderer.setRenderBounds( px, px, px, maxpx, maxpx, maxpx );
|
||||
|
||||
int bn = 15;
|
||||
Tessellator.instance.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
|
||||
Tessellator.instance.setBrightness( bn << 20 | bn << 4 );
|
||||
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
|
||||
renderFace( x, y, z, block, ExtraBlockTextures.BlockQRingCornerLight.getIcon(), renderer, side );
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float px = 2.0f / 16.0f;
|
||||
float maxpx = 14.0f / 16.0f;
|
||||
renderer.setRenderBounds( 0, px, px, 1, maxpx, maxpx );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
|
||||
renderer.setRenderBounds( px, 0, px, maxpx, 1, maxpx );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
|
||||
renderer.setRenderBounds( px, px, 0, maxpx, maxpx, 1 );
|
||||
renderer.renderStandardBlock( block, x, y, z );
|
||||
|
||||
if ( tqb.isPowered() )
|
||||
{
|
||||
px = -0.01f / 16.0f;
|
||||
maxpx = 16.01f / 16.0f;
|
||||
renderer.setRenderBounds( px, px, px, maxpx, maxpx, maxpx );
|
||||
|
||||
int bn = 15;
|
||||
Tessellator.instance.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
|
||||
Tessellator.instance.setBrightness( bn << 20 | bn << 4 );
|
||||
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
|
||||
renderFace( x, y, z, block, ExtraBlockTextures.BlockQRingEdgeLight.getIcon(), renderer, side );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
renderer.renderAllFaces = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,189 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.AEApi;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.client.texture.OffsetIcon;
|
||||
|
||||
public class RenderQuartzGlass extends BaseBlockRender
|
||||
{
|
||||
|
||||
static byte offsets[][][];
|
||||
|
||||
public RenderQuartzGlass() {
|
||||
super( false, 0 );
|
||||
if ( offsets == null )
|
||||
{
|
||||
Random r = new Random( 924 );
|
||||
offsets = new byte[10][10][10];
|
||||
for (int x = 0; x < 10; x++)
|
||||
for (int y = 0; y < 10; y++)
|
||||
r.nextBytes( offsets[x][y] );
|
||||
}
|
||||
}
|
||||
|
||||
boolean isFlush(AEBaseBlock imb, IBlockAccess world, int x, int y, int z)
|
||||
{
|
||||
return isGlass( imb, world, x, y, z );
|
||||
}
|
||||
|
||||
boolean isGlass(AEBaseBlock imb, IBlockAccess world, int x, int y, int z)
|
||||
{
|
||||
return world.getBlock( x, y, z ) == AEApi.instance().blocks().blockQuartzGlass.block()
|
||||
|| world.getBlock( x, y, z ) == AEApi.instance().blocks().blockQuartzVibrantGlass.block();
|
||||
}
|
||||
|
||||
void renderEdge(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer, ForgeDirection side, ForgeDirection direction)
|
||||
{
|
||||
if ( !isFlush( imb, world, x + side.offsetX, y + side.offsetY, z + side.offsetZ ) )
|
||||
{
|
||||
if ( !isFlush( imb, world, x + direction.offsetX, y + direction.offsetY, z + direction.offsetZ ) )
|
||||
{
|
||||
float minX = 0.5f + (side.offsetX + direction.offsetX) / 2.0f;
|
||||
float minY = 0.5f + (side.offsetY + direction.offsetY) / 2.0f;
|
||||
float minZ = 0.5f + (side.offsetZ + direction.offsetZ) / 2.0f;
|
||||
float maxX = 0.5f + (side.offsetX + direction.offsetX) / 2.0f;
|
||||
float maxY = 0.5f + (side.offsetY + direction.offsetY) / 2.0f;
|
||||
float maxZ = 0.5f + (side.offsetZ + direction.offsetZ) / 2.0f;
|
||||
|
||||
if ( 0 == side.offsetX && 0 == direction.offsetX )
|
||||
{
|
||||
minX = 0.0f;
|
||||
maxX = 1.0f;
|
||||
}
|
||||
if ( 0 == side.offsetY && 0 == direction.offsetY )
|
||||
{
|
||||
minY = 0.0f;
|
||||
maxY = 1.0f;
|
||||
}
|
||||
if ( 0 == side.offsetZ && 0 == direction.offsetZ )
|
||||
{
|
||||
minZ = 0.0f;
|
||||
maxZ = 1.0f;
|
||||
}
|
||||
|
||||
if ( maxX <= 0.001f )
|
||||
maxX += 0.9f / 16.0f;
|
||||
if ( maxY <= 0.001f )
|
||||
maxY += 0.9f / 16.0f;
|
||||
if ( maxZ <= 0.001f )
|
||||
maxZ += 0.9f / 16.0f;
|
||||
|
||||
if ( minX >= 0.999f )
|
||||
minX -= 0.9f / 16.0f;
|
||||
if ( minY >= 0.999f )
|
||||
minY -= 0.9f / 16.0f;
|
||||
if ( minZ >= 0.999f )
|
||||
minZ -= 0.9f / 16.0f;
|
||||
|
||||
renderer.setRenderBounds( minX, minY, minZ, maxX, maxY, maxZ );
|
||||
|
||||
switch (side)
|
||||
{
|
||||
case WEST:
|
||||
renderer.renderFaceXNeg( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
|
||||
break;
|
||||
case EAST:
|
||||
renderer.renderFaceXPos( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
|
||||
break;
|
||||
case NORTH:
|
||||
renderer.renderFaceZNeg( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
|
||||
break;
|
||||
case SOUTH:
|
||||
renderer.renderFaceZPos( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
|
||||
break;
|
||||
case DOWN:
|
||||
renderer.renderFaceYNeg( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
|
||||
break;
|
||||
case UP:
|
||||
renderer.renderFaceYPos( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
renderer.overrideBlockTexture = ExtraBlockTextures.GlassFrame.getIcon();
|
||||
super.renderInventory( block, is, renderer, type, obj );
|
||||
renderer.overrideBlockTexture = null;
|
||||
super.renderInventory( block, is, renderer, type, obj );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
|
||||
|
||||
int cx = Math.abs( x % 10 );
|
||||
int cy = Math.abs( y % 10 );
|
||||
int cz = Math.abs( z % 10 );
|
||||
|
||||
int u = offsets[cx][cy][cz] % 4;
|
||||
int v = offsets[9 - cx][9 - cy][9 - cz] % 4;
|
||||
|
||||
switch (Math.abs( (offsets[cx][cy][cz] + (x + y + z)) % 4 ))
|
||||
{
|
||||
case 0:
|
||||
renderer.overrideBlockTexture = new OffsetIcon( imb.getIcon( 0, 0 ), u / 2, v / 2 );
|
||||
break;
|
||||
case 1:
|
||||
renderer.overrideBlockTexture = new OffsetIcon( ExtraBlockTextures.BlockQuartzGlassB.getIcon(), u / 2, v / 2 );
|
||||
break;
|
||||
case 2:
|
||||
renderer.overrideBlockTexture = new OffsetIcon( ExtraBlockTextures.BlockQuartzGlassC.getIcon(), u, v );
|
||||
break;
|
||||
case 3:
|
||||
renderer.overrideBlockTexture = new OffsetIcon( ExtraBlockTextures.BlockQuartzGlassD.getIcon(), u, v );
|
||||
break;
|
||||
}
|
||||
|
||||
boolean result = renderer.renderStandardBlock( imb, x, y, z );
|
||||
|
||||
renderer.overrideBlockTexture = null;
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.EAST );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.WEST );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.NORTH );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.SOUTH );
|
||||
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.EAST );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.WEST );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.NORTH );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.SOUTH );
|
||||
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.UP );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.DOWN );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.NORTH );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.SOUTH );
|
||||
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.UP );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.DOWN );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.NORTH );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.SOUTH );
|
||||
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.EAST );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.WEST );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.UP );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.DOWN );
|
||||
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.EAST );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.WEST );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.UP );
|
||||
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.DOWN );
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.block.solids.OreQuartz;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
|
||||
public class RenderQuartzOre extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderQuartzOre() {
|
||||
super( false, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
super.renderInventory( blk, is, renderer, type, obj );
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.OreQuartzStone.getIcon() );
|
||||
super.renderInventory( blk, is, renderer, type, obj );
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
OreQuartz blk = (OreQuartz) block;
|
||||
blk.enhanceBrightness = true;
|
||||
super.renderInWorld( block, world, x, y, z, renderer );
|
||||
blk.enhanceBrightness = false;
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.OreQuartzStone.getIcon() );
|
||||
boolean out = super.renderInWorld( block, world, x, y, z, renderer );
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
return out;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,194 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.util.IOrientable;
|
||||
import appeng.api.util.IOrientableBlock;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.block.misc.BlockQuartzTorch;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
|
||||
public class RenderQuartzTorch extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderQuartzTorch() {
|
||||
super( false, 20 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
Tessellator tess = Tessellator.instance;
|
||||
|
||||
float Point2 = 6.0f / 16.0f;
|
||||
float Point3 = 7.0f / 16.0f;
|
||||
float Point13 = 10.0f / 16.0f;
|
||||
float Point12 = 9.0f / 16.0f;
|
||||
|
||||
float Onepx = 1.0f / 16.0f;
|
||||
float rbottom = 5.0f / 16.0f;
|
||||
float rtop = 10.0f / 16.0f;
|
||||
|
||||
float bottom = 7.0f / 16.0f;
|
||||
float top = 8.0f / 16.0f;
|
||||
|
||||
float xOff = 0.0f;
|
||||
float yOff = 0.0f;
|
||||
float zOff = 0.0f;
|
||||
|
||||
renderer.setRenderBounds( Point3 + xOff, rbottom + yOff, Point3 + zOff, Point12 + xOff, rtop + yOff, Point12 + zOff );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
renderer.setRenderBounds( Point3 + xOff, rtop + yOff, Point3 + zOff, Point3 + Onepx + xOff, rtop + Onepx + yOff, Point3 + Onepx + zOff );
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
renderer.setRenderBounds( Point12 - Onepx + xOff, rbottom - Onepx + yOff, Point12 - Onepx + zOff, Point12 + xOff, rbottom + yOff, Point12 + zOff );
|
||||
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
|
||||
renderer.renderAllFaces = true;
|
||||
|
||||
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
|
||||
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
|
||||
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
|
||||
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
|
||||
|
||||
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
|
||||
|
||||
renderer.renderAllFaces = false;
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
BlockQuartzTorch blk = (BlockQuartzTorch) block;
|
||||
|
||||
IOrientable te = ((IOrientableBlock) block).getOrientable( world, x, y, z );
|
||||
|
||||
float Point2 = 6.0f / 16.0f;
|
||||
float Point3 = 7.0f / 16.0f;
|
||||
float Point13 = 10.0f / 16.0f;
|
||||
float Point12 = 9.0f / 16.0f;
|
||||
|
||||
float Onepx = 1.0f / 16.0f;
|
||||
float rbottom = 5.0f / 16.0f;
|
||||
float rtop = 10.0f / 16.0f;
|
||||
|
||||
float bottom = 7.0f / 16.0f;
|
||||
float top = 8.0f / 16.0f;
|
||||
|
||||
float xOff = 0.0f;
|
||||
float yOff = 0.0f;
|
||||
float zOff = 0.0f;
|
||||
|
||||
renderer.renderAllFaces = true;
|
||||
if ( te != null )
|
||||
{
|
||||
ForgeDirection forward = te.getUp();
|
||||
xOff = forward.offsetX * -(4.0f / 16.0f);
|
||||
yOff = forward.offsetY * -(4.0f / 16.0f);
|
||||
zOff = forward.offsetZ * -(4.0f / 16.0f);
|
||||
}
|
||||
|
||||
renderer.setRenderBounds( Point3 + xOff, rbottom + yOff, Point3 + zOff, Point12 + xOff, rtop + yOff, Point12 + zOff );
|
||||
super.renderInWorld( block, world, x, y, z, renderer );
|
||||
|
||||
int r = (x + y + z) % 2;
|
||||
if ( r == 0 )
|
||||
{
|
||||
renderer.setRenderBounds( Point3 + xOff, rtop + yOff, Point3 + zOff, Point3 + Onepx + xOff, rtop + Onepx + yOff, Point3 + Onepx + zOff );
|
||||
super.renderInWorld( block, world, x, y, z, renderer );
|
||||
|
||||
renderer.setRenderBounds( Point12 - Onepx + xOff, rbottom - Onepx + yOff, Point12 - Onepx + zOff, Point12 + xOff, rbottom + yOff, Point12 + zOff );
|
||||
super.renderInWorld( block, world, x, y, z, renderer );
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.setRenderBounds( Point3 + xOff, rbottom - Onepx + yOff, Point3 + zOff, Point3 + Onepx + xOff, rbottom + yOff, Point3 + Onepx + zOff );
|
||||
super.renderInWorld( block, world, x, y, z, renderer );
|
||||
|
||||
renderer.setRenderBounds( Point12 - Onepx + xOff, rtop + yOff, Point12 - Onepx + zOff, Point12 + xOff, rtop + Onepx + yOff, Point12 + zOff );
|
||||
super.renderInWorld( block, world, x, y, z, renderer );
|
||||
}
|
||||
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
|
||||
|
||||
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
|
||||
boolean out = renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
|
||||
if ( te != null )
|
||||
{
|
||||
ForgeDirection forward = te.getUp();
|
||||
switch (forward)
|
||||
{
|
||||
case EAST:
|
||||
renderer.setRenderBounds( 0, bottom + yOff, bottom + zOff, Point2 + xOff, top + yOff, top + zOff );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
break;
|
||||
case WEST:
|
||||
renderer.setRenderBounds( Point13 + xOff, bottom + yOff, bottom + zOff, 1.0, top + yOff, top + zOff );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
break;
|
||||
case NORTH:
|
||||
renderer.setRenderBounds( bottom + xOff, bottom + yOff, Point13 + zOff, top + xOff, top + yOff, 1.0 );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
break;
|
||||
case SOUTH:
|
||||
renderer.setRenderBounds( bottom + xOff, bottom + yOff, 0, top + xOff, top + yOff, Point2 + zOff );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
break;
|
||||
case UP:
|
||||
renderer.setRenderBounds( Point2, 0, Point2, Point3, bottom + yOff, Point3 );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.setRenderBounds( Point2, 0, Point12, Point3, bottom + yOff, Point13 );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.setRenderBounds( Point12, 0, Point2, Point13, bottom + yOff, Point3 );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.setRenderBounds( Point12, 0, Point12, Point13, bottom + yOff, Point13 );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
break;
|
||||
case DOWN:
|
||||
renderer.setRenderBounds( Point2, top + yOff, Point2, Point3, 1.0, Point3 );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.setRenderBounds( Point2, top + yOff, Point12, Point3, 1.0, Point13 );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.setRenderBounds( Point12, top + yOff, Point2, Point13, 1.0, Point3 );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
renderer.setRenderBounds( Point12, top + yOff, Point12, Point13, 1.0, Point13 );
|
||||
renderer.renderStandardBlock( blk, x, y, z );
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
renderer.renderAllFaces = false;
|
||||
blk.getRendererInstance().setTemporaryRenderIcon( null );
|
||||
|
||||
return out;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,189 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.render.BlockRenderInfo;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.tile.spatial.TileSpatialPylon;
|
||||
|
||||
public class RenderSpatialPylon extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderSpatialPylon() {
|
||||
super( false, 0 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
renderer.overrideBlockTexture = ExtraBlockTextures.BlockSpatialPylon_dim.getIcon();
|
||||
super.renderInventory( block, is, renderer, type, obj );
|
||||
renderer.overrideBlockTexture = null;
|
||||
super.renderInventory( block, is, renderer, type, obj );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
|
||||
|
||||
TileSpatialPylon sp = imb.getTileEntity( world, x, y, z );
|
||||
|
||||
int displayBits = sp.getDisplayBits();
|
||||
ForgeDirection ori = ForgeDirection.UNKNOWN;
|
||||
|
||||
if ( displayBits != 0 )
|
||||
{
|
||||
if ( (displayBits & sp.DISPLAY_Z) == sp.DISPLAY_X )
|
||||
{
|
||||
ori = ForgeDirection.EAST;
|
||||
if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_ENDMAX )
|
||||
{
|
||||
renderer.uvRotateEast = 1;
|
||||
renderer.uvRotateWest = 2;
|
||||
renderer.uvRotateTop = 2;
|
||||
renderer.uvRotateBottom = 1;
|
||||
}
|
||||
else if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_ENDMIN )
|
||||
{
|
||||
renderer.uvRotateEast = 2;
|
||||
renderer.uvRotateWest = 1;
|
||||
renderer.uvRotateTop = 1;
|
||||
renderer.uvRotateBottom = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.uvRotateEast = 1;
|
||||
renderer.uvRotateWest = 1;
|
||||
renderer.uvRotateTop = 1;
|
||||
renderer.uvRotateBottom = 1;
|
||||
}
|
||||
}
|
||||
|
||||
else if ( (displayBits & sp.DISPLAY_Z) == sp.DISPLAY_Y )
|
||||
{
|
||||
ori = ForgeDirection.UP;
|
||||
if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_ENDMAX )
|
||||
{
|
||||
renderer.uvRotateNorth = 3;
|
||||
renderer.uvRotateSouth = 3;
|
||||
renderer.uvRotateEast = 3;
|
||||
renderer.uvRotateWest = 3;
|
||||
}
|
||||
}
|
||||
|
||||
else if ( (displayBits & sp.DISPLAY_Z) == sp.DISPLAY_Z )
|
||||
{
|
||||
ori = ForgeDirection.NORTH;
|
||||
if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_ENDMAX )
|
||||
{
|
||||
renderer.uvRotateSouth = 1;
|
||||
renderer.uvRotateNorth = 2;
|
||||
}
|
||||
else if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_ENDMIN )
|
||||
{
|
||||
renderer.uvRotateNorth = 1;
|
||||
renderer.uvRotateSouth = 2;
|
||||
renderer.uvRotateTop = 3;
|
||||
renderer.uvRotateBottom = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.uvRotateNorth = 1;
|
||||
renderer.uvRotateSouth = 2;
|
||||
}
|
||||
}
|
||||
|
||||
BlockRenderInfo bri = imb.getRendererInstance();
|
||||
bri.setTemporaryRenderIcon( null );
|
||||
bri.setTemporaryRenderIcons( getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.UP ),
|
||||
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
|
||||
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
|
||||
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
|
||||
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
|
||||
getBlockTextureFromSideOutside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
|
||||
|
||||
boolean r = renderer.renderStandardBlock( imb, x, y, z );
|
||||
|
||||
if ( (displayBits & sp.DISPLAY_POWEREDENABLED) == sp.DISPLAY_POWEREDENABLED )
|
||||
{
|
||||
int bn = 15;
|
||||
Tessellator.instance.setBrightness( bn << 20 | bn << 4 );
|
||||
Tessellator.instance.setColorOpaque_I( 0xffffff );
|
||||
|
||||
for (ForgeDirection d : ForgeDirection.VALID_DIRECTIONS)
|
||||
renderFace( x, y, z, imb, getBlockTextureFromSideInside( imb, sp, displayBits, ori, d ), renderer, d );
|
||||
}
|
||||
else
|
||||
{
|
||||
bri.setTemporaryRenderIcon( null );
|
||||
bri.setTemporaryRenderIcons( getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.UP ),
|
||||
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.DOWN ),
|
||||
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.SOUTH ),
|
||||
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.NORTH ),
|
||||
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.EAST ),
|
||||
getBlockTextureFromSideInside( imb, sp, displayBits, ori, ForgeDirection.WEST ) );
|
||||
|
||||
renderer.renderStandardBlock( imb, x, y, z );
|
||||
}
|
||||
|
||||
bri.setTemporaryRenderIcon( null );
|
||||
renderer.uvRotateEast = renderer.uvRotateWest = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateBottom = 0;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
renderer.overrideBlockTexture = imb.getIcon( 0, 0 );
|
||||
boolean result = renderer.renderStandardBlock( imb, x, y, z );
|
||||
|
||||
renderer.overrideBlockTexture = ExtraBlockTextures.BlockSpatialPylon_dim.getIcon();
|
||||
result = renderer.renderStandardBlock( imb, x, y, z );
|
||||
|
||||
renderer.overrideBlockTexture = null;
|
||||
return result;
|
||||
}
|
||||
|
||||
private IIcon getBlockTextureFromSideOutside(AEBaseBlock blk, TileSpatialPylon sp, int displayBits, ForgeDirection ori, ForgeDirection dir)
|
||||
{
|
||||
|
||||
if ( ori.equals( dir ) || ori.getOpposite().equals( dir ) )
|
||||
return blk.getRendererInstance().getTexture( dir );
|
||||
|
||||
if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_MIDDLE )
|
||||
return ExtraBlockTextures.BlockSpatialPylonC.getIcon();
|
||||
|
||||
else if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_ENDMIN )
|
||||
return ExtraBlockTextures.BlockSpatialPylonE.getIcon();
|
||||
|
||||
else if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_ENDMAX )
|
||||
return ExtraBlockTextures.BlockSpatialPylonE.getIcon();
|
||||
|
||||
return blk.getIcon( 0, 0 );
|
||||
}
|
||||
|
||||
private IIcon getBlockTextureFromSideInside(AEBaseBlock blk, TileSpatialPylon sp, int displayBits, ForgeDirection ori, ForgeDirection dir)
|
||||
{
|
||||
boolean good = (displayBits & sp.DISPLAY_ENABLED) == sp.DISPLAY_ENABLED;
|
||||
|
||||
if ( ori.equals( dir ) || ori.getOpposite().equals( dir ) )
|
||||
return good ? ExtraBlockTextures.BlockSpatialPylon_dim.getIcon() : ExtraBlockTextures.BlockSpatialPylon_red.getIcon();
|
||||
|
||||
if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_MIDDLE )
|
||||
return good ? ExtraBlockTextures.BlockSpatialPylonC_dim.getIcon() : ExtraBlockTextures.BlockSpatialPylonC_red.getIcon();
|
||||
|
||||
else if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_ENDMIN )
|
||||
return good ? ExtraBlockTextures.BlockSpatialPylonE_dim.getIcon() : ExtraBlockTextures.BlockSpatialPylonE_red.getIcon();
|
||||
|
||||
else if ( (displayBits & sp.DISPLAY_MIDDLE) == sp.DISPLAY_ENDMAX )
|
||||
return good ? ExtraBlockTextures.BlockSpatialPylonE_dim.getIcon() : ExtraBlockTextures.BlockSpatialPylonE_red.getIcon();
|
||||
|
||||
return blk.getIcon( 0, 0 );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
|
||||
public class RenderTinyTNT extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RenderTinyTNT() {
|
||||
super( false, 0 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
renderer.setRenderBounds( 0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f );
|
||||
super.renderInventory( block, is, renderer, type, obj );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
renderer.renderAllFaces = true;
|
||||
renderer.setRenderBounds( 0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f );
|
||||
boolean out = super.renderInWorld( imb, world, x, y, z, renderer );
|
||||
renderer.renderAllFaces = false;
|
||||
return out;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.render.BusRenderHelper;
|
||||
import appeng.client.render.BusRenderer;
|
||||
import appeng.tile.AEBaseTile;
|
||||
import appeng.tile.networking.TileCableBus;
|
||||
|
||||
public class RendererCableBus extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RendererCableBus() {
|
||||
super( true, 30 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
// nothing.
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
AEBaseTile t = block.getTileEntity( world, x, y, z );
|
||||
|
||||
if ( t instanceof TileCableBus )
|
||||
{
|
||||
BusRenderer.instance.renderer.renderAllFaces = true;
|
||||
BusRenderer.instance.renderer.blockAccess = renderer.blockAccess;
|
||||
BusRenderer.instance.renderer.overrideBlockTexture = renderer.overrideBlockTexture;
|
||||
((TileCableBus) t).cb.renderStatic( x, y, z );
|
||||
BusRenderer.instance.renderer.renderAllFaces = false;
|
||||
}
|
||||
|
||||
return BusRenderHelper.instance.getItemsRendered() > 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderTile(AEBaseBlock block, AEBaseTile t, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
|
||||
{
|
||||
if ( t instanceof TileCableBus )
|
||||
{
|
||||
BusRenderer.instance.renderer.overrideBlockTexture = null;
|
||||
((TileCableBus) t).cb.renderDynamic( x, y, z );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
package appeng.client.render.blocks;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.tile.misc.TileSecurity;
|
||||
|
||||
public class RendererSecurity extends BaseBlockRender
|
||||
{
|
||||
|
||||
public RendererSecurity() {
|
||||
super( false, 0 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||
{
|
||||
renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
|
||||
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
|
||||
|
||||
renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
|
||||
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ),
|
||||
renderer );
|
||||
|
||||
renderer.overrideBlockTexture = null;
|
||||
super.renderInventory( block, is, renderer, type, obj );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
||||
{
|
||||
TileSecurity sp = imb.getTileEntity( world, x, y, z );
|
||||
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
|
||||
|
||||
ForgeDirection up = sp.getUp();
|
||||
|
||||
preRenderInWorld( imb, world, x, y, z, renderer );
|
||||
|
||||
boolean result = renderer.renderStandardBlock( imb, x, y, z );
|
||||
|
||||
int b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
|
||||
if ( sp.isActive() )
|
||||
{
|
||||
b = 15 << 20 | 15 << 4;
|
||||
}
|
||||
|
||||
Tessellator.instance.setBrightness( b );
|
||||
Tessellator.instance.setColorOpaque_I( 0xffffff );
|
||||
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
|
||||
|
||||
Tessellator.instance.setColorOpaque_I( sp.getColor().whiteVariant );
|
||||
IIcon ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Light.getIcon() : ExtraBlockTextures.MEChest.getIcon();
|
||||
renderFace( x, y, z, imb, ico, renderer, up );
|
||||
if ( sp.isActive() )
|
||||
{
|
||||
Tessellator.instance.setColorOpaque_I( sp.getColor().mediumVariant );
|
||||
ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Medium.getIcon() : ExtraBlockTextures.MEChest.getIcon();
|
||||
renderFace( x, y, z, imb, ico, renderer, up );
|
||||
|
||||
Tessellator.instance.setColorOpaque_I( sp.getColor().blackVariant );
|
||||
ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Dark.getIcon() : ExtraBlockTextures.MEChest.getIcon();
|
||||
renderFace( x, y, z, imb, ico, renderer, up );
|
||||
}
|
||||
|
||||
renderer.overrideBlockTexture = null;
|
||||
postRenderInWorld( renderer );
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
package appeng.client.render.effects;
|
||||
|
||||
import net.minecraft.client.particle.EntityFX;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.world.World;
|
||||
import appeng.api.storage.data.IAEItemStack;
|
||||
import appeng.client.EffectType;
|
||||
import appeng.core.CommonHelper;
|
||||
import appeng.entity.EntityFloatingItem;
|
||||
|
||||
public class AssemblerFX extends EntityFX
|
||||
{
|
||||
|
||||
IAEItemStack item;
|
||||
EntityFloatingItem fi;
|
||||
float time = 0;
|
||||
float speed;
|
||||
|
||||
public AssemblerFX(World w, double x, double y, double z, double r, double g, double b, float speed, IAEItemStack is) {
|
||||
super( w, x, y, z, r, g, b );
|
||||
motionX = 0;
|
||||
motionY = 0;
|
||||
motionZ = 0;
|
||||
item = is;
|
||||
this.speed = speed;
|
||||
fi = new EntityFloatingItem( this, w, x, y, z, is.getItemStack() );
|
||||
w.spawnEntityInWorld( fi );
|
||||
particleMaxAge = (int) Math.ceil( Math.max( 1, 100.0f / speed ) ) + 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBrightnessForRender(float par1)
|
||||
{
|
||||
int j1 = 13;
|
||||
return j1 << 20 | j1 << 4;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate()
|
||||
{
|
||||
super.onUpdate();
|
||||
|
||||
if ( isDead )
|
||||
fi.setDead();
|
||||
else
|
||||
{
|
||||
float lifeSpan = (float) this.particleAge / (float) this.particleMaxAge;
|
||||
fi.setProgress( lifeSpan );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderParticle(Tessellator tess, float l, float rX, float rY, float rZ, float rYZ, float rXY)
|
||||
{
|
||||
time += l;
|
||||
if ( time > 4.0 )
|
||||
{
|
||||
time -= 4.0;
|
||||
// if ( CommonHelper.proxy.shouldAddParticles( r ) )
|
||||
for (int x = 0; x < (int) Math.ceil( speed / 5 ); x++)
|
||||
CommonHelper.proxy.spawnEffect( EffectType.Crafting, worldObj, posX, posY, posZ, null );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package appeng.client.render.effects;
|
||||
|
||||
import net.minecraft.client.particle.EntityReddustFX;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class ChargedOreFX extends EntityReddustFX
|
||||
{
|
||||
|
||||
public ChargedOreFX(World w, double x, double y, double z, float r, float g, float b) {
|
||||
super( w, x, y, z, 0.21f, 0.61f, 1.0f );
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBrightnessForRender(float par1)
|
||||
{
|
||||
int j1 = super.getBrightnessForRender( par1 );
|
||||
j1 = Math.max( j1 >> 20, j1 >> 4 );
|
||||
j1 += 3;
|
||||
if ( j1 > 15 )
|
||||
j1 = 15;
|
||||
return j1 << 20 | j1 << 4;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
package appeng.client.render.effects;
|
||||
|
||||
import net.minecraft.client.particle.EntityBreakingFX;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class CraftingFx extends EntityBreakingFX
|
||||
{
|
||||
|
||||
private IIcon particleTextureIndex;
|
||||
|
||||
private int startBlkX;
|
||||
private int startBlkY;
|
||||
private int startBlkZ;
|
||||
|
||||
public int getFXLayer()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public CraftingFx(World par1World, double par2, double par4, double par6, Item par8Item) {
|
||||
super( par1World, par2, par4, par6, par8Item );
|
||||
particleGravity = 0;
|
||||
this.particleBlue = 1;
|
||||
this.particleGreen = 0.9f;
|
||||
this.particleRed = 1;
|
||||
this.particleAlpha = 1.3f;
|
||||
this.particleScale = 1.5f;
|
||||
this.particleTextureIndex = ExtraBlockTextures.BlockEnergyParticle.getIcon();
|
||||
particleMaxAge /= 1.2;
|
||||
|
||||
startBlkX = MathHelper.floor_double( posX );
|
||||
startBlkY = MathHelper.floor_double( posY );
|
||||
startBlkZ = MathHelper.floor_double( posZ );
|
||||
}
|
||||
|
||||
public void fromItem(ForgeDirection d)
|
||||
{
|
||||
this.posX += 0.2 * d.offsetX;
|
||||
this.posY += 0.2 * d.offsetY;
|
||||
this.posZ += 0.2 * d.offsetZ;
|
||||
this.particleScale *= 0.8f;
|
||||
}
|
||||
|
||||
public void onUpdate()
|
||||
{
|
||||
super.onUpdate();
|
||||
this.particleScale *= 0.51f;
|
||||
this.particleAlpha *= 0.51f;
|
||||
}
|
||||
|
||||
public void renderParticle(Tessellator par1Tessellator, float partialTick, float x, float y, float z, float rx, float rz)
|
||||
{
|
||||
if ( partialTick < 0 || partialTick > 1 )
|
||||
return;
|
||||
|
||||
float f6 = this.particleTextureIndex.getMinU();
|
||||
float f7 = this.particleTextureIndex.getMaxU();
|
||||
float f8 = this.particleTextureIndex.getMinV();
|
||||
float f9 = this.particleTextureIndex.getMaxV();
|
||||
float scale = 0.1F * this.particleScale;
|
||||
|
||||
float offx = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) partialTick);
|
||||
float offy = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) partialTick);
|
||||
float offz = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) partialTick);
|
||||
float f14 = 1.0F;
|
||||
|
||||
int blkX = MathHelper.floor_double( offx );
|
||||
int blkY = MathHelper.floor_double( offy );
|
||||
int blkZ = MathHelper.floor_double( offz );
|
||||
if ( blkX == startBlkX && blkY == startBlkY && blkZ == startBlkZ )
|
||||
{
|
||||
offx -= interpPosX;
|
||||
offy -= interpPosY;
|
||||
offz -= interpPosZ;
|
||||
|
||||
// AELog.info( "" + partialTick );
|
||||
par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
|
||||
par1Tessellator.addVertexWithUV( (double) (offx - x * scale - rx * scale), (double) (offy - y * scale), (double) (offz - z * scale - rz * scale),
|
||||
(double) f7, (double) f9 );
|
||||
par1Tessellator.addVertexWithUV( (double) (offx - x * scale + rx * scale), (double) (offy + y * scale), (double) (offz - z * scale + rz * scale),
|
||||
(double) f7, (double) f8 );
|
||||
par1Tessellator.addVertexWithUV( (double) (offx + x * scale + rx * scale), (double) (offy + y * scale), (double) (offz + z * scale + rz * scale),
|
||||
(double) f6, (double) f8 );
|
||||
par1Tessellator.addVertexWithUV( (double) (offx + x * scale - rx * scale), (double) (offy - y * scale), (double) (offz + z * scale - rz * scale),
|
||||
(double) f6, (double) f9 );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
package appeng.client.render.effects;
|
||||
|
||||
import net.minecraft.client.particle.EntityBreakingFX;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class EnergyFx extends EntityBreakingFX
|
||||
{
|
||||
|
||||
private IIcon particleTextureIndex;
|
||||
|
||||
private int startBlkX;
|
||||
private int startBlkY;
|
||||
private int startBlkZ;
|
||||
|
||||
public int getFXLayer()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public EnergyFx(World par1World, double par2, double par4, double par6, Item par8Item) {
|
||||
super( par1World, par2, par4, par6, par8Item );
|
||||
particleGravity = 0;
|
||||
this.particleBlue = 255;
|
||||
this.particleGreen = 255;
|
||||
this.particleRed = 255;
|
||||
this.particleAlpha = 1.4f;
|
||||
this.particleScale = 3.5f;
|
||||
this.particleTextureIndex = ExtraBlockTextures.BlockEnergyParticle.getIcon();
|
||||
|
||||
startBlkX = MathHelper.floor_double( posX );
|
||||
startBlkY = MathHelper.floor_double( posY );
|
||||
startBlkZ = MathHelper.floor_double( posZ );
|
||||
}
|
||||
|
||||
public void fromItem(ForgeDirection d)
|
||||
{
|
||||
this.posX += 0.2 * d.offsetX;
|
||||
this.posY += 0.2 * d.offsetY;
|
||||
this.posZ += 0.2 * d.offsetZ;
|
||||
this.particleScale *= 0.8f;
|
||||
}
|
||||
|
||||
public void onUpdate()
|
||||
{
|
||||
super.onUpdate();
|
||||
this.particleScale *= 0.89f;
|
||||
this.particleAlpha *= 0.89f;
|
||||
}
|
||||
|
||||
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
|
||||
{
|
||||
float f6 = this.particleTextureIndex.getMinU();
|
||||
float f7 = this.particleTextureIndex.getMaxU();
|
||||
float f8 = this.particleTextureIndex.getMinV();
|
||||
float f9 = this.particleTextureIndex.getMaxV();
|
||||
float f10 = 0.1F * this.particleScale;
|
||||
|
||||
float f11 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) par2 - interpPosX);
|
||||
float f12 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) par2 - interpPosY);
|
||||
float f13 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) par2 - interpPosZ);
|
||||
float f14 = 1.0F;
|
||||
|
||||
int blkX = MathHelper.floor_double( posX );
|
||||
int blkY = MathHelper.floor_double( posY );
|
||||
int blkZ = MathHelper.floor_double( posZ );
|
||||
|
||||
if ( blkX == startBlkX && blkY == startBlkY && blkZ == startBlkZ )
|
||||
{
|
||||
par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
|
||||
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 - par5 * f10 - par7 * f10),
|
||||
(double) f7, (double) f9 );
|
||||
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 - par5 * f10 + par7 * f10),
|
||||
(double) f7, (double) f8 );
|
||||
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 + par5 * f10 + par7 * f10),
|
||||
(double) f6, (double) f8 );
|
||||
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 + par5 * f10 - par7 * f10),
|
||||
(double) f6, (double) f9 );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
package appeng.client.render.effects;
|
||||
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class LightningArcFX extends LightningFX
|
||||
{
|
||||
|
||||
double rx, ry, rz;
|
||||
|
||||
public LightningArcFX(World w, double x, double y, double z, double ex, double ey, double ez, double r, double g, double b) {
|
||||
super( w, x, y, z, r, g, b, 6 );
|
||||
|
||||
this.rx = ex - x;
|
||||
this.ry = ey - y;
|
||||
this.rz = ez - z;
|
||||
|
||||
regen();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void regen()
|
||||
{
|
||||
double i = 1.0 / (steps - 1);
|
||||
double lastDirectionX = rx * i;
|
||||
double lastDirectionY = ry * i;
|
||||
double lastDirectionZ = rz * i;
|
||||
|
||||
double len = Math.sqrt( lastDirectionX * lastDirectionX + lastDirectionY * lastDirectionY + lastDirectionZ * lastDirectionZ );
|
||||
for (int s = 0; s < steps; s++)
|
||||
{
|
||||
Steps[s][0] = (lastDirectionX + (rng.nextDouble() - 0.5) * len * 1.2) / 2.0;
|
||||
Steps[s][1] = (lastDirectionY + (rng.nextDouble() - 0.5) * len * 1.2) / 2.0;
|
||||
Steps[s][2] = (lastDirectionZ + (rng.nextDouble() - 0.5) * len * 1.2) / 2.0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,199 @@
|
||||
package appeng.client.render.effects;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.particle.EntityFX;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class LightningFX extends EntityFX
|
||||
{
|
||||
|
||||
final int steps = getSteps();
|
||||
static Random rng = new Random();
|
||||
double[][] Steps;
|
||||
|
||||
protected LightningFX(World w, double x, double y, double z, double r, double g, double b, int maxAge) {
|
||||
super( w, x, y, z, r, g, b );
|
||||
Steps = new double[steps][3];
|
||||
motionX = 0;
|
||||
motionY = 0;
|
||||
motionZ = 0;
|
||||
particleMaxAge = maxAge;
|
||||
}
|
||||
|
||||
private int getSteps()
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
|
||||
public LightningFX(World w, double x, double y, double z, double r, double g, double b) {
|
||||
this( w, x, y, z, r, g, b, 6 );
|
||||
regen();
|
||||
}
|
||||
|
||||
float currentPoint = 0;
|
||||
|
||||
@Override
|
||||
public int getBrightnessForRender(float par1)
|
||||
{
|
||||
int j1 = 13;
|
||||
return j1 << 20 | j1 << 4;
|
||||
}
|
||||
|
||||
protected void regen()
|
||||
{
|
||||
double lastDirectionX = (rng.nextDouble() - 0.5) * 0.9;
|
||||
double lastDirectionY = (rng.nextDouble() - 0.5) * 0.9;
|
||||
double lastDirectionZ = (rng.nextDouble() - 0.5) * 0.9;
|
||||
for (int s = 0; s < steps; s++)
|
||||
{
|
||||
Steps[s][0] = lastDirectionX = (lastDirectionX + (rng.nextDouble() - 0.5) * 0.9) / 2.0;
|
||||
Steps[s][1] = lastDirectionY = (lastDirectionY + (rng.nextDouble() - 0.5) * 0.9) / 2.0;
|
||||
Steps[s][2] = lastDirectionZ = (lastDirectionZ + (rng.nextDouble() - 0.5) * 0.9) / 2.0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderParticle(Tessellator tess, float l, float rX, float rY, float rZ, float rYZ, float rXY)
|
||||
{
|
||||
float j = 1.0f;
|
||||
tess.setColorRGBA_F( this.particleRed * j * 0.9f, this.particleGreen * j * 0.95f, this.particleBlue * j, this.particleAlpha );
|
||||
if ( particleAge == 3 )
|
||||
{
|
||||
regen();
|
||||
}
|
||||
double f6 = this.particleTextureIndexX / 16.0;
|
||||
double f7 = f6 + 0.0324375F;
|
||||
double f8 = this.particleTextureIndexY / 16.0;
|
||||
double f9 = f8 + 0.0324375F;
|
||||
|
||||
f6 = f7;
|
||||
f8 = f9;
|
||||
|
||||
double scale = 0.02;// 0.02F * this.particleScale;
|
||||
|
||||
double a[] = new double[3];
|
||||
double b[] = new double[3];
|
||||
|
||||
double ox = 0;
|
||||
double oy = 0;
|
||||
double oz = 0;
|
||||
|
||||
EntityPlayer p = Minecraft.getMinecraft().thePlayer;
|
||||
double offX = -rZ;
|
||||
double offY = MathHelper.cos( (float) (Math.PI / 2.0f + p.rotationPitch * 0.017453292F) );
|
||||
double offZ = rX;
|
||||
|
||||
for (int layer = 0; layer < 2; layer++)
|
||||
{
|
||||
if ( layer == 0 )
|
||||
{
|
||||
scale = 0.04;
|
||||
offX *= 0.001;
|
||||
offY *= 0.001;
|
||||
offZ *= 0.001;
|
||||
tess.setColorRGBA_F( this.particleRed * j * 0.4f, this.particleGreen * j * 0.25f, this.particleBlue * j * 0.45f, this.particleAlpha );
|
||||
}
|
||||
else
|
||||
{
|
||||
offX = 0;
|
||||
offY = 0;
|
||||
offZ = 0;
|
||||
scale = 0.02;
|
||||
tess.setColorRGBA_F( this.particleRed * j * 0.9f, this.particleGreen * j * 0.65f, this.particleBlue * j * 0.85f, this.particleAlpha );
|
||||
}
|
||||
|
||||
for (int cycle = 0; cycle < 3; cycle++)
|
||||
{
|
||||
clear();
|
||||
|
||||
double x = (this.prevPosX + (this.posX - this.prevPosX) * (double) l - interpPosX) - offX;
|
||||
double y = (this.prevPosY + (this.posY - this.prevPosY) * (double) l - interpPosY) - offY;
|
||||
double z = (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) l - interpPosZ) - offZ;
|
||||
|
||||
for (int s = 0; s < steps; s++)
|
||||
{
|
||||
double xN = x + Steps[s][0];
|
||||
double yN = y + Steps[s][1];
|
||||
double zN = z + Steps[s][2];
|
||||
|
||||
double xD = xN - x;
|
||||
double yD = yN - y;
|
||||
double zD = zN - z;
|
||||
|
||||
if ( cycle == 0 )
|
||||
{
|
||||
ox = (yD * 0) - (1 * zD);
|
||||
oy = (zD * 0) - (0 * xD);
|
||||
oz = (xD * 1) - (0 * yD);
|
||||
}
|
||||
if ( cycle == 1 )
|
||||
{
|
||||
ox = (yD * 1) - (0 * zD);
|
||||
oy = (zD * 0) - (1 * xD);
|
||||
oz = (xD * 0) - (0 * yD);
|
||||
}
|
||||
if ( cycle == 2 )
|
||||
{
|
||||
ox = (yD * 0) - (0 * zD);
|
||||
oy = (zD * 1) - (0 * xD);
|
||||
oz = (xD * 0) - (1 * yD);
|
||||
}
|
||||
|
||||
double ss = Math.sqrt( ox * ox + oy * oy + oz * oz ) / ((((double) steps - (double) s) / (double) steps) * scale);
|
||||
ox /= ss;
|
||||
oy /= ss;
|
||||
oz /= ss;
|
||||
|
||||
a[0] = x + ox;
|
||||
a[1] = y + oy;
|
||||
a[2] = z + oz;
|
||||
|
||||
b[0] = x;
|
||||
b[1] = y;
|
||||
b[2] = z;
|
||||
|
||||
draw( tess, a, b, f6, f8 );
|
||||
|
||||
x = xN;
|
||||
y = yN;
|
||||
z = zN;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); GL11.glDisable( GL11.GL_CULL_FACE ); tess.draw();
|
||||
* GL11.glPopAttrib(); tess.startDrawingQuads();
|
||||
*/
|
||||
}
|
||||
|
||||
boolean hasData = false;
|
||||
double[] I = new double[3];
|
||||
double[] K = new double[3];
|
||||
|
||||
private void draw(Tessellator tess, double[] a, double[] b, double f6, double f8)
|
||||
{
|
||||
if ( hasData )
|
||||
{
|
||||
tess.addVertexWithUV( a[0], a[1], a[2], f6, f8 );
|
||||
tess.addVertexWithUV( I[0], I[1], I[2], f6, f8 );
|
||||
tess.addVertexWithUV( K[0], K[1], K[2], f6, f8 );
|
||||
tess.addVertexWithUV( b[0], b[1], b[2], f6, f8 );
|
||||
}
|
||||
hasData = true;
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
I[x] = a[x];
|
||||
K[x] = b[x];
|
||||
}
|
||||
}
|
||||
|
||||
private void clear()
|
||||
{
|
||||
hasData = false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
package appeng.client.render.effects;
|
||||
|
||||
import net.minecraft.client.particle.EntityBreakingFX;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
|
||||
public class MatterCannonFX extends EntityBreakingFX
|
||||
{
|
||||
|
||||
private IIcon particleTextureIndex;
|
||||
|
||||
public MatterCannonFX(World par1World, double par2, double par4, double par6, Item par8Item) {
|
||||
super( par1World, par2, par4, par6, par8Item );
|
||||
particleGravity = 0;
|
||||
this.particleBlue = 255;
|
||||
this.particleGreen = 255;
|
||||
this.particleRed = 255;
|
||||
this.particleAlpha = 1.4f;
|
||||
this.particleScale = 1.1f;
|
||||
this.motionX = 0.0f;
|
||||
this.motionY = 0.0f;
|
||||
this.motionZ = 0.0f;
|
||||
this.particleTextureIndex = ExtraBlockTextures.BlockMatterCannonParticle.getIcon();
|
||||
}
|
||||
|
||||
public void fromItem(ForgeDirection d)
|
||||
{
|
||||
this.particleScale *= 1.2f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate()
|
||||
{
|
||||
super.onUpdate();
|
||||
this.particleScale *= 1.19f;
|
||||
this.particleAlpha *= 0.59f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFXLayer()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
|
||||
{
|
||||
float f6 = this.particleTextureIndex.getMinU();
|
||||
float f7 = this.particleTextureIndex.getMaxU();
|
||||
float f8 = this.particleTextureIndex.getMinV();
|
||||
float f9 = this.particleTextureIndex.getMaxV();
|
||||
float f10 = 0.05F * this.particleScale;
|
||||
|
||||
float f11 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) par2 - interpPosX);
|
||||
float f12 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) par2 - interpPosY);
|
||||
float f13 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) par2 - interpPosZ);
|
||||
float f14 = 1.0F;
|
||||
|
||||
par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
|
||||
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 - par5 * f10 - par7 * f10),
|
||||
(double) f7, (double) f9 );
|
||||
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 - par5 * f10 + par7 * f10),
|
||||
(double) f7, (double) f8 );
|
||||
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 + par5 * f10 + par7 * f10),
|
||||
(double) f6, (double) f8 );
|
||||
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 + par5 * f10 - par7 * f10),
|
||||
(double) f6, (double) f9 );
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
package appeng.client.render.effects;
|
||||
|
||||
import net.minecraft.client.particle.EntityFX;
|
||||
import net.minecraft.world.World;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class VibrantFX extends EntityFX
|
||||
{
|
||||
|
||||
public VibrantFX(World par1World, double x, double y, double z, double par8, double par10, double par12) {
|
||||
super( par1World, x, y, z, par8, par10, par12 );
|
||||
float f = this.rand.nextFloat() * 0.1F + 0.8F;
|
||||
this.particleRed = f * 0.7f;
|
||||
this.particleGreen = f * 0.89f;
|
||||
this.particleBlue = f * 0.9f;
|
||||
this.setParticleTextureIndex( 0 );
|
||||
this.setSize( 0.04F, 0.04F );
|
||||
this.particleScale *= this.rand.nextFloat() * 0.6F + 1.9F;
|
||||
this.motionX = 0.0D;
|
||||
this.motionY = 0.0D;
|
||||
this.motionZ = 0.0D;
|
||||
this.prevPosX = this.posX;
|
||||
this.prevPosY = this.posY;
|
||||
this.prevPosZ = this.posZ;
|
||||
this.particleMaxAge = (int) (20.0D / (Math.random() * 0.8D + 0.1D));
|
||||
this.noClip = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getBrightness(float par1)
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to update the entity's position/logic.
|
||||
*/
|
||||
@Override
|
||||
public void onUpdate()
|
||||
{
|
||||
this.prevPosX = this.posX;
|
||||
this.prevPosY = this.posY;
|
||||
this.prevPosZ = this.posZ;
|
||||
// this.moveEntity(this.motionX, this.motionY, this.motionZ);
|
||||
this.particleScale *= 0.95;
|
||||
|
||||
if ( this.particleMaxAge-- <= 0 || this.particleScale < 0.1 )
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
package appeng.client.render.items;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.RenderHelper;
|
||||
import net.minecraft.client.renderer.entity.RenderItem;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
import org.lwjgl.input.Keyboard;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import appeng.items.misc.ItemEncodedPattern;
|
||||
|
||||
public class ItemEncodedPatternRenderer implements IItemRenderer
|
||||
{
|
||||
|
||||
RenderItem ri = new RenderItem();
|
||||
boolean recursive;
|
||||
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type)
|
||||
{
|
||||
boolean isShiftHeld = Keyboard.isKeyDown( Keyboard.KEY_LSHIFT ) || Keyboard.isKeyDown( Keyboard.KEY_RSHIFT );
|
||||
|
||||
if ( recursive == false && type == IItemRenderer.ItemRenderType.INVENTORY && isShiftHeld )
|
||||
{
|
||||
ItemEncodedPattern iep = (ItemEncodedPattern) item.getItem();
|
||||
if ( iep.getOutput( item ) != null )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
|
||||
{
|
||||
recursive = true;
|
||||
|
||||
ItemEncodedPattern iep = (ItemEncodedPattern) item.getItem();
|
||||
|
||||
ItemStack is = iep.getOutput( item );
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
||||
RenderHelper.enableGUIStandardItemLighting();
|
||||
ri.renderItemAndEffectIntoGUI( mc.fontRenderer, mc.getTextureManager(), is, 0, 0 );
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
GL11.glPopAttrib();
|
||||
|
||||
recursive = false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
package appeng.client.render.items;
|
||||
|
||||
import net.minecraft.client.renderer.ItemRenderer;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.client.texture.ExtraItemTextures;
|
||||
import appeng.items.misc.ItemPaintBall;
|
||||
|
||||
public class PaintBallRender implements IItemRenderer
|
||||
{
|
||||
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
|
||||
{
|
||||
return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
|
||||
{
|
||||
IIcon par2Icon = item.getIconIndex();
|
||||
if ( item.getItemDamage() >= 20 )
|
||||
par2Icon = ExtraItemTextures.ItemPaintBallShimmer.getIcon();
|
||||
|
||||
float f4 = ((IIcon) par2Icon).getMinU();
|
||||
float f5 = ((IIcon) par2Icon).getMaxU();
|
||||
float f6 = ((IIcon) par2Icon).getMinV();
|
||||
float f7 = ((IIcon) par2Icon).getMaxV();
|
||||
float f12 = 0.0625F;
|
||||
|
||||
ItemPaintBall ipb = (ItemPaintBall) item.getItem();
|
||||
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
||||
|
||||
AEColor col = ipb.getColor( item );
|
||||
|
||||
int colorValue = item.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
|
||||
int r = (colorValue >> 16) & 0xff;
|
||||
int g = (colorValue >> 8) & 0xff;
|
||||
int b = (colorValue >> 0) & 0xff;
|
||||
|
||||
int full = (int) (255 * 0.3);
|
||||
float fail = 0.7f;
|
||||
|
||||
if ( item.getItemDamage() >= 20 )
|
||||
GL11.glColor4ub( (byte) (full + r * fail), (byte) (full + g * fail), (byte) (full + b * fail), (byte) 255 );
|
||||
else
|
||||
GL11.glColor4ub( (byte) r, (byte) g, (byte) b, (byte) 255 );
|
||||
|
||||
if ( type == ItemRenderType.INVENTORY )
|
||||
{
|
||||
GL11.glScalef( 16F, 16F, 10F );
|
||||
GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
|
||||
GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
|
||||
GL11.glEnable( GL11.GL_ALPHA_TEST );
|
||||
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal( 0.0F, 1.0F, 0.0F );
|
||||
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
|
||||
tessellator.addVertexWithUV( 1, 0, 0, (double) f5, (double) f7 );
|
||||
tessellator.addVertexWithUV( 1, 1, 0, (double) f5, (double) f6 );
|
||||
tessellator.addVertexWithUV( 0, 1, 0, (double) f4, (double) f6 );
|
||||
tessellator.draw();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
|
||||
else
|
||||
GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
|
||||
ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, ((IIcon) par2Icon).getIconWidth(), ((IIcon) par2Icon).getIconHeight(), f12 );
|
||||
|
||||
GL11.glDisable( GL11.GL_CULL_FACE );
|
||||
GL11.glColor4f( 1, 1, 1, 1.0F );
|
||||
GL11.glScalef( 1F, 1.1F, 1F );
|
||||
GL11.glTranslatef( 0.0F, 1.07F, f12 / -2.0f );
|
||||
GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
|
||||
}
|
||||
|
||||
GL11.glColor4f( 1, 1, 1, 1.0F );
|
||||
|
||||
GL11.glPopAttrib();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
package appeng.client.render.items;
|
||||
|
||||
import net.minecraft.client.renderer.ItemRenderer;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import appeng.api.implementations.items.IBiometricCard;
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.client.texture.ExtraItemTextures;
|
||||
|
||||
import com.mojang.authlib.GameProfile;
|
||||
|
||||
public class ToolBiometricCardRender implements IItemRenderer
|
||||
{
|
||||
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
|
||||
{
|
||||
return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
|
||||
{
|
||||
IIcon par2Icon = item.getIconIndex();
|
||||
|
||||
float f4 = ((IIcon) par2Icon).getMinU();
|
||||
float f5 = ((IIcon) par2Icon).getMaxU();
|
||||
float f6 = ((IIcon) par2Icon).getMinV();
|
||||
float f7 = ((IIcon) par2Icon).getMaxV();
|
||||
float f12 = 0.0625F;
|
||||
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
||||
|
||||
if ( type == ItemRenderType.INVENTORY )
|
||||
{
|
||||
GL11.glColor4f( 1, 1, 1, 1.0F );
|
||||
GL11.glScalef( 16F, 16F, 10F );
|
||||
GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
|
||||
GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
|
||||
GL11.glEnable( GL11.GL_ALPHA_TEST );
|
||||
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal( 0.0F, 1.0F, 0.0F );
|
||||
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
|
||||
tessellator.addVertexWithUV( 1, 0, 0, (double) f5, (double) f7 );
|
||||
tessellator.addVertexWithUV( 1, 1, 0, (double) f5, (double) f6 );
|
||||
tessellator.addVertexWithUV( 0, 1, 0, (double) f4, (double) f6 );
|
||||
tessellator.draw();
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
|
||||
ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, ((IIcon) par2Icon).getIconWidth(), ((IIcon) par2Icon).getIconHeight(), f12 );
|
||||
|
||||
GL11.glDisable( GL11.GL_CULL_FACE );
|
||||
GL11.glColor4f( 1, 1, 1, 1.0F );
|
||||
GL11.glScalef( 1F, 1.1F, 1F );
|
||||
GL11.glTranslatef( 0.0F, 1.07F, f12 / -2.0f );
|
||||
GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
|
||||
}
|
||||
|
||||
float u = ExtraItemTextures.White.getIcon().getInterpolatedU( 8.1 );
|
||||
float v = ExtraItemTextures.White.getIcon().getInterpolatedV( 8.1 );
|
||||
|
||||
String username = "";
|
||||
if ( item.getItem() instanceof IBiometricCard )
|
||||
{
|
||||
GameProfile gp = (( IBiometricCard) item.getItem() ).getProfile(item);
|
||||
if ( gp != null )
|
||||
username = gp.getName();
|
||||
}
|
||||
int hash = username.length() > 0 ? username.hashCode() : 0;
|
||||
|
||||
GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
|
||||
GL11.glTranslatef( 4, 6, 0 );
|
||||
GL11.glDisable( GL11.GL_LIGHTING );
|
||||
|
||||
tessellator.startDrawingQuads();
|
||||
float z = 0;
|
||||
|
||||
AEColor col = AEColor.values()[Math.abs( 3 + hash ) % AEColor.values().length];
|
||||
if ( hash == 0 )
|
||||
col = AEColor.Black;
|
||||
|
||||
for (int x = 0; x < 8; x++)// 8
|
||||
{
|
||||
for (int y = 0; y < 6; y++)// 6
|
||||
{
|
||||
boolean isLit = false;
|
||||
float scale = 0.3f / 255.0f;
|
||||
|
||||
if ( x == 0 || y == 0 || x == 7 || y == 5 )
|
||||
isLit = false;
|
||||
else
|
||||
isLit = (hash & (1 << x)) != 0 || (hash & (1 << y)) != 0;
|
||||
|
||||
if ( isLit )
|
||||
tessellator.setColorOpaque_I( col.mediumVariant );
|
||||
else
|
||||
tessellator.setColorOpaque_F( ((col.blackVariant >> 16) & 0xff) * scale, ((col.blackVariant >> 8) & 0xff) * scale,
|
||||
(col.blackVariant & 0xff) * scale );
|
||||
|
||||
tessellator.addVertexWithUV( x, y, z, (double) u, (double) v );
|
||||
tessellator.addVertexWithUV( x + 1, y, z, (double) u, (double) v );
|
||||
tessellator.addVertexWithUV( x + 1, y + 1, z, (double) u, (double) v );
|
||||
tessellator.addVertexWithUV( x, y + 1, z, (double) u, (double) v );
|
||||
}
|
||||
}
|
||||
tessellator.draw();
|
||||
|
||||
GL11.glPopAttrib();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
package appeng.client.render.items;
|
||||
|
||||
import net.minecraft.client.renderer.ItemRenderer;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.client.texture.ExtraItemTextures;
|
||||
import appeng.items.tools.powered.ToolColorApplicator;
|
||||
|
||||
public class ToolColorApplicatorRender implements IItemRenderer
|
||||
{
|
||||
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
|
||||
{
|
||||
return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
|
||||
{
|
||||
IIcon par2Icon = item.getIconIndex();
|
||||
|
||||
float f4 = ((IIcon) par2Icon).getMinU();
|
||||
float f5 = ((IIcon) par2Icon).getMaxU();
|
||||
float f6 = ((IIcon) par2Icon).getMinV();
|
||||
float f7 = ((IIcon) par2Icon).getMaxV();
|
||||
float f12 = 0.0625F;
|
||||
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
||||
|
||||
if ( type == ItemRenderType.INVENTORY )
|
||||
{
|
||||
GL11.glColor4f( 1, 1, 1, 1.0F );
|
||||
GL11.glScalef( 16F, 16F, 10F );
|
||||
GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
|
||||
GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
|
||||
GL11.glEnable( GL11.GL_ALPHA_TEST );
|
||||
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setNormal( 0.0F, 1.0F, 0.0F );
|
||||
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
|
||||
tessellator.addVertexWithUV( 1, 0, 0, (double) f5, (double) f7 );
|
||||
tessellator.addVertexWithUV( 1, 1, 0, (double) f5, (double) f6 );
|
||||
tessellator.addVertexWithUV( 0, 1, 0, (double) f4, (double) f6 );
|
||||
tessellator.draw();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
|
||||
GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
|
||||
else if ( type == ItemRenderType.EQUIPPED )
|
||||
GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
|
||||
else
|
||||
GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
|
||||
ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, ((IIcon) par2Icon).getIconWidth(), ((IIcon) par2Icon).getIconHeight(), f12 );
|
||||
|
||||
GL11.glDisable( GL11.GL_CULL_FACE );
|
||||
GL11.glColor4f( 1, 1, 1, 1.0F );
|
||||
GL11.glScalef( -1F, -1F, 1F );
|
||||
GL11.glTranslatef( -1.125F, 0.0f, f12 / -2.0f );
|
||||
GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
|
||||
}
|
||||
|
||||
IIcon dark = ExtraItemTextures.ToolColorApplicatorTip_Dark.getIcon();
|
||||
IIcon med = ExtraItemTextures.ToolColorApplicatorTip_Medium.getIcon();
|
||||
IIcon light = ExtraItemTextures.ToolColorApplicatorTip_Light.getIcon();
|
||||
|
||||
GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
|
||||
if ( type != ItemRenderType.INVENTORY )
|
||||
GL11.glTranslatef( 2, 0, 0 );
|
||||
GL11.glDisable( GL11.GL_LIGHTING );
|
||||
|
||||
AEColor col = null;
|
||||
|
||||
col = ((ToolColorApplicator) item.getItem()).getActiveColor( item );
|
||||
|
||||
if ( col != null )
|
||||
{
|
||||
tessellator.startDrawingQuads();
|
||||
|
||||
f4 = ((IIcon) dark).getMinU();
|
||||
f5 = ((IIcon) dark).getMaxU();
|
||||
f6 = ((IIcon) dark).getMinV();
|
||||
f7 = ((IIcon) dark).getMaxV();
|
||||
|
||||
tessellator.setColorOpaque_I( col.blackVariant );
|
||||
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
|
||||
tessellator.addVertexWithUV( 16, 0, 0, (double) f5, (double) f7 );
|
||||
tessellator.addVertexWithUV( 16, 16, 0, (double) f5, (double) f6 );
|
||||
tessellator.addVertexWithUV( 0, 16, 0, (double) f4, (double) f6 );
|
||||
|
||||
f4 = ((IIcon) light).getMinU();
|
||||
f5 = ((IIcon) light).getMaxU();
|
||||
f6 = ((IIcon) light).getMinV();
|
||||
f7 = ((IIcon) light).getMaxV();
|
||||
|
||||
tessellator.setColorOpaque_I( col.whiteVariant );
|
||||
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
|
||||
tessellator.addVertexWithUV( 16, 0, 0, (double) f5, (double) f7 );
|
||||
tessellator.addVertexWithUV( 16, 16, 0, (double) f5, (double) f6 );
|
||||
tessellator.addVertexWithUV( 0, 16, 0, (double) f4, (double) f6 );
|
||||
|
||||
f4 = ((IIcon) med).getMinU();
|
||||
f5 = ((IIcon) med).getMaxU();
|
||||
f6 = ((IIcon) med).getMinV();
|
||||
f7 = ((IIcon) med).getMaxV();
|
||||
|
||||
tessellator.setColorOpaque_I( col.mediumVariant );
|
||||
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
|
||||
tessellator.addVertexWithUV( 16, 0, 0, (double) f5, (double) f7 );
|
||||
tessellator.addVertexWithUV( 16, 16, 0, (double) f5, (double) f6 );
|
||||
tessellator.addVertexWithUV( 0, 16, 0, (double) f4, (double) f6 );
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
GL11.glPopAttrib();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
package appeng.client.render.model;
|
||||
|
||||
import net.minecraft.client.model.ModelBase;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
|
||||
public class ModelCompass extends ModelBase
|
||||
{
|
||||
|
||||
ModelRenderer Ring1;
|
||||
ModelRenderer Ring2;
|
||||
ModelRenderer Ring3;
|
||||
ModelRenderer Ring4;
|
||||
ModelRenderer Middle;
|
||||
ModelRenderer Base;
|
||||
|
||||
ModelRenderer Pointer;
|
||||
|
||||
public ModelCompass() {
|
||||
textureWidth = 16;
|
||||
textureHeight = 8;
|
||||
|
||||
Ring1 = new ModelRenderer( this, 0, 0 );
|
||||
Ring1.addBox( 0F, 0F, 0F, 4, 1, 1 );
|
||||
Ring1.setRotationPoint( -2F, 22F, 2F );
|
||||
Ring1.setTextureSize( 16, 8 );
|
||||
Ring1.mirror = true;
|
||||
setRotation( Ring1, 0F, 0F, 0F );
|
||||
|
||||
Ring2 = new ModelRenderer( this, 0, 0 );
|
||||
Ring2.addBox( 0F, 0F, 0F, 1, 1, 4 );
|
||||
Ring2.setRotationPoint( -3F, 22F, -2F );
|
||||
Ring2.setTextureSize( 16, 8 );
|
||||
Ring2.mirror = true;
|
||||
setRotation( Ring2, 0F, 0F, 0F );
|
||||
|
||||
Ring3 = new ModelRenderer( this, 0, 0 );
|
||||
Ring3.addBox( 0F, 0F, 0F, 4, 1, 1 );
|
||||
Ring3.setRotationPoint( -2F, 22F, -3F );
|
||||
Ring3.setTextureSize( 16, 8 );
|
||||
Ring3.mirror = true;
|
||||
setRotation( Ring3, 0F, 0F, 0F );
|
||||
|
||||
Ring4 = new ModelRenderer( this, 0, 0 );
|
||||
Ring4.addBox( 0F, 0F, 0F, 1, 1, 4 );
|
||||
Ring4.setRotationPoint( 2F, 22F, -2F );
|
||||
Ring4.setTextureSize( 16, 8 );
|
||||
Ring4.mirror = true;
|
||||
setRotation( Ring4, 0F, 0F, 0F );
|
||||
|
||||
Middle = new ModelRenderer( this, 0, 0 );
|
||||
Middle.addBox( 0F, 0F, 0F, 1, 1, 1 );
|
||||
Middle.setRotationPoint( -0.5333334F, 22F, -0.5333334F );
|
||||
Middle.setTextureSize( 16, 8 );
|
||||
Middle.mirror = true;
|
||||
setRotation( Middle, 0F, 0F, 0F );
|
||||
|
||||
Pointer = new ModelRenderer( this, 0, 0 );
|
||||
Pointer.setTextureOffset( 0, 5 );
|
||||
Pointer.addBox( -0.5F, 0F, 0F, 1, 1, 2 );
|
||||
Pointer.setRotationPoint( 0.5F, 22.5F, 0.5F );
|
||||
Pointer.setTextureSize( 16, 8 );
|
||||
Pointer.mirror = true;
|
||||
Pointer.offsetZ = -0.034f;
|
||||
Pointer.offsetX = -0.034f;
|
||||
setRotation( Pointer, 0F, 0F, 0F );
|
||||
|
||||
Base = new ModelRenderer( this, 0, 0 );
|
||||
Base.addBox( 0F, 0F, 0F, 4, 1, 4 );
|
||||
Base.setRotationPoint( -2F, 23F, -2F );
|
||||
Base.setTextureSize( 16, 8 );
|
||||
Base.mirror = true;
|
||||
setRotation( Base, 0F, 0F, 0F );
|
||||
}
|
||||
|
||||
private void setRotation(ModelRenderer model, float x, float y, float z)
|
||||
{
|
||||
model.rotateAngleX = x;
|
||||
model.rotateAngleY = y;
|
||||
model.rotateAngleZ = z;
|
||||
}
|
||||
|
||||
public void renderAll(float rad)
|
||||
{
|
||||
setRotation( Pointer, 0F, 0F, 0F );
|
||||
|
||||
Pointer.rotateAngleY = rad;
|
||||
|
||||
Base.render( 0.0625F );
|
||||
Middle.render( 0.0625F );
|
||||
|
||||
Pointer.render( 0.0625F );
|
||||
|
||||
Ring1.render( 0.0625F );
|
||||
Ring2.render( 0.0625F );
|
||||
Ring3.render( 0.0625F );
|
||||
Ring4.render( 0.0625F );
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user