Relocate Source to proper directory.
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package appeng.client.render.effects;
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import java.util.Random;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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public class LightningFX extends EntityFX
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{
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final int steps = getSteps();
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static Random rng = new Random();
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double[][] Steps;
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protected LightningFX(World w, double x, double y, double z, double r, double g, double b, int maxAge) {
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super( w, x, y, z, r, g, b );
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Steps = new double[steps][3];
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motionX = 0;
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motionY = 0;
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motionZ = 0;
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particleMaxAge = maxAge;
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}
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private int getSteps()
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{
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return 5;
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}
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public LightningFX(World w, double x, double y, double z, double r, double g, double b) {
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this( w, x, y, z, r, g, b, 6 );
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regen();
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}
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float currentPoint = 0;
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@Override
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public int getBrightnessForRender(float par1)
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{
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int j1 = 13;
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return j1 << 20 | j1 << 4;
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}
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protected void regen()
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{
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double lastDirectionX = (rng.nextDouble() - 0.5) * 0.9;
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double lastDirectionY = (rng.nextDouble() - 0.5) * 0.9;
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double lastDirectionZ = (rng.nextDouble() - 0.5) * 0.9;
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for (int s = 0; s < steps; s++)
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{
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Steps[s][0] = lastDirectionX = (lastDirectionX + (rng.nextDouble() - 0.5) * 0.9) / 2.0;
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Steps[s][1] = lastDirectionY = (lastDirectionY + (rng.nextDouble() - 0.5) * 0.9) / 2.0;
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Steps[s][2] = lastDirectionZ = (lastDirectionZ + (rng.nextDouble() - 0.5) * 0.9) / 2.0;
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}
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}
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@Override
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public void renderParticle(Tessellator tess, float l, float rX, float rY, float rZ, float rYZ, float rXY)
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{
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float j = 1.0f;
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tess.setColorRGBA_F( this.particleRed * j * 0.9f, this.particleGreen * j * 0.95f, this.particleBlue * j, this.particleAlpha );
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if ( particleAge == 3 )
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{
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regen();
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}
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double f6 = this.particleTextureIndexX / 16.0;
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double f7 = f6 + 0.0324375F;
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double f8 = this.particleTextureIndexY / 16.0;
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double f9 = f8 + 0.0324375F;
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f6 = f7;
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f8 = f9;
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double scale = 0.02;// 0.02F * this.particleScale;
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double a[] = new double[3];
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double b[] = new double[3];
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double ox = 0;
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double oy = 0;
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double oz = 0;
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EntityPlayer p = Minecraft.getMinecraft().thePlayer;
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double offX = -rZ;
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double offY = MathHelper.cos( (float) (Math.PI / 2.0f + p.rotationPitch * 0.017453292F) );
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double offZ = rX;
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for (int layer = 0; layer < 2; layer++)
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{
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if ( layer == 0 )
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{
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scale = 0.04;
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offX *= 0.001;
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offY *= 0.001;
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offZ *= 0.001;
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tess.setColorRGBA_F( this.particleRed * j * 0.4f, this.particleGreen * j * 0.25f, this.particleBlue * j * 0.45f, this.particleAlpha );
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}
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else
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{
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offX = 0;
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offY = 0;
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offZ = 0;
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scale = 0.02;
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tess.setColorRGBA_F( this.particleRed * j * 0.9f, this.particleGreen * j * 0.65f, this.particleBlue * j * 0.85f, this.particleAlpha );
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}
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for (int cycle = 0; cycle < 3; cycle++)
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{
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clear();
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double x = (this.prevPosX + (this.posX - this.prevPosX) * (double) l - interpPosX) - offX;
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double y = (this.prevPosY + (this.posY - this.prevPosY) * (double) l - interpPosY) - offY;
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double z = (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) l - interpPosZ) - offZ;
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for (int s = 0; s < steps; s++)
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{
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double xN = x + Steps[s][0];
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double yN = y + Steps[s][1];
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double zN = z + Steps[s][2];
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double xD = xN - x;
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double yD = yN - y;
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double zD = zN - z;
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if ( cycle == 0 )
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{
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ox = (yD * 0) - (1 * zD);
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oy = (zD * 0) - (0 * xD);
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oz = (xD * 1) - (0 * yD);
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}
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if ( cycle == 1 )
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{
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ox = (yD * 1) - (0 * zD);
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oy = (zD * 0) - (1 * xD);
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oz = (xD * 0) - (0 * yD);
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}
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if ( cycle == 2 )
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{
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ox = (yD * 0) - (0 * zD);
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oy = (zD * 1) - (0 * xD);
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oz = (xD * 0) - (1 * yD);
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}
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double ss = Math.sqrt( ox * ox + oy * oy + oz * oz ) / ((((double) steps - (double) s) / (double) steps) * scale);
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ox /= ss;
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oy /= ss;
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oz /= ss;
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a[0] = x + ox;
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a[1] = y + oy;
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a[2] = z + oz;
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b[0] = x;
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b[1] = y;
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b[2] = z;
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draw( tess, a, b, f6, f8 );
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x = xN;
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y = yN;
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z = zN;
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}
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}
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}
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/*
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* GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); GL11.glDisable( GL11.GL_CULL_FACE ); tess.draw();
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* GL11.glPopAttrib(); tess.startDrawingQuads();
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*/
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}
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boolean hasData = false;
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double[] I = new double[3];
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double[] K = new double[3];
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private void draw(Tessellator tess, double[] a, double[] b, double f6, double f8)
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{
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if ( hasData )
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{
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tess.addVertexWithUV( a[0], a[1], a[2], f6, f8 );
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tess.addVertexWithUV( I[0], I[1], I[2], f6, f8 );
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tess.addVertexWithUV( K[0], K[1], K[2], f6, f8 );
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tess.addVertexWithUV( b[0], b[1], b[2], f6, f8 );
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}
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hasData = true;
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for (int x = 0; x < 3; x++)
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{
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I[x] = a[x];
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K[x] = b[x];
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}
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}
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private void clear()
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{
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hasData = false;
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}
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}
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