Relocate Source to proper directory.
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package appeng.container.implementations;
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import net.minecraft.entity.player.InventoryPlayer;
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import appeng.container.AEBaseContainer;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.tile.storage.TileChest;
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public class ContainerChest extends AEBaseContainer
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{
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TileChest myte;
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public ContainerChest(InventoryPlayer ip, TileChest te) {
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super( ip, te, null );
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myte = te;
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addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.STORAGE_CELLS, myte, 1, 80, 37, invPlayer ) );
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bindPlayerInventory( ip, 0, 166 - /* height of playerinventory */82 );
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}
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}
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